Your thoughts about "standard" vs. "premium"

  • Thread starter LP670-4 SV
  • 10,183 comments
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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
From one artist to another, its disappointing to see the quality of some of the cars not up to the standard they could be at; however, Its not a big deal. I can appreciate the hard work put into this game over the years, and the majority of the vehicles I have interest in look phenomenal.
 
That is so weird, Some standards look eons better compared to others. Seriously starting to think PD targeted some standard cars to Look way better then the others.

I think that might also be because some already looked better than others to begin with. I remember when playing GT4, some cars seemed to have a little extra, like the Toyota Voltz for example, that's why some people thought it was premium from a distance.
 
i think the car list for GT5 is going to be a bit... well boring. Yes, we are going to have more than 1000 cars, thats great. but how many of those do we really want to drive... i think taking most of the cars from GT4 and making them look better was, well, half arsed in my opinion... instead of 1000 cars (over 80% from GT4), start from scratch, pick out about 500 cars (WE WANT TO DRIVE) and make them all premium, all customizable, and all damageable. That way, you have a homogenous line up of cars that we can all enjoy... yes, im superrrrrrr excited to play GT5, but for me it is very disappointing that you will not be able to damage, cosmetically alter, or have a cockpit view of 80% of the cars in the game. No matter how optimistic you are, that is very disappointing.

Oh well... I guess we'll just have to wait about 4 years or so for GT6 :lol:
 
After watching a video where someone compared standard and premium versions its kind of crappy that the two categories even have different external views. I was fully prepared to deal with standard cars by just living with the external view, but then I see that its the old bolted to the rear end view that gt4 had. It makes me really wonder if PD put any effort whatsoever into porting these cars. Quite bushleague if you ask me.
 
I really hope they patch in a hood view for standards at least.

I usually play racing games in cockpit or over the hood ( depending on FOV of cockpit ).

I will be stuck with premiums unless a patch comes out as bumper is to low for my personal tastes.
 
I was discussing this game w/ my friend and realized something. Is this the first time we've had a game where the quality difference is so extreme between cars within the game that it can cause fanboy fights just comparing the game to itself? :dopey:

I'm so mad at myself that I'm still not getting past this. I see all of these beautiful photo travel pictures of cars and the excitement they cause but I still can't shake that "Well, 800 of the other cars aren't gonna look anything close to that!" BAH! I'm trying to do the "it's 800 bonus cars!!" thinking but dang it's not working.. :grumpy: It took 3 years of playing Prologue to get me this hyped for GT5 so I guess it's gonna take me another couple of years to come back down to earth. :guilty:
 
So there are a few detail levels of standard cars and most likely a few levels of premium cars as well.
Not sure why they did that.
 
I really hope they patch in a hood view for standards at least.

I usually play racing games in cockpit or over the hood ( depending on FOV of cockpit ).

I will be stuck with premiums unless a patch comes out as bumper is to low for my personal tastes.

PD work very much in a vacuum, so they will never hear your screams, and know not of the many racing sims where hood view is provided. We just have to wait and hope that one day they have this bright idea on their own. :P
 
i think the car list for GT5 is going to be a bit... well boring. Yes, we are going to have more than 1000 cars, thats great. but how many of those do we really want to drive... i think taking most of the cars from GT4 and making them look better was, well, half arsed in my opinion... instead of 1000 cars (over 80% from GT4), start from scratch, pick out about 500 cars (WE WANT TO DRIVE) and make them all premium, all customizable, and all damageable. That way, you have a homogenous line up of cars that we can all enjoy... yes, im superrrrrrr excited to play GT5, but for me it is very disappointing that you will not be able to damage, cosmetically alter, or have a cockpit view of 80% of the cars in the game. No matter how optimistic you are, that is very disappointing.

Oh well... I guess we'll just have to wait about 4 years or so for GT6 :lol:

Speak for yourself.
 
We either take the standards as they are or not at all. If you take them away you only have 220 or so cars. 99% of the standards were modeled pre 2005, if they could have modeled 500 premiums in the time they had, it would have been done.
Standards cars did not take away from the premium car development.

They decided to make a new game engine from scratch (very few games do this). I remember an Uncharted 2 video saying that making uncharted 1 was like doing brain surgery with a chain saw.
They had to make a brand new engine along with the actual game at the same time. Uncharted 2 has noticeably more content than the first, and expect the same for GT6

We can get mad or glad about the standards, it will not change the amount of premium cars in the game. So I do not consider GT5 to be incomplete, it would have taken years to add on 200 premiums at the rate that they are going.
We would have been waiting for GT5 in 2012 if they had decided to add on a good # of premiums.
 
RiqG8.jpg

Photo Edited

From Chepu just amazing.
 
I'll address this whole thing below.

You actually didn't, but I'll get to that.

Is this hyperbole? Exaggeration? Flat out lying, Slip?

It's Luminis opinion. I happen to agree with it, but I see where you're going with this and I'll play along: I'll say he could've added "in my opinion to it". Though really, that Pescarolo shot does look an awful lot like GT4. Lighting's a bit different, but I imagine if you showed it to people, they sure wouldn't think it's GT5. I downloaded the replay precisely because I didn't believe it could be a screen-grab from GT5. Nothing is tampered with there, which throws me right off since I don't even remember the car looking that rough in GT4.

I get it dude. You hate (at least some of) the Standards

Hate?

(quantity unknown but likely substantial),

Assumption. So far from what I've seen, it's about half/half when it comes to my expectations.

and anyone that goes along with that reasoning is A-OK with you, no matter how flawed the logic, or completely lacking thereof.

Brave move to bring up flawed logic...

Anyone who disagrees with you is an idiot.

If that's what you get from me absolutely not saying that, that says more about you than it really does about me.

Heck, you even make up points I haven't said.

(citation needed)

Now of course, you can cringe every time you think you might want to drive a Standard car, never touch them, or heck, decide one day they're not bad at all. I don't care. But if you host a race and decide to boot me just because I have a Standard car, I think one of us would be lacking in maturity.

On the contrary, you seem to very much do care. Talk of maturity with that imagined scenario again speaks more about what you really think, here.

Sorry, am I putting actions in your mouth? My mistake. :D

Don't be facetious. You know precisely what you're doing, and again, you still haven't "addressed" anything from my originally quoted post. If you want to talk consistency in regards to criticisms, it'd probably help to do it yourself.

Wha'ts with the massive macro blocking and apparently reduced color depth?

Chepu did say it was post-processed, so it looks like he went for a colour profile similar to GT4's "Mature" option. Gotta say, sometimes, a shot works better with that than GT5's sometimes over-saturated colours. The softer red on the modified G37, a car I've not been fussy about in the past? Me likey 👍
 
Chepu did say it was post-processed, so it looks like he went for a colour profile similar to GT4's "Mature" option. Gotta say, sometimes, a shot works better with that than GT5's sometimes over-saturated colours. The softer red on the modified G37, a car I've not been fussy about in the past? Me likey 👍

I don't think he was talking about the choice of colour, just the fact that his Photoshop quality settings are pretty low when he saves as JPG, it makes it look like it's been saved in 256 colour mode or something. All he needs to do it move the slider up and the colours won't separate so drastically, I kindly suggested it to him in the edited pictures topic.
 
I don't think he was talking about the choice of colour, just the fact that his Photoshop quality settings are pretty low when he saves as JPG, it makes it look like it's been saved in 256 colour mode or something. All he needs to do it move the slider up and the colours won't separate so drastically, I kindly suggested it to him in the edited pictures topic.

Oh... I was looking past that since I figured he had accidentally saved wrong!

Odd if it was a conscious decision, and Firefox is giving me some strange stats when I view the file info.
 
THIS IS NOT GT5!

Look at the side of the car, it says Gran Turismo 4.

This has been covered already; it is GT5. The GT4 logo is on there because that's how the livery was when it raced.
 
Who is this "they" you spend no time at all finding?? Jeepers, and you say I make unsubstantiated claims? ;)

I have to do all the work around here. Now I did manage to find some tidbits netyonder, but you guys might be surprised how many flagship games for the 360 aren't exactly HD quality. I picked a few examples out which I was pretty sure weren't old games 2008 or earlier, because back then, not too many games were decent resolution.

Wow... do you have a problem with your screen? Is it on the fritz? Because you constantly state things that are directly refuted by the very quote you are replying to... Let's refresh your memory...

Ironically while a lot of games are not even 720 now, they tend to be lower native resolution on the PS3 than the 360... RDR is a recent example, but there have been many...

http://www.computerandvideogames.com/article.php?id=247104


Do you actually read and look at stuff or do you just go by whats in your head and say it like it's fact?

First off, "they" is not a who "they" is the games I am talking about... I don't even get how you could ask "who they are"...

Second did you see the link I posted right in that rely that you quoted? The link that shows RDR has a lower resolution? http://www.computerandvideogames.com/article.php?id=247104 Well if you actually clicked it and read it (ha yeah right!) you would see Quaz51 was listed as the guy who figured this out with a handy link right to a post of his... if you go to that post and see what the thread is, guess what page one of that thread is? It's explanations of how they pixel count and lists of games they counted...

BTW I don't know what your advanced reserch entails but if you got a list of PS3 and Xbox games that short to compare you might stop and think to yourself "huh, self, I must be doing this wrong, because certainly there are far more comprehensive lists out there... maybe the guy I am responding to, who keeps being right about stuff that I keep being wrong about despite the fact that he shoves the answers literally in my face, deserves a little more credit than for me to tell him off on such limited information..."

But that sounds totally unlike you...

Anyhow, after my advanced research (clicking two links through the one I provided handily for you in the previous post).

PS3 360
Bioshock = 680p (no AA, blur filter pre-patch) Bioshock 2 = 1280x720 (edge blur filter)
Call of Duty: Black Ops = 960x544 (2xAA) Call of Duty: Black Ops = 1040x608 (2xAA)
Call of Juarez: Bound in Blood = 1152x648 (4x2 custom edge AA) Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Dark Sector = 1152x640 (no AA) Dark Sector = 1280x720 (no AA)
Dead Rising 2 = 1024x576 (2xAA) Dead Rising 2 = 1280x720 (2xAA)

And that's just getting through the D's... I am sure someone who prides detailed research over unsubstantiated claims will be happy to take over from there no?

Oh here's another big one for you

http://kotaku.com/385237/gta-iv-runs-at-630p-on-playstation-3-so-whats-that-mean

I gotta say D, I honestly can't remember the last time you were right about something... seriously... I get the feeling you wander around your house, mabye do some chores, pop onto GTP and spot a post, slam out whatever feelings and thoughts are in your head at the time, MAYBE google quickly one page or two occasionaly (with some heavy confirmation bias) and then move happily along...

I mean seriously... what's it like to be able to be wrong so often and so thoroughly and apparently not get at all embarassed about it?

This has been covered already; it is GT5. The GT4 logo is on there because that's how the livery was when it raced.

Who died and made you moderator? @_@

No seriously, when did that happen?
 
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^^^

Those are multiplatform games all are made on 360 then ported to PS3 hence slight differences.

For eg: GT5 cannot be ported to 360. Because its processor is weak will require multiple DVD disk no HDMI 1.4 and logitech wheel support and so on
You actually didn't, but I'll get to that.



It's Luminis opinion. I happen to agree with it, but I see where you're going with this and I'll play along: I'll say he could've added "in my opinion to it". Though really, that Pescarolo shot does look an awful lot like GT4. Lighting's a bit different, but I imagine if you showed it to people, they sure wouldn't think it's GT5. I downloaded the replay precisely because I didn't believe it could be a screen-grab from GT5. Nothing is tampered with there, which throws me right off since I don't even remember the car looking that rough in GT4.



Hate?



Assumption. So far from what I've seen, it's about half/half when it comes to my expectations.



Brave move to bring up flawed logic...



If that's what you get from me absolutely not saying that, that says more about you than it really does about me.



(citation needed)



On the contrary, you seem to very much do care. Talk of maturity with that imagined scenario again speaks more about what you really think, here.



Don't be facetious. You know precisely what you're doing, and again, you still haven't "addressed" anything from my originally quoted post. If you want to talk consistency in regards to criticisms, it'd probably help to do it yourself.



Chepu did say it was post-processed, so it looks like he went for a colour profile similar to GT4's "Mature" option. Gotta say, sometimes, a shot works better with that than GT5's sometimes over-saturated colours. The softer red on the modified G37, a car I've not been fussy about in the past? Me likey 👍

:eek: who made you moderator you argue way too much for a mod. A mod job is to see the forum is behaving properly not get involved in arguments
 
^^^

Those are multiplatform games all are made on 360 then ported to PS3 hence slight differences.

For eg: GT5 cannot be ported to 360. Because its processor is weak will require multiple disk no HDMI 1.4 and logitech wheel support and so on

I studied up on this once and the reason was attributed largely to how the 360's gpu works and how there is 10MB of fast memory dedicated to it allowing for effects to be done that the PS3 just can't due to it's graphics card. Unfortunately the 10MB of memory isn't enough to go into the 1080 range for it's magic but this is what lets the 360 hold the higher resolution edge over PS3.

I dumbed that down a LOT obviously becuase it's been a while but they covered it in quite a bit of detail and it was not as simple as "it's built on 360 then ported to PS3".

PS3 have strengths in different areas, if you could combine the strengths of each and eliminate the bottlenecks of each you would get some really great results.

As for GT5 on 360... well multi disc is hardly that big an issue (apparently GT5 is only 20GB?) and the wheel support is hardly a reason you COULDN'T do it. As for HDMI 1.4 I believe 1.3 supports 3D so not sure what else it would need. As for the processor, well it's a tough one to talk about since they are so drastically different animals... certainly it couldn't just be ported because it's so specialized for the core achitecture, but I do wonder what a dedicated team like PD could do if they were locked onto the 360 console instead of the Sony one... I mean we do see some pretty solid exclusive games coming out on the 360...

:eek: who made you moderator you argue way too much for a mod. A mod job is to see the forum is behaving properly not get involved in arguments

Have you ever had a run in with Scaff (wait maybe it was Famine)? He's a little less active around here but he doesn't pull punches...
 
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:eek: who made you moderator you argue way too much for a mod. A mod job is to see the forum is behaving properly not get involved in arguments

I think Famine would disagree with you.
They have as much right to voice their opinion as everyone else. They just have to be nicer about it.
 
I just got through seeing some of those pictures from the 80 new pictures (featuring the LF-A and snow and other stuff). You hate that not every car is Premium and can be tuned to Premium limits, but I really think the Standards don't look that bad to be honest. Compared to Premiums, of course, the Standards look like they don't even belong in GT5. I saw the picture featuring a gold Dodge Charger and the 1996 Corvette Grand Sport in the Toscana (gravel) environment). I think the re-touching job isn't all that bad. It wasn't like the GT4 models were just brought in cold turkey (no pun intended with Thanksgiving on the way). At least the note of a visible 3D driver is some sort of saving grace.

Again- I am not here to extend a debate or get railed for my views, so I wanted to just post that I'm overall pretty happy with how the Standards have been handled. I still have yet to race a Standard car apart from my Premium runs in the GT5 kiosk demo. I'm probably not missing anything (as anyone will likely tell me), but I just want to see Standards and Premiums in action and in person. Perhaps even against Premiums. I'm going to be a pretty happy boy (a 27-year old boy) when I get [a PS3] and GT5.
 
I studied up on this once and the reason was attributed largely to how the 360's gpu works and how there is 10MB of fast memory dedicated to it allowing for effects to be done that the PS3 just can't due to it's graphics card. Unfortunately the 10MB of memory isn't enough to go into the 1080 range for it's magic but this is what lets the 360 hold the higher resolution edge over PS3.

I dumbed that down a LOT obviously becuase it's been a while but they covered it in quite a bit of detail and it was not as simple as "it's built on 360 then ported to PS3".

PS3 have strengths in different areas, if you could combine the strengths of each and eliminate the bottlenecks of each you would get some really great results.

As for GT5 on 360... well multi disc is hardly that big an issue (apparently GT5 is only 20GB?) and the wheel support is hardly a reason you COULDN'T do it. As for HDMI 1.4 I believe 1.3 supports 3D so not sure what else it would need.



Have you ever had a run in with Scaff? He's a little less active around here but he doesn't pull punches...

Not really. 360 GPU is better than PS3 and has unified memory 512mb. PS3 has slightly faster memory but it is 256 for gfx chip and 256 used by Cell processor.

Those are ports. That is why little difference. GT5 is PS3 exclusive so it has more quality than multiplatform or for that matter most or all other video games. Also M$ do not likle to have multiple disk or install. They sell crappy 360 arcade with 4GB. Only FF XIII has 3 disk they limit developers to max 2 DVD only. 360 supports only HDMI 1.2 which has less bandwidth. Its processor is also weak compared to the PS3
 
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As I said, standards seem to have many detail levels among them. Some look pretty good while others are abysmal. I think some premiums are better looking than others as well.
 
(citation needed)
Weellll................ I was pretty tired today, so obviously I misread something badly, sorry. So I guess I'll go back and redo the post point by point instead of lump-summing it.

Your stance doesn't have much of a pair of legs to stand on past utter favourtism if you can sit here and complain about low-LoD bot cars when something like this (the player's own car, in replay mode) is so poorly-handled and gets your seal of approval.
Okay, for the zillionth time, Slip, my good mod.

This is about consistency. People saying that Forza is the model Kaz should have followed, while ignoring what that model involves. Saying that you wouldn't want to see Standard cars in Photo Mode when you have bot cars with ridiculously low detail in Forza that end up in pics - of course, Forza's photo handling screw them up so bad, people have to buy capture cards to get proper images saved from the game, but what else is new. Saying that Kaz should have done what T10 did and farm out modeling work to third world countries, while ignoring the flaws such work brings in.

You NEVER remember the essence of what I say (exaggeration). Oh well, I'm used to it (sarcasm ;)).

This isn't about whether or not people will consider Standards "good enough"; you've made it pretty apparent that some people will accept nearly anything. My point has always been that the level of detail, both polygon-wise and texture-wise, is well below the standard set in 2010.
I do believe most of us here are aware of your opinion on that.

That Pesky shot really drives the point home. Can GT5's astounding lighting engine make up for that in motion, from far away? Oh, absolutely; it's a pretty obvious statement that from far enough away, the differences between Standards and Premiums become non-existent. But I've seen enough close-up images of both FM3 cars, and GT5 Premiums, to say that the paper-thin, super-pixeled wing supports of that LMP are yes, garbage, to me. Though really, I want to see someone honestly state that that looks good to them.
That "to me" is sure a breath of fresh air. ;)

But I think you're hammering a point that those of us who are cool with the Standards are just not going to see eye to eye with you on. See, you pick ugly screengrabs and say, "Lookie. UGLY."

Now, I'm watching the Le Sarthe video again right after I edit this post. Yeah, if I look for an ugly shot and I freeze it, it does look rather craptastic. But I do have some truly hideous Forza pics. Do you want me to post those? :D

See, when I don't look for the worst case images to score some kind of debate points and just watch the video, I see something breathtaking. I want to fire up GT5 and do this race. And I'm not a big fan of LeMans car racing! But seeing those 16 cars on track makes my racing fingers... water? Er, that doesn't sound right. :lol:

But hopefully you get my point. If not, have a jolly fine evening and I'll peek at the boards later for further light-hearted banter.

Dev brings up a good point; you like hopping from one subject to the other. I wonder why that is.
Citation needed. :D

I gotta say D, I honestly can't remember the last time you were right about something... seriously... I get the feeling you wander around your house, mabye do some chores, pop onto GTP and spot a post, slam out whatever feelings and thoughts are in your head at the time, MAYBE google quickly one page or two occasionaly (with some heavy confirmation bias) and then move happily along...

I mean seriously... what's it like to be able to be wrong so often and so thoroughly and apparently not get at all embarassed about it?
:lol:

Do you have reading comprehension issues or something?? I guess for the sake of argument, my last one by the way, I'll put in my post. Fortunately, you can't edit other people's posts yet.

I have to do all the work around here. Now I did manage to find some tidbits netyonder, but you guys might be surprised how many flagship games for the 360 aren't exactly HD quality. I picked a few examples out which I was pretty sure weren't old games 2008 or earlier, because back then, not too many games were decent resolution.

360

Alan Wake = 960x544 (4xAA) - As per gamefest presentation
Call of Duty: Black Ops = 1040x608 (2xAA)
Darksiders = 1152x648 (no AA)
Final Fantasy XIII = 1024x576 (2xAA)
Halo 3 = 1152x640 (no AA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
MK vs DC = 1040x624 (2xAA)
Ninja Gaiden 2 = 1120x584 (2xAA)
Prototype = 1120x640 (2xAA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Sonic Unleashed = 880x720 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)


PS3

Call of Duty 4 = 1024x600 (2x AA)
Jericho (demo) = 996x560 (2x AA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
MK vs DC = 1024x576 (QAA)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Silent Hill: Homecoming = 1024x576 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Virtua Fighter 5 (screenshot) = 1024x1024 (no AA) , 1024x768 en mode 1080p

I'm not sure why fighting games prefer lower resolutions. Maybe so more alternate frames can be loaded at once, for punch actions or something. I highlighted Sacred 2 for the heck of it, because I'd expect a non-intensive RPG to have a higher definition. Maybe that's why FFXII is so low, or because it had to be multiplat, but I doubt we'll ever know on that.

And then there's this:

GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA.

So, Dev, if showroom resolution is what really matters to you, maybe I have a bone to toss you. ;)

But what really surprised me was this:

XBLA

1942: Joint Strike = 1280x720 (4xAA)
After Burner Climax = 1280x720 (4xAA)
Battlefield 1943 = 1280x720 (no AA)
Bionic Commando: Rearmed = 1280x720 (no AA)
Boogie Bunnies = 1920x1080 (4xAA)
Call of Duty: Classic = 1280x720 (4xAA)
Commando 3 = 1280x720 (4xAA)
Dead Rising 2: Case Zero = 1280x720 (2xAA)
Hydrophobia = 960x672 (2xAA)
Ikaruga = 540x720 (4xAA, centered on 1280x720 frame)
Invincible Tiger = 1280x720 (4xAA, classic mode), 640x720 or 1280x360 (S3D mode), see here for more.
Lara Croft and The Guardian of Light = 1024x576 (2xAA)
Rez HD = 1280x720 (4xAA)
Serious Sam HD = 1120x630 (blur filter)
Splosion Man = 1280x720 (2xAA)
TMNT: TiT Re-shelled = 1280x720 (no AA)
Trials HD = 1280x680 (no AA, black borders)
Wolf of the Battlefield: Commando 3 = 1280x720 (4xAA)


PSN GAMES

1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
Blast Factor = 1920x1080 (no AA)

Bionic Commando: Rearmed = 1280x720 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080 (4xAA)

Forbidden Siren = 1024x512 (4xAA)
Go Puzzle = 1920x1080
GTHD = 1440x1080 (no AA) - Vehicle selection is rendered at 1920x1080
High Velocity Bowling = 1920x1080 (no AA)
Locoroco Cocoreccho = 1920x1080 (2x AA)

Mainichi Issyo = 1440x1080 (4xAA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Rocketmen = 1920x1080 (2xAA)

Rub'a'dub = 1600x1080 (no AA)
Snakeball = 1280x1080 (no AA)
Stardust HD = 1280x1080 (no AA)
Sudoku = 1920x1080
Super Rub-a-Dub = 1600x1080
Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA), not always?
Warhawk = 1280x720 (4xAA)
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)
Unless I have serious reading issues, I do believe I posted a number of PS3 games which were sub-720p. But then, I don't seem to be the one with selective reading syndrome. ;)

Anyhow, have fun proclaiming your own brilliance, Dev. This is the intranet after all, someone will be along to venerate you.
 
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