You mean, the engine revving and the car not moving when I give it gas, causing me to think that the tranny is shot?
Whatever game you're thinking of, it's not any of the Gran Turismos. In fact, I don't think any game has tire degradation like that.
Ah. That. I just understood it as "broken tire model", which is just as applicable to GT, though not race-ending. Their tire model is garbage.
As for what you're describing, happened to me a lot in F12k2 mods. Yes, annoying.
I'm not sure what to make of this. Unless you had a modded PS1 playing a Japanese copy of GT1, you probably experienced the worst physics in a realistic racing game. SONY made Polyphony juice up the performance of the cars and reduce the gravity, because they didn't think we in the west would enjoy a strictly realistic racing game. When gaming journalists found out and made this fact known, the net erupted in outrage and tens of thousands of fans demanded the sequel be left unfussed. I thought GT1 was a little odd, but then I hadn't encountered a serious racing game based largely around street cars, and daily drivers at that.
Yes, GT2 was a huge improvement, though strangely a little uglier. However, I pounced on Bleemcast when it came out so the graphics improved considerably for me. Still, I can't fathom why you found those early games to have better physics - and I'm inferring here, so don't jump on me. Even as improved as GT3 was over the PS1 games, front wheel drive cars handled much like RWD, mid-engined cars like front engined, and there were other issues I can't recall. In GT4, cars had the kind of mass I expected cars to. Though they bogged in turns, real cars don't fly around turns either, not without some pretty serious rubber and suspensions. After experiencing it, I found GT4 to be about right. Obviously, Prologue and the TT demo were marked improvements. But I have a feeling if you go back to GT 2 and enjoy the heck out of it as you scream unrealistically fast around Laguna Seca, it's because you're screaming unrealistically fast.
Hm, I guess I wasn't clear; I don't consider the old games superior to the new ones physics-wise. Definitely not. But at the time they stood above the competition much more decisively than the series does now. Back then the only game really satisfying enthusiasts was GPL. That's all I meant.
Though the physics for FF cars, while sometimes too much like rear-drivers, at least was better than the utter neutering they've had on PS2. The ITR being the best example of all that is wrong with PD's front-drive physics

.
Yes, and...?
Just checking. Wondering how this sort of blind following is acceptable here.
Well, this is the net after all, but I wasn't stating it as fact. If you caught any of my other posts on this, I mentioned it as a contrasting opinion to those who spoke as factually on the matter as if they had the game, and were above question. You know, Sean Cole saw stuff at E3 in person. He made the call. Is he right? I don't know, I wasn't there.
Were you?
Did he see some extra secret presentation about Standards? Or the same one as us? Since there's no mention of a different video, I don't need to be there; I watched the same thing, then.
Well, I'm not one of those who insist that PD can "remodel" 800 cars into Prologue quality. I guess I should be clear that
- I'll be perfectly content with the polygon models of the Standard cars, and Standard tracks as well if we get them.
- The improvements I'm discussing are the skins and textures, and it doesn't take six man-months to skin a car in GT5, to my knowledge.
Sorry; maybe you haven't said it. But look through the thread and you'll see it's not an isolated thing; there are actually numerous people who think it's possible. There are less than 100 days left to do work on the game...
How many people do they have capable of doing the textures? An upsizing of the current ones won't solve an issue, things have to be redrawn. Mind you, the street cars are fairly straight-forward, it's the race cars that will take time.
I'll keep this in mind down the road.
You'll note I've actually never said any game was, overall, than GT. Odd, huh.
Another case of valid points... ignored!
First, any car you can name in Forza, I can see you and raise you three, because even if you take away all the Skylines, WRXs and Evos in GT4, the vehicle list is still over 600 cars. With Forza, you do have Porsches, but GT does have RUF.
Quality (of car choices) over quantity...
Second, you know full well that Kaz saying how many mid-20th Century Suzukis are in GT5 is going to have the entire planet screaming for mention of the "serious" high performance cars. So, please.
The people want what the people want. Criticize Forza's amount of supercars and various exotica all you want; there's a reason PD has added more of them.
Maybe because I mentioned that I find the Standard cars to be quite handsome, even if you can't necessarily read the imprinting on the headlights? Just a thought.
This is actually admittance then that they aren't up to the same standards as nearly every other racing game on the current-gen consoles then? See, that wasn't so hard!
...
I just wish some other company would've brought forth their newest game with the majority of the car models being carry overs from the previous generation. It'd be curious to see what the general consensus would be here, if it would be mostly positive about being graced with additional content. Mind you, no other racing franchise is bringing their first current-gen installment out this many years after the systems debuted...
Roll on, November 2.