I know you can't stand the thought of painted on textures like body panel gaps, but there has been a never ending feud running about how more accurate and detailed even GT4 cars are over the latest Forza. And believe it or not, I didn't start it, I've been a spectator through it.
*sigh*
Okay. I'll pretend 4000 poly models with low-res textures are somehow more accurate. Whatever. I've said a few times Standards are great considering what they're working with, and that FM3 does have some bunk models (the S2000 and R32 are the first two that come to mind). Painted on panel gaps, by dint of existing, can't be as accurate as a multi-piece model.
Well, snap some pics of Forza 3 race cars zoomed in and then we'll both know. I don't think my Live Gold is any good now, and I sure don't have several hours to burn just to snap a couple of images from F3 to make you happy. If you don't have Forza 3 and a 360, maybe a friend of yours does, or maybe you're just content to assume it's light years better, and leave it at that.
Sadly, the only friend who owns it somehow doesn't play it online. Don't ask me... I don't know why he would do that either! Point is, I don't need to. A quick look at the FM3 boards, either the official one or even the smaller one here, shows plenty of images of race cars, far more zoomed in than possible in a GT4 image or GT5 Standard. Forza's texture resolutions are so much higher that their stickers can be that much clearer. And their poly count means the bodies can be that much smoother. I really don't see how that's such a hard pill to swallow.
It was the best I could do with the limited camera angles offered in GT4. When I get a free roaming camera in GT5, I'll see if I can crop less "sloppily."
Eh, I've ran into the same problem. We better be getting a free-roam, and I'll be especially annoyed if Kaz forces this stupid "Walking Simulator" on us in the Photomode locations.
Perhaps you can clarify this:
Again? See what I mean?
"There are two levels of detail depending on if it's a race shot or a Photomode location. There is a difference in tone and gamma compared to TV and my PC, which is why most people bumped the EV up to ~0.6 in-game, but other than that, yes, they saved the same."
Save an image with the EV set to 0.0, and it will look darker and duller on your monitor. That's all I meant by "better", which I suppose was vague.
And then there's this little snippet...
Changing your tune in the course of the debate a scouche?
Nope. But I'm getting to that.
And how am I attempting to avoid anything? If I was, don't you think I'd be using Photoshop to minimize "damage"? Or perhaps using it to sabotage Forza images?
...and the (I can only hope intentional) misunderstanding continues!
By saying I'm having seeing issues simply because I'm not saying GT4 images are "lifelike"? Hell, going further back, where did JDM even say I'm having "seeing issues" to begin with? Him and I don't see eye-to-eye on some things, but the dude's quite possibly one of the most positive-minded people here. All he asked was why I didn't mention the 350Z. He didn't even mention the Zonda in relation to me. Stop grasping at straws and come to an argument head-on for a change.
I can see the images well enough, evidently you can too. So I'm assuming you're making things up to force a point.
I don't lay down to the idea that a GT4 image, by default, is superior, so obviously I'm making things up.
Well, some of us do have to work for a living, and I was skirting lateness - and failing, so my apologies. I didn't see anything in my brief hunt after Luminis' post.
I'm actually usually posting
from work. Not saying I'm actually
working, of course!
Actually, it seems the one who enjoys self-congradulation isn't me. You know, there is a saying for people who find themselves incredibly wise in their own eyes...
Go on. Tell me I'm wrong. Tell me how
"these cars really have no business being in GT5 when you get down to it because they're just one step up from bricks" (a quote you attributed to members)
is equal to
"I feel some would accept black bricks as cars as long as they are featured in a GT game..."
I'll wait.
I suppose because it wasn't me saying this, you didn't jump all over the bold part...
Actually, I've changed my mind, and this is the last time I'm having this discussion with you, because you've made it abundantly clear, whether intentional or not, you don't feel like actually reading my points so much as remodeling them in your head how you deem fit.
GT5 Standard images, as a whole, don't bother me. The track detail, the lighting, the blurs, the reflections, they all do their parts to bring the whole picture up. And provided the cars aren't too close to the camera, the obvious tell-tales of them being last-gen will be kept to a minimum. My issue has been with the models themselves. That's it. The last-gen assets, and how in terms of both poly count, and texture resolution, they
do not compare favourably to any number of current-gen games. Not only does this put them behind the competition in terms of graphics, the basic makeup of these Standard cars means they are simply not able to take advantage of the features set Premiums can. No physical damage, no properly light-generating headlights, no interiors, no chance at extensive body modifications.
This relates to why I'm fine with GT4 pictures being used to illustrate my point. Because from everything PD themselves have showed us, we are getting those models. "But the lighting system makes them look better" isn't a valid counter-argument because I'm not discussing the lighting. Just the models. Maybe eventually you'll figure it out. Until then, if you're going to keep grabbing at random straws and avoiding directly answering any of my points, I'm done with trying to talk logic with a PD-obsessive.
In any case, I don't know if this is going to aggravate you, but to get back to the thread topic a bit, I want to reiterate my support of not just Standard Cars, but Standard Tracks as well. Just like I want those Standard cars to race in GT5's advanced physics, I also want as many tracks to race on as possible. And if that means porting over and touching up classic tracks from the previous GTs, I'm all for it. If they wouldn't support real time light transitions or weather, I still want them. As others have said, a wealth of tracks is at least as important as a wealth of cars.
...and even stranger... I'm in agreeance about tracks. Import all the GT4 ones, and maybe throw some quick improvements in (like the more realistic grass and sand from Prologue). Why? Whether or not people race in bumper cam, they're still seeing the car models at points in the game; as opponents, in their garage, in replays, etc etc. And besides, the cars are the stars in GT. The tracks? I don't need them at an insane level of detail, because when am I going to be looking at them closely? Hopefully never! I do need variety for tracks because once the total car count passes a couple hundred cars, what matters more for replayability is the track count.
he track modeling in GT4 is pretty detailed anyways, and its basic construction methods, I would think, mean it should be able to be brought into the new game relatively easily. El Capitan, for example, doesn't need an entire rebuild from the ground up, as Standard and Premium cars show. It'd need a good chunk of texture work done, and all the necessary fixes to deal with ToD... but the part we race on? Yeah, it still works 👍