posted as a comment to Jordans demo run, but thought it may be appropriate here:
. PD actually HAS the sound we all want, even in GT5! they just mix in the microphone recording from the front of the car (with the intake sucking like a vacuum, belts whirring, valves clicking away, fans blowing) to a ridiculous degree.
Watch a replay or do a B-spec race at Suzuka East (maybe in the beginner section/japanese classics race if you want).
There will be several good sequences where our camera/point-of-view will slowly and methodically go from being in front of the car to behind it. The difference is astounding. As soon as our pov passes the back edge of the car, its almost ALL exhaust note, and it is beautiful. Even on my crappy TV speakers.
Its the mixing job that is getting us all messed up. What's extra strange about the phenomenon mentioned above is it does not apply to your car while racing, even in 3rd-person view (but you can sure hear the awesome exhaust notes from your opponents, at certain angles, loud and clear). Somebody please get inside Kazs head about this. We want the exhaust note to be dominant from all angles, including the cockpit. It is definitely a bit sad that after YEARS of loud protest, that whoever is greenlighting the incorrect mixing of car sounds is repeating this same old mistake.
Sounds arent even at the top of my list, but to hear the sim-racing, casual gaming, and motorsport communities constantly gripe about this issue is downright painful to me- especially considering theyre mostly right! I am very excited for GT6. When Kaz mentions the Loyal fanbase, I am certainly within that maligned group. I may be in too deep.
It looks like a TON of things are being improved for the upcoming title, but once again- simple decisions are being botched on the regular. This is easily fixable stuff. The people do not want sexy sounds. They want MEAN and NASTY sounds.
Just some simple "sliders" for the sound effects during gameplay could REALLY help us out.
Tire noise ....l..
Engine Bay .l.....
Cabin sounds ...l...
Air rush ...l...
EXHAUST NOTE ......l
Transmission ...l...
Crash effects ....l..
Environment ...l...
Crowd Noise ....l..
etc...