Turn off the hud and all is goodReally don't like the emojis, the sounds.
I want to turn them off
Oh I love themReally don't like the emojis, the sounds.
I want to turn them off
Sophy seems to be pretty hard on tires on some tracks. I wonder how well she'd do in longer races with tire wear turned on.Tsukuba gives you a good sense for her but she is really shining at Alsace. She drives like a rally driver tearing around every corner kicking up tire smoke.
To show it in action:Sophy is savage. She'll spam winking smileys when she's leading and pulling away in the 1v1s. Also laughed out loud when I ran wide onto the grass
In the end they will likely implement it fully to GT7 and make it permanent, once completely ready. We gonna wait a while for reaching that time, though.I think it's safe to assume seasonal events moving forward will involve different iterations of Sophy. They want to see at which level of skill the Sophy AI is sufficient to satisfy most players. As of right now, this iteration is a lot better than the standard AI in GT7.
I share your exact views on Sophy.It honestly comes across to me as standard AI with the aggression turned up. It's harder than the regular AI, yeah, but I didn't see anything that had me convinced it was anything special.
The main things I've noticed are:
- It either brakes way, way too late or doesn't understand engine braking - if you brake at an appropriate time and it's right behind you, you're getting hit. Thankfully it seems to knock itself off the track more than it knocks you off.
- It screws up a lot, which I suppose comes across as more human, but kinda kills the challenge in a 1v1 when it manages to lock the front brakes of a Cayman to the point of spinning out.
- The way it dives for corners is cool, but after seeing it like three times you can immediately predict it and exploit it. It only dives when there's a massive, obvious "if car gap" - cover the inside line even slightly and it chickens out
Outside of the seemingly random screwups, it honestly feels about as predictable as regular AI. I don't disagree that it's an improvement over the normal AI, but I see it more as "better AI" than this mega realistic behavioural driver they've been pushing it as.
Should PD consider integrating a latency factor so that Sophy does not possess instantaneous inputs? When we race together -- humans that is -- we adapt to the reality of connection issues...should Sophy also comply?but for me it's fake in the other direction from the current AI. This AI in the 1 v 1 can brake, hit the apex, and come out behind you all while holding a .1s gap. No human has that reaction time.
Sophy already only gets to change her inputs every tenth of a second, this seems like an unnecessary handicap.Should PD consider integrating a latency factor so that Sophy does not possess instantaneous inputs? When we race together -- humans that is -- we adapt to the reality of connection issues...should Sophy also comply?
Is that a fact? Then she is even more impressive!Sophy already only gets to change her inputs every tenth of a second
I guess we would need someone who raced against the Sophy AIs at track events to confirm, but I get the sense that even the Expert AI level is not on "full power". If you think about the fact that at the track events it required a whole PS5 to itself to run them, well this may a performance tradeoff to get it to run on everyone's console while also doing the normal things the game does. I'm just theorizing of course. Either way I'm sure the data they're getting will allow them to tweak the difficulty levels and probably refine the AI models.I share your exact views on Sophy.
It is great fun to play around with, and it will be even better once we can choose which cars to put against it. The 4 trial races are great fun and I will continue to replay them to improve and have some fun with.
In terms of this mega machine learning AI superhuman driver though. I don't really get that feeling, at all. From my personal experience, it seems similar to the AI on Automobilista 2.
That is how PD / Sony described her control inputs in the original press release.Is that a fact? Then she is even more impressive!
Don't give up, Expert Sophy's a good training partner!Anyway that’s probably the end on my Sophy races.
I wonder if the same physics model applies to sophy as to me. I lost the intermediate twice yesterday.Sophy seems to be pretty hard on tires on some tracks. I wonder how well she'd do in longer races with tire wear turned on.
That is the same thought as to comparing yourself to the real persona behind the named AI drivers that you see in the game.I wonder if the same physics model applies to sophy as to me. I lost the intermediate twice yesterday.