Yep, pretty much everything are textures, hence the complaints. Honeslty, they will be useless for Photomode, but quite nice to see in movement, due to antialiasing in the replays and the outrageous speeds those cars develop.
That's because they are?The headlights look painted on.
But yeah, I too am wondering how the standard cars will look in photomode.Or is that privilege reserved only for premiums?
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And that is the argument that says standard cars will have a cockpit view but "no vehicle interior camera views".
That's the hope of many, including myself and JDMKING, that Photomode is what the GT site is referring to. The windows might be shaded so we cannot see inside, because frankly, nothing IS inside. No interior view is there for us to see.
Only in a race can the cockpit be seen (or at least we speculate).
But again, we'll see.
Oh whoops, sorry about that. I apologize for the misunderstanding. Me = fail. 👎
I too am in that same boat. It does indeed sound like that is the case. And I think either Chris or Kaz mentioned that in you'll be able to take photos in photomode from the inside of the car "on select models." which supports this theory.
well from my standpoint i believe the vid of the 'standards' might have been an old build why? Because i checked out the video with the castrol supra A.I and i strongly believe that it is a standard car.If thats the case well they wont look that bad racing with premiums. just my 2cents http://http://www.youtube.com/watch?v=-U55tXhJgb0
The problem with your theory is that that video is from an even older build than the Standard Car video from last month... and that the Castrol is one of the cars from older games that has been turned into a Premium model. The exhaust and super-clear sponsor decals give it away.
All of those cars windows are dark.
Just like... the real Castrol Supra.
I can see inside at a few points in the race, anyways. Also, individually modelled body panels, something not in the Standard video released months after the CES videos.
The standard cars being spruced up GT4 models I think may pass muster, since they will probably still look on par with whats out there.
From shear numbers alone I think it is understandable the standard cars won't have detailed interiors.
But no cockpit driving view !
Somehow in my mind it just seems unthinkable.
Same here. Little problem with detail differences. Huge problem with lack of interiors.
Oh. I just realized all the LMP cars windows were pretty dark. And that the Supra doesn't have high beams, only the single projector lenses. Since premiums have high and low beams I don't se how this car can be a premium.
Well, for me it isn't even that specifically (I don't always use interior views in games that have them) so much as it just seems incredibly amateurish to have two tiers of quality on that specific detail. I can't count the amount of cars in games that I've modded to that I've ignored because of how poor it looks to have a bunch of cars with interiors and a bunch without.And that's also what causes the divide I guess, those who don't use it regard it as just a detail, those who only use it ( in Prologue I mean ) regard it as an essential feature.
Well, for me it isn't even that specifically (I don't always use interior views in games that have them) so much as it just seems incredibly amateurish to have two tiers of quality on that specific detail. I can't count the amount of cars in games that I've modded to that I've ignored because of how poor it looks to have a bunch of cars with interiors and a bunch without.
Looking at that Audi on the previous page doesn't fill me with confidence. I didn't enjoy the physics of GT4 at all, but I played it a lot for photomode and really want that side of GT5 to be spot on. It will have to be to make me finally purchase a PS3.
Granted FM3's pictures look pretty poor online, but that's because of the stupidly tight JPEG compression they use in the upload process. They certainly still look better than GT4's photomode, as some of the cars on there are far more misshapen than any of FM3's (check the GT4 Jag S-Type - it's nothing like the real shape. The worst you can say about the FM3 S2000 is the nose is slightly wrong) They're also seemingly a better match for the 'standard' cars than Polyphony's over-reliance of using 'Premium' cars in the media would have you believe.
The headlights look painted on.
After looking through my Photo gallery, I completely disagree. I can't be fussed right now to make any more images to show how wrong this is, but just about every headlight I see isn't a 2D NASCAR-like texture.Yep, pretty much everything are textures, hence the complaints. Honeslty, they will be useless for Photomode, but quite nice to see in movement
I have to differ with you here. The S2000 is a fat tub, not just a car with a bad nose. And there are other examples I could bring up of cars which really shouldn't have been that hard to get right. Certainly not after three editions of the game.Granted FM3's pictures look pretty poor online, but that's because of the stupidly tight JPEG compression they use in the upload process. They certainly still look better than GT4's photomode, as some of the cars on there are far more misshapen than any of FM3's (check the GT4 Jag S-Type - it's nothing like the real shape. The worst you can say about the FM3 S2000 is the nose is slightly wrong)
I even use "interior/cockpit view" in games like Battlefield or Il2Sturmovik ( literally cockpit view which btw also has this two tier set up with most Allied planes having modelled cockpits and all Axis planes haven't ).![]()
Would you believe about as fast as I can talk?
Wait... you probably would
Clocked at 120 wpm last time I tested but that was with quite a few errors.
That's a very forgiving picture, small, dark, slightly blurry...
Here's a fairer look
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And if you find the Standard cars to be ugly, you might want to stay away from my gallery...Which sometime this week I should get around to making.
I wouldn't say that photo is a fairer look either. It's still rather dark and being in the shadow, you don't see proper reflection and delineation of the different panels on the R8. In short, it's not very flattering.
Here's from the same video but before the shadow was cast:
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Quite a difference from the image favored by detractors:
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The picture of the Audi R8 taken in the sunlight does brighten up the model, but still does not hide its main flaws: unsmooth lines showing polygon sharp edges, the obviously textured headlights which should be modelled instead, the blurred advertisement decals and coloured stripes. The model still could use a lot of improvement especially for those Photo-Mode close-ups.