GT5 Latest News & Discussion

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Yes, of course, I didn't want to compare those games gameplaywise, just RE5 was my first multiplayer co-op game and I thought it would be very cool and revolutionary to have something of that kind in GT5...
You know, not racing against AI, but against real people... with a proper ranking system, I wouldn't see a problem.
Hopefully the online will be implemented in an interesting enough way that just playing online alone is enough to keep people like yourself interested without needing to use the single player. If things like teams come along you coudl have some very interesting ways of doing things. It woudl be really cool if you could start a league with like 6-16 people and race for points and whoever is acting as host can even put up cars they have purchased as prize cars. Maybe make that interesting by having entrance fees for drivers to cover prize costs.

Edit: There might be also missions, where you have to work together with an human player to beat the AI, like score at least 20 points in that race or something, that would be real co-op play then. :)
Better yet missions that require drafting or other team assists to be able to pass, but instead of relying on AI cars you and a friend work together on it. If nothing else a series of co-op mission challenges could be cool. I could also see Versus missions too though. One player has to pass the other from X seconds behind and the other has to maintain the lead for a certain distance.
 
This is madness.

Madness you say?
SPARTA.jpg


ETA: Treed!
 
Just thought I'd bring you some snippets from the latest issue of Official UK Playstation magazine. (sorry about the quality)

First up, I know you all like your night shots:

number1.jpg


One for all the guys who worry about 'GT5 Sound':

number4.jpg


Then there's a nice couple of captions that came beneath it (number 5 being my favourite):

number2.jpg


And just incase you cant all make it out, exact words finishing first sentence in second column are as follows;

'Five, it just so happens, is also the number of years GT5 will have been in development by the time it emerges in the autumn'.

number3.jpg


I thought i saw august 13th somewhere. Sounds about right.
 
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August is still Summer. Autumn Starts mid September and ends December 21st :/

PS: We had night racing in GT4, on that very track they show in the picture.
 
Just thought I'd bring you some snippets from the latest issue of Official UK Playstation magazine. (sorry about the quality)

First up, I know you all like your night shots:

number1.jpg

Doesn't look like special stage route 5 to me. Someone else mentioned this but this picture is easier to see.
 
It looks exactley like Route 5 to me, a downill right flattening out into a left bend through a tunnel. The scenery may be changed a little but the scenery has changed on a lot of tracks, pretty dramatically on some and that's definitely Route 5 imo.
 
The sign on the left would say South Port with a leftward arrow, but all the names although blurred look like single words. There's also the Blue sign on the right could this be Europe or Japan?

If you negative\invert color the image you can make it out better but its still undecypherable, we need a higher res scan.

All the obvious evidence would support SSR:5 but theres still much to debate.
 
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At first going from memory I thought the way down to the tunnel would look steeper but just looked on youtube and that looks a pretty good match for route 5 with the barrier on the left inside the tunnel and the painted lane on the right. The buildings don't quite match and there's a wall instead of the trees on the right but I think it looks like R5.
 
It looks exactley like Route 5 to me, a downill right flattening out into a left bend through a tunnel. The scenery may be changed a little but the scenery has changed on a lot of tracks, pretty dramatically on some and that's definitely Route 5 imo.

Yea seems it's R5 with some improved landscaping. In GT4 it was very bland except for the area from the hairpin to the last corner before the straight. It definitely needed livened up a lot 👍
 
Now I'm thinking about the damage limitations to street cars

With a full tune and R body and roll cage upgrade, it isn't really a road car anymore right? So it maybe one one to get around that and get full deformation ;)
 
Now I'm thinking about the damage limitations to street cars

With a full tune and R body and roll cage upgrade, it isn't really a road car anymore right? So it maybe one one to get around that and get full deformation ;)

Am i seeing double i could swear i just read an identical post in another thread. lol
 
Now I'm thinking about the damage limitations to street cars

With a full tune and R body and roll cage upgrade, it isn't really a road car anymore right? So it maybe one one to get around that and get full deformation ;)

No, it would still be a road car, just a highly tuned one.
 
Hopefully the online will be implemented in an interesting enough way that just playing online alone is enough to keep people like yourself interested without needing to use the single player. If things like teams come along you coudl have some very interesting ways of doing things. It woudl be really cool if you could start a league with like 6-16 people and race for points and whoever is acting as host can even put up cars they have purchased as prize cars. Maybe make that interesting by having entrance fees for drivers to cover prize costs.


Better yet missions that require drafting or other team assists to be able to pass, but instead of relying on AI cars you and a friend work together on it. If nothing else a series of co-op mission challenges could be cool. I could also see Versus missions too though. One player has to pass the other from X seconds behind and the other has to maintain the lead for a certain distance.

That's exactly the stuff what I was thinking of, there's some great ideas, too. 👍

Let's hope PD had some similar things in the making and not start doing this now, if they read this. :scared:



Just thought I'd bring you some snippets from the latest issue of Official UK Playstation magazine. (sorry about the quality)

First up, I know you all like your night shots:

number1.jpg


One for all the guys who worry about 'GT5 Sound':

number4.jpg


Then there's a nice couple of captions that came beneath it (number 5 being my favourite):

number2.jpg

First, thanks for posting, but "night racing makes a series debut" and route 5 as proof?
That makes me wonder about the rest... all we know GT5 will have cars and tracks, but everything else we'll have to wait for a demo or even the full game me thinks.

PS: SSR5 looks freaking awesome! :drool:
 
I am pleased to hear of the sound improvement with the GT40. Lets just hope this improvement finds it's way to many other models.

Jeez I REALLY can not wait for this game!!
 
Now I'm thinking about the damage limitations to street cars

With a full tune and R body and roll cage upgrade, it isn't really a road car anymore right? So it maybe one one to get around that and get full deformation ;)

yeah, right.........
Am i seeing double i could swear i just read an identical post in another thread. lol

he does that.......
 
Jump to 3:05 in this video, and tell me what that menu thing in the middle of the cockpit screen is. Never seen that before...
Is that the realtime adjustable tuning?

Also note straight after that bit, it shows a bonnet cam, and at 2:05, something we haven't seen in the GT5 TT
Judging by the time limit, this was gameplay and not replay, so it is probably one of the gameplay view options
[YOUTUBEHD]9fXPvRTdUaY[/YOUTUBEHD]
 
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Yea that's the little adjustment gizmo you can only access with the DFGT wheel.

2 things of note:

He says simultaneous worldwide release is most likely - cool but who believes that at this point.

He mentions how GT5 will have gameplay similar to GT PSP. This was before GT PSP launched. If you have played GT for PSP or read anything about it (a review especially) you know that while it's a neat game, it is not very Gran Turismo-like. The lack of a proper GT mode - even though it was supposed to be mobile-ized - killed it bigtime. So jeeze maybe after the painful GT PSP reception they had to go back to the drawing board a little for GT5?
 
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Yea that's the little adjustment gizmo you can only access with the DFGT wheel.

You do not need to have the DFGT wheel to access that menu, all you have to do is set up the buttons for the wheel you have. i use it on my g25 all the time
 
You do not need to have the DFGT wheel to access that menu, all you have to do is set up the buttons for the wheel you have. i use it on my g25 all the time

Even lowly DS3 users can have the Race Adjustments Menu, if assigned to unused buttons.

Going thoroughly through the options can pay off big time. When needed, I can use TCS like a launch control, then disable it by turn 1.
 
I posted the full scans yesterday in another thread but some people may not have seen them

Here we go, I was a bit eager tearing the pages out and then the scanner in work chewed them up but they’re pretty clear ;)

Not a great deal of new stuff apart from new shots of the 370z, 458 and SLS.

Key points:
· Refers to Indianapolis, Fuji, Nurburgring Nordschleife, Tokyo 246, Madrid & Rome plus approx 15 other circuits (70, when you consider variations)
· Damage limited to paint scratches and scuffs for production models. Competition models get body deformation and destruction.
· 16 player online races confirmed (according to OPM). Online garages, bulletin boards, race and team building tools, one-to-one face offs still unconfirmed rumour for online.
· PSEye head tracking still only very likely
· Ability to play any of GT5’s course in the dark
· Dynamic weather appears to be confirmed rather than just set weather conditions that don’t change within the race.
· OPM expect a UK release date sometime around September

There’s also a short interview with KY, read into that what you will.



;)

Also

It would help, if we could read what the traffic sign says on top of the tunnel entrance.

Is it recognisable in the original...?

I can't read any of the writing on the signs even with a magnifying glass!
 
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Haha, there's gotta be new-tracks DLC with that low number of courses considering everything else is pretty much top top top notch.

The GT5 engine involved wayyyy too much work for just these tracks, me thinks.

Also WRC championship mode included, here comes a new rally game.

Then all again, none of these details have ever been discussed in detail. PD might have some insane stuff for this game, there hasn't really been a PS3 game that is really advanced (detailed in graphics and gameplay) except maybe KONAMI's MGS4....
 
Haha, there's gotta be new-tracks DLC with that low number of courses considering everything else is pretty much top top top notch.

The GT5 engine involved wayyyy too much work for just these tracks, me thinks.

Latest Nordschleife videos showed very little work and some textures are updated at Fuji from Prologue so far. So after five year spent with tens of people in the team for the work I can't imagine GT5 not to have all GT4 tracks, tracks from Prologue, Indy from TT demo, few WRC ones, few Nascar ones and few more to that (Bern, Madrid...). We should better not start the locations and variations debate again. Please. :scared: :)
 
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I’ve worked out a better way to convert the original PDF scans to better quality jpg’s…enjoy

Cheers

Neal

page0001.jpg


page0002.jpg


page0003.jpg


page0004.jpg


page0005.jpg


page0006.jpg
 
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The night shot is definitely some Route 5 variation, because there's an interstate-sign or something like that (I'm not familiar with the US-signs), but definitely with a "5" right in the middle of it.

Thanks for the better quality scans!
 
I'm beginning to think it'll be just 20 odd tracks we'll get, considering how long it takes PD to create each one.

from an old retrospective article from 3 years ago

http://www.motortrend.com/auto_news/112_0711_kazunori_yamauchi_gran_turismo_5/track_modeling.html


On track modeling:

Gran Turismo software designers typically spend at least one week at the track capturing data. Most of this is spent taking measurements, capturing hours of video, and taking up to 80,000 photos.

The team uses architectural plans and blue prints to build the track model.

Afterwards, it takes the team at least one year to graphically model the track.

Yamauchi claims the accuracy of his teams track topography is +/- 1 cm.

The Nurburgring took them a month to do, because all measurements had to be taken at night, when the road was not in use. During the day, they shot all the photos.

Yamauchi claims most car manufacturers do not have the level of information they have on certain tracks.


On crash damage:

GT5 Prologue will not support crash damage, although it is in their future plans.
Given the time and expense they go to to make sure even the smallest details are accurate, you can understand why crash damage is such a massive undertaking. (Consider that there isn't a lot of data about crashing a Ferrari 599 at 150mph. How would you find out what the fender does, without crashing one?)
Accurate damage simulation is Yamauchi's dream.


On what he'd like to be able to do in Gran Turismo that he can't do now:

"There are many many things we'd still like to work on - that we can't get our heads around - but let's say in real life, you're driving and you hit a thunderstorm and suddenly it starts raining. And then it clears up. Sun is coming through the clouds. The car in front of you is creating a water screen and sun rays are hitting it. Not just the weather aspect, but the replication of that - you know, the waterscreen that the car in front of you creates, and the way it sparkles. Things like that."

Heh, on that last point, maybe they figured that out a few years later for GT5
 

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