Give us better sounds - PLEASE !!

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Idling and start-up, perhaps, but nothing else.

I also don't understand why people praise this car so much sound wise. The one in GT5 sounds well at idle and at low rpm. As soon you put it on full load it sounds just soft and wrong. The real deal screams the **** out of you. As you posted it in the 2nd video :dunce:

I totally agree.
 
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That X-Bow comparison video is downright embarrassing LOL and people said the vacuum cleaner jokes are getting old...going to have to get used to them again for GT6 it seems.
 
I was thinking that to get an accurate engine sound, the sound engine itself must be linked to the suspension model and the bumps on the road.. that would be awesome.. but I guess that will take lots of processing power?
Because if we just use raw samples taken from the "tv" it would sound so fake..
 
Poliphony Digital KTM sound in GT6



Not sure if def ears or trolling.


The audio which you hear in the video was recorded via the television’s line-out headphone jack. It’s mono (single channel) sound, and doesn’t quite represent the sound that I could hear through the TV’s speakers. Although it’s not a radical change, I did notice a rougher, more visceral texture in the engine note that was more satisfying than what’s provided in GT5.
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That doesnt change the fact that the sample wont change. Record with the same equipement another game or a youtube video and you still get a way better outcome. I cant understand why people still think the sample changes through other soundsystems. The samples are bad, a better sound equipement just enhances the bad sample. Yes the sound gets better but not the sound of the cars themselves.

:indiff:
 
I'm just saying, judging the sounds by one car over a YouTube video explicitly stating it was of poorer quality isn't an intelligent decision.
 
A few of the cars sound really awful. Like pipe organs (Honda NSX is probably the worst offender), or the most obnoxious radio-controlled model airplane (Renault 5 Turbo ’80). I also had a Corvette that you could play a song on by upshifting and downshifting rapidly. It was hilarious.

The worst part is that they just sample an engine sound and run it through a pitch shifter to make the frequency go higher or lower. It's very obvious and extremely unrealistic.

But for the most part...they're okay. Sure I wish they were better but other than a few really awful examples I guess I'm somewhat satisfied with the majority of them.
 
Whether the video is mono or not, the actual notes heard are the same as any dull noise heard in GT5 cars.
PD have evolved in quite a few areas over 15 years. But, and to my dismay, sound is one area that PD seem to either a) Not even care about or b) Just can't do sounds from lack of skill. Either way, they need help.
For starters, PD are using the the same outdated sound engine from years and years ago. I'm talking early 90's here. They are in desperate need of a modern engine and even more than that, some western audio specialists especially guys who have worked on western made racing games.
What irks me the most with Kazo and PD in general, is their lack of any real determination to fix this issue. What's worse, PD seem to think that fixing a sound is by tweaking it in a sound room. My friends, if the source is terrible to begin with, no amount of tweaking and mucking about is going to fix the sounds. You can change the pitch of a Mustang V8 till the cows come home, but if the initial recordings were rubbish to begin with, they will still sound terrible but this time terribly high pitched!

Like I've said, PD need to get at the root of the problem. They obviously do not have the know-how to do this by themselves. They need help from the outside....ASAP!
 
Stay tuned guys, I will record now a bunch of cars from GT5 via Stereo Input from my TV to my Laptop. The same cars I'm gonna record from other racing games. Then there is no excuses anymore of poorly recorded sounds or differences. I'm gonna use the exact same method to capture each sample.
 
In these videos you have rally, DTM and Nascar, and you can hear the sound that makes the gearbox (racing gearbox), that is pretty much like the sound in GT5 and GT6. That sound isn't just and invent of PD, it's the only truth inside the car at 200Km/h.

https://www.youtube.com/watch?feature=player_embedded&v=jNjm08PdA78
https://www.youtube.com/watch?feature=player_embedded&v=PdIwxRc1r0I
https://www.youtube.com/watch?feature=player_embedded&v=r0TGE2dQeuU
https://www.youtube.com/watch?feature=player_embedded&v=eP8oXcCybFY
 
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In this videos you have rally, DTM and Nascar, and you can hear the sound that makes the gearbox (racing gearbox), that is pretty much like the sound in GT5 and GT6. That sound isn't just and invent of PD, it's the only truth inside the car at 200Km/h.

https://www.youtube.com/watch?feature=player_embedded&v=jNjm08PdA78
https://www.youtube.com/watch?feature=player_embedded&v=PdIwxRc1r0I
https://www.youtube.com/watch?feature=player_embedded&v=r0TGE2dQeuU
https://www.youtube.com/watch?feature=player_embedded&v=eP8oXcCybFY

People aren't complaining about that though.
 
In these videos you have rally, DTM and Nascar, and you can hear the sound that makes the gearbox (racing gearbox), that is pretty much like the sound in GT5 and GT6. That sound isn't just and invent of PD, it's the only truth inside the car at 200Km/h.

https://www.youtube.com/watch?feature=player_embedded&v=jNjm08PdA78
https://www.youtube.com/watch?feature=player_embedded&v=PdIwxRc1r0I
https://www.youtube.com/watch?feature=player_embedded&v=r0TGE2dQeuU
https://www.youtube.com/watch?feature=player_embedded&v=eP8oXcCybFY

Who's saying gearbox whine doesn't exist? The element missing from GT is pronounced intake and exhaust sound. What they do have is synthesized from a partial sample and it's poorly mixed.
 
6 months doesn't sound as enough time to fix an issue that's been existing for 15 years.

Also, if there's the need to take the samples again then there's absolutely no way 95% of cars are getting fixed.
This + some of us have already 15 years experience with how PD (dis)functions...
 
Here we go guys! :)

Well the video isn't special but it's about the sound.

So I used exactly the same method to record those samples. All directly taken from the Audio Output. So there can't be any excuses regarding poor audio quality taken by cell phone or off screen.

Cars were all stock.

Take note PD!

 
Look guys I just want to know where I can get the dyson vacuum with the blow-off valve that PD used. I must use it to clean my home!!!:sly:
 
I'd be happy with just an upgrade to the quality of engine and exhaust sound. There are some cars in GT5 that I'd love to drive more often - but the sound is terrible. Like a whining little lawn mower. IMHO, sound is a very integral part of the whole sim experience. It adds as much realism as the quality of the graphics.

+1 :guilty:
 
Completely misunderstood what I meant there,It's sort.of.like shut up and take my money indicating that I want Griffith to be hired by PD now due to his vast knowledge.

Thanks for the compliment, but I wouldn't really have much to offer. My guess is they've developed a suite of tools that allow them to author sounds at a much lower level, using their recordings as references, and these resulting, far more flexible and lifelike sounds will be revealed for the PS4.
That's already miles ahead of where I'm at, and I don't have the patience or skill to be a sound "designer" (artist). To be truthful, anyone working with car sounds should know what I know - that includes PD's guys.
Whether the video is mono or not, the actual notes heard are the same as any dull noise heard in GT5 cars.
PD have evolved in quite a few areas over 15 years. But, and to my dismay, sound is one area that PD seem to either a) Not even care about or b) Just can't do sounds from lack of skill. Either way, they need help.
For starters, PD are using the the same outdated sound engine from years and years ago. I'm talking early 90's here. They are in desperate need of a modern engine and even more than that, some western audio specialists especially guys who have worked on western made racing games.
What irks me the most with Kazo and PD in general, is their lack of any real determination to fix this issue. What's worse, PD seem to think that fixing a sound is by tweaking it in a sound room. My friends, if the source is terrible to begin with, no amount of tweaking and mucking about is going to fix the sounds. You can change the pitch of a Mustang V8 till the cows come home, but if the initial recordings were rubbish to begin with, they will still sound terrible but this time terribly high pitched!

Like I've said, PD need to get at the root of the problem. They obviously do not have the know-how to do this by themselves. They need help from the outside....ASAP!

Honestly, don't talk such drivel.

PD's sound engine is the best I've ever heard. Their samples are stuck in the '90s (well, 1999), but their sound engine has been steadily improved with every release. That's in contrast to most other studios, certainly up until the last few years, that only change their samples and have kept their sound engine from the '90s instead. The short and compressed samples in GT5 sound thin, and that is just the nature of sample based synthesis - that's why other games use long samples. But that requires lots more memory, and memory tends to be allocated to other things in GT games, so a different synthesis scheme is needed to bypass that issue - that would require a lot of research.

Your ethnocentric attitude, that the poor foreigners need our help to get things done, is pretty disgusting, too. Japan has a wealth of knowledge of sound (re)production, and the work that companies like Yamaha have done alone would eclipse anything that has come from the Western world in the last 40 years.

Your assertion that a lack of evidence of PD's progress is somehow "proof" that they're not even bothering is also embarrassing. Not to mention Kaz recently stated they're working on it, but I personally wouldn't expect anything for PS3.
What game is the non-GT sound from?
PGR4 by the sounds of it; best interior sounds in the business (nice, big dedicated interior samples).
 
6 months doesn't sound as enough time to fix an issue that's been existing for 15 years.

Also, if there's the need to take the samples again then there's absolutely no way 95% of cars are getting fixed.

I doubt they've only just started working on it.

Technically there's no need for recorded samples, only reference recordings. It might be a few decades before racing games get to that point, though. If the mainstream inertia continues, it'll probably never happen.
 
This is an idiotic discussion...Me being VERY critical with all the things GT5 does wrong (Faulty network servers, a ridiculous meny system, too many Lancers, Skylines and Imprezas, way to few tracks and a few things more)

BUT SOUND is one thing that GT5 does very well...If You listen to DonZondas video, Gt5 is the realistic one...The other one being NOISIER thats all...To me "the other" BMW M5 sounds like a US car...

And the racecars...Well how many of You have actually driven a Toyota GT-ONE??? Answer: NONE of You....So none of You can tell, which ones the most realistic...

Perhaps You have noticed that modern cars REALLY SOUNDS A LOT LIKE VACUUM CLEANERS...Especially luxury sounddamped cars...And yes SOUND DAMPED expensive cars don`t make much noise these days...If You drive a luxury car You will find, that most noise comes from the wind, whirling around the outside mirrors, the engine is distant. The higher the speed, the more wind noise takes over..So the other game is simply too loud and childish...

OK the whining sound of turbos is the only thing better on "the other game" - GT5 doesn`t make much of it...

But I AM critical to GT5...They too have forgotten the wind sound that they did so fine in GT5Prolog... I recall the wind sound disappearing when slipstreaming, and coming back when overtaking...But I can live without that...

And yes, I also have noticed that GT5 re-uses a lot of the engine sounds in different cars...Thats understandable, as many cars really sounds like each other IRL...

And I guess "the other gamr" does the same...

So what I´m saying is that ENGINESOUND is the LEAST of things thats wrong with GT5...In fact they do well in this matter...WHHOOOUUUPP...(hark hark hark):crazy:
 
I'm not sure that's entirely helpful.

The M5's sound, from the interior, is saturated with intake noise - this is true of many cars, but BMW / M-division seem to really like a bit of intake noise (as do I, and it seems to be the thing that's puts the fire in the belly of many M-car proponents).

Now, I shan't go into too much detail, but because of the unique firing order of the S85 (among production automotive V10s), the intake sound is pretty unique, and is very lumpy. This forms quite the contrast with the exhaust note.
An R8 V10, by comparison, sounds like it's gargling hammers because the firing order is more "balanced" (in terms of pulse spacing) against the intake configuration, so the lumpiness doesn't fall out as easily.

Because both engines are uneven firing (common crank pins, 90° bank angles), you get pairs of cylinders on each crank pin firing at intervals of 90°-630° (instead of 72°-648°, as in the LFA or original 5.0 Gallardo). This is the same as most cross-plane V8s (although one pair is 270°-450° in that case). So, on the intake side, it should sound like a US V8. A cursory glance at YouTube for all the cars I mentioned should be satisfactory, and you'd be doing well if you could distinguish between the intake note of the V10 R8 from that of the V8.

Gran Turismo has rarely (possibly only accidentally) ever included intake sound. PGR4 is the more realistic, in terms of interior sound. Unfortunately, its approach is probably infeasible for GT6.

EDIT: M5 with unsilenced intakes - sounds a lot like a V8.
 
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