gtracedriver
(Banned)
- 603
I mean they already had SLR config from GT4. It is not like SLS where they had to spend more time
I mean they already had SLR config from GT4. It is not like SLS where they had to spend more time
And that's where you're wrong, they spend the same amount of time modelling the SLR and SLS as both are Premium.
They might have already collected the data from the SLR ( the real car ) whilst modelling it for GT4 but the model they build for GT4 becomes useless.
Not really. I think spart from huge amount of polygons and detailed interiors, headlights, movable spoiler and so on ... they shouldn't be struggling to take so much time as the brand new ones. More polygon, better textures, shaders and what not ... but I think the modeling was precise even on GT4. I think it is same for every game unless they think something was seriously missing on the previous model.
I know how you feel analog. Feels like it's no use to try and explain but we try to anyway.Oh please read this thread where it's explained a million times that what you state is simply wrong.
The Premium SLR has nothing in common with the GT4 SLR despite being the same car.
The SLR in GT4 simply can't be used as a starting point to which they can add polygons and more features to transform into a Premium SLR, it doesn't work like that.
But if you fail to understand what is widely regarded in this thread as common knowledge, that isn't my problem and so I won't try to explain it any further as I think I ( and many before me explained it much better ) already made it perfectly clear.
Oh please read this thread where it's explained a million times that what you state is simply wrong.
The Premium SLR has nothing in common with the GT4 SLR despite being the same car.
The SLR in GT4 simply can't be used as a starting point to which they can add polygons and more features to transform into a Premium SLR, it doesn't work like that.
But if you fail to understand what is widely regarded in this thread as common knowledge, that isn't my problem and so I won't try to explain it any further as I think I ( and many before me explained it much better ) already made it perfectly clear.
Oh please read this thread where it's explained a million times that what you state is simply wrong.
The Premium SLR has nothing in common with the GT4 SLR despite being the same car.
The SLR in GT4 simply can't be used as a starting point to which they can add polygons and more features to transform into a Premium SLR, it doesn't work like that.
But if you fail to understand what is widely regarded in this thread as common knowledge, that isn't my problem and so I won't try to explain it any further as I think I ( and many before me explained it much better ) already made it perfectly clear.
I know how you feel analog. Feels like it's no use
to try and explain but we try to anyway.![]()
This being the case and and I think it's pretty clear it is,
my question is this:
How will they be able to eliminate the stark contrast between the standards and premiums and do you think that is even possible to any great degree?
It depends on the full extent of this contrast you speak of. We don't yet know the full implications of the class-divide, as it were. The simplest solution, and one that doesn't actually solve anything, is to minimise the difference in functionality between the two types of car.
That's just re-stating your question as the answer, but replacing "contrast" with "difference".
However, what we do know is that the Standard cars will have considerably lower maximum geometric and textural detail, no cockpit view, "one-lump" mesh (as opposed to the Premiums' modular system - for damage; and customisation?), possibly different tuning (parts) options and possibly "legacy" sound, assuming the promised overhaul arrives.
Honestly, all we can do now is sit back and wait until we get an idea of the full feature list. We've all given our fair share of speculation around potential damage-limitation procedures, but we won't know the full story until PD give it to us (either by the "medium" of TGS, or in the final game...)
How hard it is to understand that standard cars aren't made of individual parts and are not in any way similar to current-gen car models?
Your name say everiting SCEPTIC!!! 🤬![]()
warp9engage, you worry too much. I can't believe how much people are whining about this and that... If you don't like what you see, leave it on the shelf and find something else.
It's been one of my favourite genres over the years, and I care a lot about this game, but I just think some people get too worked up over it. I'd be lying if I said I was 100% happy with what I've seen (damage looks a bit off at times), but complaining aimlessly doesn't achieve much at all.I will buy GT5 just for those Premium Cars and the new features such as damage, day/night, online racing etc... But believe me, if I didn't like it enough I would leave it on the shelf. However, I definately like it enough for a purchase. Now, what I would like is, if possible, to have as many of these extra features in the game, to appreciate it even more. After all, the more detail, the more realism and immersion right?
If you are 100% happy with what you currently see, then good for you. You are now secure in the knowledge that the game will be completely as you like it. Just, please don't complain about the complainers, because they have the right to express their opinions on the game and think about this too: I don't complain because I want to be annoying, I complain because I care a lot about this game, which has been my favorite of the genre for years and because I want to see it achieve its full potential.
As I've said a while back. I hope we will not be able to mix the two, as I think that would look nothing but odd and funny. Time will tell.The reason I used contrast was to define the question in terms of graphical representation only. Not other diddys that may be thrown in to compensate.
Truly it is a unknown for now.
How hard it is to understand that standard cars aren't made of individual parts and are not in any way similar to current-gen car models?
If they looked anywhere near on a par with this generation, then PD would have stacks of screenshots featuring them and not just a single video. Stop expecting miracles because if you understand that when the models were output to memory stick in GT4, then they were at 720p resolution and then imagine them at 1080p resolution, then that is essentially how they will look, but within the new lighting engine. Even then, in a new lighting engine they are still cars with textures instead of individual parts.
It's been one of my favourite genres over the years, and I care a lot about this game, but I just think some people get too worked up over it. I'd be lying if I said I was 100% happy with what I've seen (damage looks a bit off at times), but complaining aimlessly doesn't achieve much at all.
Is it possible for you to complain about the people complaining about the complainers without contradicting yourself?!![]()
How hard it is to understand that standard cars aren't made of individual parts and are not in any way similar to current-gen car models?
If they looked anywhere near on a par with this generation, then PD would have stacks of screenshots featuring them and not just a single video. Stop expecting miracles because if you understand that when the models were output to memory stick in GT4, then they were at 720p resolution and then imagine them at 1080p resolution, then that is essentially how they will look, but within the new lighting engine. Even then, in a new lighting engine they are still cars with textures instead of individual parts.
As I've said a while back. I hope we will not be able to mix the two, as I think that would look nothing but odd and funny. Time will tell.
How hard it is to understand that standard cars aren't made of individual parts and are not in any way similar to current-gen car models?
If they looked anywhere near on a par with this generation, then PD would have stacks of screenshots featuring them and not just a single video. Stop expecting miracles because if you understand that when the models were output to memory stick in GT4, then they were at 720p resolution and then imagine them at 1080p resolution, then that is essentially how they will look, but within the new lighting engine. Even then, in a new lighting engine they are still cars with textures instead of individual parts.
Poor quality?Yeah, you know that Pd would, because you're Pd's P.R.O. and know why they haven't posted any screens.
We only have 1 video, which was of a pretty poor quality imo, which doesn't show much angles, or close ups. Of course they aren't as detailed as premiums, with "individual parts", but they do look better than GT4 did, maybe it's lighting...
I'm honestly hoping for news on a possible overhaul of the Standard Cars on TGS, because if we don't get any information by then, it's safe to assume an update on those cars isn't going to happen.
However, there's still one detail keeping my optimism up. I'm sure everyone knows here that certain tracks in the game will feature full day/night cycles. This brings me to the need for the headlights to come on when it gets too dark. Now, on some cars the headlights are in the open and will just light up when it gets dark. But on others, they are hidden inside the body shell of the car and have to be raised in order to operate. On the Premium Cars, this isn't going to be an issue, since they all have their parts and panels modelled seperately and have everything fully animated. On the Standards however, we have one piece models. In other words, a problem. To explain this problem, I'd like to focus first on a car that is a known Standard and features the hidden headlamps (the classic Corvette Coupe). Back in GT4, when PD had tracks that either were only during the day or during the night, they got around it by having two models of the same car: one with the headlights down (for day) and one with them up (for night). But in GT5, with dynamically chaging daylight levels, the car must start with its headlights down and as it gets dark, raise them. How are they going to make these headlights come on, realistically, with a model that's entirely one piece? I mean, they've got to atleast re-model the area of the headlamps to allow for a good effect. Are they just going to suddenly replace the model of the car you're driving with its night-time version, mid-race, and make it look as if the headlights fully rose in an instant?
On another note, if rain is also confirmed to be in the game, wouldn't you think that PD should also update the windscreen wipers on the Standard Cars, so they can be animated? After all, even though they won't have cockpit view, it would make sense to see the Standards driving through blinding rain with their wipers on and working.
The "two-models for pop-up headlights" theory isn't new, nor is it at all sensible. It's quite simple to animate these existing vertices at run-time, in just the same way that spoilers / wings are already animated on many cars from GT4, and in GT5and seemingly in GT5 proper. The modular modeling method for GT5's cars is more complete than it was for GT4, which only modeled things separately if it had to (e.g. soft-tops, spoilers, wheels etc.) - GT5 supposedly has the bumpers, wings / fenders etc. all separate such that they can be dislocated by damage / or swapped for other parts (perhaps, who knows - we certainly don't just yet.)
As for the windscreen wipers, they shake and flutter at high speed in GT4, so it's entirely possible they could be animated to wipe the screens, assuming we get precipitation.
I sincerely hope the Standards are not relegated to their own league for racing. I see no reason not to mix them, since most of the time, they look fine (i.e. from a distance) - photo-mode might be another story.
Poor quality?
[YOUTUBEHD]2Y25wEfzum4[/YOUTUBEHD]
The quality doesn't get much better than this in my opinion.
A lot of screens have been taken from the vid and thereafter been compared to the same cars in GT4, and it's pretty clear the models are identical to GT4. Yes, it's lighting and lighting only.
The "two-models for pop-up headlights" theory isn't new, nor is it at all sensible. It's quite simple to animate these existing vertices at run-time, in just the same way that spoilers / wings are already animated on many cars from GT4, and in GT5and seemingly in GT5 proper. The modular modeling method for GT5's cars is more complete than it was for GT4, which only modeled things separately if it had to (e.g. soft-tops, spoilers, wheels etc.) - GT5 supposedly has the bumpers, wings / fenders etc. all separate such that they can be dislocated by damage / or swapped for other parts (perhaps, who knows - we certainly don't just yet.)
As for the windscreen wipers, they shake and flutter at high speed in GT4, so it's entirely possible they could be animated to wipe the screens, assuming we get precipitation.
I sincerely hope the Standards are not relegated to their own league for racing. I see no reason not to mix them, since most of the time, they look fine (i.e. from a distance) - photo-mode might be another story.