Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
Sigh. Can we please stop littering this thread with pointless pictures?

Alright then, hopefully the picture has worked, but if not, go to the news page - https://www.gtplanet.net/second-look-at-old-video-shows-gt5-damage-close-up/ -and stop the video at 0:33, where you can clearly see some damage on the RX-7.

Anything we can draw from this?

Somehow I doubt that the RX-7 is a premium car, but that's just me.

EDIT: It hasn't worked, but I will try to get it to work in a minute

EDIT 2: Here it is:
38518_415263859791_583659791_4261166_7492341_n.jpg
 
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More fuel for the fire :)

Standard cars in action - HD quality video available
http://www.gran-turismo.com/jp/tv/d7832.html

The black no.5 Audi R8 LMS at 1:25 or so is a known standard car
You can see poly edges on it's wheel arches if you pause it, but in motion it looks fine and way better than anything in GT4

the black one
image03a.jpg




real car
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-01.jpg
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-08.jpg
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-14.jpg
 
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More fuel for the fire :)

Standard cars in action - HD quality video available

The black no.5 Audi R8 LMS at 1:25 or so is a known standard car
You can see poly edges on it's wheel arches if you pause it, but in motion it looks fine and way better than anything in GT4

You know the video is for GTPSP right?

And you are quite right, while in motion the cars look better than anything in GT4, but I think all of the pictures you have taken are from GTPSP.

Then again while racing, who will care whether they are standard or premium to look at?
 
GT PSP intro, the game itself doesn't look like that!
The intro is obviously running on the GT5 replay engine or something, but using the "standard" car assets and tracks. Even the cardboard people can be seen in it

Just gives an idea of what to expect, as far as how they look with the GT5 shaders and in motion. Looks better than most games out there in motion IMO. And in car while racing, you would be hard pressed to tell them from the premium cars!
 
Therefore the Suzuki Cervo is a premium car with your logic, mull on that

Yes, it is a premium car. You're a little late to the party since that's been known for a long time now. All Prologue cars are premium and you're only fooling yourself if you think otherwise.
 
GT PSP intro, the game itself doesn't look like that!
The intro is obviously running on the GT5 replay engine or something, but using the "standard" car assets and tracks. Even the cardboard people can be seen in it

Just gives an idea of what to expect, as far as how they look with the GT5 shaders and in motion. Looks better than most games out there in motion IMO. And in car while racing, you would be hard pressed to tell them from the premium cars!

Fair enough, I see your point, I have got GTPSP so I know that it isn't in-game footage, I just didn't think of the intro in that way beforehand.

And let's face it - when you're going round green hell in your standard car you won't give a damn at all, you'll just love the driving.

Good sir/madam, thank you for talking sense. Just under 100 days to go now until we get to play the game, and to be quite frank, I don't care anymore about the differences, I just want to drive those cars, standard or premium.
 
Yes, it is a premium car. You're a little late to the party since that's been known for a long time now. All Prologue cars are premium and you're only fooling yourself if you think otherwise.

Have you got proof of this, or was this just the site speculating? (That the prologue cars are definately all premium)

P.S. I'm not fooling myself, I am just curious why PD would put 1 of the 200 premium cars as a suzuki cervo, because it makes no sense.

P.P.S. Sorry for the double post
 
Alright then, hopefully the picture has worked, but if not, go to the news page - https://www.gtplanet.net/second-look-at-old-video-shows-gt5-damage-close-up/ -and stop the video at 0:33, where you can clearly see some damage on the RX-7.

Anything we can draw from this?

Somehow I doubt that the RX-7 is a premium car, but that's just me.

EDIT: It hasn't worked, but I will try to get it to work in a minute

EDIT 2: Here it is:
38518_415263859791_583659791_4261166_7492341_n.jpg

funny i thought posting that, but someone is first.

i also notice the underside of the car if it rollsover. in interviews they says the undersides of premium cars will be real. but its flat like standards, and the window are not dark, you see clearly a dashboard.

I think the standard cars in that video whit dark windows is a old build.
i think Standards will be like GT5P cars and premiums whit something extra. like more damage details/real undersides/more lights/more detail in cockpit/more detail in the exterior/fully interior/etc.
 
funny i thought posting that, but someone is first.

i also notice the underside of the car if it rollsover. in interviews they says the undersides of premium cars will be real. but its flat like standards, and the window are not dark, you see clearly a dashboard.

I think the standard cars in that video whit dark windows is a old build.
i think Standards will be like GT5P cars and premiums whit something extra. like more damage details/real undersides/more lights/more detail in cockpit/more detail in the exterior/fully interior/etc.

Standards?
 
Forza 3's models are waaaaaaaaaaaaaay more detailed (not to be confused with accuracy)
Well, this is debatable. More polygons doesn't equal more detail.

I'm still hoping that the pollution between car tiers will be kept to a minimum; as many have said, the game would have been better with a single tier. It will look funky at best with two completely different levels of car models onscreen together.
Better with a single tier of 1000 cars, yes. But wishing and having are two different things, and I contend that one trumps the other. As for the "funkiness" of GT5, we'll be seeing in a little over 90 days.

Strictly speaking, we don't know if there won't be degradation. We assume PD will keep the system in place from GT4 for Photomode, but who knows for sure? I'm sure if you keep shrinking images down and doing some sloppy cropping, anything can look good enough.
Oh brother, now even my cropping is sloppy? :lol:

I already told you that my posts had nothing to offer to you, but since you feel the need to intrude anyhow, oh well. You said previously that there was degradation in GT4 Photomode, but in my rather lengthy experience, this has proven untrue. Images in-game and on my PC look identical. I suppose to you that means identically atrocious, but that's you. ;)

I expect the same treatment in GT5.

This isn't your gallery, stop treating it as such.
This isn't your thread. But if you think I'm abusing it, report me. Simple, really...

I won't argue they're the right size for forums, but you can easily link to original size images.
I did notice that Photobucket has been resizing my images for me, so perhaps I'll link to thumbs from Image Shack in the future.

But, as JDMKING mentioned, if you can't make out the essence of an image 800 pixels wide, you have seeing issues. I can certainly make out everything in a Zonda R well enough.

I'll keep to Photoshop and being able to pick out the littler details. You can stick to painting creepy portraits of game producers. Deal? :)
You bet. 👍

By the way, have you contributed any to my request, or are you just going to be a smart alec about it?

But when they start saying that, well honestly, these cars really have no business being in GT5 when you get down to it because they're just one step up from bricks, I have to raise an eyebrow in objection.
(citation needed)
So everyone who cares about a good presentation of their racing game, about a coherent experience, has little interest in racing?

Seeing two cars crash and one of them getting ripped apart while the other one gets a little dented and scratched up isn't going to further my immersion in the game. It's certainly not going to make it feel any more like a race.

I feel some would accept black bricks as cars as long as they are featured in a GT game...
And you said what in response to this post? ;)

If you posted anything about it, I have a feeling it was agreement...

I don't? Odd, PD released a video for that very reason...
Which is true, but videos often undersell the game in question, unless you're Turn 10...

Seeing as we don't have the game in question just yet, I'm reserving judgment, since preliminary information is subject to change. However, I will be perfectly happy if we get this:



 
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I don't have a high expectation of GT5. I only expect what I have seen or have been told by PD.

I dont think you understand my gripe. Kaz gave his crew a 5 year development span for GT5. That itself was in my opinion a mistake. With a 3 year development span his team could have easily released a 100+ premium car, 10-15 track full featured GT5 for the fall of '08. With the amount of time it takes to create such detailed cars and tracks of this quality it would have been acceptable. People paid $50 for 170 cars and 20 tracks for GT3 and they were happy. People paid $50 for 800 cars and 40 tracks for GT4 and they were happy and didn't feel ripped off.

Instead GT has spoiled so many people with the massive amount of content from previous titles that 100 cars is too tiny for them. 20 tracks with 75 variations is too tiny for them.

So Kaz got greedy to satisfy the fans as much as he could, giving GT5 a 5 year development cycle so the amount of content could approach what greedy fans of the series are accustomed to even though expecting such of GT5 quality so fast is unreasonable.

If he gave his team a 3 year time frame for GT5 they would have got the online modes, damage etc ready in time for a fall '08 release at the expense of more cars and tracks. Instead they spread their resources and workload so thin a fully featured GT5 would probably be impossible in fall '08 because Kaz made a greedy business decision, his vision for GT5 was too big. Hes sort of like Ken Kutaragi. Both dream too big and in the end hurt their own company. I know Sony is going to keep Kaz on a much shorter leash after this 5 year foul up.

Kaz should have unveiled GT6 at 2011's E3 with a fall '11 release including 300 premium cars and 25 tracks.

Is it really unreasonable to expect a new GT game every 3 years? 5+ years between GT4 and GT5 is way too much no matter how much anybody tries to spin it. Kaz messed up. Spinoffs like GT PSP , GT5Prologue, Tourist Trophy etc shouldn't have interfered with the development of GT5 if they did. In fact these games were probably only released to curve the costs of GT5's development which can't pay for itself because it can't be sold for 5 years!

Firstly, plans change. Don't hold developers of video games to their word, it doesn't work. Imagine trying to do the same with a film maker, or a band or some other artist.
Granted, the more money that is potentially involved, it's nicer to have that kind of foresight / stability, but really making something like this is an "organic" process that grows as you make it. Things change.
Kaz is lucky in that he gets to exert most of his artistic direction on the game, so that he can make it into what he envisions - this is great for us, provided we share the same vision.

Which brings me onto development time. A game takes as long as it takes to make; if it takes a year to make it as good as the devs want it to be, that's fine. If it takes ten years, that's also fine. Sure, I might whinge and gripe about it, but what right have I to, really? People do this with bands, demanding a new album, which gets rushed and it turns out 🤬 - not ideal for anyone. Instead, a bit of patience and some other diversions are all you need to get through the wait. Kaz may have "cocked up" in your mind, but I think he's the best person to make his game. I might not agree with some of the points he's concentrated on in the past, but he and his team are bringing so much more in this latest iteration that I'd be a fool to complain about the development time.

GTPSP, TT etc. were welcome additions in my mind - I love TT. These aren't necessarily Kaz's "fault", either. There's nothing wrong with using these to bolster initial funds to make GT5 - it's good business sense if they expect it will take a long time and a lot of money. It really is quite incredible, given the artistic flexibility PD seem to have, that they can make a game which, as a series, makes so much money - I don't see how that is hurting their company.

Just for perspective again; GT5 Prologue had 37 cars rising to 76 cars and 6 locations with a total of 12 circuits including reverse versions etc. and was released almost exactly three years after GT4.
This in mind, do you seriously think GT5 would have had 10-15 locations by this time? Then there's all the new features which are still being worked on - if they'd given themselves only three years, these features would probably not even have been considered for inclusion (though they'd probably still have been prototyped.)

...
Greedy fans = pressure = good product (usually). Though I think KY could be greedy to a degree if he didn't want to hire more people to do the work (I've only been skimming this thread since my last last post x pages ago, so if someone explained why PD didn't outsource and it was a good reason, forgive me for posting this.)

I'll echo what others have said in that outsourcing means a more difficult task regarding quality-control. But it's more than that, really, in the sense that PD would lose their freedom to do things their way; the company that is sourced to do the extra work will require strict guidelines to get the work done to; particularly the balance between quality*quantity and time allocated - they won't take kindly to changes during that period of time. In short, PD's own employees can work harder on it for longer and essentially do a better (controlled) job (according to Kaz's ever-changing target "vision").

Who here has their own idea of the perfect game, and the simmering inclination to actually try to make it (as I do)? Think about areas where you'd have to compromise the game - how willing would you be? The fewer compromises you are willing to make, the longer it'll take to make the game. GT has taken more than 15 years so far. This is fine, so long as the end product is perceived to have been worth the effort (only the devs really know what effort has gone into the project).


Equally, if anybody here has dedicated a good portion of their lives towards a singular goal in a similar way to what Kaz has, perhaps you're in a position to question his methods - and you probably should, directly. I mean this sincerely.

Thus endeth this sermon. :dopey:
 
Might be the shadows due to the angle of the car making it look blacked out, if I remember correctly we haven't yet seen a well-lit underside of any car.
And those racecars in general have a flat underside as opposed to the more "sculptured" ones found on production cars.
 
Equally, if anybody here has dedicated a good portion of their lives towards a singular goal in a similar way to what Kaz has, perhaps you're in a position to question his methods - and you probably should, directly.

And this wins the award for the GTPlanet.net Quote of The Year.
 
And those racecars in general have a flat underside as opposed to the more "sculptured" ones found on production cars.

This is exactly what I was thinking. In fact, I remember someone saying this on the forum.

By the way, this isn't off topic material. ;)

At some point, you have to include images if you're going to discuss the Standard cars, because otherwise all you have is a back n forth of

"The Standard cars look awful."

"No they don't."

"Yes they do."

"No, they don't!"

"Yes, they DO!"

"NO THEY DON'T!" ;)

I don't understand how discussing standard cars using GT4 pics and comparing them to Forza 3 will get us anywhere. That's just me, though. Also, the kind of people that fight like that are simply stupid. I think standard cars look good. Not as good as Premiums, but good compared to GT4's cars, which is what I have been playing since three years ago. If someone else tells me I'm wrong, what will I say? "It's my opinion, you can have yours", and I will just move along.

In fact, the thread's title is "your thoughts". This is no place to debate whether you think the cars look good or not, because you will not get anywhere that way. And that is a fact we have been seeing for the last hundreds of pages.

It would be extremely weird to read someone's thoughs on the cars, change my mind and then say "wow, those cars look terrible". I judge with my eyes, not with words.


Off-topic: a few days ago I borrowed GT2 from a friend. I played for a few minutes since I don't have a PS1 memory card, and I have to say I was extremely happy seeing the cars that made me (excuse the redundancy) happy at the time. Changing from GT2 to GT4 minutes later made me remember how great those cars looked like when I first saw them on YouTube videos. So as you can see, we can say what we don't like about GT, but that doesn't make us any less fans of the game because of that.
 
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More fuel for the fire :)

Standard cars in action - HD quality video available
http://www.gran-turismo.com/jp/tv/d7832.html

The black no.5 Audi R8 LMS at 1:25 or so is a known standard car
You can see poly edges on it's wheel arches if you pause it, but in motion it looks fine and way better than anything in GT4

the black one
image03a.jpg




real car
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-01.jpg
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-08.jpg
http://www.ausringers.com/images/24h/2009-Audi-R8-LMS-N24-14.jpg

Just watched the HD video of the PSP GT and if the standars look that like i will be very happy. Good point man 👍
 
Premium and standard cars on the screen together

What does a video made for the PSP intro prove? They may be on track in the final game together, they may not. Not surprising both tiers are represented in that particular scene, though.

i think Standards will be like GT5P cars and premiums whit something extra.

Ah, this again...

Well, this is debatable. More polygons doesn't equal more detail.

Well, are they one-piece models? Sorry, two-piece if I count wings/spoilers? Do they have actual panel gaps or just painted on? Can I view a GT5 Standard at remotely the same zoom as an FM3 car and get the same amount of texture quality and lack of jaggies? That picture of the Evo up close actually proves my point pretty clearly. I didn't even have to load up GT4 myself. 👍

The model fidelity and texture quality is higher in FM3. Standards do great things considering they're made of 4000 polys and low-res textures... but there are limitations to that.

Oh brother, now even my cropping is sloppy? :lol:

On that McLaren shot, yep. Only the bottom, mind.

I already told you that my posts had nothing to offer to you, but since you feel the need to intrude anyhow, oh well. You said previously that there was degradation in GT4 Photomode, but in my rather lengthy experience, this has proven untrue. Images in-game and on my PC look identical. I suppose to you that means identically atrocious, but that's you. ;)

On the contrary, they're offering me more proof for my argument, so I'm content. And just because I'm not pretending they're "lifelike" doesn't mean I can't respond.

Where did I say there was degradation? There are two levels of detail depending on if it's a race shot or a Photomode location. There is a difference in tone and gamma compared to TV and my PC, which is why most people bumped the EV up to ~0.6 in-game, but other than that, yes, they saved the same.

This isn't your thread. But if you think I'm abusing it, report me. Simple, really...

No, it isn't, but I don't use it as an excuse to endlessly post my own images to self-congratulate. I put those where they belong.

But, as JDMKING mentioned, if you can't make out the essence of an image 800 pixels wide, you have seeing issues. I can certainly make out everything in a Zonda R well enough.

What "essence" are you talking about? I can make out quite everything fine. You're completely missing the point if you misread "resizing minimizes flaws" as "I can't see things". This kind of off-on-a-tangent stuff as an attempt to get away from the actual point is not surprising from you.

By the way, have you contributed any to my request, or are you just going to be a smart alec about it?

What request? The painting one?

:lol:

And you said what in response to this post? ;)

If you posted anything about it, I have a feeling it was agreement...

Another example of your poor discussion logic. You were able to dig up Luminis' post from 80 pages ago... but how come you didn't quote my response to it?

So everyone who cares about a good presentation of their racing game, about a coherent experience, has little interest in racing?

Seeing two cars crash and one of them getting ripped apart while the other one gets a little dented and scratched up isn't going to further my immersion in the game. It's certainly not going to make it feel any more like a race.

Luminis' example is all I picture if we get Standards and Premiums on the same tracks. Sure, they both get the same mechanical damage, but they could hit each other head on at 200 combined MPH, and only one is going to look like it just did it.

Oh. Now I see why you just assumed instead of actually quoting me. Not to mention "these cars really have no business being in GT5 when you get down to it because they're just one step up from bricks" isn't remotely the same as "I feel some would accept black bricks as cars as long as they are featured in a GT game...". Perhaps you really should stick to painting because reading comprehension isn't working too well.

This is exactly what I was thinking. In fact, I remember someone saying this on the forum.

It certainly makes sense 👍

I don't understand how discussing standard cars using GT4 pics and comparing them to Forza 3 will get us anywhere. That's just me, though. Also, the kind of people that fight like that are simply stupid. I think standard cars look good. Not as good as Premiums, but good compared to GT4's cars, which is what I have been playing since three years ago. If someone else tells me I'm wrong, what will I say? "It's my opinion, you can have yours", and I will just move along.

Well, comparing them (GT4 images) works from a model and texture standpoint because those haven't appeared to be updated, going by the media PD has so far supplied us with. And agreed, an opinion on whether they look good or not is one thing. I find Standards acceptable overall in motion, image-wise, but they're going to come to pieces in Photomode at anything other than a good distance away, and they literally can't come to pieces during the actual race :lol:! That the models themselves are low quality, and their basic makeup limits the features they can have in the game, isn't really up to opinion.

Off-topic: a few days ago I borrowed GT2 from a friend. I played for a few minutes since I don't have a PS1 memory card, and I have to say I was extremely happy seeing the cars that made me (excuse the redundancy) happy at the time. Changing from GT2 to GT4 minutes later made me remember how great those cars looked like when I first saw them on YouTube videos. So as you can see, we can say what we don't like about GT, but that doesn't make us any less fans of the game because of that.

:cheers:

I'm still a fan, but it doesn't mean I can't be critical. This is the game that paid for a year of university for me, how will I ever not like it? I've been going through GT1 through 4 over the course of the summer, and I still get excited at certain aspects of each game, for the nostalgia associated with it. It's still fun, which I'm sure GT5 will be, and I've never questioned the fun factor there. Only the Standard models and their last-gen-ness.
 
Therefore the Suzuki Cervo is a premium car with your logic, mull on that

What's there to mull on? Why can't some of you realize that PREMIUM cars have to spread over a wide spectrum? They won't just be sports and supercars.
 
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I'm still a fan, but it doesn't mean I can't be critical. This is the game that paid for a year of university for me, how will I ever not like it? I've been going through GT1 through 4 over the course of the summer, and I still get excited at certain aspects of each game, for the nostalgia associated with it. It's still fun, which I'm sure GT5 will be, and I've never questioned the fun factor there. Only the Standard models and their last-gen-ness.

Talk about nostalgia, an old friend dropped by a few weeks ago, he isn't interested in cars or games at all and was slightly bemused I owned a PS3 as he remembered playing together on a PS-One 10 or so years ago and assumed I had grown up since those days ( which I haven't ).

As I fired up the PS3 I showed him Prologue and after some instructions let him drive some cars and he was truly impressed by how things have progressed.
He said; remember that little driving game ( the original GT ) you had back then? you made a better choice going for this one.
And when I pointed out it was actually the same serie of games he didn't believe it.

Which goes to show I guess that development of games move extremely rapid and whilst you and I know that to be the case it was illustrated even more to me by someone not following all the developments of the past 10 years.
So whilst in real life 5 or even 10 years may pass relatively quickly, in game development they must seem light years apart.
Future proofing or adding old assets is therefore a tricky pursuit.:)
 
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