Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Yep, pretty much everything are textures, hence the complaints. Honeslty, they will be useless for Photomode, but quite nice to see in movement, due to antialiasing in the replays and the outrageous speeds those cars develop.
 
Yep, pretty much everything are textures, hence the complaints. Honeslty, they will be useless for Photomode, but quite nice to see in movement, due to antialiasing in the replays and the outrageous speeds those cars develop.

Hmmm, maybe that's why they bother me so much. Nevermind the fairly well-covered topic of the mismanagement of expectations (which I agree with)... it's just that I spend a lot of time in Photomode. It was tedious spending hours cleaning up textures in Photoshop with GT4, but I was thinking that'd be a thing of the past now. Turns out, it won't be... infact, Standards will look pretty awful if the game is outputting at 18 megapixel levels.

Oh well... at least they saved us a lot of work by making blurs and reflections more realistic!
 
But yeah, I too am wondering how the standard cars will look in photomode. :scared: Or is that privilege reserved only for premiums? :lol:

And that is the argument that says standard cars will have a cockpit view but "no vehicle interior camera views".

That's the hope of many, including myself and JDMKING, that Photomode is what the GT site is referring to. The windows might be shaded so we cannot see inside, because frankly, nothing IS inside. No interior view is there for us to see.

Only in a race can the cockpit be seen (or at least we speculate).

But again, we'll see.
 
And that is the argument that says standard cars will have a cockpit view but "no vehicle interior camera views".

That's the hope of many, including myself and JDMKING, that Photomode is what the GT site is referring to. The windows might be shaded so we cannot see inside, because frankly, nothing IS inside. No interior view is there for us to see.

Only in a race can the cockpit be seen (or at least we speculate).

But again, we'll see.

I too am in that same boat. It does indeed sound like that is the case. And I think either Chris or Kaz mentioned that in you'll be able to take photos in photomode from the inside of the car "on select models." which supports this theory.
 
I was watching a video interview with KY and he said that because of the detail put into the cars, he had to upgrade Photo Mode, stating it was "necessary".

He also noted different angles for the camera.

But I also recall reading somewhere that we could take pictures of the interior. I wish I had it.

It would really add fuel to this fire because then it would confirm only premium cars will allow for interior camera views and it will give a bit of hope to the cockpit debate.
 
I too am in that same boat. It does indeed sound like that is the case. And I think either Chris or Kaz mentioned that in you'll be able to take photos in photomode from the inside of the car "on select models." which supports this theory.

It doesn't support the theory at all. If standard cars don't have a cockpit view then do you really think you would be able to take photos from inside the car?
 
well from my standpoint i believe the vid of the 'standards' might have been an old build why? Because i checked out the video with the castrol supra A.I and i strongly believe that it is a standard car.If thats the case well they wont look that bad racing with premiums. just my 2cents http://http://www.youtube.com/watch?v=-U55tXhJgb0

The problem with your theory is that that video is from an even older build than the Standard Car video from last month... and that the Castrol is one of the cars from older games that has been turned into a Premium model. The exhaust and super-clear sponsor decals give it away.
 
The problem with your theory is that that video is from an even older build than the Standard Car video from last month... and that the Castrol is one of the cars from older games that has been turned into a Premium model. The exhaust and super-clear sponsor decals give it away.

All of those cars windows are dark.
 
All of those cars windows are dark.

Just like... the real Castrol Supra.

I can see inside at a few points in the race, anyways. Also, individually modelled body panels, something not in the Standard video released months after the CES videos.
 
Just like... the real Castrol Supra.

I can see inside at a few points in the race, anyways. Also, individually modelled body panels, something not in the Standard video released months after the CES videos.

Oh. I just realized all the LMP cars windows were pretty dark. And that the Supra doesn't have high beams, only the single projector lenses. Since premiums have high and low beams I don't se how this car can be a premium.
 
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Since this is:
Your thoughts about "standard" vs. "premium"

Just speaking strictly on the intuitive side, I find it very difficult to accept the standard cars will not have a cockpit view, at the least something like GTPSP.

At this point in time, of general game development, it would appear to be glaringly antiquated not to.

Here we have the premier console racer, that has been in development almost 6 years and 800 cars have an antiquated driving view.

The standard cars being spruced up GT4 models I think may pass muster, since they will probably still look on par with whats out there.
From shear numbers alone I think it is understandable the standard cars won't have detailed interiors.

But no cockpit driving view !

Somehow in my mind it just seems unthinkable.
 
The standard cars being spruced up GT4 models I think may pass muster, since they will probably still look on par with whats out there.
From shear numbers alone I think it is understandable the standard cars won't have detailed interiors.

But no cockpit driving view !

Somehow in my mind it just seems unthinkable.

That's why this whole debate started in the fashion it did, like you I'm not that bothered about graphical differences and a few features ( damage/headlights, etc. ) not being equal.
But I wasn't expecting no cockpits or interiors, but the "unthinkable" is now unfortunately the most plausible theory..........
 
Same here. Little problem with detail differences. Huge problem with lack of interiors.

And that's also what causes the divide I guess, those who don't use it regard it as just a detail, those who only use it ( in Prologue I mean ) regard it as an essential feature.

Those who don't already use will probably never use it ( so convincing them is both pointless, a waste of time and irrelevant because that's their business and preference ) whilst those who do are constantly told it's irrelevant.

So therefore I decided the opinions regarding this issue ( only regarding this issue ) of those who don't use it are irrelevant to me.
 
Oh. I just realized all the LMP cars windows were pretty dark. And that the Supra doesn't have high beams, only the single projector lenses. Since premiums have high and low beams I don't se how this car can be a premium.

I don't think whether cars have high/low beams in real life determines whether a car will be premium or not.

The included F1 and NASCAR cars will be premium and they don't even have regular lights...


EDIT: ok, so you were referring to the Supra in the game, not the real life one, sorry.
Still, some cars might not have high beams in real life, so they also won't have in the game, even if they're premium (Not sure if the Castrol Supra is in that case :))
 
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And that's also what causes the divide I guess, those who don't use it regard it as just a detail, those who only use it ( in Prologue I mean ) regard it as an essential feature.
Well, for me it isn't even that specifically (I don't always use interior views in games that have them) so much as it just seems incredibly amateurish to have two tiers of quality on that specific detail. I can't count the amount of cars in games that I've modded to that I've ignored because of how poor it looks to have a bunch of cars with interiors and a bunch without.
 
Well, for me it isn't even that specifically (I don't always use interior views in games that have them) so much as it just seems incredibly amateurish to have two tiers of quality on that specific detail. I can't count the amount of cars in games that I've modded to that I've ignored because of how poor it looks to have a bunch of cars with interiors and a bunch without.

I even use "interior/cockpit view" in games like Battlefield or Il2Sturmovik ( literally cockpit view which btw also has this two tier set up with most Allied planes having modelled cockpits and all Axis planes haven't ).:)
 
Looking at that Audi on the previous page doesn't fill me with confidence. I didn't enjoy the physics of GT4 at all, but I played it a lot for photomode and really want that side of GT5 to be spot on. It will have to be to make me finally purchase a PS3.

Granted FM3's pictures look pretty poor online, but that's because of the stupidly tight JPEG compression they use in the upload process. They certainly still look better than GT4's photomode, as some of the cars on there are far more misshapen than any of FM3's (check the GT4 Jag S-Type - it's nothing like the real shape. The worst you can say about the FM3 S2000 is the nose is slightly wrong) They're also seemingly a better match for the 'standard' cars than Polyphony's over-reliance of using 'Premium' cars in the media would have you believe.
 
Don`t worry about this standart/premium stuff, we should accept that everything is about to get classificated... ;)

Look, we even have a "standart" and "premium" collectors edition of the game now!

Thank you PD for modelling the backseats of a Suzuki Swift and not making some generic dashboards/steering wheels for cars like the R8 LMS ;) (Damn, I hate it, I really love the cockpit view in GT5P... i can`t race without it anymore, without cockpit view the game feels like a game and not like a simulator)
 
Looking at that Audi on the previous page doesn't fill me with confidence. I didn't enjoy the physics of GT4 at all, but I played it a lot for photomode and really want that side of GT5 to be spot on. It will have to be to make me finally purchase a PS3.

Granted FM3's pictures look pretty poor online, but that's because of the stupidly tight JPEG compression they use in the upload process. They certainly still look better than GT4's photomode, as some of the cars on there are far more misshapen than any of FM3's (check the GT4 Jag S-Type - it's nothing like the real shape. The worst you can say about the FM3 S2000 is the nose is slightly wrong) They're also seemingly a better match for the 'standard' cars than Polyphony's over-reliance of using 'Premium' cars in the media would have you believe.

I wrote you off as a troll (the name basically forced my hand), but this all really does make sense.

Also, as an aside, I took a look at a bunch of your FM3 shots; it reminds me how many interesting cars are in that game that we probably won't see in GT. The Fusion, the new SHO, Mini Coupe, MX5 Superlight, Sagaris, Mazdaspeed cars, Mugen Civic... so many interesting cars, it's slightly disappointing that from what we've seen so far, GT5 doesn't have a huge number of cars that have been released since GT4 (other than the huge usual suspects like the 458, SLS, and such), and we're living in a time where there are more entertaining car options than ever before. Oh well... there are still surprises to be had.
 
The headlights look painted on.
Yep, pretty much everything are textures, hence the complaints. Honeslty, they will be useless for Photomode, but quite nice to see in movement
After looking through my Photo gallery, I completely disagree. I can't be fussed right now to make any more images to show how wrong this is, but just about every headlight I see isn't a 2D NASCAR-like texture.

And if you find the Standard cars to be ugly, you might want to stay away from my gallery... :sly: Which sometime this week I should get around to making.

Granted FM3's pictures look pretty poor online, but that's because of the stupidly tight JPEG compression they use in the upload process. They certainly still look better than GT4's photomode, as some of the cars on there are far more misshapen than any of FM3's (check the GT4 Jag S-Type - it's nothing like the real shape. The worst you can say about the FM3 S2000 is the nose is slightly wrong)
I have to differ with you here. The S2000 is a fat tub, not just a car with a bad nose. And there are other examples I could bring up of cars which really shouldn't have been that hard to get right. Certainly not after three editions of the game.

Yes, there are cars in GT4 that aren't quite right, the Volvo wagon is another example, but the percentage of off models is much higher in Forza since they have hundreds fewer cars.

As for what cars are in or not of the GT5 car list, who knows? An official list isn't out yet, so any speculation is just blind guessing. I will have to say though that I much prefer Gran Turismo's list, as Forza's is thick with exotics, supercars and race cars. One of the joys of the GT series is the ability to grab a daily driver and drive it stock or tune it to something on the order of a Super GT monster, and there are certainly more of them in GT4 than in Forza 3. Even if there are 10,000 Skylines. :lol:
 
I even use "interior/cockpit view" in games like Battlefield or Il2Sturmovik ( literally cockpit view which btw also has this two tier set up with most Allied planes having modelled cockpits and all Axis planes haven't ).:)

Fellow IL2 player. Killer, add me psn:trk29
 
Would you believe about as fast as I can talk? :D

Wait... you probably would :(

Clocked at 120 wpm last time I tested but that was with quite a few errors.



That's a very forgiving picture, small, dark, slightly blurry...

Here's a fairer look

KCOCw.jpg

I wouldn't say that photo is a fairer look either. It's still rather dark and being in the shadow, you don't see proper reflection and delineation of the different panels on the R8. In short, it's not very flattering.

Here's from the same video but before the shadow was cast:

4765726944_e46996db4b_b.jpg


Quite a difference from the image favored by detractors:

4765726752_28a0771c56_b.jpg
 
And if you find the Standard cars to be ugly, you might want to stay away from my gallery... :sly: Which sometime this week I should get around to making.

Uh, did I miss something? We don't have a GT5 gallery subforum... and we definitely don't need one until release.
 
I wouldn't say that photo is a fairer look either. It's still rather dark and being in the shadow, you don't see proper reflection and delineation of the different panels on the R8. In short, it's not very flattering.

Here's from the same video but before the shadow was cast:

4765726944_e46996db4b_b.jpg


Quite a difference from the image favored by detractors:

4765726752_28a0771c56_b.jpg

Nice comparison the car look pretty damn good imo. 👍
 
The picture of the Audi R8 taken in the sunlight does brighten up the model, but still does not hide its main flaws: unsmooth lines showing polygon sharp edges, the obviously textured headlights which should be modelled instead, the blurred advertisement decals and coloured stripes. The model still could use a lot of improvement especially for those Photo-Mode close-ups.
 
The picture of the Audi R8 taken in the sunlight does brighten up the model, but still does not hide its main flaws: unsmooth lines showing polygon sharp edges, the obviously textured headlights which should be modelled instead, the blurred advertisement decals and coloured stripes. The model still could use a lot of improvement especially for those Photo-Mode close-ups.

Pretty much ALL of GT4 models headlights were modeled, not just textures. I mean just LOOK at the picture, left headlight, inner light cavity, it's being hidden behind the wheel well of the car, why? Because it's MODELED, and not just a texture.
 
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