Give us better sounds - PLEASE !!

  • Thread starter steamcat
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Well i fear this will just continue unless we do something about it, i mean it's going on to the 6th game, and still no improvement. Judging by kaz reply of "too realistic" the man is clearly in denial.
 
Kaz said he thinks the problem is in gt5 sounds are too realistic. That's pretty discouraging.

Also we don't know if he and his team know the importance of this matter.

And I think he is tone deaf somewhat, maybe years of racing or something. How anyone can sit there an say the C5-R sounds correct for example, really need to have their ears checked. I'm sorry if I sound mean but it's true.
 
As far as the physics component of the game goes (separate from gameplay for example), for me the biggest disappointment is in the sound. I'd put it ahead of standard to premium conversion any day. And when you see what other games have done with sound it just makes you want to choke someone in frustration. :grumpy:

Well i fear this will just continue unless we do something about it, i mean it's going on to the 6th game, and still no improvement. Judging by kaz reply of "too realistic" the man is clearly in denial.

I had a boss like that once. He'd come to you with a bucket of 🤬, spend a half hour trying to convince you it's full of flowers (with a straight face) and then expect you to go and motivate your sales force to sell that bucket of 🤬 when your competition had buckets of flowers on sale all day long. Very frustrating. Like dealing with liberals...no common sense!
 
C Takahashi
The funny thing is that the Spirit R is one of the worst sounding cars with racing exhaust, it's like they placed a vacuum on a dyno. No joke.

The C6 Corvette/RM Vette with racing exhaust is downright laughable. Sounds like a ricer. I've heard the C6.R in person many times and it roars deep from the thunderous V8 that shakes the ground and you can hear from a mile away, not a high pitched whine in GT5. Yuck.
 
Kaz said he is improving the engine sounds for gran turismo 6 , he quoted that he is using '' dyson technology '' this time instead of those bog standard vacuums
 
I would definitely like to see improved sounds and a reduction of the gear whine which I find rather annoying while playing.

Some cars sound pretty good like the 787B but some don;t really sound like a car at all especially from the bumper or roof views
 
The 787B sounds fine as it is.. whether it's true to life or not, it sounds like it's fueled by the blood of the damned and the tears of children, it actually sounds like a monster.

Pretty much everything else in the game just flat out sucks, though. PD is getting utterly stomped in the sound department by every other game out there, and they have been for years. I can't believe that no one at PD has attempted to address this.
 
I loaded up a video of an actual 787B and it sounded exactly the same as it does in GT when it starts up and as far as I could tell when driving hard to say for sure because all the views on GT sound a bit different but the 787b is very good.

I remember the first time I took it into a lobby with my friends it sit me in the back of the pack and everyone is like "What is that!" referring to the sound they were hearing rumbling over their Audis and Peugeots. :)
 
5:15-5:23

"We didn't talk about it today, but we research the improvements in sound everyday. We are working on them."

There is no research required. The sounds we all crave are sitting on their hard drives. But for some world-spinning reason the Lead Sound Designer, Masao Kimura, is drowning them out by cranking up the engine bay recording. :ouch:

It is also quite telling to see how far down the sound guys are in the GT5 ending credits roll. Sort of like the two A.I. guys..
 
"Darned if you do darned if you don't."

I feel like no matter what Kaz says he looses.

SHOW us something, we've been hearing this for years now, PROVE IT or continue to face the criticism, we've all seen the in game videos by now, the sound is still by far the worst of any current gen racing title.
 
"Darned if you do darned if you don't."

I feel like no matter what Kaz says he looses.

Kaz (and Polyphony itself) really need to upgrade their PR department. Vague comments, caused by the language barrier or perhaps something more sinister, are inexcusable.

For someone as passionate as Kaz appears to be it should be simple - stand behind your product. Clear facts about a piece of work you're proud of shouldn't be asking too much.
 
There is no research required. The sounds we all crave are sitting on their hard drives. But for some world-spinning reason the Lead Sound Designer, Masao Kimura, is drowning them out by cranking up the engine bay recording. :ouch:

It is also quite telling to see how far down the sound guys are in the GT5 ending credits roll. Sort of like the two A.I. guys..

I think engine could use more work, which is probably what Kaz is alluding to
 
"We didn't talk about it today, but we research the improvements in sound everyday. We are working on them."
Straightforward and obvious PR bollocks, as usual. We can safely assume there will be none or very little improvment.
 
Well, their samples are crap, too, if they continue to use the same ones, they're going to have a hell of a time ever making them sound good.
 
typical stubborness... don't care about our (terrible) defects, just talk about how we will make the standard good for photomode... sadly, at the end it's a question of priorities.
 
There is no research required. The sounds we all crave are sitting on their hard drives. But for some world-spinning reason the Lead Sound Designer, Masao Kimura, is drowning them out by cranking up the engine bay recording. :ouch:

It is also quite telling to see how far down the sound guys are in the GT5 ending credits roll. Sort of like the two A.I. guys..

Exactly and in recent years we've been fed crap about them trying to achieve a more realistic sound for when you hear the car far off. Thus if true it destroys the sound close up when driving...which defeats the purpose. There have been other things as well so I don't know the truth. I dont really understand the difficulty of sound recording when many others seem to get it, perhaps a bit of over engineering involved and thus it baffles them.
 
Well, their samples are crap, too, if they continue to use the same ones, they're going to have a hell of a time ever making them sound good.

I've been looking into engine sounds for the past 4 years, on and off, and I can tell you it takes a serious amount of research. In order to properly reproduce them, you need to understand their physical nature well beyond the usual studio-oriented sound recording approaches and naïve resynthesis methods. I've never bought so many books, or read as many technical papers, in my life.

Suffice it to say, if you think samples are all that's needed, you are missing most of the picture in your mind. The difference between naïvely used samples and a more in-depth approach applied properly would be like the difference between a simple, static textured background (e.g. a photograph, the analogue of a sound sample) and the interactive 3D scenery we have today.

The fact that he said research, and that the key "sound guys" are credited under "sound simulation" (there is a separate collection of sound designers in the long ending movie) should say a lot about what's going on.


I wouldn't hold your breath for the PS3, a lot of the memory released by going down the adaptive tessellation route (only need one detailed model instead of a detailed model and all its different LoD versions) seems to have been applied to the graphics: i.e. higher-res textures, esp. shadow maps and reflection / image-based lighting maps. There's also likely to be little free processing power to get really creative.

In contrast, the (relatively) massive bandwidth, parallel computing power and memory of the PS4's hardware will be very interesting for the possibilities of sound generation. Perhaps this, among other things, is why Kaz is keen to pursue a PS4 version of GT6 rather than a brand new game.
 
Actually PD has gone a long way for creating these new GT6 engine sounds; i remember for GT5 they mainly subcontracted Hoovers, and as we all know Dysons are top of the line!

Cheers PD! 👍
 
They sound like a expensive Kirby not a piece of crap Dyson.

And honestly I wouldn't judge the whole game's sounds on basically the unfinished product. There's still a long time till we can judge it.
 
You can't tell someone to shut up on the fourms. If it bothers you, than why did you read it? :irked:

Seems like you didnt understand the direction of that post.

Havnt you seen those meme's of Fry from futurama with the quote "shut up and take my money"? Im pretty sure its along those lines.
 
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