Division 1 Data Summary
June 8, 2014
Driver Lineup
fizzer82 (@fizzer)
Intense420break (@IN10S420break)
martin20az (@martin20az)
MM-leadfoot (@leadfootedbud)
msgt-sd (@msgt-sd)
Neovre (@Neovre)
Nic-KL (@Nicktune)
PTslopoke (@ptslopoke)
Podium
1st: martin20az – 88 pts
2nd: PTslopoke – 86 pts
3rd: fizzer82 – 80 pts
Pole Lap Honors
Round 1: msgt-sd – 2:00.743
Round 2: msgt-sd – 2:12.914
Round 3: martin20az – 1:26.8XX
Race Winners – Total Time (D1 median Total Time, D1 mean Total Time)
Round 1 Race 1: martin20az – 10:11.973 (10:17.345, 10:25.256)
Round 1 Race 2: PTslopoke – 10:18.203 (10:21.507, 10:28.441)
Round 2 Race 1: martin20az – 11:16.272 (11:22.967, 11:23.054)
Round 2 Race 2: martin20az – 11:21.030 (11:23.984, 11:23.906)
Round 3 Race 1: fizzer82 – 11:48.752 (11:59.669, 12:09.408)
Round 3 Race 2: Intense420break – 11:46.823 (11:58.323, 12:01.407)
Fast Lap Honors – Fast Lap (D1 median Fast Lap, D1 mean Fast Lap)
Round 1 Race 1: martin20az – 2:00.488 (2:00.948, 2:00.999)
Round 1 Race 2: MM-leadfoot – 2:01.232 (2:01.338, 2:01.846)
Round 2 Race 1: martin20az – 2:12.837 (2:14.176, 2:14.168)
Round 2 Race 2: martin20az – 2:13.580 (2:14.400, 2:14.362)
Round 3 Race 1: martin20az – 1:26.469 (1:27.445, 1:27.336)
Round 3 Race 2: fizzer82 – 1:26.724 (1:27.030, 1:27.054)
D1 data has been entered to the Results Doc for 6/8/14.
I thought others might like to know how they compare to the average driver in this division time-wise, so I included median and mean data as well.
Thanks to @nmcp1, @Dragonwhisky, and @KTR5 for ideas for the data summary.
something about being tagged in an edit, no alerts? but i don't see it being editedNice mix of data for sure.
On another issue, I didn't receive an alert for being tagged in this post. Anyone else have that problem?
I have a racecraft/rule question.
I can already see how the first corner of Monza and a few other tight ones are going to create issues. So, if two drivers are charging down toward the turn "side by side", How do you determine who has the right of way?
I have already seen on lesser tracks, it seems to be a game of chicken and the one who does not back off wins, or they both crash.
But as tight as the ones at Monza, I'd say fall back in line, the line through those chicanes are too tight to practically fit 2 cars side by side as we all know we'll try and straighten them out as much as possible which only leaves 1 line through. I think it's stupid to try and be a hero on this combo.
Thanks to @KTR5 for updating the snail GT Academy post, seems like there are 8 snails in the top 28 so far.
I planned on changing my color to a bright pink so you can tell when I am there and when I am not.Here are a few pictures for @Troggy to consider for banners.
Unveiling a new paint scheme for me. There were just too many blue shaded cars in D6. Thanks to @Drgreenthumb977 for racing with me. Nice job to all 3 prize winners this week. Each pic resulted in a quality combo. Should be fun with 10+ drivers on the track at Monza.
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Really like this next one.
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Hey PD, um, nice attention to detail on this next pic. And this is why cars should not jump. They magically disappear into the track surface
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It's been a while since I've posted In the thread , been busy with the time trail . Finally got to my goal of 2:15:396
If I keep trying I can see a 2:15:2xx this year I wanted to be at the top of the leaderboard , didn't wanna be last
Like last year. Now that I've meet my goal for this year back to working on my race car
View attachment 169615 View attachment 169616 View attachment 169617
It's been a while since I've posted In the thread , been busy with the time trail . Finally got to my goal of 2:15:396
If I keep trying I can see a 2:15:2xx this year I wanted to be at the top of the leaderboard , didn't wanna be last
Like last year. Now that I've meet my goal for this year back to working on my race car
View attachment 169615 View attachment 169616 View attachment 169617
those colors are run by @TEX36Here are a few pictures for @Troggy to consider for banners.
Unveiling a new paint scheme for me. There were just too many blue shaded cars in D6. Thanks to @Drgreenthumb977 for racing with me. Nice job to all 3 prize winners this week. Each pic resulted in a quality combo. Should be fun with 10+ drivers on the track at Monza.
View attachment 169564
Really like this next one.
View attachment 169565
View attachment 169566
View attachment 169567
View attachment 169568
Hey PD, um, nice attention to detail on this next pic. And this is why cars should not jump. They magically disappear into the track surface
View attachment 169569
View attachment 169570
View attachment 169571
I have a racecraft/rule question.
I can already see how the first corner of Monza and a few other tight ones are going to create issues. So, if two drivers are charging down toward the turn "side by side", How do you determine who has the right of way?
I have already seen on lesser tracks, it seems to be a game of chicken and the one who does not back off wins, or they both crash.
If it helps, use the blind side indicator for racing at tracks like Monza with the chicane so when i am side by side at the first chicane turn, the blind side indicator is flashing and helps to leave enough room to have little or no contact and both of us get through the turn clean.
If it helps, use the blind side indicator for racing at tracks like Monza with the chicane so when i am side by side at the first chicane turn, the blind side indicator is flashing and helps to leave enough room to have little or no contact and both of us get through the turn clean.
Is anyone running with the blind side indicator off?
Not only should we all have the blind spot indicators on, everyone should have buttons mapped to left, right and rear view, and use them. Having buttons mapped and using them is faster than turning your head in a real car to check where other vehicles are.
Isn't this a SNAIL requirement? I read that in some text either in the OLR or instructions sent to me in one of the instructional PMs.Not only should we all have the blind spot indicators on, everyone should have buttons mapped to left, right and rear view, and use them. Having buttons mapped and using them is faster than turning your head in a real car to check where other vehicles are.