- 5,676
- Ontario
Season 2 will consist of a 12 race championship for Drivers and Owners/Teams, as well as championships for Rookie of the Year, Oval Racer of the Year, and Road Racer of the Year.
All races will be held on Saturday Afternoons, in a public lobby hosted by me. It is recommended (but not required) that you add "MULE_9242" to your friends list.
Races will be held Saturday afternoons at 16:30 UTC/GMT (12:30 PM EDT, 5:30 PM BST). Room will be open 1 hour before the race starts.
POINTS SCORING:
1st place - 20 points
2nd place - 18 points
3rd place - 16 points
4th place - 14 points
5th place - 12 points
6th place - 11 points
7th place - 10 points
8th place - 9 points
9th place - 8 points
10th place - 7 points
11th place - 6 points
12th place - 5 points
13th place - 4 points
14th place - 3 points
15th place - 2 points
16th place - 1 point
+1 point for earning the pole position during qualifying
+1 point for leading a lap
+1 point for leading the most laps on an oval
+1 point for the fastest lap on a road course
Rules and regulations:
- Any NASCAR race car available in GT5 is allowed to participate. 2010 and 2011 models are both legal, GameStop Camry included.
- Maximum power is restricted to 483 horsepower for ALL races using the Engine's Power Limiter function. Additionally, cars must be fitted with 25kg of ballast, for a weight of 1590 KG
- Only Racing Hard tires will be permitted. No other tire compounds of any kind may be used at any time.
- ABS is allowed, but All other driving aids (Active Steering, ASM, TCS, SRF, Driving Line) will be DISABLED on the race setup menu.
- Mechanical and Visual damage is OFF
- Fuel consumption and tire wear are ON
- Grip Reduction is set to Real
- Slipstream is set to Weak
- Boost is Off (lol)
- Mics will be kept On to aid in communication during the race
- RACE CLEAN - It's OK (and expected) to let off of the gas (or even lightly brake) so you don't run over someone in a turn. This is especially true at oval tracks, where high-speed drafting can cause issues with drivers being spun out in corners.
- No speed limit is enforced upon entering pit road. Be warned that GT5 can sometimes assess its own penalty for entering pit road too quickly, but it is entirely dependent on the track and where your pit box is located specifically. Please give other drivers space and courtesy to enter pit road safely.
- While exiting pit road, every driver must remain in the single furthest inside lane. Drivers are not required to run the apron/service road until the back straightaway, but they are required to stay in the very inside lane when they do merge on to the racing surface. At Daytona, you must stay below the thick yellow line before merging up to the inside lane. On Road courses with a white line on the pit exit (Monza, Nurburgring, Suzuka), you must stay inside that white line
- While cornering on road courses, two tires must remain completely on the tarmac/concrete/pavement at all times. Rumble strips are NOT considered part of the tarmac/concrete/pavement.
- As above, At Daytona or SSRX, you are not allowed to drive below the yellow line on the apron in order to make a pass
- NO CAUTIONS - use this as an extra motivation to RACE CLEAN.
- Slight rubbing is inevitable, and is allowed, but intentionally spinning out or "punting" another driver is strictly prohibited. In the event that this happens, Point penalties may be assessed, or you may be excluded from the race results, depending on the situation and severity of the incident. Repeat offenders risk being disqualified from the championship.
- Accidents happen. If you make a mistake which causes another racer in front of you to spin out, you must wait for them to rejoin the track, and allow them to overtake you before returning to race speed
- If you are caught up in a wreck that happened in front of you, unfortunately, there is nothing we can do for you.
EXCEPTION: If somebody involved in an accident rejoins the track without regard for the position of others, and causes somebody to hit them, then they are subject to the same penalties as above, depending on intent. - If you have an issue with another driver, please send them a PM. If you cannot reach an agreement, contact a steward (MULE_9242, MustangRyan).
- If you disconnect during the race, you will be marked with a DNF and receive last place points. Ragequitting for any reason will NOT be tolerated! You will be disqualified from the race and receive 0 points!
- If you wish to retire from the race, drive your car into the pits, and press Start. The game will keep you in your pitbox until the end of the race.
QUALIFYING AND GRIDDING:
Qualifying:
-Qualifying will be held 20 minutes before the race, and last for 15 minutes, during which time, everyone will be allowed on track to set a lap
-If you cut the track at any time, you must abandon your lap and try again.
-If you are on your outlap and a faster car behind you is on a hotlap, please yield for him
-If you are on a hotlap, and a faster car behind you is on a hotlap, it is entirely at your discretion if you wish to yield or not. The faster car MAY NOT force his way around you in a way that may ruin your lap.
-You are not permitted to exit into the lobby at any time, for any reason. Stay on the track in a safe place, or stay in the pits. (This means no "Qualifying setups")
-At the end of the session I will type in the chat "Quali is over. Please finish your lap and go to the pits."
-I will exit and go into "watch race" mode, write down everyone's times.
-The driver with the fastest time will get 1 bonus point
-I will then get into the pits and start the race
Rolling starts:
-Every race (Except SSRX) will have a formation lap and rolling start
-If the grid order is wrong when the race starts, use this time to sort yourselves and get in order.
-Maintain a pace speed of 60 mph / 100 km/h
-Polesitter, and all odd cars will start on the inside of the track, even cars will start on the outside
-Absolutely no weaving on the formation lap; it does more harm than good
-Unless otherwise noted, the start line in the game will be where the polesitter accelerates
-Do not go full-throttle until the car infront goes. Jump starts may be assessed a point penalty
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