Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Pretty much ALL of GT4 models headlights were modeled, not just textures. I mean just LOOK at the picture, left headlight, inner light cavity, it's being hidden behind the wheel well of the car, why? Because it's MODELED, and not just a texture.

Nice spot, however, that makes no difference to me. It still just looks like a flat texture. And I'll be willing to bet that the plastic lens of the headlight might be modeled, but the inside with the reflectors and bulbs is just a flat texture.
 
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Right?

They do not look "ok" on any "next gen" console (well, current gen really). Even on the Wii they would be considered low poly.

1080P 60fps 16 cars on track and the cars will look just good not amazing as premium but still good enough. It will be "current gen" not next gen of course :P
 
It looks like I'll post this here, judging by Scaff's comments in the SimHQ thread and my post's deletion (although I'm curious why it would be considered off-topic but this wouldn't):

And yes, the graphics blow. With darn few exceptions, they look like PS2 graphics in HD.

...you mean, like Standard cars in GT5? At least be consistent, man. PS2 level graphics in HD "blow" when they're not GT, but when they are, like GT5, they're... what's the word you've used to describe Standards? Beautiful? Stunning?

Just going by videos on the 'tube of iRacing, their graphics are great. Their lighting/shading/reflection work isn't up to par with GT, I'll definitely say that, but their modelling and realism are great. Their replays are also incredible, the Formula Mazdas looking more than a few times like a TV F1 presentation.

I don't get the sense of car lovers trying to create a work of art in a game with any other series but Gran Turismo.

One could ask if you just don't want to give any other series the chance. iRacing is definitely the product of enthusiasts, and even if T10 farms out some modelling (a point you'll make sure to bring up, sometimes even unrelated), they definitely do have an affinity for the "cult of cars". It shows in their car roster.

And GT5... well, I don't think I have to type a word. Call me a fanboy if you want, that's okay.

It's only okay to be a fanboy if you're in the GT camp, right?

I guess the general attitude of all your posts (and the constant "Master" in place of Kaz) really just reminds me a bit too much of religious zealots and their "my way is the true way" attitude. That and the constant misreading on your behalf that anybody remotely critical of GT just hates the game, or hates Standard cars. I guess some people never get past looking at everything in simple black and white terms. But hey, if I'm somehow completely misreading the tone, I apologize.

GT is a product. If I'm paying money, like any other product, I have the right to complain about parts I'm unhappy with. Standard cars aren't annoying to me on their own; I'll use them, no doubt about it. But for them to be the majority portion of a game that'll be released nigh-on 6 years after the last full entry in the series is what bothers me. We could've got them years ago since they're just what PD showed us as GTHD/Vision.

And when people bring up the other aspects of the game, I still feel like it's a cop-out. Am I excited for weather and time of day? Of course! I don't doubt, implemented properly, all the new features of GT5 are going to be incredible. I'm sure I'll enjoy it more than GT4, and play it for years. But the topic is the two-tier system, and it's the giant glaring weakness for GT5, imo. They may have been the standard on PS2, but their wide-spread presence in GT5 just makes it more obvious they are from the old school of modelling cars; they are quite useless going into the future of racing games, at least one where the goal is realism in regards to a damage model (and customization).

Meh, rant over. I've been sick, we're having a heatwave, and I've spent the past couple days installing a new kitchen. I may be loopy.
 
If PD bring passion and enthusiasm to modeling there cars, why top it off with poor sounds.
Like painting a masterpiece, only to mount it in a crap frame.

Obviously the passion only stretches as far as visual.

IMHO of course.
 
A valid point. Strange though that when the PSP flash game popped up to win the red SLR, there was a sound game where you had to match engine noises to different cars. They all sounded spectacular; the Karmann freakin' Ghia sounded awesome, deep and far more menacing than nearly anything in all of GT4. Play the game though...

PD, it's safe to say, are graphic fetishists/junkies. A quick look over promotional stuff almost always shows a heavy lean towards mentioning graphics. The physics are probably second. Sound, better race possibilities (cars on track, more interaction between environment and car, etc) seem to come later.

Heck, even when they're adding new features, they have the graphics in mind. Day/night changes? Adds a whole new aspect to racing, and I'm excited; but they made sure to have the dust kicked up accurately light up from the tail-lights! It looks splendid and probably was a PITA to create (and must take a good chunk of resources), but you know that the eye-candy was of importance... would it bother you if the clouds didn't light up?

Or what about the freakin' dandelions on Fuji?! Really?

One thing I'm genuinely curious about with Premiums is what happens to all their body parts. I want them to become obstacles, I want to have a noticeable issue with my car if I happen to nick a disgarded bumper mid-turn. I also wonder how much aerodynamics are affected by things like a loose hood, or a missing door. It looks good, but I want to know the non-visual affects!
 
It's remarkable how close FM1 is to FM2, but in Photomode at least, FM3 is much further ahead of its predecessor.
 
It's remarkable how close FM1 is to FM2, but in Photomode at least, FM3 is much further ahead of its predecessor.

The biggest jump from FM1 to FM2 was textures.

Models are only marginally better.

Then from FM2 to FM3 the jumps were cockpits, enviroments and photomode but real gameplay was only marginally better then FM2.

Seriously, you could probably take a picture from FM1 and it would look almost the same as FM3 if you down sized the FM3 pic to 480p lol.

blah, thats all offtopic :ouch:
 
PD dug a hole for themselves, they didnt lie to everyone but they were definitely MISLEADING people with the whole standard and premium, all in all I'm dissapointed with this, I will still enjoy the game
 
See, I think that Forza 1 grab looks pretty darn good.

No offense here but you're comparing standard cars from GT5 2010 to a 2005 first generation game on the XBOX 360 FORZA 1, which looks decent at best, not close to great and definitely not good. 👎
 
Premiums, standard or mix of both?

Problem is, the difference in quality is so easy to spot when both types of models are on screen together. Just take a look at that last picture. We know the Ford GT is a premium model, but clearly the Viper is a standard model judging by the jagged edges. That said, the GT PSP's intro certainly goes a while back, well before last October. So the quality of the standard models may have been slightly upgraded since then.

The unfortunate thing is that if standard cars don't have interior view (and I am a firm believer that they don't, although there are some really optimistic people here as well), then standard convertibles would have to be driven with the top up. Otherwise, the PS2 level interiors would clash badly with those of the premium cars.
 
The fact that PD did such a great job with the PS2 car models give the standard cars some life and a real chance to shine thanks to the PS3's super powers.

Really, that's why they'll look pretty damn good and up to par with most cars in most games except GT5 premium models.

I just hope they receive a basic interior so people won't bitch about headtracking and how it's only able to be used for premium models.

And so that people can race in a basic view on all cars. Seems like a basic idea to me.
 
Problem is, the difference in quality is so easy to spot when both types of models are on screen together. Just take a look at the picture above. We know the Ford GT is a premium model, but clearly the Viper is a standard model judging by the jagged edges. That said, the GT PSP's intro certainly goes a while back, well before last October. So the quality of the standard models may have been slightly upgraded since then.

The unfortunate thing is that if standard cars don't have interior view (and I am a firm believer that they don't, although there are some really optimistic people here as well), then standard convertibles would have to be driven with the top up. Otherwise, the PS2 level interiors would clash badly with those of the premium cars.

wait .. that viper is on gt5p right ?
it has cockpit view ..
 
wait .. that viper is on gt5p right ?
it has cockpit view ..

No, you're thinking of the Viper SRT10 Coupe, which is the hardtop version. The one in that picture is the Viper SRT10 Roadster.

This brings up another good point though. The Camaro Z/28 is a premium car in GT5, whereas the SS is a standard car. They have essentially the same bodywork, with of course some minor discrepancies in terms of trim level. One would think that PD would just carry over the interior from the Z/28 to the SS and simply change the badge and make a few other tweaks. Instead, the SS looks to be a GT4 model with a blacked out interior. The same could have been done with the Vipers, for instance, and it wouldn't have taken all that long to model.
 
Problem is, the difference in quality is so easy to spot when both types of models are on screen together. Just take a look at the picture above. We know the Ford GT is a premium model, but clearly the Viper is a standard model judging by the jagged edges. That said, the GT PSP's intro certainly goes a while back, well before last October. So the quality of the standard models may have been slightly upgraded since then.

The unfortunate thing is that if standard cars don't have interior view (and I am a firm believer that they don't, although there are some really optimistic people here as well), then standard convertibles would have to be driven with the top up. Otherwise, the PS2 level interiors would clash badly with those of the premium cars.


@ 1:45

When i 1st saw this video i thought both AE86 and FT-86 where both Premium cars, however with the clear information about standard and premium cars i have figured out the AE86 is a standard car only because of its blacked out windows other than that both cars look pretty equal. 👍
 
The first trailer of such cars...
Supposedly filmed using the most recent build of the game...
Which is coming out in less than 4 months...
Which means they have less than 3 months to actually change things...
Which is actually really about 2, due to QA testing...

So, 2 months (3 months tops) to go through a 650-700 car roster and improve all of them to a higher standard?
Considering that there are members here to who call PD gods, "have the most faith", & call Kaz, Master, I wouldn't be surprised if someone challenged you & said, yeah, 2 months is all they need.
 
No offense here but you're comparing standard cars from GT5 2010 to a 2005 first generation game on the XBOX 360 FORZA 1, which looks decent at best, not close to great and definitely not good. 👎

lolwut?!?

Forza 1 was an original Xbox game, not a 360 game :dopey:
 
Considering that there are members here to who call PD gods, "have the most faith", & call Kaz, Master, I wouldn't be surprised if someone challenged you & said, yeah, 2 months is all they need.

"What are you talking about, non-believer? Obviously that Standard car video was much older than you think, it was on an old build and made months before E3. Standards are going to look like Prologue."

...what do I win?
 
"What are you talking about, non-believer? Obviously that Standard car video was much older than you think, it was on an old build and made months before E3. Standards are going to look like Prologue."

...what do I win?

is there actual proof of that or are you tell lies? :yuck:
 
Wow a lot of forza fanboys take over the whole standard premium car issue,still forza is a good game , make no mistake but(and yeah there is always a but):

Forza 1: 231 cars / 17 tracks(not configurations)
Forza 2: 349 cars / 12+2dlc tracks(even less that what you get in the original)
Forza 3: 400 cars / 22+3dlc tracks(two more locations same scenario)

the rest all the same:damage,customization,same tracks,same locations,cockpit view and photomode(not interior view BTW just dashboards)and pretty much the same cars always,and the introduction of drifting points.

while Gran turismo featured:

GT1: 178 cars / 11 tracks(and that was on 700mb disc and ps1 config)
GT2: 650 cars / 27 tracks(and they put rally on it)
GT3: 190 cars / 34 tracks(and base for GT4)
GT4: 722 cars / 51 location(world class locations and almost all original tracks )(it had photomode and Forza were just coming out for the xbox)
GTpsp: 830 cars/ 45 locations(and it was a handheld with nurburgring on it)

GT goes better and better every time,now the feature damage and day night transitions,GT allow to play with cool cars like F1 and the nike 2022,while forza features the same cars,no innovation there,also is not just me everyone thinks the same,the fact that it got good reviews is because it was a polish product,something that should be in the begining,when you saying wow that was forza 1 for xbox,you see that they havent almost improved in detail,just polygons and FM3 is more like a DLC for forza 2 if you think it more criticism,now they say,well 200 cars premium models ,the rest is just crap,that is not true because the models will be updated,like all the cars in forza, increasing the numbers of polygons and they will look like forza 3 models,and just check these videos:


and part 2


that says it all.
 
is there actual proof of that or are you tell lies? :yuck:
He was being satirical.

GTpsp: 830 cars/ 45 locations(and it was a handheld with nurburgring on it)
830 cars in GTPSP? :lol:
I wouldn't be surprised if, when all is said and done, GTPSP actually had less cars than GT4.


In fact, where are Sony even getting the "800 standard cars" number from? There aren't that many cars to carry over from any previous game.
 
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