Your Most Favorite/Least Favorite tracks

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My favorites:

Nurbugring Nordschleife - Pure adrenaline rush in an LMP

La Sarthe 1 (chicaned) - High Speed mixed with technicallity - La Sarthe 2 just feels boring

New York - Been there, feels really special speeding down Broadway into Times Square in an Audi R8.

Hong Kong - I must be one of the few people who have this in their favorites. It

has a nice silhouette(sp?), great scenery, and is nice and techincal.

Both Paris Tracks - Been there, feels special, great scenery (especially George V)

Citta di Aria - Feels cool running through those narrow alleys

El Capitan - Very scenic, nice flow, perfect place for a race

Seoul Central - Despite being short, has a nice flow, great scenery, great fast track. (Ironic because I love Paris (both) and Hong Kong)

Fuji Speedway(all versions) - Despite appearing countless times in the game, all versions have a nice flow, are scenic enough(although Fuji '05 lacks in that department) and are just plain fun to drive.

My least favorites:


Laguna Seca - Simply feels weird, felt better before the GT4 change.

Beginner Course - Straight, hairpin, chicane, hairpin, end. What's there to it?! The
most boring track in the game.

Motorland - Too short, def.(ironic because I like Seoul) not scenic enough.

Tsukuba- Again, too short, and it appears in almost every race in the game!!!
 
As I stated before, I'm not a Nurburgring Nordschliefe fanatic like many of you, but the course is pretty unique. I always try to use less-powerful cars at this track because I don't think it is made for Minolta Toyotas and Nissan GTPs. Yet, you HAVE to race Nurburgring Nordschleife in GT All-Stars. The reason why I dislike this track for LMPs and such is because the cars are too powerful and too risky to throw off the track (which can be very easy). That's why I've tried to use the Falken Skyline GT-R (better known as "Godzilla") around the course, but since I haven't really used it, I sold it. So when I try to attack the Nuburgring 24, I'm going with the Ford Falcon XR8 V8 Supercar. It is a bit of a shame to not have a Holden V8 Supercar in GT4, but the Falcon XR8 is a perfect balance of pure power and precise handling. When I tried the course out in a Practice session, this Australian beast conquered the Nurburgring pretty well. Oh, and let's not forget the sweet roar of an Australian V8.

Honestly, I'm not a big Citta di Aria fan. The setting is very beautiful, but it's suicide. Ever since seeing GT4 in the early stages, I seen a video online of the Fina McLaren F1 zooming around these Italian streets with great precision. Overtaking is next to impossible, so you really have to know where to overtake to pass your opponent. If you have to play a little dirty, then get that 5-second penalty after whacking your opponent into the wall. Like I said, SOMETIMES, you have to play dirty to win. If I didn't know that, I wouldn't have won Tsukuba Wet (HARD). In all reality, though, most of the corners are very blind and almost too unpredictable. So if I wanted to do my rallying in Italian cities, that's why I race Costa di Amalfi.
 
I don´t like Tsukuba that much, but in wet it was really fun! I raced my Suzuki GSX/R4 and slaughtered the Minolta Toyota completely.
For the time being though, my favourite track is La Sarthe I, And my least favourite is Ice Arena. Simply ´cause I suck on it...
 
Fuji 2005 is the most underrated track in the game. I can understand people prefering the old 80s and 90s versions as they are faster and more flowing, but the new 2005 tracks are actually quite well thought out and offer a variety of conditions designed to reflect the challenges faced on today's Grand Prix tracks around the world.

If I recall correctly, it was Toyota's intention to use Fuji as their test track for Formula 1 and if you spend a little while doing time trial laps in an F1 car on the full circuit (or JGTC car for the GT version) you will soon learn to appreciate its intricacies and find reward where previously you found only pain :) This is a track where you learn that not every corner has an obvious apex and that off camber turns can be attacked in more than one way.

I also think the Paris tracks are dismissed too soon by many. They certainly aren't much fun with big fast cars, but they come into their own with the smaller, more nimble cars, especially FWDs. They aren't really 'fun' tracks as such, but they are highly technical and if you care to spend time on them they will improve your skills.

Hong Kong is another track that best suits smaller cars. It's not great but it does have a bit of variety, the back straight and sequence leading between the hairpins is a good test of faith in flooring it though blind corners. The tight streets are pretty to look at and although they are a bit boring and predictable, they are nice and close together and provide plenty of opportunities for outbreaking manouvers. Probably more fun in two player mod than against the computer or in time trial.

New York also has nice scenery but at the end of the day to me it's just another concrete jungle with just a few too many 90 degree turns. I always wonder what it might have been like had they incorporated a bit of Central Park into it. It's nice and fast but the hard braking corners don't provide much fun in the way of ai competition.

Seoul I'm no big fan of, as someone said it's hardly inspiring, though I have a friend who absolutely loves it so there must be some redeeming feature, damned if I know what it is!
 
Favourite Tracks
Nurburgring - It is an amazing track, but there's nothing left to say about it, so I won't waste your time by writing a six paragraph essay on why I like it. Not suited to LM cars. Stick with the road cars or JGTC.

Seattle - I used to hate this track in GT3, but with the improved physics it's so much more fun to drive. Most of the street circuits have far too many 90 degrees turns, but Seattle doesn't use them as much. Also the increase in gradient helps to break up the boring-ness of a street course. Add to that the extra run off's on the exit of the corners, and the lack of high apex rumble strips like you get at New York and Paris. With all of these taken into consideration you end up with a nicely balanced track where handling and torque can help you over come power and top speed.

Citta di Aria & Costa di Amalfi both are beautiful tracks to look at, and the scenery can distract you at times. I love the twisting tracks which really reward the precious driver in me. What a shame PD didn't make better use of them both. I'll be driving these two long after I've completed the game.

Least Favourite Tracks
Tsukuba - I'm sorry but this is yet another "lifeless" track along the same lines as China, Dubai and Sepang on the F1 arena. Flat courses make for dull racing, and add on top of that the fact it is a very short course all this mounts up to make it a true waste of space on the GT4 disc.

Hong Kong - All I'll say is this........"a street circuit too many". It does all the tricks of New York so nothing new, the dusk setting only helps to make it harder to spot those stupid 90 degree corners with those massive apex rumble strips. It's an easy track to lose time on, but not very easy to make that time back up. Total rubbish.
 
My favorite track is Nurburgring & Laguna Seca both have a way of letting you have some speed but yet not letting you forget the corners as well. 👍

My least favorite track would have to be Hong Kong!!!!!!! 👎
 
Nurburgring 👍 👍
High speed ring 👍
el captain 👍
Tsukuba 👍
Fuji speedway /all/ 👍
...

Suzuka /i cant learn this track/ 👎
Hong Kong 👎
Twin ring motegi 👎
Seoul /too boring/ 👎
 
My favorite track is definitely the Nurb. Suzuka is also good. Basically, I like all the real circuits except for the Motegi road course variants. Of the city tracks, I like New York, eattle, and Tokyo.

I differ from most in that I actually like Seoul. With slow cars, it can be pretty boring, but in faster cars this track has a great rhythm to it.
 
I like :dopey:

The Ring (duh)
Costa di Amalfi (tricky, technical, and no touching the walls!)
Seattle (fun running over the aprons at speed)
Hong Kong (just looks great)
High speed ring (don't ask)

I don't :crazy:

Trial mountain (all my cars understeer right into the walls here)
New York (boring and too difficult at the same time)
All dirt/snow
 
It's interesting to read what tracks most people seem to select and why they select them. The majority seem to dislike tracks which they find difficult. So tracks with confusing, technical, and/or slow twisty sections tend to appear on the 'hate it' lists very often. Since the majority of players seem to like the easiest tracks, it's easy to see why PD widened some of the traditional tracks, particularly in key places.

I am happy to see, however, that there are a number of folks who like or dislike tracks for the same reasons I do. Personally, whether I like a track or not is not a function of how good I am at it. What I look for in a track are features that make it unique and atypical to attack. The track needs something that gives it character and personality... with turns that aren't just straight out of a text book where the racing line is obvious, standard, and simplistic.

There are quite a few tracks that I _really really like_ in GT4, so it's difficult for me to choose my absolute most favorite. So my list of favorites is in a sort of approximate order... but it kinda shuffles around by the day of the week.

FAVORITES

El Capitan: This track flows very well and is full of elevation changes and atypical twists and corners. It's a nice combination of speed and twisties. It's also beautiful. This track punishes weaker players more by loss of time than frustration, so it seems to be universally liked.

Laguna Seca: GT4's representation of this track is much improved over previous versions. Most particularly, the corkscrew is correct now (it was much more open than in RL in GT3). Since I live close to this track in RL and have actually been on it, the authenticity is very important... both to be accurate and because the RL track is amazing for its gobs of character, technical difficulty, and flow. I'm glad GT models it accurately now. I love this track so much. (It eats brake pads and rotors for breakfast in RL though)

Infineon: Another track I live next door to. Now if PD just added Thunder Hill and Button Willow, I could have all of my nearby RL haunts represented in the game. Anyway, to say Infineon has character and atypical corners to it would be an understatement. Like Laguna Seca, it strongly features elevation changes. And the swooping series of chicanes toward the end of the track are very technically interesting as well as just plain fast and fun.

Suzuka: I'm not very good at this track yet. Actually, it kicks my a$^@... most particularly, I'm still baffled by the long double turn toward the end. Suzuka is very technical and full of character, however. And it has a nice combination of speed and twisties. So I do very much appreciate this track.

Hong Kong: Lots of people list this as their least favorite track. The camp that hates tracks which are too difficult hate it because it's twisty, difficult, and often slow. The camp that hates tracks for boring unchallenging turns hates it because they think its all boring obvious 90 degree turns. I disagree. At first, Hong Kong did seem to me like it was all boring repetitive turns... but it's actually not. The fastest way around the course is actually very interesting and the way the corners get strung together is not obvious. So this course is actually deceptively technical. It's a very interesting drive once you realize that.

Nurburgring: Technical and gobs of character? Absolutely. This track has a bit of everything for you. But maybe a bit too much of it... the course was purposefully designed to be so painful and dangerous that, by and large, racing organizations have stopped using it in RL after enough horrible tragic accidents occurred. The entire course was designed by somebody who likes sticking needles in his eyes in his spare time. Turns which are cambered in the right direction are rare. Nearly every turn is blind and/or deceptive. It's definately an interesting challenge though.

Opera Paris: Here's another track often sited as a least favorite because it is twisty, technical, and often slow. But for sure, it has a lot of character and atypical corners. It features a number of turns where you do interesting stuff while under hard braking.

Midfield: This is just a wonderful track and always has been. It's very fast yet has good technicality to it. I appreciate the subtle tightening of the big S bend in GT4, it makes that section more interesting where taking it flat out was just plain easy before.

Trial Mountain: Most everyone likes this track. And so do I.

Apricot Hill: I was a little suprised to see a lot of people listing this track among on their hated list, but I guess I should have expected that. It's a very fast _and_ technical track with elevation changes and blind bends. The double turn after the main straight is very confusing and dangerously fast. I love it. It's a great challenge that flows pretty easily once you get the hang of it, but it's frustrating at first.

Seattle: I can't disagree with the folks who say this is the greatest city course. But I do think it has stiff competition.

Citta d'Aria: The best thing about this course is having my friends be amazed as they watch me take a hopped up muscle car (super charged but with stock suspension and tires) blaring through this ultra narrow (much of it is barely wider than a muscle car) course at rediculous speed without ever touching anything. It's easier than it looks (but it looks impossible). Nice and technical and fast... totally unforgiving of mistakes because it's so narrow.

TRACKS I DON'T LIKE

Any of the short versions of courses. And I don't like the NASCAR variant of Infineon they use because Nascar drivers don't actually know how to drive and can't handle any of the interesting sections of that track.

Seoul: I've tried to like this track for the same reasons I liked Hong Kong... but unlike the latter, there is no inobvious technicality to this track. It really is just plain 90 degree turns connected by very long straight aways. There's absolutely nothing you can do here to go faster by being creative.

Sarthe II: I do like Sarthe I, but the looooooooooooooooooong straight on Sarthe II is just... well, I basically want to put her on autopilot and go have a sandwich when I reach the straight on each lap. I'd have enough time to eat it before reaching the next turn. There's nothing interesting to do while you're on a straight. Yawn.

Tsukuba: I don't seriously hate this track or anything, but I find it kind of boring. Too short and with characterless corners. It's just monotonous.

Autumn Ring: It's a twisty track with a ton of corners... it seems to have been intended as a very technical track... but... it's actually not. All of the corners are bland and characterless. They slow your car, but aren't actually very challenging. The section used as the main feature of Autmn Ring Mini is the only part of this track with any personality. The rest of the track is yawnworthy.

Twin Ring Motegi: This is definately my least favorite road course in the game. It's ugly and characterless. It's basically just a series of long straights connected by uninspired low speed turns. Horsepower wins every time on this track... there's nothing to finesse in the turns.

Test Course: Definately my least favorite track in the game. It appeared pretty extensively in race series in GT3 and thankfully rarely appears in GT4. There... is... nothing... to... do... on... this... track... You might as well just give the trophy to the car with the highest listed top speed and save the hassle of actually running the track. It's basically just an infinitely long drag strip.


Hmm... I just made a very long post. :)

- Skant
 
Skant
long post...

I agree with you with everything except for Autumn Ring. I do like that track to be honest, I can have lots of fun with that track. The main problem is that the AI is not at his best on this track. They are slow and they make mistakes. I also don't mind the shorter versions of tracks, but they aren't my favourites. Twin RIng Motegi is also not that bad, but it is boring indeed. I don't like Super Speedway at all, useless track.
 
I'd say one of the best new tracks is Motorland. This track is completely great to use as a test track. Why so? The course suits all types of cars. While compact, it is still highly technical. I wouldn't recommend having LMP race cars race against each other here in a longish race, because the roads are about as narrow as England's Oulton Park. It's very suitable as a test course. Then, look at it like this. With very fast cars, you can test a car's ability to tackle very slow and moderate corners. It would be a drift course unless Motor Sport Land gets in GT5.

Hong Kong is a test course for me because it tests your car's ability to corner effectively on a track that actually has some rhythm to it. The only way you'll have screwy laps is if you misjudge your braking points. It is almost too easy to smack the wall in some places, but the track isn't THAT bad.

...Which brings me to Fuji 2005. The track almost completely kills the thrill of high speeds with slow sections. The 1990s course still had some tricky areas where if not careful, you will end up smacking the fence head-on. I know that with the 1990s version, there is a very slow chicane section, but since when was the western end of the circuit much slower? The 2005 GT version is... alright, but the 2005 version (with the extra chicane) completely kills the high-speed thrills, making a speedy circuit stop-and-go racing especially at the western end of the course. The western end of the course could have been a sweeping right-hand corner leading up to the final few turns. Even worse, there's no racing line, so novices will have a tough time learning the racing line. Lose-lose. Don't care what anyone daresay counterattack this post. It's not the worst track, but it adds a character that was never really there with the last two versions of Fuji.
 
The best tracks are:

Nurburgring (only game I know of that recreates it as well as it does)
Tskuba (it's techical layout really shows the best in drivers)
Apricot Hill (Reminds me of Buckmore Park, which is a major British Kart track, that's pretty fun to drive)
New York (The 90 degree corners have so many possible lines there is too many to mention)

The worst tracks are:

Hong Kong (It's Kerb layout would never pass a FIA track safety test in a million years)
Fuji 2005 (Too easy, sums up Herman Tilke tracks well)
El Capitan (setting the car up is a pain)
 
Having just done the 1000km around Fuji, I don't know if I can put up with another 5 hours of boredom!

Therefore, how I'm gonna be able to stomach the 9hr Suckaba race without shooting meself I'll just have to find out!

Really looking forward to the 172 lap Suzuka race though!
Bring on all the 24hr races too!
 
Updated:

Tracks I like:

Circuit de la Sarthe II: I don't 'effing care what you spoilsports say how boring the unchicaned Mulsanne Straight is. That's because most of you prefer technicality over straightforwardness. Sorry, but technicality alone isn't really going to make it fun in the long run. I personally believe that La Sarthe II (unchicaned Mulsanne Straight version) is WAY better than La Sarthe I (chicaned Mulsanne Straight version). I REALLY love to run like the wind with my R8 on the Straight :cool: :sly:

Nurburgring Nordschleife: THE ultimate track of them all in GT4, with over 170 turns. Too bad it comes as a close second to my priority list of 'Most Favorite Track To Drive In' after Circuit de la Sarthe II.

Cote D'Azur (Monaco): The scenery has changed a bit in this track, but not the course. Still, I like the twisty corners and narrow turns. Especially the sharp chicane after the tunnel; I call that technicality.

Costa di Amalfi: What a way to be truly inspirational. This track features a great combination of narrow, blind corners, half-fast turns, and awe-inspiring scenery.

High Speed Ring: I still love this track. The new bridge just before the long chicane is one way to make look better than the previous HSR in GT1.

Seattle Circuit: Have long been a fan of this track since GT2. Gotta love them elevation changes and twisty corners.

Opera Paris: I could care less about the criticism this track gets from most players due to its 'demanding technicality.' That's because they either don't seem to be good at racing this track or they're just plain uneducated.

Infineon Raceway (both the Stock and Sports versions): This track is just insane. The Sports Course version is more technically demanding than the Stock Course version but still I love both tracks.

Cathedral Rocks I: The only rally track I like racing in. With a combined version of the first and second corners of El Capitan on tarmac to the route that leads me to the interior side of Yosemite on dirt, this is the reason why I like racing in this track.


Tracks I don't like:

Hong Kong: This track, although with a nice, dusky silhouette, is unforgiving of any error that players make, especially when in the first two blind turns and the uber-sharp hairpin after the straightaway :ouch:

Pretty much any beginner course: This is only for players who are new to GT4. After several times racing them, the tracks are boring and are likely to not be raced in for a long while...

Tsukaba Circuit: This track is the last course for a beginner. Sure, there are some decent enough turns but Tsukaba is just a little too short and it gets boring quick for expert drivers and even amateur racers.

All the rally courses except Cathedral Rocks I: Rallying is fun in GT4, but I am not that much of a rally fan. If I were to drive in a rally track, I would choose Cathedral Rocks I.

Seoul: This track feels more like a beginner's version of New York, only a few times shorter. It's boring as hell.

Circuit de la Sarthe I: The two chicanes on the Mulsanne Straight are what takes the fun away. My dreams of reaching maximum velocity for my car get dashed when I am forced to slow down and stroll around these chicanes. I'm not impressed with players prefering the chicaned version over the unchicaned one. Being obsessed with technicality all the time does not make you an elite, state-of-the-art racer. It just makes you fatuous.

Test Course: This is the most boring track in ALL of the GT series. In GT1 and GT2, good thing it wasn't used as a racing priority in those games but in GT3, it became a frequent tribulation for me and other players. That's the bad news. The good news is that it is thankfully not used often in GT4. Just you figure. 100 laps in an overlong, boring track?! That's overkill.

Any other oval course: These tracks only go for top speed and the boring factor is very high in these kind of courses.

Fuji Speedway 2005 (both versions): I feel that PD had rushed the work on this track. There is just too much tarmac on the course and it's rather confusing to tell which is the right lane to be on, despite that I have little problems running around this track. It seems to me that PD didn't have enough time to finish working the details of this course, therefore resulting in a bad, incomplete paradigm that was unwisely included in GT4.


Though I like technicality in racing courses, I don't get obsessed with it like crazy. That just makes me complacently imbecilic. I also like straightaways as well because of a need for me to have impressive top speeds, though not necessarily. The unchicaned Mulsanne Straight is by far my most favorite for a straightaway.

Oh, and those who don't like the 'Ring or La Sarthe is either not good at racing them or isn't a true racing fan if they truly don't like them.

The famous 24-hour endurance race of Le Mans is held there every year in real life while the 'Ring is the proving ground for many LMPs; also, there is a 24-hour endurance race held there every year as well.
 
Klonie Gun
Updated:
Fuji Speedway 2005 (both versions): I feel that PD had rushed the work on this track. There is just too much tarmac on the course and it's rather confusing to tell which is the right lane to be on, despite that I have little problems running around this track. It seems to me that PD didn't have enough time to finish working the details of this course, therefore resulting in a bad, incomplete paradigm that was unwisely included in GT4.

it's because Fuji Speedway 2005 was still under construction when they're making the game
 
klch
it's because Fuji Speedway 2005 was still under construction when they're making the game

You could probably say that. If PD had delayed GT4 for completing Fuji Speedway 2005, then many of the fans of the GT series would not take it anymore by waiting for too long until the game has finally been released.
 
Tracks that ROCK

Apricot Hill: Such an awesome track. Trying to get that first corner perfect in any fast car is a mean feat. As is getting the right line on the long, long left hander.

Seattle: It's alot like New York, apart from one big difference. New York Sucks. Maybe if new York had of had some height, it'd be better. But the back straight of seattle followed by the double apex right over the train tracks, is one of the best corners in the game.

Deep Forest: Under the trees! Woooo

Infineon Raceway: A nice flowing first section, followed by a tricky to get right back end. Perfect.

Tracks that don't ROCK

Circuit de la Sarthe (Any): Am I the only one that finds this track boring? Sure you get to go a stupid speeds but that is all you do. II is even worse, Wooo it get to hold X for about 2 minutes before i have to brake and then go in a pretty much straight line for another 30 secs. They could of included the Moto GP track to make it interesting.

Tsukaba: It's just boring. I hate it. I hate it. I hate it. What's the point of having that extra part of track if it is not used.

Seoul: It would be great if you could actually see where the corners are...and the pit entry...Why have an eight lane track when only six cars are racing?

New York: It's dull, boring, and stupid. Could of been replaced with Rome Night from GT2, one of the best tracks EVER in the GT series




And I want Taihiti Road BACK! What an awesome track this was, and would look so awesome with GT4s graphics.
 
Favourite has to be Nordschliefe and Cote d'Azur

scrap that, I hate 2004 Fuji Speedway the most. :yuck:
 
As I've only just unlocked Suzuka today (as in half an hour ago), this list is only half-complete:

Tracks I like:
El Capitan
- I love this one. Lots of fast, flowing sections with technical corners thrown in for good measure. You can find virtually every bend type on one lap.
Hong Kong - Only raced this once in the FF Challenge and while it can be hard to pick out the corners at times, I find it very challenging.
Tokyo R246 - I never played GT3, but I can take the back section at full throttle, and it's just plain fun. Can be a bit hard to pick the first turn though.
Nurburgring - For obvious reasons. It's going to take a while to remember this track off by heart, but it's jsut pure fun.
Opera Paris - I didn't like this to begin with, but I did a few laps today (admittedly with a slower car) and have since changed my mind. Damn stupid place for the Start/Finish Line though.

And track I don't:
Tsukuba
- Flat and uninspiring. Is it a design pre-requisite for all Japanese tracks to have a long third-gear corner (last turn here)?
Laguna Seca - Easier now than in GT2, but still not my favourite. At least the Corkscrew actually feels like a real corner.
Infineon/Sears Point - I admit, I'm biased. I've only done a few laps of this in test B-15 and it seemed a poor track to take a terminally-understeering car on.
Ice Arena - The ice driving in the licence tests was enough to put me off these two. Absolutely no control whatsoever at higher revs.
Short tracks - Why, PD, why? The short versions of Suzuka and Motegi are just pointless! They're hardly challenging (except maybe Motegi East) and there's already plenty of short courses in the game.
Driving Park - Beginner Course is boring and useless (how it got into the GTWC [I think} is beyond me), Motorland is too difficult with anything over 100kW, and Test Curse is just that.
Las Vegas - Yes, it's nice to have drag-racing in the game, and yes the track looks nice ... but in all seriousness, it's a straight line!

Looking forward to La Sarthe (IA-16 is just insane! I hit a cone and didn't even see it), Monaco (like I said, I never played GT3) and anythign else I haven't unlocked (like Amalfi ...)
 
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