Sorted Results for sanity:
Code:
Tuner Oval Time Road Time Total
praiano63 00:49.823 01:28.048 02:17.871
XDesperado67 00:48.893 01:29.186 02:18.079
ACSR421 00:50.277 01:27.910 02:18.187
CSLACR 00:49.845 01:28.437 02:18.282
dr_slump 00:50.812 01:28.492 02:19.304
VTiRoj 00:50.271 01:29.054 02:19.325
bigberry 00:49.948 01:29.773 02:19.721
Dylans1o 00:50.579 01:29.439 02:20.018
madmyk 00:51.832 01:28.421 02:20.253
DigitalBaka 00:51.020 01:29.672 02:20.692
C-ZETA 00:51.129 01:30.056 02:21.185
GfxJG 00:51.974 01:29.303 02:21.277
Milldrum 00:52.125 01:30.008 02:22.133
CyKosis1973 00:52.239 01:30.355 02:22.594
bravebear 00:52.949 01:30.775 02:23.724
aqmuq 00:53.230 01:30.829 02:24.059
krenkme 00:52.716 01:33.340 02:26.056
raVer 00:53.482 01:33.453 02:26.935
Result notes:
10 laps per car, per track (not nearly enough for my talent level). I originally intended to add a 5 or 10 lap followup on the road track; there just wasn't time due to the same travails that killed my weekend sessions (when I can actually drive with my eyes open). My apologies for the problematic part in each build - the nut behind the controller. I'm also not that great at discerning problems beyond the Which Wall Did You Hit method; one of the reasons I like these shootouts is because of the more nuanced comments that I can share context with.
Except where noted, all done with DS3, MT, ABS1, and driving line added for reference/consistency. Build discrepancies noted below results.
1. raVer V8 Vantage.
Awesome car. I would marry that engine and have its babies; reminded me of the Speed 12, but of course it has to carry nearly an extra Speed 12 in the capacious boot. No particular problem with the handling, excepting of course that there wasn't anywhere near enough of it. May have brought the knife to the gunfight, but at least it also brought the martinis. Extra dirty.
Oval: 53.482 Road: 1:33.453
2. CSL Audi R8
Crisp, extremely well behaved, fast, and much less understeer than I expected, particularly on the oval, where it positively blistered my expectations. Very trustworthy ride. How does it manage this with no aero to speak of?
Oval: 49.845 Road: 1:28.437
3. Milldrum Nuvolari Quattro
Audi puts out some odd torque curves, don't they? Pretty zippy car, now that it's been cut down to size. Seems to me I should be faster in this; maybe it's because it wasn't pink.
Road: 1:30.008 Oval 52.125
4. Cykosis Mercedes SLS
On the oval, I'm not sure what it was, but I found this car to be almost magnetically attracted to walls. Something about my (lack of) judgement/car control, or perhaps Audi secret spoiler agents, pulling me _just_ wide. Felt really good on the road track; I was a bit too ambitious too often, though, which means I'm sure there's time left out there, too.
Oval: 52.239 Road: 1:30.355
5. JG's GT-R
All worked with painstakingly engineered efficiency. Unbelievable bang for the virtual buck.
Oval: 51.974 Road: 1:29.303
6. Dr_Slump's GT-R Academy
Very slick gearing for the oval especially; highly sensitive brakes there for the DS3 (could be my sensitivity setting?) Finding those brakes on the Road helped; still a few funny moments. Can't quite get into through the oval section flat consistently for me, but something's working, alright (gears?).
Oval: 50.812 Road: 1:28.492
7. DigitalBaka SuperVeloce
Hrm. Not as understeery as I remember, which is good. Stock gearbox not too broken, considering. Fun car. A fair amount of noise and fury; I'm not sure what it signifies.
Oval 51.020 Road 1:29.672
8. Aqmuq SLR - 5 gears? Seriously? How very fin-de-siècle of you, McClaren.
Oval handling was challenging. Felt good flinging it around the Road track; it's a bit more nimble and able to brake than I expected for such a porker; should probably have been able to get it under 1:30, but it wasn't to be in the first ten laps.
Oval: 53.230 Road: 1:30.829
9. MadMyk GT-R Academy
Makes less black marks with incautious brakes use than Dr_slumps - not entirely sure why I couldn't get it round the oval faster than I did (too many wall taps in the time available). I seem to have more trouble with both GT-R's tires overheating under braking than some other cars. There were a couple of over-braking mistakes in the best road lap here; but an approximately equivalent pearler of a braking waggle in Dr_slumps ghost lap makes them a near dead-heat for me here.
Oval: 51.832 Road: 1:28.421
10. XDesperado's Cien
Wanting to get the painful part out of the way, I started this one on the road course. I spent the first two laps laughing. Feel the burn, fatty! Awesome. I loved it. Turn-in and actual cornering speed really not bad. Now, if only I could control those gears.... I allowed for two laps with <gasp> traction control (had not even considered it for other vehicles - but the MASSIVE blip near the redline was killing me, here, though, and on-throttle understeer is not amongst this tune's problems ;-). Best without was 1:30.172; which I'm sure I could match or beat without TCS with more pedal time. If I actually had pedals. Reminds me a bit of the Citroen GT, this car. Oh, Oval? It was sort of alright, I guess...
Oval: 48.893 Road: 1:29.186
11. Brave Bear Red Rex
Fun. If I can't have my late lamented Series '71 rex with a 13B turbo bunged in in the game, this will do nicely (along with the bathurst). Will certainly be giving it a go in a slightly lower weight class.
Oval: 52.949 Road 1:30.775
<getting very tired, limited critical faculties disappearing>
12. C-Zeta Murciless
I had some comments here, but didn't type them in fast enough before they oozed out of my brain. My apologies.
Oval: 51.129 Road: 1:30.056
13. RVR Murc
Oversteer welcome and fun; was predictable and recoverable. Might be gaining a slight advantage due to the noted build issue - has Engine Tune A in lieu of break-in (I did make sure to allow for the inevitable increases)
Oval: 50.579 Road: 1:29.439
14. Bigberry Scud
Easy and consistent on the oval, felt like it had a grade better tires. But it doesn't. Overcooked a few laps being too eager on the road course. Fun and fast. I suspect it would do pretty well with tire wear compared to most of its opposition, considering the drivetrain.
Oval: 49.948 Road: 1.29.773
15: Roj 458
Think there was more out there on the oval; felt good. Know there was much more on the Road; loved this, and suspect Roj tuned this with Controller Sensitivity 7 (the precision of the full lock/WOT on the oval section is a hint,). Seems to reward fine control, which I haven't had a chance to give it much of (assuming I possess some), but I suspect it will be a keeper. These two Fazzas were just more fun than the AWDs, and I'm not a hater.
Oval: 50.271 Road: 1:29.054
16: ACSR421 GT No Stripe
This feels a bit like cheating. Where is it hiding the extra hundred horsepower? Does No Stripe really mean "Stealth Ground Effect Version"? Wow. Also feels great with the controller.
Oval: 50.277 Road: 1:27.910
17. Praiano ZZ-II
Okay, now I know this IS cheating. Because, well, Racecar! (Fun fact: three cars were sitting atop my leaderboard here from earlier brief 600pp + Racing soft testing. McF1, GT by Citroen Road Car, and the ZZ-II). Giving Praiano this thing? Priceless! There appears to be endless grip available, and very consistent. Looked great in Cherry Black Metallic, too.
Oval: 49.823 Road: 1:28.048
18. Krenkme 300C
Ok, now THIS is what I'm torquing about... (runs). Actually, I really appreciate the work that has gone into making this work; it's really very driveable (I don't think I would get anything from TCS here - the problem I had with the Cien was the high end tire chirp, and therefore quickly finding consistency between throttle and gear shift point in the laps available - but this one just wants modulated throttle). I'm sure there was at least a second on the Road to be found in short order, but I was totally stuffed by this stage.
Oval: 52.716 Road: 1:33.340
Overall, I enjoyed the hell out of the cars and different tunes, and I'm glad I have them built to refer to and tweak for use online (Where they will axiomatically work flawlessly... Bazinga!)
My favourite rides here (that most exceeded my expectations) were the R8, the 458, the No Stripe, and despite me knowing how exactly how evil the car is, the ZZ-II. Props to all the tunes, and the wacky stylish car choices (the Rex, the 300C - fastest limo/hearse on earth?, and the Vantage), with which I can baffle my opponents; I'm still up in the air about my driver's choice, but I will edit it in shortly.
There's a couple of little follow-up tests I'd like to try later; stock LSD in the GT-Rs, the C12S 7.3, and the Aston Martin less ballast, because I love the madness of that car.
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Build issues noted:
DigitalBaka Murc - spot on. Was there supposed to be a custom Transmission? - EDIT: No, stock deemed sufficient.
Bigberry Scud - perfect.
Cykosis SLS - Could install Engine Stage 1 only (run in, no oil, reached 600pp - Engine Stage 2 goes to 607/774 bhpwith listed parts). Could Not reach 2.629 in first with listed ratios - 2.661 lowest available (default, 5.5 final, 220kph - 230 and 240 messed with the higher gear ratio limits instead. Max speed shows as 344kph when listed after mods) - left and tested as stated.
Roj 458 - perfect notes, spot on. I had one each run in with and without oil beforehand >_> <_<
madmyk - needed Engine Tune 3, ECU, and slight power limiter to reach hp/pp (672 BHP, 600pp); was fully run in, with oil change. Was it a turbo instead? EDIT - No, it really was Engine Stage 3, so the build is OK with that added.
GfxJG - build matches.
Milldrum - build matches.
ACSR GT No Stripe - Perfect, except no Carbon Drive Shaft available.
XDesperado's Cien - was this fully run in with oil change? (edit: Yes, yes it was.)
aqmuq SLR - the parts list isn't very clear, but I'm hoping it'll be simple; I'm waiting for this to arrive from my Run-in-Your-Supercar™ valet parking service (I hope they clean it after the, um, partying). - EDIT: I needed to install front A, rear A, and obviously wing A aero parts (implied by spec), a Sports ECU, Weight Reduction 1, Window Weight, and a Carbon Bonnet to reach spec. If this is inaccurate, please let me know. 632 bhp @ 98.5%, 600pp, 1576kg. I installed the twin-plate clutch, semi-racing flywheel, and carbon driveshaft since it's normal to do so; some combinations have been known to exhibit handling issues in some cars, however.
Dr_slump GT-Academy - does "all chassis parts" include full weight reduction, window weight and Rigidity Improvement? Full run in? - Edit: Yes, it does. Spot on, but knowing the final weight/bhp would have been comforting ;-). Gear setup very clear (and even included km/h for Antipodean weirdos on SI units đź‘Ť) .
C-Zeta Merci - All good.
RVR - build is at 0 km/h, must have no run in to fit Engine stage 1! Bad Pony!
Spirit R - fine.
ZZ-II - needed a few kilos to bring it down. Mine is run in, but not in oil decay (nor would I want it that way).
300C - Pimpmobile needed Carbon Propeller Shaft. Because.... SHAFT! In other news, 5th gear ratio could only reach 1.573. Could be order of Engine stage/parts install.