- 518
- Draith
I'm not sure what it is people want damage for?
I've been to a few track days; the feeling you have when someone loses it and hits a barrier and they are taken away in an ambulance and the wrecked car is towed off the track and basically the next couple of hours are spent not on track feeling bad for the poor guy whilst waiting for Marshalls to clear the debris and fluids off the track.
GT is like my idea of a perfect track day, I get to learn how to better drive a car without the fear of breaking it. In real life I'm reluctant to push my car to the extent I do in GT because I couldn't afford the repairs.
The last thing I want is to be worried that I'm going to break my virtual car and wont be able to afford the virtual repairs.
Damage in WRC that alters the outcome of the course time is realistic; you have to balance that "on the edge" driving and the risk of breaking your car with driving safer and having the benefit of fully working mechanicals.
Damage in simulated Motorsport series such as F1, Le Mans or NASCAR could help simulate the feelings of the frustrated driver who has that time during the yellow flag to contemplate their actions and what they are going to do next.
If you want damage for the spectacular crashes with bits flying everywhere then I suggest you check out Motorstorm or Burnout.
If you are here to compare the realism of Forza to GT and are feeling smug that Forza ticks the damage box then be aware that in FM3 at the first sign of minimal damage the game prompts you to rewind and correct your mistake... effectively negating any "improvements" it has as a simulator.
If you are none of the above, please tell me how damage adds to your game experience?
I've been to a few track days; the feeling you have when someone loses it and hits a barrier and they are taken away in an ambulance and the wrecked car is towed off the track and basically the next couple of hours are spent not on track feeling bad for the poor guy whilst waiting for Marshalls to clear the debris and fluids off the track.
GT is like my idea of a perfect track day, I get to learn how to better drive a car without the fear of breaking it. In real life I'm reluctant to push my car to the extent I do in GT because I couldn't afford the repairs.
The last thing I want is to be worried that I'm going to break my virtual car and wont be able to afford the virtual repairs.
Damage in WRC that alters the outcome of the course time is realistic; you have to balance that "on the edge" driving and the risk of breaking your car with driving safer and having the benefit of fully working mechanicals.
Damage in simulated Motorsport series such as F1, Le Mans or NASCAR could help simulate the feelings of the frustrated driver who has that time during the yellow flag to contemplate their actions and what they are going to do next.
If you want damage for the spectacular crashes with bits flying everywhere then I suggest you check out Motorstorm or Burnout.
If you are here to compare the realism of Forza to GT and are feeling smug that Forza ticks the damage box then be aware that in FM3 at the first sign of minimal damage the game prompts you to rewind and correct your mistake... effectively negating any "improvements" it has as a simulator.
If you are none of the above, please tell me how damage adds to your game experience?
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