Intercontinental GT500 Championship Season Two - Finished

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Norway
Norway
ErikAndre71
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Welcome to the second season of the Intercontinental GT500 Championship. After a successful and exciting first season, we are more than pleased to welcome new drivers and teams onto the grid for the second season of this exhilarating championship.

This Championship is finished, you find season 3 >here<​


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Race 12 of 12 | Circuit de Spa-Francorchamps | Laps: 42 | Hard Laps: 6 | 26th November | 21:00 UTC | Click for the time in your area.


Success ballast for Circuit de Spa-Francorchamps

All ballast dropped!



**Bulletin**
Congratulations to IMMORTALPILOT for winning season 2 of the Intercontinental GT500 Championship!


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Time of Race: Saturdays | 21:00 UTC

Tuning: Only Chassis Rigidity is allowed. Cars must be 100% stock unless declared otherwise in this thread.
Tyres: Drivers discretion
ABS: Drivers discretion
Traction Control: OFF
Active Steering: OFF
Skid Recovery Force: OFF
ASM: OFF
Driving Line: OFF

Race Length/Distance: Equivalent of 1 hour of racing. 1hr30mins for endurance races
Grip Reduction of Wet Track/Edge: Real
Slipstream: Weak
Damage: Light
Mandatory Pit Stop: 1
Drivers: Drivers must drive at least 30km each standard race, and 45km each endurance race on the racing hard tyre.*
Cars: No more than two competitors assigned to a car. No car changing once the official season starts.
Start: Grid start with false start check.

Ballast: 70kg for 1st place, 50kg for 2nd place, 30kg for 3rd place. Ballast can accumulate over races.

Race Quality: high
Chat Quality: Low**

*Disqualification/Penalties for those who ignore this rule.
**If you are being an idiot on the mic, your mic has too much background noise, you are too loud, etc. You will be asked to turn off your mic, if you refuse to do so (Even after being asked via message) then you will be asked to remove yourself from the room.​

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Drivers
  1. Arkano6 - Calsonic Impul GT-R &#8216;08
  2. GP-CiaN - Yellowhat YMS Tomica GT-R &#8216;08
  3. Netherdragon - Castrol Tom&#8217;s Supra &#8216;97
  4. Zzxxz - Calsonic Impul GT-R &#8216;08
  5. ErikAndre71 - Xanavi Nismo GT-R &#8216;08
  6. Maxitsu - Arta NSX &#8216;06
  7. C-Falcon89 - Raybrig NSX &#8216;06
  8. IMMORTALPILOT - Yellowhat YMS Tomica GT-R &#8216;08
  9. anastasis14 - Xanavi Nismo Z &#8216;06
  10. ProPersian - Motul Autech Super GT '08
  11. TEAMRAD_PITT - Motul Autech Super GT '08
  12. StretchY- - Xanavi Nismo GT-R &#8216;08
  13. karolisnaste - PETRONAS TOM&#8217;S SC430 &#8216;08
  14. skengdigi - Castrol Tom&#8217;s Supra &#8216;97
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Teams
  1. Will be announced before the first race of the official season.

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Stewards
  1. Arkano6
  2. ErikAndre71
  3. TBA

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Circuit de Spa-Francorchamps will be added as the final track of the season
 
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Only premium GT500 cars are eligible for the ICGTC, for those who are unaware, the following cars are the only available GT500 premium cars:

Honda

TAKATA DOME NSX ‘06
ARTA NSX ‘06
RAYBRIG NSX ‘06
EPSON NSX ‘08

Toyota

Castrol TOM’S Supra ‘97
Yellowhat YMS Supra ‘05

Nissan

Xanavi Nismo Z ‘06 - Power limited to 95.1% - 508BHP - 618 PP with full down force
XANAVI NISMO GT-R ‘08
Yellowhat YMS TOMICA GT-R ‘08
Calsonic IMPUL GT-R ‘08
MOTUL AUTECH GT-R '08
WOODONE ADVAN Clarion GT-R '08

Lexus

PETRONAS TOM’S SC430 ‘08 Stage 3 engine tuning - Power limited to 88,1% - 502BHP - 607PP with full down force
DENSO DUNLOP SARD SC430 ‘08
ENEOS SC430 ‘08
BANDAI DIREZZA SC430 ‘06

Crossed out cars are either not available or are full on drivers for the season.

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First of all, every member who signs up for this championship should have read and fully understand the GTPlanet AUP and OLR. We expect racers to be sensible both on and off the track, as well as being clean on the track. You must be able to distinguish between a gap that exists, and a gap that doesn’t exist.

I shouldn't have to explain the simples rules of overtaking, so I wont. It is all covered in the OLR.
But I’ll provide a ‘brief’ overview of what we expect to see on track.

1. Overtaking
Just because you’re quicker, doesn't mean you’re going to pass the car in front at the next corner, he has a right to defend as much as you do to attack. Always remember that the race isn’t won on the first lap. Wait for an opportunity to present itself and take the overtake. If a driver out breaks himself into a corner, you are free to attempt that over take, likewise when generally overtaking, if your car is at least next to the drivers window of the car you are attempting to overtake, you are free to continue on that line.

If you’re going to ride some one's bumper, make sure you know the effect of slip streaming and how that funnels into early braking for corners, infact this is a general rules everyone should know about, but sadly some people ‘forget’. When following another car in a slipstream (For example, going into Turn 1 at Fuji) you will need to do one of two things; (A) Break early to avoid a collision. (B) You are close enough to attempt an overtake and will move to the inside line.

2. Defending
You’re defending your position, so chances are the guy behind you is quicker than you right now. But that’s no problem, because you have the advantage of choosing your line through every corner. But that doesn’t mean you can go wide into a corner and then slam the door shut by swerving back in 3 inches in-front of the car behind you. Make sure you know where the guy behind you is, if you know he’s going for an overtake then remember to leave room for him either on the outside or inside of the corner.

When the car behind you is in your slipstream, it is considered incredibly rude and unsportsmanlike to swerve all over the track to break the slipstream. The ICGTC follows the ‘One Move Rule’ where you can make one legitimate move whilst defending a line (This may be moving from the outside, to the inside of a corner forcing your competitor to take a slower line). Equally, learn how to out-smart your opponent. If he has your slipstream into a slow corner (Turn 1 at Fuji for example) try to brake early, or at your usual braking point instead of braking late to compensate for his slipstream. He’s going to brake early anyway, and if he doesn’t then he’ll go wide and you’ll have had the quicker line through the corner.

3. Cutting Corners
This one is quite simple. At least two wheels must remain in contact with the track at all times possible. Curbs are counted as part of the track. That green asphalt you see just behind the curb? That’s not part of the track. Those handy white lines they paint at the edge of the tracks are what defines the track edges.

4. Racing in a pack
This is where most people usually screw up, and mostly why we’re using light damage. When racing in a group of three cars or more, it is imperative that you remember to brake early for corners or move off-line to avoid contact with the car in front of you. Failure to do so could result in a penalty for dangerous driving.

When racing in a pack where all competitors are producing, what would appear to be similar pace, there is no need to try and jump through every gap on every corner. Sit back, let the battle wear out whilst you preserve your tyres a bit and analyse where each opponent is weakest so that you can capitalise on those weaknesses when you attempt to move forward. That doesn’t mean to say you can’t overtake of course! This is simply to stop people causing accidents by not being sensible.

5. Race Starts
We use the grid start with false start check in the ICGTC, because it makes for exciting race starts. The most important thing to remember about a race start, is that you have 15 other people around you, you need to make sure you don’t ruin their races on the first lap. As much as they need to make sure they don’t ruin yours.

6. Lapping
When being lapped, it is mandatory that you let the lapping car past you. There’s no need to pull over and slam the brakes, if you’re fighting for position then it’s a lot harder to let a lapping car through and we understand that. But if a lapping car is right behind you, go wide at the next corner, or just move off line to allow them past. Equally, when lapping a car in front of you, make sure to give them some room, don’t pressure them into a mistake or barge your way through.

7. Qualifying
Qualifying for each race will take place on the day of the race, and will last 30 minutes. Any success ballast must be applied before the qualifying.

The room will be open for hours for practice, the track will then be changed to reset the time sheets, and then changed back. If a driver does not arrive 10-minutes before the race starts, it will be assumed that he is not coming unless someone has informed a steward otherwise.

8. Success Ballast
Season two of the ICGTC introduces the success ballast system seen in many real-world motorsports. The success ballast is there to stop any one driver from running off with the championship title early on in the season. A driver who finishes in first place, will receive 70kg of ballast, second place will receive 50kg of ballst and third place will receive 30kg of ballast.

Success ballast will work on a ‘half on’ ‘half off’ system. Basically, if you as a driver finish first in one race, you will receive the full 70kg, but if you finish outside of the podium at your next race, you will be able to half the amount of ballast you have, lowering it from 70, down to 35, then if you miss the podium at the next race after that, you will remove all ballast. Equally however, if you finish on the podium again in third place, you would receive half the amount of third place ballast, as extra ballast. Increasing your overall ballast to 85kg of ballast.

When the championship reaches round 10 of season two, all competitors who have ballast will be allowed to halve their ballast. When the championship reaches round 11 of season two, all competitors may remove all of their ballast.

If you miss a race, ballast will still be applied to your next available race.

9. Two Compound Rule
Another new regulation change for season two of the ICGTC is the two compound rule. Each driver will be required to drive a certain amount of kilometres each race on the Racing Hard tyre. What this does is essentially open up a whole new element of strategy that can be applied to each race.

Failure to follow this rule will result in race disqualification.

10. Your Internet
Since we race in a private lobby you can't join with a NAT3 network. You need NAT2 or NAT1.

If you do have NAT3 and still wants to join there are easy ways of getting NAT2, but it do require some work on your router and your PS3.

You can find some useful help here: LINK

GT5 require one more port than PSN so you also need to add UDP 5658​


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  • Penalties will be handed out when the situation calls for it. If you see an incident you wish to be looked over, send a PM on GTPlanet to a steward and they will review the replay (please include what lap it happened on and who the victim/accused was). Penalties can be handed out for a number of offences, ranging from dangerous driving to holding up a car trying to lap you.
  • Race Disqualification: This will occur for gross misconduct. I.e. using a turbo, not pitting, etc.
  • 10 -25 second penalty: Dangerous driving, causing multiple incidents, etc.
  • 50 second penalty: Absurd dangerous driving, causing totally avoidable incidents, etc.
  • Point deductions: Your points can be reduced or deducted from the next available race if needed.
  • **IMPORTANT**: Quitting a race without satisfactory reason will result in a 5-10 point deduction at your next race.
 
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The revised leaderboard is only counting each drivers ten best results.​
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Will be announced before the first official race of season two.​

Teams
All drivers will be placed into a team for the second season of the ICGTC. Drivers will primarily be teamed up by cars (i.e if there are two Calsonic GT-R drivers, they will be placed into a team together), if no other driver/car pairs exist, then drivers will be paired up at random.​

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Pole position = 2 points
Fastest lap = 1 point

Key:

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Points system explained

Upon completing 75% of total race distance, if a driver disconnects he is entitled to the full amount of points for the last available racing position in that race plus any bonus points he received prior to disconnecting (if 16 players players are in the room, he will receive points for 16th postition.

Only 10 out of the 12 race results will count. At the end of the season, your lowest points scores will be dropped (If you miss two races, then nothing can be dropped).​



*Big thanks to Kyaw25 for all the graphics.

*All of this is subject to change at any time or date.

*Huge thanks to Joey975 for recording & uploading each race video replay.


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Rd3 La Sarthe

Will be updated with race videos as they are uploaded.​
 
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***Sign-Ups for season 3 is open***​


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I think I may not get any practice this week due to loads of work. That's just a mindless post so I get the symbol helping me find the new thread easily.
 
My best so far is 1:34.xxx, not my best track and I've been busy with testing the new track :)
I keep missing turn in's on several corner on this track, I turn either to late or to early. So I end up making corrections and I lose time :(

But now I'm going to pick up my new steering wheel, I ended up buying the Thrustmaster T500RS :) See you guys on Saturday :)
 
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My best so far is 1:34.xxx, not my best track and I've been busy with testing the new track :)
I keep missing turn in's on several corner on this track, I turn either to late or to early. So I end up making corrections and I lose time :(

But now I'm going to pick up my new steering wheel, I ended up buying the Thrustmaster T500RS :) See you guys on Saturday :)

nice buy erik, could you please send me to greece your DFGT ??? :dopey:
 
Well my tums are to big for the "tum opening" in the wheel, and I actually need to adapt to the shifters stay still and not moving with the wheel, but I got it now.
I'm down to the lap times I had on the DFGT and I actually think I went a bit faster now. Its so precise it's scary. Pedals are the best upgrade though, by far. The DFGT isn't a bad wheel, but it must be the worst pedals ever. They did get a lot better with the brake pedal modification I did to it, but they cant compare to the T500RS pedals. But it's not a wheel that will make you go faster, but you will have a lot more fun during the races.
I had to upgrade the firmware on it, and it got even better, feels even more smooth. (I think, its still pretty new to me)

I also love the fact that it's straight all the time, the DFGT had a tendency to lean to the left when I was in GT5, not when I raced, but when I was in the menu's.

I'm pretty happy about it to be honest, a new love for the game.. Spec2, DLC (SPA) and now a wheel that make me believe I'm there. Oh and I heard there will be a new free (if you bought this DLC) DLC in December. Life is great at the moment :sly:
 
Oh and I heard there will be a new free (if you bought this DLC) DLC in December. Life is great at the moment :sly:

i think this is about the people who bought 2 or 3 DLC's on the same PS3.

AND I WANT YOUR DFGT :dunce:
 
No no, the DLC will make the cars we got go into the dealership, so we can re buy them. ANd those who bought several copies of the DLC to the same PS3 will get a Christmas gift on top of the DLC.. but I'm not sure.

I will keep my DFGT for now, I do have another PS3 and another set of GT5. But whats the price on a DFGT in Greece? Here they almost throw them after you in the store.
 
so whats spa like guys?

cant buy it myself until Tuesday when i get paid. I had the choice of the dlc or gettng batman arkham city tomorrow on launch and chose that.
 
so whats spa like guys?

cant buy it myself until Tuesday when i get paid. I had the choice of the dlc or gettng batman arkham city tomorrow on launch and chose that.

well, i think you can play online with the DLC tracks even if you don't own them.. so the track pack no need to be bought, i you like the cars, then take the car pack. It's only a suggestion though 👍

I will keep my DFGT for now, I do have another PS3 and another set of GT5. But whats the price on a DFGT in Greece? Here they almost throw them after you in the store.

RS500: 600Euros
G27 : 300Euros
DFGT : 150Euros :dunce:

the same store i bought my 320gb slim with GT5 and NBA 2K10 at 350Euros
 
so whats spa like guys?
Its awesome, it show that it took some time to make. There are very few spectators on it, the stand down to eau rouge is all empty and I fear it's done to prevent lag. Could be interesting in a 12-16 players game online to see how it is.


RS500: 600Euros
G27 : 300Euros
DFGT : 150Euros :dunce:

the same store i bought my 320gb slim with GT5 and NBA 2K10 at 350Euros

Here its like this:
T500RS: 499Euros
G27 : 340Euros
DFGT : 123Euros

And FIFA 12 is 63Euros, so the DFGT is just the price of two games really:)
 
Its awesome, it show that it took some time to make. There are very few spectators on it, the stand down to eau rouge is all empty and I fear it's done to prevent lag. Could be interesting in a 12-16 players game online to see how it is.




Here its like this:
T500RS: 499Euros
G27 : 340Euros
DFGT : 123Euros

And FIFA 12 is 63Euros, so the DFGT is just the price of two games really:)

if DFGT was in a 2-digit price i would have bought it undoubtedly...

and FIFA btw costs 60 here.
 
Room open if anyone else like to join in :)

And my tendonitis just wont let go, it hurts when I drive, still I drive like a maniac.
The doctor said I shouldn't do things that made it worse, cannot listen to him!!
 
Its awesome, it show that it took some time to make. There are very few spectators on it, the stand down to eau rouge is all empty and I fear it's done to prevent lag. Could be interesting in a 12-16 players game online to see how it is.




Here its like this:
T500RS: 499Euros
G27 : 340Euros
DFGT : 123Euros

And FIFA 12 is 63Euros, so the DFGT is just the price of two games really:)

I bought my T500 for 475&#8364;. and by DFGT for 99&#8364;. Now it cost around 125&#8364;. Its a very good wheel for the price.




Didn't had to much time to play practise and play GT5. today i am gonna test some DLC tracks, cars and doing some seasonals. Tomorrow i practise for Fuji.
 
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