Damage - laps under yellow flag - tow trucks - ambulances - death

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I agree with what most people have said here about the realism/simulation aspect. I know for sure when i have spare cash I'll be loading up the single player and mashing cars into walls to awe at the damage and physics and hopefully skidmarks and bumpers on the track.

Multiplayer is a different story, I'm very much up for a serious race and love the closeness of the cars in a tight clean race, its truly statisfying to overtake someone cleanly.

Mulitplayer damage will be awesome, a true teacher. Mistakes would be a tough lesson if you mess up your entry speed or apex and hit the wall, not only that but it'd look good whizzing past a broken shell just peeling off a wall.

The point about damage going to ruin your experience because of the punters will be almost defunct provided PD give us a game lobby. For example you/the host only starts/joins a race with damage on/off? If you race with GTP'rs and other decent GT forum members you agree damage is on, but any foul play/intentional damage and the driver gets removed from any tournaments/banned. i appreciate people can just join under a different PSN account/forum name but the likelyhood of en masse punterage is... unlikely, no doubt one or two would slip through.

Of course genuine mistakes cannot be avoided, accidents happen. I have rear-ended a few GTP'rs by complete accident on entry to a corner, I have also been rear-ended by GTP'rs and been planted into a wall face first. In serious races I expect the same courtesy I give if an accident happens.

Now we can only hope that PD will give us damage in general online races and not just time trials. As for paying for it, I'm happy if I total a car it costs me 100% of my winnings in mulitplayer. In single player I don't mind paying token amounts for damage aslong as it still allows even the worst drivers to be able to save for their next car(s)


On a side point, I'd appreciate abit more common sense and respect. Everyone who wants damage does not ****ing belong to Burnout or whatnot. All you opposed to damage who keep telling us to go play something else can get ****ed. We have a right to want the same as you don't want. It only takes a simple 'Allow damage Yes/No' when creating a game to keep everyone happy, but it does piss me off when you dismiss us like some second class gamers.
 
The online damage factor is a touchy subject as far as how to implement it.

Sure,we want damage,caution flags,all the such involved with racing.It adds to the "real driving simulator".The thing that gets me thinking about damage is that I don't want to see a car get totaled out in a crash and still be able to run 180+ mph down the Nordschleife straight still being competitive.If your in a race and you get hit,sure it's going to suck,your car is pretty much out of it,but that is real life,it happens in every form of motorsport racing.

As far as punters go : your forgetting about something - we will have private rooms.That will take the fear factor out of being rammed in the 🤬 by some idiot who does not care,or know how to race properly.In a private room,with all your friends,if you do get hit,You'll know it was incidental,not intentional.I can deal with that aspect.

Of course,there could be the option of "turning off" the damage while in a race with your friends as well.
 
Great posts from preacher85 and nicksfix. İ dont know about you, but when i was playing the erm..GRİD demo online (im waiting for GT5 for racing, and GRİD gives me my speed fix quickly) and whenever i accidentally hit someone- i actually slow down to let them pass- such is my guilt. ok so, in GT5 ill be a bit more aggressive with my Castrol Supra, but you get the general idea.

İ really look forward to racing with you guys, youve got a great, punter-free community! :)
 
I think you are all going to be disappointed as the GT5 concept video clearly shows the Subaru receiveing a hell of a lot of damage from hitting a plastic ribon strung between two tiny poles. Look at the shadow :(


Actually it's from the landing impact as he over cooked the jump,the damaged side never touches the wire.but hitting the wire shows each damaged section has it's own physics


I'm for damage,be it visible or not but the option should be there.I'd be up for real rules,safety cars if I had it my way.
 
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then you don't know what simulation means.
The End.

Bang on!!

You get damage in real racing, whether it be a track day, or F1 race. It happens, it goes in the game. I don't care if Forza had it first, or how it looks. I want to know that if I screw up a corner on the Nurburgring and slam into the armco it has the potential to ruin my race. That's what racing it about :)
 
I want damage but I want it really realistic. I want yellow flags, safety cars, oil on track, punctures from debris, DNFs, etc. If PD allows you to continue racing after hitting a wall at 150 MPH, then forget it. Might as well scrap it.
 
When it comes to crashes in GT5 I think of the inclusion of NASCAR. Some of those wrecks would be pretty bad. One wreck could take out many racers.
 
After playing my first non Nascar racing games with damage(F1CE, GRID & DiRT), I have stepped up my driving alot so I don't mind GT having damage. I was worried at first too just looking at how many crash fanatics there are that only want it just for the "wow" factor, but as long as I don't have to pay for it(Too far on realism if you ask me), I'm fine with it and whatever reasonable consequence it has on me when I make a stupid move.

I think you are all going to be disappointed as the GT5 concept video clearly shows the Subaru receiveing a hell of a lot of damage from hitting a plastic ribon strung between two tiny poles. Look at the shadow :(

It recieved damage from the landing it took, not some ribbon on the pole.

El Drifto
I would find it hard not to laugh as some punter missed a corner and went flying into the wall at 200km/h.
Success!

+1 Humiliation FTW
 
So what about death?
Imagine dying during a race in GT5, and then not being able to play the game anymore lol.

"Sorry, you have died. Please purchase a new copy of Gran Turismo 5."

Gran Turismo 5- The Real Dying Simulator
 
Although this topic has been brought up many times in the past i would like to reiterate my thoughts on this.

I for one believe that damage isn't that important, BUT since it is being done i figure that if they are going to do it they might as well do it right. Not like some other game others choose to play.

If you spin the car and smack into the wall at anything more than 30mph your race is done. The original concept of not adding damage was to have the player be able to keep playing and still having a chance at winning, with that gone i'm sure people will moan and groan that the damage will be "too realistic".

I guess PD will damned if they do and damned if they don't.
 
I only wanted damage because it would make the whiners shut the **** up for christ sake. Seriously, I love GT the way it is and i am STILL happy playing GT2 over any of the games i currently have with damage: Forza 2, GRID, DIRT, rFactor etc. etc.
 
If you spin the car and smack into the wall at anything more than 30mph your race is done.

why above 30? ive seen a car go into a tyre wall at 70+ and he just drove away and finished the race in 6th,wasnt a brush against it too.

3484215690_7ff5af2f9d_o.jpg
 
Im just afraid , that when they apply damage to cars they have to make that cars with less details . You think that ps3 is strong enough to have graphic from gt5 prologue with damage engine or and change weather ??
sorry for my english
 
Im just afraid , that when they apply damage to cars they have to make that cars with less details . You think that ps3 is strong enough to have graphic from gt5 prologue with damage engine or and change weather ??
sorry for my english

PD usually focus on car details more than ANYTHING else so i would not see that being a major problem :)
 
Imo, damage is only eye candy. If you want realistic damage then PD would also have to integrate engine failure, blown tires, car dynamically and dramatically changing behaviour even when slightly damaged (a missing spoiler changes behaviour of a car dramatically). If you want realistic damage then there is a sim called "Real Life", where you can get more realism than most can bear.
As for the punters: Hitting other cars should limits your car to 35mph for 10 seconds (similar to some races in GT4) and gets registered. 3 strikes and you're out of the race.
 
Although I really like the "death" part, dbarrade has just unlokced himself a trophy:

Break Stuff
silver
SILVER.jpg
 
Imo, damage is only eye candy. If you want realistic damage then PD would also have to integrate engine failure, blown tires, car dynamically and dramatically changing behaviour even when slightly damaged (a missing spoiler changes behaviour of a car dramatically). If you want realistic damage then there is a sim called "Real Life", where you can get more realism than most can bear..

Of course, it would be silly if they integrated it without dramatically changing behaviour. A lot of my PC sims can do this, so why not GT?
 
So what you think the damages will look like?? That will be just scratches on the painting or something like forza 2?? I saw on that forum on some screen shots difrences between some ferrari model in F3 and GT5P and GT5P looks much better but dont have damage model.
Firs: if PD put damage model in GT5 cars will have less details outside ?? i hope not cars in GT5P looks brilliant
Second : As for the punters: Hitting other cars should limits your car to 35mph for 10 seconds (similar to some races in GT4) and gets registered. 3 strikes and you're out of the race. That will be werry irritating because some hits are just race accidents. Think you are driwing one car hits you and you hitting car on your side 10 seconds lost what you will do ??? hehehe
Third:If you want realistic damage then PD would also have to integrate engine failure, blown tires, car dynamically and dramatically changing behaviour even when slightly damaged (a missing spoiler changes behaviour of a car dramatically). They can do that just like in GRID. But look on car modells in GRID and GT5P
What you think about that??
 
So what about death?
Imagine dying during a race in GT5, and then not being able to play the game anymore lol.

"Sorry, you have died. Please purchase a new copy of Gran Turismo 5."

Gran Turismo 5- The Real Dying Simulator

Death? Thats going way too far:ill:
 
Duh, it's a simulation, your ps3 would crumble into pieces too. You'd then have to go out and buy a new one. :sly:

Wow. Talk about needing to have skill. :sly:

I welcome damage, but to me more important than the exterior damage physics are the interior physics.

I'm really curious whether or not we'll see our virtual selves just power vault forward as if their neck had just broken. It'd be really interesting if carbon fiber had it's own physics as well, as we know it's stronger than steel, so in a case such as this (depending on the collision) would we see a totally compacted body with nothing but the subframe left partially in-tact, or will the physics be the same for every car?
 
simple answer, no. you wont die in gran turismo.

YOU WILL RESPAWN!! lol

If it got as far as having to restart the race, I will turn damage off.
 
Wow. Talk about needing to have skill. :sly:

I welcome damage, but to me more important than the exterior damage physics are the interior physics.

I'm really curious whether or not we'll see our virtual selves just power vault forward as if their neck had just broken. It'd be really interesting if carbon fiber had it's own physics as well, as we know it's stronger than steel, so in a case such as this (depending on the collision) would we see a totally compacted body with nothing but the subframe left partially in-tact, or will the physics be the same for every car?

Its only stronger than steel if you make really thick sheets of it ;) You'd expect to see the metal parts of a car crumpling and deforming while carbon fibre bits tear or fracture. I'm not too fussed about the visual aspect of damage though, mostly just want the performance aspects.
 
it should be as simple as this... u total ur car out... u are out of the race. and about yellow flag laps and emergency response, it could be possible.
 
I think KY said, that if you crash really really hard, the race will start over.
 
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