◆ SNAIL [Spec] Racing - Currently Recruiting for GT7 - JOIN TODAY!!Open 

  • Thread starter zer05ive
  • 150,143 comments
  • 8,713,897 views
Well folks, I'm sad to say that I am leaving S.N.A.I.L... Way back in February I had been invited to join this league and at first I was hesitant on doing so, but I opted to give it a shot and see what it's all about. (I've never raced in a spec league before, just racing with internet buddies) In my first race I didn't want to get in the way of the front runners & screw up the D2 championship. at the end of my first Sunday, I had placed a respectable fourth with battles going on throughout the night. Fast forward to 4 weeks ago, and I was gearing up for a championship run in D2. I knew it would be tough to do, given the skill level of this league! It seemed as though @ParkerMO125 and I were destined to repeat a Hunt/Lauda battle from the start... We were inseparable it seemed this month, definitely made me work for it dude!
It has definitely been a wonderful experience meeting everyone! Thank you all for everything! @zer05ive, you got something special here! And remember; Race hard, Race fast, Race SNAIL!
 
I'm wondering how many people have done the time trial as a whole in round 1... I feel like I'm only competing against a handful of guys.... Any stats with astronomical numbers of participants like the last 2 years?
Idk what everyone else is doing but I only did the trial on the first day it came out. No need to burn myself out on something that doesn't count.
 
Idk what everyone else is doing but I only did the trial on the first day it came out. No need to burn myself out on something that doesn't count.
If I remember correctly, last year the big dogs didn't come out in numbers until the real qualifier final.
 
Click here for details on how you can win a :gtplanet: Premium Membership!
hey I would like to join your club!

Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

nick-mcmillen-podium-ceremony-win-638x425.jpg

From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
Click here for details on how you can win a :gtplanet: Premium Membership!

Click the logo below to learn how you can win a GranStand wheel stand!!







Congratulations to Nick McMillen..
From Virtual to Reality..
From S.N.A.I.L. to GT Academy Champion!!

nick-mcmillen-podium-ceremony-win-638x425.jpg

From left to right:
Christopher Hill (Runner-Up), Nick McMillen (Champion), Brian Marsteller (3rd Place)


Congrats to all the SNAILs who advanced to the GT Academy Silverstone finals!

From left to right:
Martin Sprau, Dan Reude, Brian Marsteller, Joey Barbato, Nick McMillen, Doug Hawkins, Christopher Hill

Welcome to S.N.A.I.L.
Our mission is to provide our members with the cleanest and most competitive racing experience possible with minimal prep time required. No matter what your skill level is, we will provide you with a full grid of similarly-skilled drivers to compete against. It's our belief that close racing is not only exciting, but is also the best way to improve your skill and refine your racecraft! We have our official league night every Sunday night at 9:30pm Eastern / 6:30pm Pacific (we also have a new West Coast time slot starting at 9pm Pacific!!), but we also have a full schedule of events held on every night of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about our league and how to join us.

What Makes Us Different
There are five things that we offer that you won't find anywhere else. First of all, we provide our members with the most evenly-matched competition possible. In fact, the intense level of competition that we produce has established S.N.A.I.L. as an ideal place to prepare for GT Academy. And if you like to keep track of your improvement, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. On top of that, if you like to have a say in what cars and tracks you race, we feature an interactive process that allows your voice to be heard. And finally, we're the only league where our members win valuable prizes just for showing up to race! What more could you ask for?!

Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in S.N.A.I.L. by dividing our drivers into eight separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!

Preparation for GT Academy
If you have your eye on competing in GT Academy one day, there is no better place than S.N.A.I.L. to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of this year's GT Academy Silverstone Finalists race in S.N.A.I.L. (click here if you want advice directly from one of them). However, even if you don't aspire to win GT Academy someday, it's still great to be able to get tips and advice from many of the best drivers around. Regardless if you're a professional racer or a casual gamer, we can provide you with the perfect environment to learn and get faster!

Win Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include a GranStand Cockpit, a ButtKicker Gamer2, a GranStand Wheel Stand, and a Wireless ButtKicker Kit. And if you want to help organize our league, you can join TEAM S.N.A.I.L. and earn even more prizes such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), electronic/gaming hardware (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and other Gran Turismo related items (e.g. GTPEDIA).

Spec Racing
S.N.A.I.L. was the first GTPlanet league to prohibit tuning in all of our races. This combined with the fact that we race in the same cars produces a type of racing called "spec" racing. Spec racing ensures that success is determined solely by driving skill and not by differences in car power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Another benefit of spec racing is that you'll never spend time tuning cars or wondering if someone is truly faster than you or if they just have a better tune.

Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.

Interactive Process
Our unique format allows everyone to have a say on which cars and tracks we race. It is also used to strike a balance between familiarity and variety of cars and tracks. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes play an important role in our interactive format.

Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: The three prize winners' votes do not count towards the car/track elimination vote)
Prize A: The right to select the new car and track combo to replace the combo that was voted off
Prize B: The right to replace either the car or the track of the combo that received the second most votes
Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes

Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.

Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our S.N.A.I.L. Results document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.

Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and enforce the appropriate penalty on the driver in question.

Settings
All league Race Settings are default unless noted below (Course Settings are listed here)
Boost: Off
Penalty: Weak (and Effective for Free Run) in Divisions 4-8. (Penalties OFF for D1 and D2/D3 only)
Race Finish Delay: 90sec
Visible Damage: Off
Mechanical Damage: Light
Slipstream Strength: Real
Tire Wear/Fuel Consumption: Normal
Grip Reduction: Real
Vehicle Tuning: Prohibited
Driving Aids: Only ABS allowed in Divisions 1-7. (ABS, TCS, and Driving Line are allowed in Division 8 only)
Tire Restrictions: (based on Dealership PP)
Street Cars
below 450 PP -> Sports Hards
450-499 PP ---> Sports Mediums
500 PP & up --> Sports Softs

Race Cars
below 600 PP -> Racing Hards
600 PP & up --> Racing Mediums

Tuner Cars
Classified as either Street or Race cars based on this list

How To Join Us
Step 1: Post a request to join (do not PM me, just post your request on this thread)
Step 2: Watch the thread for a reply to your post (it will include detailed Time Trial instructions)
Step 3: Purchase the three cars listed in the latest lineup below
Step 4: Get an oil change on each car, but do not do anything else to the car (e.g. add parts or reduce weight)
Step 5: On Sunday night, join the room number of the division you're are assigned to. It will be posted on this thread 15 minutes before the races start.
If you are not sure which division you are assigned to, please check the Offical Driver List

For a list of helpful links and FAQ's, please click here.
 
It's gonna be a long weekend. I'm doing the ROC on Friday, which will last until GOD KNOWS WHEN, and then I'll probably get like 3 hours of sleep so I can drive to Maryland at 5 in the morning to catch this huge Italian car show :boggled:
 
Well folks, I'm sad to say that I am leaving S.N.A.I.L... Way back in February I had been invited to join this league and at first I was hesitant on doing so, but I opted to give it a shot and see what it's all about. (I've never raced in a spec league before, just racing with internet buddies) In my first race I didn't want to get in the way of the front runners & screw up the D2 championship. at the end of my first Sunday, I had placed a respectable fourth with battles going on throughout the night. Fast forward to 4 weeks ago, and I was gearing up for a championship run in D2. I knew it would be tough to do, given the skill level of this league! It seemed as though @ParkerMO125 and I were destined to repeat a Hunt/Lauda battle from the start... We were inseparable it seemed this month, definitely made me work for it dude!
It has definitely been a wonderful experience meeting everyone! Thank you all for everything! @zer05ive, you got something special here! And remember; Race hard, Race fast, Race SNAIL!
it was a fun month indeed! Taking a break from gt6 or just doing something else?
 
View attachment 149658

Race of Champions

April Season
May 2, 2014
9:30 pm ET

In an effort to assist @Wolfsatz set up this months Race of Champions, here is a list by division of the ranked drivers. PLEASE CONFIRM IF YOU CAN OR CAN'T ATTEND

Format:
3 x 20 minute races
Race 1-
Starting position determined by division in reverse order (D8, D7, D6, etc). WC will be placed in appropriate starting position based on ability.
Race 2 & 3- Reverse grid

15 races + 1 host (TBD)

Division 1
1- @martin20az (3)
2- @CarCzar (1)
alt7- @fizzer

Division 2
3- @RobbiefromBC (3)
4- @ParkerMO125 (3)
alt9- @serge19

Division 3
5- @dabneyd (3)
6- @Dragonwhisky (3)
alt5- @JoeW

Division 4
7- @hooker4
8- @Unleashed (3)
alt6- @FloydC3 (maybe)

Division 5
9- @Munch2487
10 - @TEX36 (7)
alt4- @Grandpa Money

Division 6
11- @Mirado_7 (3)
12- @ExoSphere64
alt8- @rob1nh000d

Division 7
13- @aliengamer25 (1)
alt3- @Nail-27

Division 8
14- @dcallnight (3)
alt1- @wvhellbilly [eligible via @hooker4 unable to attend]
alt10- @Sharkb8ii

West Coast
15- @jpe138083
alt2- @Neovre [eligible via @jpe138083 unable to attend]

Confirmed drivers will be in bold
Scratched drivers will be crossed out

Alternate ranking determined by:
1- D7/D8/WC in order of points scored for the month (since only 1 entrant is guaranteed).
2- D1-D6 3rd place finishers in order of points scored for the month
3- D7/D8/WC 3rd place finishers in order of points scored for the month


COMBO Selection - The VOTES ARE IN.

The combo's are set:

1- 2000 Mazda Roadster Touring Car at Tsukuba Circuit (3 weeks)
--- 471 PP / 214 HP / RH tires

2- Nissan GT-R NISMO GT3 Base Model '13 at Indy Road Course (2 weeks)
--- 617 PP / 621 HP / RM tires

3- Lamborghini NOMAD Diablo GT-1 '00 at Silverstone Grand Prix Circuit (vote selected)
--- 600 PP / 621 HP / RH tires


VOTING IS COMPLETE
All non-alternates, please vote for one of the following combo's to complete the night. Each combo only raced once.

1- BMW M3 CSL '03 at Apricot Hill Raceway - Forward - 2 vote
---(this one was also raced on 3/30 - it makes sense this should be the top choice, but it's up to the voters)---

2- Lancia Delta HF Integrale Evoluzione '91 at Deep Forest (one and done)

3- Lamborghini NOMAD Diablo GT-1 '00 at Silverstone Grand Prix Circuit (one and done) - 8 votes

4- Abarth 500 '09 at Apricot Hill Raceway - Forward

5- Toyota 2000GT '67 at Apricot Hill Raceway - Forward

6- Toyota 2000GT '67 at Circuito di Roma

7- Subaru BRZ GT300 Base Model '12 at Grand Valley Speedway (Forward) - 1 vote
---ACTIVE COMBO---



I'm sure I've missed something, so please ask if you have any questions!


I will continue update this post. Bookmark it to find it easily.

If I "Like" your post, I have recorded your decision and vote.

With @RobbiefromBC withdrawing, @Nail-27 is the next in line. Please let us know if you can make it. If he can't, next alternate is @JoeW then @FloydC3 then @fizzer

The rest of the line up is set:

Division 1
1- @martin20az (3)
2- @CarCzar (1)
alt7- @fizzer

Division 2
3- @ParkerMO125 (3)

Division 3
4- @dabneyd (3)
5- @Dragonwhisky (3)
alt5- @JoeW

Division 4
6- @Unleashed (3)
alt6- @FloydC3 (maybe)

Division 5
7- @Munch2487
8 - @TEX36 (7)

Division 6
9- @Mirado_7 (3)
10- @ExoSphere64

Division 7
11- @aliengamer25 (1)
alt3- @Nail-27

Division 8
12- @dcallnight (3)
13- @wvhellbilly [eligible via @hooker4 unable to attend]

West Coast
14- @Neovre [eligible via @jpe138083 unable to attend]


Combo's

1- 2000 Mazda Roadster Touring Car at Tsukuba Circuit (3 weeks)
--- 471 PP / 214 HP / RH tires

2- Nissan GT-R NISMO GT3 Base Model '13 at Indy Road Course (2 weeks)
--- 617 PP / 621 HP / RM tires

3- Lamborghini NOMAD Diablo GT-1 '00 at Silverstone Grand Prix Circuit (vote selected)
--- 600 PP / 621 HP / RH tires
 
[quote ="Handlebar, post: 9614861, member: 209531"]Thanks, @K1utch for the offer, but I am too bushed to think.

Field trip to Gettysburg & back. Hopefully someday soon.[/quote]
Hope ya had fun. I live 30 minutes from there.
 
The Subaru klutch help me to get to a 1:54.988 thanks for all the help. Your doing a very great job teaching everyone if anyone needs help hit him up
What? How am I gonna beat you on Sunday then? Grrr...gotta practice. :nervous:
Well...I guess that's assuming you guys don't get bumped up to D3 (grim, unleashed, BTB, hooker) ...when and how is promotion/relegation announced anyways? I had to be told on racenight last time.
 
What? How am I gonna beat you on Sunday then? Grrr...gotta practice. :nervous:
Well...I guess that's assuming you guys don't get bumped up to D3 (grim, unleashed, BTB, hooker) ...when and how is promotion/relegation announced anyways? I had to be told on racenight last time.

Promotion and Relegation will not likely be completed until Saturday. @Oshawa-Joe will publish the latest driver list after that.
 
Last edited:
@KTR5 how long does the ROC usually last?

We've only had 1 installment of the RoC and since I wasn't a part of it I really don't know. But I would expect it at least has the potential to be slightly shorter than the normal Sunday night. Since there isn't any qualifying and each race is 20 minutes long so that cuts out the time in between races too.
 
@KTR5 how long does the ROC usually last?

We've only had 1 installment of the RoC and since I wasn't a part of it I really don't know. But I would expect it at least has the potential to be slightly shorter than the normal Sunday night. Since there isn't any qualifying and each race is 20 minutes long so that cuts out the time in between races too.

So long as everyone is in place on time, and the internet and Sony's servers cooperate with us, we should be done by about 11pm eastern.
 
PRETTY PLEASE the rest of us non champions and almost champions want to watch the races. Please someone live stream or at least post replay immediately after each race.

Hey @Nail-27! You don't have to worry about a live feed, since I want you to be in the race. I'm waiting for your response on whether you can make the RoC or not. Please respond here or to the PMs I've sent you. Thanks.
 
As much as I like the BMW and the challenge of racing laps around Eiger, I don't think it is the type of combo that promotes clean fun racing. Obviously qualifying will be key...but also avoiding the dreaded "big one" in the tunnel will play a part too.

The Toyota is fun but this track seems a little big for it. I don't know what I'm doing wrong but I'm still 4 seconds off pace in this car. I'm missing a key factor in how to throw it into turns and maintain speed.
 
I will not be home in time from work Sunday for the races as I'm unfortunately back to working until 9pm every other Sunday. I'm still however going to practice and keep current with the combos.

What are D1 times for the new combos? Full weight/no slipstream of course. Not interested in low fuel and / or draft assisted times.

Thanks guys.

About to jump online in 5min if anyone is around.
 
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As soon as I get a confirmation that this looks right I will add it.
It doesn't look like anybody is on this. I will load all the replays this afternoon and give you a full list of where each driver placed for each race. Luckily I did save every replay.
Oh this was for my placement on Sundays WC division races, just in case your wondering.
 
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