Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
You said "Funnily enough, the "GT5 2010 standard cars" appear to be even worse. So i put a picture of the standard car vs forza pic. Then you come back and tell me that I should compare it to a GT4 for PS2 model I thought your were talking about standard cars from GT5 not GT4 cars from PS2 :confused:

Maybe because "GT5 2010 standard cars" are in fact "GT4 2005 cars"? As said by PD themselves and proven by comparison?

Sure, it still isn't one of the fairest comparisons since they will look somewhat better with GT5's rendering engine, but it's a lot more accurate than comparing one car with a completely different one.
 
Maybe because "GT5 2010 standard cars" are in fact "GT4 2005 cars"? As said by PD themselves and proven by comparison?

Sure, it still isn't one of the fairest comparisons since they will look somewhat better with GT5's rendering engine, but it's a lot more accurate than comparing one car with a completely different one.

:lol: I'm just going off what you said bro. Your "GT5 2010 standard cars" are in fact "GT4 2005" cars comment makes me laugh. Yea PD might of said they are GT4 cars, but when they show off a standard cars from GT5 they don't show GT4 pictures :lol:
 
:lol: I'm just going off what you said bro. Your "GT5 2010 standard cars" are in fact "GT4 2005" cars comment makes me laugh. Yea PD might of said they are GT4 cars, but when they show off a standard cars from GT5 they don't show GT4 pictures :lol:

It's hard to let it sink, isn't it? Unfortunately that's what they are. No amount of laughs or smileys will change that. And with the car models being the same, there is little difference showing them in GT4's rendering engine or GT5's.
 
It's hard to let it sink, isn't it? Unfortunately that's what they are. No amount of laughs or smileys will change that. And with the car models being the same, there is little difference showing them in GT4's rendering engine or GT5's.

They may be GT4's 3D models, but they aren't the same texture quality. No amount of complaining will change that either.
 
It's hard to let it sink, isn't it? Unfortunately that's what they are. No amount of laughs or smileys will change that.

Nope, If i remember correctly the cars will feature damage, GT5 Physics, and look way better than GT4 on the PS2 So no its not the same cars as GT4 versions. Yes i rather have 1000 premium, but i cant complain about what we got. I rather have 800 standard than none. So even though I'm not the happiest I am still appreciative Your argument/complaining is based only on graphics, seems to me your the one thats having a hard time letting it sink.
 
They may be GT4's 3D models, but they aren't the same texture quality. No amount of complaining will change that either.

At least the textures look better. It's still unknown if they are much better but at least they look better.

Nope, If i remember correctly the cars will feature damage, GT5 Physics, and look way better than GT4 on the PS2 So no its not the same cars as GT4 versions. Yes i rather have 1000 premium, but i cant complain about what we got. I rather have 800 standard than none. So even though I'm not the happiest I am still appreciative Your argument/complaining is based only on graphics, seems to me your the one thats having a hard time letting it sink.

It sunk already, you can be sure about that. That's why I'm complaining and not saying they "look way better than GT4", when all evidence show they look just a bit better.
 
That is very wrong this to say because even though they are using the assets of previous GT games. That does not mean it will be same. Lets say Fuji, Suzuka and various other tracks will also be in GT5 as it was in GT5P. Probably they have not made it from scratch. However they always keep improving the quality. They are not same It is obviously very superior to GT4 in every aspect :mad:


Are the 800 standard cars all from GT4 only? or will we see standard cars that are new to the GT series?

I think they said all new cars will be premium and they will use standard from previous GT games :confused:
 
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That's why I'm complaining and not saying they "look way better than GT4", when all evidence show they look just a bit better.

No No the evidence shows they are way better looking wether you like it or not.

I think they said all new cars will be premium and they will use standard from previous GT games :confused:

Some people on here will argue with that and say that some of the premium cars are from GT4 also because the cars are seen in prologue.
 
Nope, If i remember correctly the cars will feature damage, GT5 Physics, and look way better than GT4 on the PS2 So no its not the same cars as GT4 versions.

If you take a woman today, and tomorrow you dress her in a nice dress, put some makeup on her, high heeled shoes and put her on a horse...

Isn't that indeed the same woman? Looks a little better and is propped up a bit but is still the same woman.

People seem to be blurring the line between "the cars are old models and assets" and "the cars LOOK just like the old models and assets in the old engine".

No one is saying the standard cars will look like they are a green screen of GT4 cars overlayed onto a GT5 track... the argument is that they are the same base model and assets and that as a foundation is below expectations.
 
No No the evidence shows they are way better looking wether you like it or not.

The same 3D model with a few texture touch ups, better reflections and HDR lighting suddenly becomes way better looking? Not on my book. It has been said here before: you can put lipstick on a pig, but it's still a pig.
 
The same 3D model with a few texture touch ups, better reflections and HDR lighting suddenly becomes way better looking? Not on my book. It has been said here before: you can put lipstick on a pig, but it's still a pig.

Actually to be fair, I would have to say it's still a pig but it is indeed a better looking pig.

That said, if you are expecting a beautiful woman and what you get is a pig with lipstick and eyeliner... while it looks better than just a pig, it's still no beautiful woman...

Unless it's one super hot pig...

I am personally amazed at the speed at which GT5 went from being the hottest, biggest and best of everything to being defended as "not that bad looking" and "it's not the same as PS2" for a large portion of it's assets.
 
It's hard to let it sink, isn't it? Unfortunately that's what they are. No amount of laughs or smileys will change that. And with the car models being the same, there is little difference showing them in GT4's rendering engine or GT5's.
I don't there will be a "little" difference, just 1 that could be seen for sure.

Have to remember the models used for GT4 were held back in terms of quality so the PS2 could run them. Now, that that is no longer the case, they don't have to "downsize" them & can show them as they originally intended.

Again, I do think there will be a noticeable difference between Standard & Premium, but judging by the Standard video, there is also a huge leap in quality from the GT4 models when run on the PS3.
 
...you mean, like Standard cars in GT5? At least be consistent, man. PS2 level graphics in HD "blow" when they're not GT, but when they are, like GT5, they're... what's the word you've used to describe Standards? Beautiful? Stunning?
Maybe you have a cruddy monitor. Most PC games have pretty poor graphics... let me rephrase this a bit to be more clear.

MOST PC GAMES HAVE PRETTY POOR GRAPHICS! :lol: By this I mean they have poor lighting, shadowing and textures. Even the colors look washed out. While GT4 on the lowly PS2 often looks like Speed Channel video, most PC games look like CG unrealities. They aren't pretty in any way, shape or form. They have 2D trees. Garages that look as bad as the poor models joked about from other games. I hope this is clear to you now: MOST PC games. I've only seen videos of iRacing because I'm not rich enough to rent a game to the tune of way more than $100 a year, and pricey DLC on top of that.

Just going by videos on the 'tube of iRacing, their graphics are great. Their lighting/shading/reflection work isn't up to par with GT, I'll definitely say that, but their modelling and realism are great. Their replays are also incredible, the Formula Mazdas looking more than a few times like a TV F1 presentation.

One could ask if you just don't want to give any other series the chance. iRacing is definitely the product of enthusiasts, and even if T10 farms out some modelling (a point you'll make sure to bring up, sometimes even unrelated), they definitely do have an affinity for the "cult of cars". It shows in their car roster.
If you want to pay for my subscription to iRacing, by all means! I'll PM you my Paypal account and I'll jump right in! But I'll warn you that I want all the content too. :lol:

See, I own GTR Evo, GTR2, Live For Speed and rFactor, as well as all three Forzas. Games that don't require huge rental fees, except for Live. You probably aren't aware, but I bought them because I wanted to explore those better physics the sims offered when I raced Prologue into the ground. I even bought a $20 copy of Enthusia, although I utterly hated it. If you want to talk about false advertising, just compare the "demo" videos to the game itself. Utter forgery by Konami. Anyway...

The only one I haven't spent any time at all on is rFactor because the game design and user interface is utter crap. I mean, looking for the auto/manual option for almost half an hour is NOT fun. And when I did finally get going, it felt like center-of-gravity pivot physics which made it seem like the world was rotating under my car. I mean, fake car. LFS felt more real to me anyhow, but they messed up the tire models in their attempt to find the magic formula. Still very good, but having tires quickly turn to butter when you exceed the tire life is a bit grouch inducing. I haven't tried LFS in a while though, so maybe they fixed that. But rFactor and LFS both have fake car lists, and LFS has a wretchedly limited car and track count. Plus LFS is buggy on my PC.

GTR... it was fun for a while. I like the driver views (other than cockpit). There are a decent selection of race cars, though the liveries are mostly bland or ugly. Nice range of tracks. Nice physics, in fact all three have nice physics, though I prefer LFS's. Damage was... mostly mechanical, but okay. But the graphics were ugly. The A.I. in all three games are unimpressive, and I got banged around about as much as in GT. And I loved how the bot cars in GTR clog chicanes. Not. 👎 And I ended up just using a few cars in GTR, mostly one BMW. It felt cold, sterile and uninvolving. It got old quickly, so I went back to Prologue and GT4. The sun came out, birds sang, and peace and harmony ruled.

Okay, the physics in GT4 are mediocre in comparison, but Prologue is surprisingly close. And even GT4's graphics stomp the PC games. The extortionist iRacing aside. And I think you're familiar with my experience with the Forzas. So, as for not giving other games a chance... sure. ;)

It's only okay to be a fanboy if you're in the GT camp, right?
Works for me. :D

GT is a product. If I'm paying money, like any other product, I have the right to complain about parts I'm unhappy with. Standard cars aren't annoying to me on their own; I'll use them, no doubt about it. But for them to be the majority portion of a game that'll be released nigh-on 6 years after the last full entry in the series is what bothers me. We could've got them years ago since they're just what PD showed us as GTHD/Vision.
Yes, but the gaming public shot that idea down, and that was the original idea of GT4 HD, not just the "buy everything" iRacing model.

And when people bring up the other aspects of the game, I still feel like it's a cop-out. Am I excited for weather and time of day? Of course! I don't doubt, implemented properly, all the new features of GT5 are going to be incredible. I'm sure I'll enjoy it more than GT4, and play it for years. But the topic is the two-tier system, and it's the giant glaring weakness for GT5, imo. They may have been the standard on PS2, but their wide-spread presence in GT5 just makes it more obvious they are from the old school of modelling cars; they are quite useless going into the future of racing games, at least one where the goal is realism in regards to a damage model (and customization).
I understand, but I have to remind everyone about a minor point.

See, we don't have the game yet. I got a lot of grief from McLaren way back in the day - yes, he's always been like this - because I hadn't played a PC sim game for years since discovering Gran Turismo, other than brief stints in NFS. I got GTR and... well, it wasn't pleasant. I couldn't connect with the cars at all. The driver views were hideous, and the best I could use was a poor chase cam which afforded a rotten view of the road. And so I couldn't take turns properly with the upper class racing cars, meaning nothing but frustration and mediocre finishes in the middle to end of the pack. Lower class racing was much better, but it angered me that a game had to be so frustrating, and so technical that you couldn't fathom all the options, back then anyway. You could even adjust the radiator cap! Mac cut me some slack when I finally got my feet wet and could speak from experience. I think I destroyed that game, as much from the Star Force copy protection issues as the horrible racing.

And this is the thing. We only have a rough idea of what we're getting with those Standard cars. Journalists and interviewers have been quite impressed. Sean Cole says they're about as good as Prologue models in quality. A couple of sources, besides OPM, have said that Standard cars would have cockpits. A couple of video interviews have indicated that all the assets in GT5 would be brought up to the same level of quality. And don't forget, this could include Standard tracks.

Have any of us seen the finished product? No, and there are two months or so more work going into it.

In one sense, all this caterwauling and complaining can serve to drive (pun pardon :lol: ) the Master and his team to improve the content. Oh, did I say Master? I'm going to continue to use that title, because I see nothing comparable to Gran Turismo. Maybe the ridiculously expensive iRacing is, but I have my Paypal PM handy if you want to fund a few years worth of it. I'm sure not going to spend that kind of money, because I sincerely doubt it's hundreds of dollars better than Gran Turismo. And I just can't see it as being as slick, cool and involving. I've already tried - bought and spent time with - other games, and they leave me wanting.

This is how PD gets the car numbers it does. Forza's number might be lower, but it's got just as much variety.
Hmm... I don't agree with this at all. Even if you're limiting yourself to car classes, any Forza fan will acknowledge that the car list is thick with exotics, supercars and race cars, and DLC the same. Even if you want to joke about 10,000,000 Skylines, WRXs and Evos, Gran Turismo is the only game I can race the MR2 Mk I, 240 SX hatchback and Sileighty. Some prefer the Forza model. I prefer Gran Turismo.

Shouldn't we compare the same cars?

nsx6dj.jpg

forza-motorsport-20040804070221010.jpg


Like this?
You may find this laughable, but I thought the first GT4 pic was from Forza. This just confirms to me that the Standard cars are being unfairly criticized, and even before you've seen them. After all, we aren't going to be playing GT5 on a PS2, last I checked...

Why does the rest of my post give reasons for that?
Of course there aren't technical problems behind this, but artistic and design ones.
Standard cars are rendered by the same engine as the Premiums, but it would be completely ridiculous to drive with a low-poly C5 against a high-poly C6 for example, the difference in the 3D models is huge.
From Dravonic's above pic comparison, I'm not seeing much "hugeness."

Okay, I'm anxious to be racing in GT5 in a few hopefully short months, Standard cars - possibly tracks and all. But even a graphics addict like me wants to race Standards and Premiums together. And snap Photo Mode pics.

It's hard to let it sink, isn't it? Unfortunately that's what they are. No amount of laughs or smileys will change that. And with the car models being the same, there is little difference showing them in GT4's rendering engine or GT5's.
Well, says you. Other's mileage may vary.

My point being, if they are indeed standard model assets in better game engine, they look more than good enough to me. Even if they are standard models in a rendered video where the cars have been key framed, they are still good enough for me. Remember, we are looking at the assets here to see if they stand up to HD. I feel they do.

Seriously, how can you not see the relevance?
There is something know as texture resolution which happens is some PC games and even GOW collection which is basically a PS2 port clearly looks much sharper. Irrespective of 3D models they will be huge bump, they can also use tiling and various other things that expert in PD should be knowing. So I find these PS2, PSP comparison really silly :P
My thoughts exactly. And hopefully by now, I've made them a little clearer.
 
If you take a woman today, and tomorrow you dress her in a nice dress, put some makeup on her, high heeled shoes and put her on a horse...

Isn't that indeed the same woman? Looks a little better and is propped up a bit but is still the same woman.

People seem to be blurring the line between "the cars are old models and assets" and "the cars LOOK just like the old models and assets in the old engine".

No one is saying the standard cars will look like they are a green screen of GT4 cars overlayed onto a GT5 track... the argument is that they are the same base model and assets and that as a foundation is below expectations.

Again your talking about graphics, your looking at 1 piece of the picture. I am looking at the whole picture. I'm not going to call the standard cars the same as a GT4 cars. Yes it is based off of them, but they are improved from every aspect according to the information we have now making them different to the GT4 cars.
 
Honestly, I'd rather have 500 cars with interior pov and everything like prologue rather than glorified gt4 cars.
 
Actually to be fair, I would have to say it's still a pig but it is indeed a better looking pig.

That said, if you are expecting a beautiful woman and what you get is a pig with lipstick and eyeliner... while it looks better than just a pig, it's still no beautiful woman...

Unless it's one super hot pig...

I am personally amazed at the speed at which GT5 went from being the hottest, biggest and best of everything to being defended as "not that bad looking" and "it's not the same as PS2" for a large portion of it's assets.

I see that only in the confines of this thread, and in reference to standard cars. The game still is the most beautiful racing game on consoles, and dare I say it, PC as well.

Think of it like this. You have several trays, and each tray represents an aspect of the game, and the size of the tray represents the importance of that particular aspect.

One tray is very large, and consists of the absolutely stunning recreations of different tracks. These recreations are some of the most realistic, and beautiful representations of these track ever created.

Another tray is 1/4 the size of the first tray and on it is the stunning damage model that we have caught glimpses of in different videos, actual real time deformation. Is it the most beautiful tray ever seen? No, other caterers have decorated this specific tray in better ways that this caterer has, but it is still luscious and beautiful anyways.

A third tray, and this one is as large as the first, and contains 200 or more of the most beautifully recreated vehicles the world has ever seen in the video game universe. The amount of detail and beauty is unparalleled by any other caterers attempts, as splendid as they may look.

A fourth tray is brought forth, also as big as the original, and on it is a physics model. This tray is more beautiful than any other tray that has been made by this caterer before this tray. However, like the tray of damage, it is not the most beautiful tray ever made, and other caterers and respected catering critics know it.

A fifth tray, this one is 1/4 the size of the original tray as well, and on it is the most spectacular day to night transition that has ever been seen in a video game. It's so beautiful and and well decorated, that a lot of other caterers and critics can't help but be in awe of it.

I'll skip some of the others for the sake of time, but you get the idea.

Then there is a final tray, also as big as the first, but as far as anyone knows, it may be an optional tray. One you don't even have to look at possibly, but is only a fraction of the beauty of the other trays. It is still beautiful, but pales in comparison to the other trays, and to the trays of the other caterers.

The real crime is the fact that all the attention is on this one single tray, instead of evenly divided between all of the trays.
 
Maybe you have a cruddy monitor. Most PC games have pretty poor graphics... let me rephrase this a bit to be more clear.

MOST PC GAMES HAVE PRETTY POOR GRAPHICS! :lol: By this I mean they have poor lighting, shadowing and textures. Even the colors look washed out. While GT4 on the lowly PS2 often looks like Speed Channel video, most PC games look like CG unrealities. They aren't pretty in any way, shape or form. They have 2D trees. Garages that look as bad as the poor models joked about from other games. I hope this is clear to you now: MOST PC games. I've only seen videos of iRacing because I'm not rich enough to rent a game to the tune of way more than $100 a year, and pricey DLC on top of that.
The problem with judging the capabilities of a PC game is that they are set to run at different performance levels because not all computers are the same. Thus, the only way you can fairly judge them is if you can max their settings without issue.

And it seems clearly that your PC can't if you think PC games look bad but GT4 looks like a TV. Tell me, how many cars can you run on a track w/ max settings before your PC lags? Will give me some insight as to spec'd your computer is.


Works for me. :D
Or of course, this could explain why PC games are bad graphically, yet you think GT4 could be mistake for Speed.
Your near-entire argument loses any credibility once you keep admitting you're a GT fan, since it just shows you have bias towards one side. In fact, you have a prime example in this post, i.e. the bold part above.

You critic PC games for 2D trees & bad garage models, but yet, I remember quite well that people on this forum were asking why GT5:P had 2D trees. The fact that you chose these 2 things as your argument for why PC games have bad graphics is proof even more this isn't a serious argument & is just grasping at straws for why GT is better graphically than anything, apparently.
 
I don't there will be a "little" difference, just 1 that could be seen for sure.

Have to remember the models used for GT4 were held back in terms of quality so the PS2 could run them. Now, that that is no longer the case, they don't have to "downsize" them & can show them as they originally intended.

Again, I do think there will be a noticeable difference between Standard & Premium, but judging by the Standard video, there is also a huge leap in quality from the GT4 models when run on the PS3.

The full models were used in photomode. I think the image I used is from photomode due to the text included in the photomode pics, so the model you see should be the model used in GT5.

You may find this laughable, but I thought the first GT4 pic was from Forza. This just confirms to me that the Standard cars are being unfairly criticized, and even before you've seen them. After all, we aren't going to be playing GT5 on a PS2, last I checked...

Well, says you. Other's mileage may vary.

The whole point is I don't need to see the 3D models in GT5 to know they look bad and neither should you or anyone.

But I get your point. It's too soon. It's better to wait for official standard screenshots.
 
I don't there will be a "little" difference, just 1 that could be seen for sure.

Have to remember the models used for GT4 were held back in terms of quality so the PS2 could run them. Now, that that is no longer the case, they don't have to "downsize" them & can show them as they originally intended.

Again, I do think there will be a noticeable difference between Standard & Premium, but judging by the Standard video, there is also a huge leap in quality from the GT4 models when run on the PS3.

Was it ever confirmed how much better the models were that were captured vs used for GT4?

I have always wondered whether they were vastly superior or whether they were just a bit better or whether the comment they were too much for the PS2 referred only to in race so they were actaully used as photomode models.

Again your talking about graphics, your looking at 1 piece of the picture. I am looking at the whole picture. I'm not going to call the standard cars the same as a GT4 cars. Yes it is based off of them, but they are improved from every aspect according to the information we have now making them different to the GT4 cars.

It's true that there are two things to be talked about but I don't think the problem is that I don't see the big picture, rather that the big picture is being brought up as a way to refute the basic fact.

Basically this is how I see it played out:

"Models from GT5 standard cars are just GT4 models!"

reply:

"Standard cars in GT5 don't look that bad, they are actually pretty decent looking and in motion probably not much worse than the competition... and there are WAY MORE of them."

The reply is being used to refute the whole "GT4 models" thing, and is just not appropriate.
 
I mean PSP, PS2 run at very low resolution. To port those cars into PS3 as GT5 runs twice the resolution might lead to pixelation, where the pixel will be messed up because those were meant for lower resolution not HD. Upscaling trick is used but doesn't really help when the difference is so big. More number pixels by increasing the resolution, the sharper the game will look. So I think, they it will be really nice even though the polygons are much less than Premiums :(

The originals are higher quality than what you see on the PS2 in GT4.

The full models were used in photomode.

Is that fact? Is there proof that is the case? Or are you just saying it cause the PHOTOMODE cars look better than in-game cars?
I'm honestly curious.
 
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Yes this is a little late in coming, but I had other things to take care of and didn't allow me enough time to do this until now. Hope you can understand my view on this, disappointing at it may be to not have all premiums(1000+) cars, I concur that the models used in GT5 standard cars are not from GT4 but GTPSP or something built to a slightly higher overall poly count.

GT4.png

This is the GT4 Image I acquired from Kingcars or one of you guys in here, you claim that you see that the GT5 standard cars are the same and whatever else are direct from GT4.

GT5standard.jpg

This is also an image taken from the same person, thank you who ever you may be. I circled and numbered the items in question on this image for easier mapping of what I was speaking about in my post, oh so many pages ago.

1. This is painfully obvious that it's not the same as the GT4 photo, if you can't see the depth in there you need a new set of eyes. The GT4 photo you can plainly see this is a flat shaded area whereas in the GT5 photo it's actually modeled and has depth as well as completely different shading.

2. This one is visually different from the GT4 photo, mind you the GT5 shot is from farther away and the build of the vent is still larger than the GT4 shot. What gives? Aren't these the same models? Just ported over and because of the GT5 engine it draws parts bigger and others the same size?!? Yes Bigger, look at the whole vent render, it's clearly larger and more prominent in the GT5 photo. So much larger it actually comes into contact with the light housing.

3. Ahh this is a nice one, look at how flush the light housing is to the body in this photo. Before you say it's because it closer in the GT4 image or something like that, just look at the texture lines representing body separation, why is the light housing in the GT4 model up so high in contrast to the GT5 one? Go figure

4. I don't know which one of us needs glasses, but it doesn't take a genius to see that this is inherently better looking than the GT4 snapshot. It actually looks curved as opposed to the GT4 shot. In fact the GT4 shot they actually have some sort of bleeding to make the corner appear softer.

5. Now it's not the clearest shot, but that lip looks mighty thick compared to the GT4 photo. The GT4 image looks plenty flat trail the line out to the edge corner in the GT4 photo and you'll see that it is substantially thinner than the GT5 shot.

Sure you can argue about the funny looking hood near the windshield, but as I stated this is more than likely GTPSP models or something higher as we have a photo of GT4 assets. I think I will have to fire up GT4 on my PS2 and snap some photos to see how much more detail PD uses for the photo mode. Sure the side view mirror looks pixel for pixel the same, overall the GT5 car looks visually different from the GT4.

My argument is that these cars while based on car in GT4, are not the same models. I pointed obvious differences in the builds, they are more than likely from GTPSP or something higher spec. A dump of models from GT4 in the GT5 engine on PS3 would not yield such results, that doesn't even make sense. Sure the cars would look shiny, but why would it draw more polys and increase sizes, and change positioning of parts. That just sounds incredible for a developer engine that could do such things with redundant models.

What do you guy think? Probably wont change my mind unless PD confirms they just ported everything over and the GT5 engine magically did the rest. So far in here no one has given me a reason to think that this is what PD did, also GTPSP has more cars than GT4, why port from GT4 if all the cars are in GTPSP already(minus some special models). Food for thought that is all.

Are there any new videos of GT5, I came across a trailer of sorts and it had crashes galore GT500 cars, street cars, Nascar looked incredible, cars flipping over and all. I can't wait to test my mettle.
 
Is that fact? Is there proof that is the case? Or are you just saying it cause the PHOTOMODE cars look better than in-game cars?
I'm honestly curious.

It is an assumption but one that makes a lot of sense, mind you. If PD went ahead of time and modeled cars they couldn't use in real time, they sure can still use them in photomode where 60fps is not needed and you can get away with taking a few seconds to render a frame. They must be using these models since they had space in the DVD to do so, and there's no reason not to.

But yeah, it's an assumption. Unless PD already confirmed and I missed it.
 
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It is an assumption but one that makes a lot of sense, mind you. If PD went ahead of time and modeled cars they couldn't use it in real time, they sure can still use them in photomode where 60fps is not needed and you can get away with taking a few seconds to render a frame. They must be using these models since they had space in the DVD to do so, and there's no reason not to.

But yeah, it's an assumption. Unless PD already confirmed and I missed it.

I'm not disagreeing as I can't prove otherwise.
 
Yes this is a little late in coming, but I had other things to take care of and didn't allow me enough time to do this until now. Hope you can understand my view on this, disappointing at it may be to not have all premiums(1000+) cars, I concur that the models used in GT5 standard cars are not from GT4 but GTPSP or something built to a slightly higher overall poly count.

http://i808.photobucket.com/albums/zz5/SavagEvil/GT4.png[IMG]
This is the GT4 Image I acquired from Kingcars or one of you guys in here, you claim that you see that the GT5 standard cars are the same and whatever else are direct from GT4.

[IMG]http://i808.photobucket.com/albums/zz5/SavagEvil/GT5standard.jpg[IMG]
This is also an image taken from the same person, thank you who ever you may be. I circled and numbered the items in question on this image for easier mapping of what I was speaking about in my post, oh so many pages ago.

1. This is painfully obvious that it's not the same as the GT4 photo, if you can't see the depth in there you need a new set of eyes. The GT4 photo you can plainly see this is a flat shaded area whereas in the GT5 photo it's actually modeled and has depth as well as completely different shading.

2. This one is visually different from the GT4 photo, mind you the GT5 shot is from farther away and the build of the vent is still larger than the GT4 shot. What gives? Aren't these the same models? Just ported over and because of the GT5 engine it draws parts bigger and others the same size?!? Yes Bigger, look at the whole vent render, it's clearly larger and more prominent in the GT5 photo. So much larger it actually comes into contact with the light housing.

3. Ahh this is a nice one, look at how flush the light housing is to the body in this photo. Before you say it's because it closer in the GT4 image or something like that, just look at the texture lines representing body separation, why is the light housing in the GT4 model up so high in contrast to the GT5 one? Go figure

4. I don't know which one of us needs glasses, but it doesn't take a genius to see that this is inherently better looking than the GT4 snapshot. It actually looks curved as opposed to the GT4 shot. In fact the GT4 shot they actually have some sort of bleeding to make the corner appear softer.

5. Now it's not the clearest shot, but that lip looks mighty thick compared to the GT4 photo. The GT4 image looks plenty flat trail the line out to the edge corner in the GT4 photo and you'll see that it is substantially thinner than the GT5 shot.

Sure you can argue about the funny looking hood near the windshield, but as I stated this is more than likely GTPSP models or something higher as we have a photo of GT4 assets. I think I will have to fire up GT4 on my PS2 and snap some photos to see how much more detail PD uses for the photo mode. Sure the side view mirror looks pixel for pixel the same, overall the GT5 car looks visually different from the GT4.

My argument is that these cars while based on car in GT4, are not the same models. I pointed obvious differences in the builds, they are more than likely from GTPSP or something higher spec. A dump of models from GT4 in the GT5 engine on PS3 would not yield such results, that doesn't even make sense. Sure the cars would look shiny, but why would it draw more polys and increase sizes, and change positioning of parts. That just sounds incredible for a developer engine that could do such things with redundant models.

What do you guy think? Probably wont change my mind unless PD confirms they just ported everything over and the GT5 engine magically did the rest. So far in here no one has given me a reason to think that this is what PD did, also GTPSP has more cars than GT4, why port from GT4 if all the cars are in GTPSP already(minus some special models). Food for thought that is all.

Are there any new videos of GT5, I came across a trailer of sorts and it had crashes galore GT500 cars, street cars, Nascar looked incredible, cars flipping over and all. I can't wait to test my mettle.[/QUOTE]

Start your GT4, go to the Chevrolet showroom, classics, all the way to the right, press X, and you'll see your #1 argument gone just like that.
 
The full models were used in photomode. I think the image I used is from photomode due to the text included in the photomode pics, so the model you see should be the model used in GT5.
Is there a source for this? Honestly asking, because I had heard that the models were done very well beyond the PS2's limits.

The whole point is I don't need to see the 3D models in GT5 to know they look bad and neither should you or anyone.
I don't think they look bad. There's obvious differences, between they look ok at best, imo.

Was it ever confirmed how much better the models were that were captured vs used for GT4?
The person I originally read it from was Toronado & looking further into it, it seemed they well detailed.
 
I'm still confused, however. What is the difference between standard and premium? Is standard like the GTR Proto in Prologue and Premium like the other prologue cars?
 
Is there a source for this? Honestly asking, because I had heard that the models were done very well beyond the PS2's limits.


I don't think they look bad. There's obvious differences, between they look ok at best, imo.


The person I originally read it from was Toronado & looking further into it, it seemed they well detailed.

It is an assumption but one that makes a lot of sense, mind you. If PD went ahead of time and modeled cars they couldn't use in real time, they sure can still use them in photomode where 60fps is not needed and you can get away with taking a few seconds to render a frame. They must be using these models since they had space in the DVD to do so, and there's no reason not to.

But yeah, it's an assumption. Unless PD already confirmed and I missed it.

Unfortunately my argument is based on an assumption so it's not very solid.

Either way, there's no reason to think the photomode or garage models are not the "full" GT4 models, since they do look better than the in game models and pretty much identical to the ones seen in the standard trailer, a.k.a. the untouched models.
 
The problem with judging the capabilities of a PC game is that they are set to run at different performance levels because not all computers are the same. Thus, the only way you can fairly judge them is if you can max their settings without issue.

And it seems clearly that your PC can't if you think PC games look bad but GT4 looks like a TV. Tell me, how many cars can you run on a track w/ max settings before your PC lags? Will give me some insight as to spec'd your computer is.
I think you must have skimmed my post. And I was being picky over the PC sims, but what I said is true. PC sims almost universally have weaker graphic engines than consoles for whatever reasons. This is why I prefer GT4 with its pseudo-1080i pixellated image to GTR Evo which can run at essentially pixel free resolutions if you have the hardware. To be frank, I think the GTRs look a lot like Toca in HD with their washed out colors and basic lighting techniques.

But for the record, I currently have an AMD Phenom II 2.8ghz X3 Black CPU running on a Gigabyte mobo with 4 gigs of ram, a GeForce 250 GTS with just under 900mb ram running under.... uhm, Vista. :D I can run a field of 32 cars or more in GTR Evo at 1920x1080p, but it seems the bots get a little wonky so I keep it to 28 which is a nice big field.

Your near-entire argument loses any credibility once you keep admitting you're a GT fan, since it just shows you have bias towards one side. In fact, you have a prime example in this post, i.e. the bold part above.

You critic PC games for 2D trees & bad garage models, but yet, I remember quite well that people on this forum were asking why GT5:P had 2D trees. The fact that you chose these 2 things as your argument for why PC games have bad graphics is proof even more this isn't a serious argument & is just grasping at straws for why GT is better graphically than anything, apparently.
Well, I guess my 2D trees pun went awry with you, because that was such a big knock on Prologue, as you point out. ;) Why you ignored the rest of what I said, which I repeated above, baffles me. Skimming?

However, the rest of your argument might have some merit if you could show actual bias rather than perceived bias, which is what you play on all the time with me. I've noticed that you haven't said a word in the SimHQ thread yet, even though our beloved amar212 hammered Forza 3 worse than I have yet.

I was laughed at a bit by you and your chums for some of my remarks, such as "If it requires 30 minutes to load the Nurburgring and a complete field of cars in GT5..." You completely missed why I said that, and other such comparisons. For some reason, you completely blow seams when I complain about utterly broken things in the Forza series such as the livery editor and Auction House fiasco in F2, or the online structure, insane file bogging and AWD mess in F3. You and a few others insist that I have to be just as hard on GT5 or I'm a blind idiot.

But why? Equal criticism is

"The engine sounds in Gran Turismo blow."

"The tire sounds in Forza suck."

I don't see missing skidmarks and reverse lights equal to having some kind of inadvertent Live permaban slapped on my account because something went wrong in Forza. And look, guy, the criticism of Gran Turismo boils down to a few issues:
  • Engine sounds (so far)
  • Missing skidmarks and reverse lights (so far)
  • Online missing or bare bones (so far)
  • 2D trees
  • Physics not up to most sim racer standards (so far)
And now we can add a two tier model system possibly including (edit) missing cockpit views for GT5. I will - and have - granted the cockpit fiends their gripe, if it holds true. But what about the Standard car modeling, and possibly Standard tracks?

"Those models are ugly!"

"I think they look darn good."

So, who's right? In essence, both of us can be right because these are opinions. Biases involved? Sure, why not? After all, I still think GT4 looks darn good, even though it's more pixellated than GTR2, and looks undeniably ugly compared to Prologue. In fact, I'm about to get back to GT4, because even though Prologue shows up the physics, there are tons of cars I have yet to buy in GT4, and there are about 13 times as many tracks.

In addition, the arguments about the Standard cars are skewed considerably by the antagonists because we only have a brief video to go by, and they insist that the cars will look just as bad in GT5, as if when you grab a Standard car, the game will load the old GT4 engine along with it. Plus, we have those pesky remarks from a few sources that insist the Standard cars will have interiors, and that they look about as good as the models in Prologue.

So, who's right about that? I don't know. We have to wait for GamesCom or possibly TGS to sort that out, dare I say it, definitively. ;) Even you are saying the Standard cars may look kind of dandy thanks to the GT5 engine itself, never mind texture touch ups.

So... anyhow, I'm calling Keith Olberman on your quoted post. ;)
 
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I think you must have skimmed my post. And I was being picky over the PC sims, but what I said is true. PC sims almost universally have weaker graphic engines than consoles for whatever reasons. This is why I prefer GT4 with its pseudo-1080i pixellated image to GTR Evo which can run at essentially pixel free resolutions if you have the hardware. To be frank, I think the GTRs look a lot like Toca in HD with their washed out colors and basic lighting techniques.
I agree they have weaker graphics engines, but GT4 is not some game light years ahead in graphics.

Your eyes may be going if you really think GT4 looks like Speed Channel.

Well, I guess my 2D trees pun went awry with you, because that was such a big knock on Prologue, as you point out. ;) Why you ignored the rest of what I said, which I repeated above, baffles me. Skimming?
I read until I got to the part where you said, "works for me" because it told me the rest of your argument was just going to be pointless. And it pretty much was.

You tried to say GTR had terrible driving views? You do realize the camera in the game can be rotated in any direction you want from outside the car, right? Probably not.
However, the rest of your argument might have some merit if you could show actual bias rather than perceived bias, which is what you play on all the time with me. I've noticed that you haven't said a word in the SimHQ thread yet, even though our beloved amar212 hammered Forza 3 worse than I have yet.
I have posted in that thread in response to amar. Go look it up.

And no, amar is not as bad as you because amar admits he plays it w/ MW2 a lot & doesn't sit here always ragging Forza for the same BS every time it's mentioned.
I was laughed at a bit by you and your chums for some of my remarks, such as "If it requires 30 minutes to load the Nurburgring and a complete field of cars in GT5..." You completely missed why I said that, and other such comparisons. For some reason, you completely blow seams when I complain about utterly broken things in the Forza series such as the livery editor and Auction House fiasco in F2, or the online structure, insane file bogging and AWD mess in F3. You and a few others insist that I have to be just as hard on GT5 or I'm a blind idiot.
1. That's all you complain about.
2. You let GT5 get away with similar flaws.

In fact, you just did here as well. You point out Forza's flaws in such a negative manner & then say, "These are the only things wrong with GT". I can tell by the way you typed both paragraphs that you don't think much of GT's flaws & act like they're nothing, but T10 needs to be crucified.

But you admit you're a fanboy numerously, so there's no point in me or anyone else pointing out that bias since you're just going to do it anyways.
 
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