Good day all!
Will someone please bring some candles and a fire extinguisher tonight? It's Toms birthday and I've already picked up the cake!
( point and lap update please)
At my age, you better bring a fire truck!
Happy birthday tcrash!
Regarding the current discussion on boost, I see both sides of the argument. Boost definitely creates tighter racing and prevents extensive hot-lapping, but it also de-emphasizes strategy and takes some of the "sim" out of sim racing. As I mentioned
last week, I have an idea that I think might sufficiently keep the field together without the need for boost. If enough people thinks it's worth a shot, maybe we can test it out after the season or during a bye-week. Here's the idea:
When race details are announced, specific lap numbers are designated as caution laps. For example, if a race was 60 laps, we could designate lap numbers 20 and 40 as caution laps. During those two caution laps, the leader is required to slow down to a predetermined mph so that the field can bunch (same effect that caution flags have in RL). All the other cars can go as fast as they want during the caution lap as long as they don't gain any positions. In other words, no passing! (just like in RL)
Also just as in RL racing, the pit road would be closed when the caution flag comes out. Therefore, no pit stops would be allowed during the designated caution laps. This would help keep pit strategy and tire management a major factor in the race outcome (as opposed to everyone just pitting on the designated caution laps 👎). In order to reward drivers during the course of the race, championship points could be rewarded at each caution lap interval based on the order of the grid during the caution lap. However, the vast majority of the points would be awarded based on the final results.
Anyways, there you have it. I've had that format in the back of my mind for a while now, so I figured I better speak now or forever hold my peace.
Feel free to rip it to shreds if you don't like it as I'm sure there are weaknesses in the format that I haven't even thought about yet (most likely regarding pit strategy). However, it's just my humble attempt to find a "best of both worlds" approach that I think is worth trying at least once. And although I learned long ago that you can't always please everyone, I constantly find myself trying to exactly that.
Thanks for the birthday wish!
I think both yours and kendawg's ideas are pretty good and I don't plan on ripping on them but I will voice my opinion on the subject. I am also not closed minded and be willing to test both ideas to be fair.
First, we've been averaging 8 racers per Sat, consistently, and I think that's pretty good, especially for a Sat. night. Do we want a full room, of course but we have to be realistic, it's Sat. night
I think we're concentrating on the wrong thing.
What we need to concentrate on is close racing for ALL, first and foremost!
The reason why we have 5 divisions in Snail is that we want to keep racers that have the same skill level together so there is close racing, correct? Well how do you accomplish that when you have a mix of all divisions racing here in SPEC? Boost seems like the solution for that. It brings everyone at all skill levels together, which in turn creates close racing which creates more fun.
I don't find it fun driving around alone for two hours and I don't blame any racer that bails because there is no way to catch up to the leaders and challenge. That was the issue in past seasons. So we decide to turn boost on and now we don't have anyone bailing out of the race or just parking. Reason; because now EVERYONE has a chance to win! If you make a mistake you have that chance to catch up, if there's enough laps to do so but you still have that chance. Boost helps you catch up to the leaders, it does not help you pass the leaders. Unless you have a good pit strategy, like AJKVail and kcheeb did last week at Cape Ring, 1st and 2nd respectively. Yes, they caught up to the leaders because of boost but they passed the leaders because they were on fresher tires because they had a better pit strategy.
In that regard, I don't agree that there is no pit strategy or de-emphasizes strategy with boost on.
As for zer0's idea for caution laps, it is a good idea which will bring everyone back together but what about 6-7 laps when racing resumes and the better skilled racers pull away, again and leave you in the dust to race alone, again?
Well, it's back to just driving around while the guys up front are having fun and your far from it.
SPEC is for everyone. D1-D5. Boost helps bring them together. To know that you can come into race Spec on a Sat. night and be competitive with everybody, is a good thing. To know that there's going to be close racing, no matter what division you in, is a positive thing. To know that you are going to have close racing with a racer that is better than you and be able to possibly pick up some pointers by racing with them, that's a productive thing.
Boost will help you catch up to the leaders but if you are not consistent, boost is not going to help much. Boost doesn't keep your car on the track or minimalize your mistakes. You have to do that on your own.
So, for those reasons, I think boost should stay on. We have to think of the main goal, for
everyone to have a night of close racing and that leads to having
fun.
👍
It's all open for discussion. That's what makes S.N.A.I.L. awesome
👍
Running lap times of 1.23's.
105/1.23=85
With the boost and break periods. I would run about 70 to 75 laps..
Thanks again, kendawg!👍
I don't think boost effects how many laps we run because it's seconds (few) rather than minutes. And remember there's only one 5 minute break. But 70 laps sounds good!👍