- 302
- West Virginia
The idea was for more aerodynamic customization and a wind tunnel test. As I see it, the player could buy general aerodynamic parts for any car, and place them on any part of the car. After the player has applied the parts (I would say limit it to five or maybe even three so the physics engine doesn't crap out), they would be given the option of entering a wind tunnel to test their new aerodynamics. After testing, the relevant data (ie. old downforce vs. current downforce) would be shown to the player and they would be given the option to go back and re-apply aerodynamic parts, save and exit, or exit.
Don't be too harsh.
Don't be too harsh.