Your thoughts about "standard" vs. "premium"

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What would you have rather had PD do about "premium" vs. "standard" cars

  • Keep everthing the same

    Votes: 324 19.1%
  • Release the game later with all the cars "premium"

    Votes: 213 12.6%
  • Not do "premium" cars at all but focus on other features i.e. dynamic weather

    Votes: 134 7.9%
  • DLC packs after the release

    Votes: 844 49.8%
  • Wished PD didn't get are hopes up, lol

    Votes: 180 10.6%

  • Total voters
    1,695
What's there to mull on? Why can't some of you realize that PREMIUM cars have to spread over a wide spectrum? They won't just be sports and supercars.

Mull on the suzuki cervo, mull on how much you would drive it.

Mull on how much point there is in having it as a premium car.

And mull on why they "have to spread over a wide spectrum", there's nothing stopping PD from just using supercars / racing cars only.

That's a fair bit of mulling last time I mulled on it :)
 
Mull on the suzuki cervo, mull on how much you would drive it.

Mull on how much point there is in having it as a premium car.

And mull on why they "have to spread over a wide spectrum", there's nothing stopping PD from just using supercars / racing cars only.

That's a fair bit of mulling last time I mulled on it :)

No there's nothing stopping them to include only supercars and racing cars but this hasn't been the approach GT has chosen in the past.
They always included a lot of normal, humble or mediocre cars as well and all the better for it as it makes it the game we all know and love.
About the choice which cars became Premium ( and to be honest the Cervo wouldn't be first on my list either ) I asked the same thing yesterday, so I'll include that post below.:)

What I would find interesting to know what made them decide which cars "became" Premium or "remained" Standard which could depend on which strategy they chose from the beginning I guess.
By which I mean if they initially wanted to include only Premium cars without setting a limit on the amount ( perhaps thinking they would have the time to do more than the amount we're getting now ) would the choice of the cars have been different than knowing they could only do 200 in the end?

Kaz already sort of admitted they perhaps went a bit mad on the Premium cars and maybe halfway ( or before that ) realised they simply took too much time and had to make the compromise known as Standard cars to fill the gap ( or at least include more Standard cars if the intention was to include some all along ).
Would the cars ( or part of the selection ) already been modelled to Premium level before this realisation kicked in also have been chosen if the situation had been to create 200 max from the start?

Not saying anything about the Premium cars chosen by the way ( most we don't even know yet ) but I merely wondered as it would be logical to me if you would know beforehand a certain maximum amount of cars could be created to a better level of detail and having more features, you would carefully consider or handpick those cars which would be deemed suitable for whatever reason.
If it was without limit, you would just start somewhere and try to model each car without worrying about a selection as all cars will eventually have the same level of detail or "importance".

The whole strategy difference is just an assumption ofcourse, but a planned concession or a forced compromise could have a different outcome on the choice of which cars became Premium.
 
Mull on the suzuki cervo, mull on how much you would drive it.

Mull on how much point there is in having it as a premium car.

And mull on why they "have to spread over a wide spectrum", there's nothing stopping PD from just using supercars / racing cars only.

That's a fair bit of mulling last time I mulled on it :)

I actually don't care! :dopey:

I'm happy that they're spreading them, honestly.

I doubt your list of 200 preferred premiums will match mine, anyway - this is precisely the problem PD face and it's entirely the "correct" solution.
 
Mull on the suzuki cervo, mull on how much you would drive it.

Mull on how much point there is in having it as a premium car.

And mull on why they "have to spread over a wide spectrum", there's nothing stopping PD from just using supercars / racing cars only.

That's a fair bit of mulling last time I mulled on it :)
I beg to differ, as would most people here, probably. Gran turismo isn't all about sports cars and supercars last I checked.
 
I actually don't care! :dopey:

I'm happy that they're spreading them, honestly.

I doubt your list of 200 preferred premiums will match mine, anyway - this is precisely the problem PD face and it's entirely the "correct" solution.

Fair enough, both of you (analog + griffith)

I can now see why they have done it, and how it is the "way forward" so to speak

And I can definately understand why GT has gone for all types of cars possible, from mediocre ones to the 🤬 fast ones.

Just saying they didn't have to.

Mind you if the suzuki cappuccino is one (which I now presume it is), I will probably drive it, because I love it for its character, not because it is a premium. And I suppose that's what is going through our heads right now (well mine at least) - which cars you will want to drive, not the list of cars you will consider to be premium or not.

Besides if they are as good as on the GTPSP intro, then I'm happy

Bring on Novemeber!

Still that was a fair amount to mull on now, wasn't it?
 
...

Mind you if the suzuki cappuccino is one (which I now presume it is), I will probably drive it, because I love it for its character, not because it is a premium.

...

Ditto. In fact, I was tempted for a while to try to pick one up in real life... :D


I don't think we should get too hung up on the label. They're premium in the sense that they're treated as such by the developers, in terms of the attention to detail present in the "new" modeling workflow.
As for what classifies as a "premium" car, I think we could all hotly discuss that (and probably have already) - much in the same way as we've discussed what constitutes a "Supercar".

Indeed, roll on November - then, having played the game, we can continue this thread topic with relevant opinions! :lol: :sly:
 
Ditto. In fact, I was tempted for a while to try to pick one up in real life... :D


I don't think we should get too hung up on the label. They're premium in the sense that they're treated as such by the developers, in terms of the attention to detail present in the "new" modeling workflow.
As for what classifies as a "premium" car, I think we could all hotly discuss that (and probably have already) - much in the same way as we've discussed what constitutes a "Supercar".

Indeed, roll on November - then, having played the game, we can continue this thread topic with relevant opinions! :lol: :sly:

Well said good sir, I tip my hat off to you.

Now to look up prices for a real one :sly:
 
A special edition of the French Official Playstation Magazine contains 10 pages dedicated to GT5:

http://www.gt5rs.com/

I don't think it will show us new information but ... who knows...

RUI
Someone on that French forum says the magazine article mentions 64 tracks, 52 from GT4/GT PSP –only 12 new ones…



Another post claims there'll be a less detailed cockpit view for standard cars:



source

Man I hope this is true!
 
Most likely means remodeled returning tracks. I highly doubt any of the tracks from GT4 will return as they were in GT4. How would day/night transitions work if they were?
 
Most likely means remodeled returning tracks. I highly doubt any of the tracks from GT4 will return as they were in GT4. How would day/night transitions work if they were?

Well, I do hope so... It's just... The 'premium' tag that was seen in conjunction with a track sprang to my mind as I read that.
 
Most likely means remodeled returning tracks. I highly doubt any of the tracks from GT4 will return as they were in GT4. How would day/night transitions work if they were?

...perhaps ToD transitions will only work with new tracks. Would you be 100% surprised at such a decision?

(Hoping I'm wrong).
 
Since they have all the data for the tracks already, they'd "only" need to work on the graphics - textures, trees,spectators etc.
 
Well, we already know the SSR5 was considerably reimagined for GT5, so...
As were some of the cars from GT4 to premium level. I still hope you're right, but I'm with SlipZtrEm on this one; I wouldn't be suprised to see some limitations on some tracks... at all. :scared:
 
Besides, we know High Speed Ring was remodeled for GT5P. I guess the other tracks have undergone the same treatment, at the very least.

Yes sirr, I don't know why one would even think the quality will be GT4 like, :odd: however the next question is will they all have day and night transitions. If they didn't have day and night transition but an option to race night or day I would be happy.
 
If they didn't have day and night transition but an option to race night or day I would be happy.

I guess so. I saw somewhere[citation needed] that you could either race a real track on its real current time (thus setting the day/night lightings accordingly) or choose to set the conditions yourself. At least I hope it will hold on to that.
 
I guess so. I saw somewhere[citation needed] that you could either race a real track on its real current time (thus setting the day/night lightings accordingly) or choose to set the conditions yourself. At least I hope it will hold on to that.

Yea you might be right.

GTers French PSM

I bought it and I confess to being disappointed not much to get under the new tooth, he merely repeated what has already been said, no real news, just a minimum sentence that puzzles me a photo of a Suzuki SX4 WRC "Cycle day-night and climate change in real time are finally relevant. Fabulous "nothing more

I would have scanned the thing but I did not scan the pictures are very beautiful in any case

Lets hope so man that would be sweet 👍
 
I think that the tracks *might* run off of your PS3's internal clock, so you can probably adjust the internal clock to have a specific time setting.
That might cause problems between different regions, if it IS set up that way.
However, I do want to see it actually the same as the tracks themselves. That avoids the problem mentioned above.
 
It's only logical if PD was to use GT4 models for standard cars, that they would go back & do the same with GT4 tracks. I am personally expecting the number of tracks in GT5 to be lower than in GT4, but if they where to exceed those numbers, then the only way to achieve that in the quickest amount of time is the use GT4 as tracks starting point. But I can see another thread popping up "Premium Tracks vs. Standard".:dopey:
 
It's only logical if PD was to use GT4 models for standard cars, that they would go back & do the same with GT4 tracks. I am personally expecting the number of tracks in GT5 to be lower than in GT4, but if they where to exceed those numbers, then the only way to achieve that in the quickest amount of time is the use GT4 as tracks starting point. But I can see another thread popping up "Premium Tracks vs. Standard".:dopey:

That would be silly though IMO what racing game doesn't use the same tracks from their previous tittle. Im sure they will look way better.
 
Most likely means remodeled returning tracks. I highly doubt any of the tracks from GT4 will return as they were in GT4. How would day/night transitions work if they were?

Since you brought that up, I'm not expecting to see day/night transitions on every track. I hope most here are not either or we will probably see another never-ending thread of disappointment. In fact, it wouldn't surprise me at all if Toscana is the only track with day/night cycles. Considering past GT games have tracks with special features, like the night tracks or wet tracks, I think this is the most likely scenario.
 
Since you brought that up, I'm not expecting to see day/night transitions on every track. I hope most here are not either or we will probably see another never-ending thread of disappointment. In fact, it wouldn't surprise me at all if Toscana is the only track with day/night cycles. Considering past GT games have tracks with special features, like the night tracks or wet tracks, I think this is the most likely scenario.

I'm in the same school of thought right now. A lot of people are proclaiming "there's so much in GT5! Full day/night cycles!" but I'm really doubting that they exist on all tracks. More than just Toscana though; Kaz was quoted as saying it will apply to Sarthe. Or the the 24H Nurburgring circuit. I can't remember, but one of them.

Same goes with weather, if it indeed makes an appearance.

As for the day/night corresponding to the time... I would guess in online races it'd match up to the current time at the actual track, so that someone in Japan is seeing the same thing in their race against an American. Perhaps offline it might sync with your PS3's clock, though I'd hope not since most people tend to play at roughly similar parts of the day. Maybe PD will just have each race in a series set to a predetermined time, and time trials / free runs / track meets can have a ToD set by the user? Who knows.
 
Since you brought that up, I'm not expecting to see day/night transitions on every track. I hope most here are not either or we will probably see another never-ending thread of disappointment. In fact, it wouldn't surprise me at all if Toscana is the only track with day/night cycles. Considering past GT games have tracks with special features, like the night tracks or wet tracks, I think this is the most likely scenario.

Yeah, I'm thinking the same.
 
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