◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
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Here's what I could get for times so far:

Integra @ Deep Forest: 1:18.316

M3 @ Apricot Hill: 1:27.535

Megane @ Spa: 2:25.753

Should be good to go for sunday!

are those times on a open lobby racing with others? or by yourself?

I cannot get anywhere those times on an open lobby
 
3 for 3 Keys to a Consistent Race

Deep Forest
  • Avoid the Rock. Push to hard on the throttle coming off the double apex turn at the start of the second sector and you will find yourself hitting this mole.


In this example it costs the blue car a total of 3 positions




  • To file or not to file? There are places where it does not pay to attack as it is almost impossible to make a complete pass before the next turn; going double wide will slow both racers down and allow the chasing cars to quickly close the gap. In this example the blue car tries to make a pass at turn 1 but is unable to carry enough momentum to complete the pass. White car defends well and is positioned in a better place and the next corner is the tight right before the tunnel.


  • Mind what is in front of you more than what is behind you. Do not make the rear view mirror your worst enemy. Always be mindful of all surrounding cars but going to the rear view mirror constantly can lend to major mistakes.




Like penalties




or hitting the mole


or missing your apex


Apricot Hill Raceway - Forward

  • Early breaking at the hairpin will allow you to throttle up right after the apex. Here the white car pushes too hard and it is unable to use the throttle, while the green car kept it nice and tight throughout the turn and able to throttle right at the apex to complete the pass.


  • Again, early braking before coming to turn 11 (the chicane) will allow you to have the car well balanced and have good momentum coming off the chicane. Avoid throttling up too quickly or you'll end up in the run off area costing you precious positions.


  • Hug Turn 1 and 2; if you were able to draft the car in front of you and were able to get enough overlap, attack the inside while maintaining a tight radius; this will give you the advantage as the car outside has to travel further way from turn 2....


...Proper follow through requires the car to slow down just enough and maintain control without sliding to the outside...


...To be able to complete the pass without incident...


  • Similarly, defending the inside if you are ahead will require exact breaking point in order to avoid the run off. If the car behind you did not get overlap break at your normal breaking point....


....
but if the car chasing got overlap do not panic and break normally while taking the curve just a little tiny bit further away from the apex.



Circuit de Spa-Francorchamps

  • Let's get ready to Rumbleeeee! Love them or hate them the rumble strips will allow you to shave valuable time off your lap time. The key is how you approach them. Do not throttle hard when you are over the rumble stips, allow the car to coast through them....
... or you'll end up losing control of the car.


  • Concentrate on hitting the apexes. Here's an example of a car hitting the apex perfectly while the car chasing in its futile attempt to close the gap does not have the proper line, tries to get close to the apex and instead ends up too far over the grass and rumble strip which does not allow him to use the throttle for up to a second while he stabilizes the car again, in the meantime Blue has been escaping away for that whole second.




  • Learn to know when the battle is lost and avoid causing major incidents. Here's a tight battle with a group of 4 cars, 56 is drafting on 13 but basically trapped; 4th car is drafting on left car and hitting max speed before coming to Les Combes...
.... completes the pass and starts breaking to avoid contact with 13....


..... in a desperate attempt to recover an already lost position; car in the middle brakes late and opens a hole where there is not one, hitting 2 cars and causing a major incident. The smart racer would file behind and follow its line which may allow him to pass the cars that were on the inside on the next couple of turns.



Gallery of Snail Practice






















 
3 for 3 Keys to a Consistent Race

Deep Forest
  • Avoid the Rock. Push to hard on the throttle coming off the double apex turn at the start of the second sector and you will find yourself hitting this mole.


In this example it costs the blue car a total of 3 positions




  • To file or not to file? There are places where it does not pay to attack as it is almost impossible to make a complete pass before the next turn; going double wide will slow both racers down and allow the chasing cars to quickly close the gap. In this example the blue car tries to make a pass at turn 1 but is unable to carry enough momentum to complete the pass. White car defends well and is positioned in a better place and the next corner is the tight right before the tunnel.


  • Mind what is in front of you more than what is behind you. Do not make the rear view mirror your worst enemy. Always be mindful of all surrounding cars but going to the rear view mirror constantly can lend to major mistakes.




Like penalties




or hitting the mole


or missing your apex


Apricot Hill Raceway - Forward

  • Early breaking at the hairpin will allow you to throttle up right after the apex. Here the white car pushes too hard and it is unable to use the throttle, while the green car kept it nice and tight throughout the turn and able to throttle right at the apex to complete the pass.


  • Again, early braking before coming to turn 11 (the chicane) will allow you to have the car well balanced and have good momentum coming off the chicane. Avoid throttling up too quickly or you'll end up in the run off area costing you precious positions.


  • Hug Turn 1 and 2; if you were able to draft the car in front of you and were able to get enough overlap, attack the inside while maintaining a tight radius; this will give you the advantage as the car outside has to travel further way from turn 2....


...Proper follow through requires the car to slow down just enough and maintain control without sliding to the outside...


...To be able to complete the pass without incident...


  • Similarly, defending the inside if you are ahead will require exact breaking point in order to avoid the run off. If the car behind you did not get overlap break at your normal breaking point....


....
but if the car chasing got overlap do not panic and break normally while taking the curve just a little tiny bit further away from the apex.



Circuit de Spa-Francorchamps

  • Let's get ready to Rumbleeeee! Love them or hate them the rumble strips will allow you to shave valuable time off your lap time. The key is how you approach them. Do not throttle hard when you are over the rumble stips, allow the car to coast through them....
... or you'll end up losing control of the car.


  • Concentrate on hitting the apexes. Here's an example of a car hitting the apex perfectly while the car chasing in its futile attempt to close the gap does not have the proper line, tries to get close to the apex and instead ends up too far over the grass and rumble strip which does not allow him to use the throttle for up to a second while he stabilizes the car again, in the meantime Blue has been escaping away for that whole second.




  • Learn to know when the battle is lost and avoid causing major incidents. Here's a tight battle with a group of 4 cars, 56 is drafting on 13 but basically trapped; 4th car is drafting on left car and hitting max speed before coming to Les Combes...
.... completes the pass and starts breaking to avoid contact with 13....


..... in a desperate attempt to recover an already lost position; car in the middle brakes late and opens a hole where there is not one, hitting 2 cars and causing a major incident. The smart racer would file behind and follow its line which may allow him to pass the cars that were on the inside on the next couple of turns.



Gallery of Snail Practice






















Awesome post! Love the pictures!
 
@Wolfsatz I had run it open lobby, but no one bothered to join so I had a nice clear track to work with. The downside to this is I still have no idea how the new combo's will work in a pack of 3 or 4 cars... Guess I'll find out on raceday!
 
Planning to open a formal practice room to go over all 3 Combos. Will open up at 9:15; first race to start at around 9:30 pm EST.


Well there is oNe already open.

1472 6118 3916 1741 2199
Get to snail.org practice screen and locks up
 
Here's what I could get for times so far:

Integra @ Deep Forest: 1:18.316

M3 @ Apricot Hill: 1:27.535

Megane @ Spa: 2:25.753

Should be good to go for sunday!

If those are D2 times I'm in trouble. Didn't get anywhere near those times today in practice. :nervous:


Speaking of practice, a couple of the newer guys were sort of tripping over themselves in the corners, especially the first corner of the race. To help out, I'd like it remind everyone that corner rights do apply to the first corner of lap 1, like any other corner. I'll follow up with a post I put out every few months that explains it in detail.

And here it is:

The S.N.A.I.L. OLR

07: Corner Rights:

A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner’s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver’s position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
The turn in point is the point at which the leading car begins their turn into the corner–this may vary from the point at which you turn into the corner.

E:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not necessarily justify a passing move. The ahead driver getting a bit out of shape at times doesn’t give you an automatic right to force a pass. You still have to pass safely and without undue contact.

F:
Drivers are expected to set buttons up for side views as "I didn't see you" is not an excuse if you collide with another driver when racing.

The Good Racecraft Guide


Defending & Attacking
An experienced racer will take whatever line he feels necessary into any given corner in order to defend & maintain his place, he is entitled to do so as he has track position over the pursuing driver, remember that the fastest line is not always the winning one. It is the other chaps job to force him into an error, whilst still driving cleanly of course, or wait for one to occur naturally & then take advantage of it, albeit in the proper fashion. An inexperienced racer will, in his endless optimism, tend to stuff it up the inside at every unavailable opportunity when trying to pass, imagining he is driving well but making far too much contact & causing many unnecessary incidents. Also, some lacking in good racecraft tend to drive right up to & into the driver in front, as they do not have the common sense to adjust their throttle & braking to account for following in the slipstream of another. You will notice that drivers who have good racecraft make very little contact when following & passing others on track.




The following is from another forum -ukgpl.com. Same message, with pictures.

Corner Rights

If you watch the odd few GPL drivers in action you might think the rule for corner rights goes something like, " Whatever piece of ground I can barge my way into I have the right to ". Well, ... not so. There is actually an etiquette for corner rights. It's not just for GPL, or racing sims, but is basically the same for every level of real-world motor racing - from Formula Ford to Formula 1 and everything in between. " What ! ", you say. " You mean I don't have the right to throw my car into any gap I see ? ". Actually no, you don't - and if you raced in any real-world competition the way you may race in GPL, instead of being hailed as a motor racing genius you may find yourself banned from even the lowest levels of the sport. Some of the everyday things you see in GPL simply aren't tolerated where real cars are damaged, real money is the cost of repair, and real lives are at risk.

In brief, the concept is, you must establish substantial overlap with the car ahead before a corner's turn-in point to have the right for room to be left for you by the ahead driver. Substantial overlap means at least that the front of your car is up to say the driver's position in the ahead car - and that's at the very least. You probably should have more in many circumstances. The ahead driver has ever right to be fully committed to the racing line of his choice without any interference if there was no overlap before he turned in.

If sufficient overlap is established before the turn-in point, then the behind driver has the right to room. The ahead driver can still battle for the place of course but must do so from a wider-out position, leaving room for the behind driver.

You can see here why overlap established after the turn-in point isn't really valid and therefore isn't honored in car racing rules. Its actually false overlap that's created by the turning movements of the cars. Its not due to one being faster than the other or one out-braking the other. In positions 1, 2, and 3, below, you can see that the Lotus has no overlap at all if you consider the straight ahead direction - shown by the blue lines. But if you take a perpendicular from the attitude of the cars, shown by the red lines, there is some overlap at position 2 and substantial overlap at position 3. This overlap is entirely false of course as the Lotus here hasn't actually out-braked or out-sped the Eagle by any amount what-so-ever - as I hope you can see form this diagram. Unfortunately many drivers think that if they do this they are some kind of out-braking genius, when in fact they are not out-preforming the other driver at all. Its a geometric illusion that has nothing to do with a driver's ability or performance. If they could really out-brake the other, they would have made some overlap before the turn-in point, not after it.
corner_rights_002.gif


1 Before the turn-in point there's no overlap - therefore the Lotus has no right to room or to interfere with the Eagle's normal racing line in any way.

2 But, as often happens, the Lotus sees this empty zone along the inside and thinks they can zoom up into it, probably believing this to be the move of a talented racing genius.

3 Its possible to get apparent overlap after the turn-in point. The point is you shouldn't.

4 The Lotus may actually achieve their objective, forcing the Eagle out wide, who may actually not press the issue for the sake of not crashing - if they can.

5 But, if the Eagle doesn't back away, and holds their line, as they're entitled to do, this is what happens as often as not.
The issue is that the Eagle has the right to be fully committed to the racing line. In this case, the entire inside area ought to have been a no-go zone for the Lotus, who should have tucked in behind and followed the Eagle around. Of course, late braking barge drivers often end up in the hay bails, hopefully without taking you with them.
 
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Hahahaha, smh. Is this not a big fat middle finger or what? I mean, damn, are they owned by Sony or Nissan? I get they have a partnership with Nissan, but if PD releases this before the community functions or the track creator, could anyone defend them or their priorities?
 
Did my 1st auto cross event today in my prelude sh at Fontana speedway what a experience, my best time was 43.7 competive times against v8 stangs camaros, full built cars were running 37.00 times, we underpowered car surprised the big boys. Think I found me a new hobby.
Autocross is so fun. I'm jealous of you guys that have autocross year round. In Chicago, our "off-season" is pretty much from October-April :(

Although, SNAIL has been a great substitute!
 
Although it's probably a very cool feature, should definitely stay in the "job jar" until other online issues are fixed and community functions added.

@SCCARACER36
You are correct in that first corners should be cleaner than what you experienced in practice today.
 
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Race Date - Sun Mar 23 2014
Penalty Rate 67%
Banner by dabneyd

Thanks to Sony and Polyphony Digital for creating unusually adverse conditions for our league to race under and driving several long time SNAILs and Gran Turismo players to other platforms. /sarcasm

Below are the results of the 12 incidents that got reviewed.

Division 2 - 1 incident on file
GTP_NishRacer
  • Round 1 - Race 2 - Level 1 - 2 points halved to 1 for self report and 1 week probation
Division 4 - 2 incidents on file
dpinho1975
  • Round 1 - Race 1 - Level 1 - 2 points doubled to 4 for probation violation.
  • Round 2 - Race 1 - Level 2 - 5 points doubled to 10 for probation violation.
  • 14 points total and 5 weeks probation remain.
Division 5 - 1 incident on file
floydlovesbritt3
  • Round 1 - Race 2 - Level 2 - 5 points doubled to 10 for probation violation and halved back to 5 for concession. 5 weeks probation remain.
Division WC1 - 7 incidents on file
jobyone71
  • Round 1 - Race 1 - Level 1 - 2 points halved to 1 for self report.
  • Round 1 - Race 2 - Level 1 - 2 points halved to 1 for self report.
  • 2 points total and 2 weeks probation.
VrapPlus
  • Round 1 - Race 1 - Level 2 - 6 points.
  • Round 1 - Race 2 - Level 1 - 2 points.
  • 8 points total and 3 weeks probation.

These results can be viewed on the SNAIL Steward Review Sheet.

* * * * * * * * * * * * *
Thanks to tezgm99 for his reviews this week.
Don't forget to claim your $hells for completing reviews.
:cheers:

* * * * * * * * * * * * *​

These changes affect the final standings.
Full final results can be found here. @zer05ive & @kcheeb, these adjustments have been made in the director's and results sheets.
***If you were penalized and would like further explanation regarding the incident, PM your Division Steward and they will let you know what the stewards saw and our opinions on it.***​
 
I have reviewed all incident reports for 23 March 2014.

Any other stewards get some time tonight or tomorrow, please have a look. Thank you.

At present, I am tracking the following laps and qual session times as follows;
  • Round 1 - 9 laps, 6 minute qual
  • Round 2 - 7 laps, 7 minute qual
  • Round 3 - 4 laps, 6 minute qual
If anyone has information to the contrary, please let me know.
Thanks for the info! I've got the lineup post updated. 👍
 
Just got in from umpiring (beat a downpour by two minutes) and all submitted time trials are placed for this week. Good luck to everyone this week.
 
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