I'm glad to hear that everything went well last night, and I can't wait to hear what you guys have come up with. I'm really excited that all of you figured something out so that we can bring the pace car back. Thanks again guys for the hard work in helping get this league going. It's a lot for one person to do, and we wouldn't be where we are today without your help. Thanks!!
Does anybody know how many laps will we race on the mogeti road course
I heard it was 35
Hey guys, any thoughts on the new and improved safety car making a return this Saturday night? There seemed to be a lot of excitement about that idea last Saturday night, but nobody's really said anything about it here.
If you ask me, I think we should implement this new idea right away rather than wait until next season. Since you originally planned this series to have a pace car anyways, I don't think it's illogical to bring it back right away now that we've figured out a better way to implement it.
Basically, whoever is in the lead becomes the safety car, everyone catches up. When the pack gets to the pits, anyone can stop at that time. After everyone has caught back up to the pack after the pitstops the race leader announces a restart within 10 seconds and calls Go.
To invoke the safety car, when you get damage caused by an incident (more than one car involved) if you have a mic, say Safety Car, if not type 'G' as a message (it''s the selected letter when a message is created).
Make sense?
Can the damaged car/cars go into the pits before catching up to the field and then start at the tail end of the pack?
Anyone from Team Green around for practice on HS Ring?
Based on my understanding, once the caution comes out, pit row would be closed until all cars are caught up to the pack. This would eliminate the possibility of a damaged car gaining an advantage over cars that were not damaged.
Any advantage would be nullified by having to start in the back on the restart. I only mention it becasue it can be rather difficult to limp a car all the way around a track with heavy damage especially when trying to catch up to the field.
Example would be Suzuka. If there is an accident in the casio triangle 35 seconds behind the leader, those damaged cars would have to drive past the entry to pit road and drive all the way around the track while trying to catch up to the leader (who would be slowing down). I've seen it happen before where a damaged car just trying to limp around will wreck again and take up more time than is necessary. By allowing damaged cars to pit the first time they reach the pit entry, it saves all of these issues. By making them start at the back, it nullifies any advantage they could gain by pitting early.
I'm interested, but Saturday nights can be tough for me. If you're looking for strictly committed racers, then I'll have to pass. Otherwise, I'm in.
And when I say "tough for me", I really mean "sometimes my wife wants to watch a movie on Saturday nights, and I let her".
I have a similar situation; but I will try and make the remaining races if you will have me on your grid
I especially like the real life circuits you will be racing 👍 - I use cockpit view and rarely race on the 'made up' circuits-so I do not know them well enough
So is the point of the safety car to keep the whole field together all the time or to make the racing more realistic? If it's the latter, wouldn't it make sense to allow the drivers with damage to choose if they want to take a pit when pit lane is closed and then take a drive-through penalty? I don't think the yellow flag situations should reward anyone who has had an incident, but you would still have the opportunity to rejoin the main pack if there's another yellow.
Based on my understanding, once the caution comes out, pit row would be closed until all cars are caught up to the pack. This would eliminate the possibility of a damaged car gaining an advantage over cars that were not damaged.
I have a similar situation; but I will try and make the remaining races if you will have me on your grid
I especially like the real life circuits you will be racing 👍 - I use cockpit view and rarely race on the 'made up' circuits-so I do not know them well enough
cmbeal317Great to see another racer joining in! I'll be adding you to the list tonight and sending out a FR to you and a few others that have joined as well. Thanks!
As for the pace car, I am ready to reintroduce it this week after hearing how well it went at the practice session. I would love to have this now that we've got a better structured way of doing it. If someone would like to help me out, I would really appreciate if someone could write up the new pace car rules and I'll add them to the first post. I think that would be better than telling me the rules and trying to figure out how to write it down, especially since I've yet to see it in action. As amazingwarrior pointed out, our final race at the Nurburgring would be way to much to implement the pace car, and for that night only we would be running with damage set to light.
Also in regards to penalties which if I remember correctly a few of us had talked about. I would like to know if everyone would be interested in turning penalties off when we're running the pace car, that way the lapped cars don't ghost, and you have to take extra caution overtaking, as you can't got through them since they're not ghosted. If we move to running multiple classes at the conclusion of the Lotus challenge, then I would be highly supportive of removing penalties.
As for the prize structure, I think we'll go with what had been discussed earlier after one of our races. With a 4 or 5 week period of races with each car or cars, then I think we'll go with this format for winners of the previous season.
1 Car:
1st - picks car
2nd - track
3rd - track
4th - track
5th - track
6th - track(if we go with five week seasons)
2 Cars:
1st - car
2nd - car
3rd - track
4th - track
5th - track
6th - track
7th - track(if we go with five week seasons)
Now to prevent any issues with someone intentionally picking a track that would be problematic for the car(s), the prize selection will start with tracks in order of overall place, then once all the tracks we're decided the car(s) would be selected with the tracks in mind. I would then take the responsibility of shuffling the tracks into the order of how we would race them.
Let me know how you guys feel on this, and I'll try and keep up with the ideas for the continued discussion of the pace car.
Any advantage would be nullified by having to start in the back on the restart. I only mention it becasue it can be rather difficult to limp a car all the way around a track with heavy damage especially when trying to catch up to the field.
Example would be Suzuka. If there is an accident in the casio triangle 35 seconds behind the leader, those damaged cars would have to drive past the entry to pit road and drive all the way around the track while trying to catch up to the leader (who would be slowing down). I've seen it happen before where a damaged car just trying to limp around will wreck again and take up more time than is necessary. By allowing damaged cars to pit the first time they reach the pit entry, it saves all of these issues. By making them start at the back, it nullifies any advantage they could gain by pitting early.
I agree that there could be situations where forcing a car to limp around a long track would be wasteful. As long as we're all on the same page that the the cars who need to pit for damage should start at the back of the pack at the restart, I think we'll be fine. 👍
So is the point of the safety car to keep the whole field together all the time or to make the racing more realistic? If it's the latter, wouldn't it make sense to allow the drivers with damage to choose if they want to take a pit when pit lane is closed and then take a drive-through penalty? I don't think the yellow flag situations should reward anyone who has had an incident, but you would still have the opportunity to rejoin the main pack if there's another yellow.
I think they should start at more than the back of the pack; they should have to pit under green flag conditions.