Okay I'm currently on my break at work. Dropbox upload of the slightly better quality original file for you guys to download is estimated at an hour left. Will post the link as soon as I can!
Question time!
One thing that I noticed from the video that is promising are the sealed cracks in the track and it also looked like it is bumpy, and not smooth like most GT tracks!
It was DEFINITELY bumpy. I'll talk about it at the end of this reply but I was very busy on the wheel making minor adjustments to counter the chassis being bounced around by not only the esses up top but even the bumps down the straight.
Who are people playing demo's so bad at this game?
IT's like they bump in every car and randomly crash on straights...
I have to sympathise with him on the straight, although I was driving the Z4 GT3 rather than his McLaren, I did spin out on the kink
both laps which was quite embarrassing as I admittedly considered myself better than the others playing around me being a series vet. Haha.
Can you talk about the framerate please? Any drops or screen tearing? tx mate.
I should have mentioned this earlier but there were very noticeable framerate drops coming out of turn 3 and heading up the top of the mountain. It should be noted there were only 7 AI drivers, so considering (I couldn't be bothered looking up but I'm pretty sure..) the full release will support 16 vehicles at once, the performance was pretty poor. It's highly likely it was limited to 8 for balancing issues but there were still quite noticeable drops in frames. I didn't notice any tearing, though.
The track looks quite narrow. Is it that narrow in real life? I've only watched the races on tv. I haven't able to get there yet
I do find the track feels narrow on every single 'version' of it I drive. When you're going 60 km/h sticking to the left lane in a Hyundai Elantra, the track feels much bigger. I'm almost sure this is a speed perception thing, though. If you fly down your little hometown street it's going to feel tiny, too. I enjoyed how small it felt, it gave the other cars a presence they simply don't have on tracks like Silverstone or Suzuka. It was more like trying to pass a car in the early stages of the Nordschleife.. but with solid walls and a 300 metre drop on one side. (I love this track)
I was thinking about the feeling driving it today, and probably the best overall way to convey it to you in text is that you
need to be making those constant minor corrections and adjustments. Anybody who plays iRacing or maybe even races for real (I don't) will know that those tiny knee-jerk corrections are a huge part of keeping such powerful beasts in line. The car feels a lot more alive than in GT5 where you made adjustments, but they were 'big' ones like catching a slide, rather than feeling a little bump and turning 20 degrees left for half a second to keep it in line. GT6 feels much livelier in that respect, and I think that's the main reason it felt so good and was so deliciously difficult.
As a side note, I also played Forza 5 with the new Xbox One controller. I'll find the proper forum and post my findings there possibly tomorrow, if there isn't an abundance of information on the subject already.