If you are interested send me a friend request,I posted the liveries on my activity feed.The number 88 red liveries for the Porsche 919 hybrid,the Gr. 4 Mustang,and the Gr. 3 Beetle.
I've also updated the link to the bottom of the official ButtKicker Challenge VI post (which is itself linked at the top of our OP) so that anyone can easily track their points any time they want 👍
I've also updated the link to the bottom of the official ButtKicker Challenge VI post (which is linked at the top of our OP) so that anyone can easily track their points any time they want 👍
You bet! However, I need to clarify the last portion of my previous post. The spreadsheet isn't automatically updated in real time (or when new race data is available for that matter). I'll try to remember to update the spreadsheet before I make the unofficial results post, but feel free to tag me and remind me that it needs to be updated if you notice that the points are the same as the previous week.
Watching the Replays posted on GTS. Glad we can move to watch other cars and their progress. Particularly the Handoffs - expected Mayhem, and was surprised how smoothly it went.
Alright..... narrowed it down to 1 of 2 choices. Wheel Stand (GT Omega) with a office/gaming chair or save up a little more & go with a "cockpit". WHile checking out some cockpits; came across this o Amazon & was wondering if any of you guys have had experiences with these set-ups. https://www.amazon.com/dp/B010W3O8R0/?tag=gtplanet-20. If I go the full cockpit direction; I need something that I know is going to work for me as far as size. I am 5'11" height & weigh aout 310 - 315
There is a big difference between 6' 190 and 5'11" 315. Being a bigger guy, 6'2" 325, your best bet is going to be figuring out what measurements you need before you buy something. Being able to adjust the seat forward and back is not enough. You need height adjustment in the seat, you need full adjustment of the wheel and pedal position. You need to make sure the seat is wide enough (especially important for bigger guys). Once you commit to buying something, if it doesn't meet these requirements then you find yourself having to modify something when you could have started with something custom to get the dimensions correct and then verified dimensions in your purchase.
I have extensive metal fabrication experience, so I built my own rig out of 1" square tubing & a junkyard seat. I like all sim titles, and prefer realistic settings. I use the clutch and use left or right foot braking depending on the car and whether or not heel-toe shifting is required. Point is: I would HATE that center post!
Like @JLBowler suggested, adjustability is sooo nice. I built my rig with very little sim-racing experience, and had never raced online against others. I had no idea how much a little adjustment can make you a little more comfortable, and therefore a little more competitive. I made my pedals and seat adjustable forward and back, and that's all. To do it over, I'd make the wheel mounting surface tiltable, the angle of pedals adjustable, and I'd make the seat at least shimmable to raise up and down. I've modified my rig several times and have it quite comfortable, so there's no plans to rebuild anytime soon, but I've definitely learned a few things.
I prefer the rigidity of steel, and have the supplies and knowledge to weld, so that's my thing. But I've admired MANY wood rigs, and can appreciate how much more friendly wood is to work with. PVC is cheap, easy to cut, and there's tons of fittings for corners and angles. Google PVC sim-racing rigs, you'll be surprised how many examples you find. If I were to buy a rig, it would be a Granstand, hats down the best design in my opinion. The aluminum strut that it's built out of is very common in industrial construction, and bolting add on stuff to it would be simple with the right fasteners.
I have extensive metal fabrication experience, so I built my own rig out of 1" square tubing & a junkyard seat. I like all sim titles, and prefer realistic settings. I use the clutch and use left or right foot braking depending on the car and whether or not heel-toe shifting is required. Point is: I would HATE that center post!
Like @JLBowler suggested, adjustability is sooo nice. I built my rig with very little sim-racing experience, and had never raced online against others. I had no idea how much a little adjustment can make you a little more comfortable, and therefore a little more competitive. I made my pedals and seat adjustable forward and back, and that's all. To do it over, I'd make the wheel mounting surface tiltable, the angle of pedals adjustable, and I'd make the seat at least shimmable to raise up and down. I've modified my rig several times and have it quite comfortable, so there's no plans to rebuild anytime soon, but I've definitely learned a few things.
I prefer the rigidity of steel, and have the supplies and knowledge to weld, so that's my thing. But I've admired MANY wood rigs, and can appreciate how much more friendly wood is to work with. PVC is cheap, easy to cut, and there's tons of fittings for corners and angles. Google PVC sim-racing rigs, you'll be surprised how many examples you find. If I were to buy a rig, it would be a Granstand, hats down the best design in my opinion. The aluminum strut that it's built out of is very common in industrial construction, and bolting add on stuff to it would be simple with the right fasteners.
I have this, I am 6' 3" 250lbs. I fit really good in it,it is less expensive,the steering column goes between your legs,and is ok if you use both feet to drive.Not so good if you use one as the column does get in the way.The one Nick suggested is open in the middle,would be the choice for heel /toe application.
Here is a spreadsheet for every SNAIL that raced with us this season. 128 drivers in total that all earned points this season.
While it may not be 365 drivers like it was in 2014, its still a great amount. And one that gives us carte blanche to say we are one of the largest
Gran Turismo leagues on the planet.
Congratulations to @racingchamp30 who earned the most points out of anyone this season with 2,703 points @Nicktune was not far behind scoring 2,633.4 points
Ironically both racingchamp and Nick were both top 5 in points in 2014 as well
Nick scored almost the same amount as points as he did in 2014!
Champ and Nick - on behalf of SNAIL I'd like to send you both Amazon gift cards. You're both long time members who are a pleasure to race with and deserve as much recognition as anyone else in SNAIL. PM me your email addresses
Now before you get too excited, theres a chance (and a good one at that) there might be a mistake or two. I did this all free-hand, no scripts, macros (diet?), fancy formulas, nothing. I dont accel at excel. So if you find something that looks off let me know so I can fix it.
For 2019 I will start a fresh sheet and keep it updated like I do the Season Standings page. That way there isnt so much work to do come the end of next season. And if you are an Excel wizard let me know so I can learn a thing or two!
Its been a fun ride with you guys in 2018
Lets have 2019 be one of SNAIL's best years yet starting with getting back up to 5 divisions
Welcome to SNAIL
From our humble beginnings, SNAIL (aka Sunday Night American Interactive League) is now the largest console-based sim racing league in the world. Our mission is to provide our members with clean, intense, and competitive racing - regardless of skill level! We believe that providing full grids of evenly-matched competitions is the most realistic way to race, improve skill, and refine racecraft! Our league night is Sunday at 9:30pm Eastern / 6:30pm Pacific, but we also have a a wide variety of other events held on other nights of the week. If this sounds like something you'd like to be a part of, please keep reading to learn more about us and how to join.
What Makes Us Different
SNAIL is the only sim racing league in the world that's able to combine five key features into one consolidated package. First of all, we provide you with evenly-matched competition to drivers of all skill levels. In fact, the intense level of competition that we produce has established SNAIL as the "go to" place to prepare for GT Academy. And if you want to keep track of your improvement along the way, you'll be glad to know that we keep the most comprehensive race data available on GTPlanet. We also feature an interactive process that allows all of our members to have a say in which cars and tracks we race. And last but not least, we're the only league that awards our members with valuable prizes just for racing with us!
Evenly-Matched Competition
Have you ever watched a professional race where drivers with completely different skill levels were competing on the same track? Of course not! That wouldn't be fun to watch, let alone fun to participate in. Unfortunately, that disparity of pace is something you'll often find in organized online racing. When this happens, you'll be lucky to have just a few drivers that you're truly competitive with. Everyone else will usually either be faster or slower than you. We prevent that from happening in SNAIL by dividing our drivers into separate divisions based on speed and skill. This results in full grids of evenly-matched competition and creates the closest and most intense sim racing experience around!
Prepare for GT Academy
If you'd like to compete in GT Academy, there's no better place than SNAIL to hone your skills to the elite levels necessary to make it to the finals. You need to be the best of the best to make it to Silverstone, and that's exactly what the drivers in our top division are. Half of last year's and half of this year's Silverstone Finalists have raced in SNAIL. And since our race format (which features multiple sprint races) is almost identical to the format used at the GT Academy national finals, they were able to use their SNAIL experience to help them advance to Silverstone. Click here if you want to advice from last year's eventual champion and click here if you want advice from last year's runner-up.
Valuable Prizes
Have you ever wished you could win free stuff just for having fun? If so, then you might want to know that our members win valuable real-world prizes just for racing with us! These prize are based on participation and not on race results. Some examples of prizes our members have won include GranStand sim racing products like this, this and this, ButtKicker products like a Gamer2 and a Wireless ButtKicker Kit. You can also join Team SNAIL and earn even more prizes, such as shirts (e.g. S.N.A.I.L. shirt, F1 shirt, GT Academy shirt), video capture devices (e.g. Hauppauge PVR), sim racing equipment (e.g. Playseat Evolution), and even gift cards (e.g. Amazon and PSN).
Spec Racing
SNAIL has always been a one-make series, but when we decided to prohibit tuning in all of our races, we became the first "spec" racing league on GTPlanet. Spec racing ensures that success is determined primarily by driving skill and not by differences in power, gearing, suspension, weight, or aerodynamics. Because variables in the car are eliminated, spec racing is the truest measure of driver skill! It also produces intense battles for position because all of the cars are equally strong or weak in the same areas of the track. Plus, you'll never spend hours tuning cars or wondering if someone is truly faster than you or if they just have a better tune.
Race Format
Our league night lasts for two hours and is split into three rounds. Each round consists of two races that last 10 to 12 minutes on a predetermined car and track combo. At the beginning of each round, a brief qualifying session determines the order of the starting grid. The first race is set to 'Fastest First' to reward the best qualifiers and the second race is set to 'Reverse Grid' in order to promote on-track action. Points are awarded based on our "perfect" points system. After a round is completed, we move on to the next round and repeat the same process with the next car and track combination. Once all three rounds are complete, we tally up the points and then let our interactive format kick in.
Interactive Participation
Our unique format allows everyone to have a say on which cars and tracks we race. It's also used to strike a balance between familiarity and variety of our car and track combos. In other words, the progression of cars and tracks that we race is slow enough for us to learn them well, but fast enough that they don't get "old". At the end of every league night, everyone votes on which car and track combo they enjoyed the least. The combo that receives the most "elimination votes" is dropped from the next week's lineup entirely. The combo that receives the second most votes is also dropped, but only partially. This is where our prizes come into play:
Prizes
A prize is awarded to the divisions winners with the three highest scores*. The division winner with the highest score gets Prize A. The division winner with the second highest score gets Prize B. The division winner with the third highest score gets Prize C: (NOTE: We now have a new process for breaking ties in the elimination vote) Prize A: The right to select the new car and track combo to replace the combo that was voted off Prize B: The right to replace either the car or the track of the combo that received the second most votes Prize C: The right to "freeze" either the car or the track of the combo that received the second most votes
Promotion and Relegation
Although we split our drivers into separate divisions based on performance and skill level, we realize that our drivers are constantly improving and deserve a chance to climb the ladder of success. That's why we promote and relegate drivers before every season based on the results and data compiled during the previous season. This is also done to ensure that our races are as competitive as possible for all of our league members, top to bottom. Regardless of which division you're in, you will almost always be fighting to gain or defend a position on the track. Simply put, no other Gran Turismo league in the world can offer this much competitive racing to so many different skill levels.
Comprehensive Race Data
It's not always accurate to promote and relegate drivers based on championship points alone. That's why the massive amounts of data we track are invaluable to our league. You'd be hard-pressed to find a sim racing league anywhere in the world that tracks driver data and race results more comprehensively than we do. In fact, our SNAIL Data document contains so much information that we have to archive old data to avoid exceeding the GoogleDoc's maximum capacity! You can use this data to track the points championship for each season and compare yourself to other drivers in categories such as fast laps, total race pace, total points, average points per race, and power rankings.
Rules
We expect all drivers to follow our OLR Rules and pursue good racecraft at all times. If you're not sure what good racecraft is, watch this video. It can be summed up in one simple 'Golden Rule' of motorsports: It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free. If you don't agree with this rule or don't think it applies to you, this is not the league for you. If you ever feel like a driver is not following the rules, please wait until league night is over, then file a Racing Incident Report. Our Stewards will review the incident and issue the appropriate penalties.
Based on Dealership PP (not the PP after an oil change)
below 349 PP -> Comfort Mediums
350-399 PP ---> Comfort Softs
400-449 PP ---> Sports Hards
450-499 PP ---> Sports Mediums
500-549 PP ---> Sports Softs
550-599 PP ---> Racing Hards
600 PP & up --> Racing Mediums
How To Join Us Step 1: Post a reply (by click the 'Reply' button at the bottom of this post) stating, "I have read the first post and would like to join." (Do not start a conversation with anyone, just post your request on this thread). Step 2: Watch the thread for a reply to your post and follow the instructions provided. Step 3: Purchase the three cars listed in the lineup for our next races. Step 4: Wait to be assigned to a division and then join that division's lounge on Sunday night.
If you are not sure which division you are assigned to, please check the Offical Driver List
For a list of helpful links and FAQ's, please click here.
Thanks for your interest!
Here's what you need to know (and do) in order to join SNAIL Racing League:
We run a clean league by enforcing a strict penalty system based on the SNAIL OLR (which is a modified version of the GTP OLR). We also expect all of our drivers to know and follow The Good Racecraft Guide. Please become versed in both if you aren't already. Once that is complete, please follow the steps below to complete your entry into the league:
The conversation title should be "Request To Join".
2. SNAIL Administrators will respond with specific instructions on what you need to accomplish to join the SNAIL [Spec] Racing.
3. Place the following links (URLs) in the favorites (or bookmarks) in your web browser for quick reference. Please make every effort to read and understand the following links. Over the years a great deal of time and effort has gone into creating this league and we would like nothing more than to have you but we ask that you take the time and effort to do your homework. 99.9% of any question you may have about SNAIL can be found in the posts below.
Again, the original post has everything you need to know about what to expect on Sunday night and what you will need to have completed in order to be competitive. If you have any questions, please feel free to post your question on the thread. If you have a preference for car/wheel colour and racing number, please follow the instruction contained here.
During the week we run a number of different events, we encourage all SNAILs to join as many as possible.
Welcome to SNAIL
Here is a spreadsheet for every SNAIL that raced with us this season. 128 drivers in total that all earned points this season.
While it may not be 365 drivers like it was in 2014, its still a great amount. And one that gives us carte blanche to say we are one of the largest
Gran Turismo leagues on the planet.
Congratulations to @racingchamp30 who earned the most points out of anyone this season with 2,703 points @Nicktune was not far behind scoring 2,633.4 points
Ironically both racingchamp and Nick were both top 5 in points in 2014 as well
Nick scored almost the same amount as points as he did in 2014!
Champ and Nick - on behalf of SNAIL I'd like to send you both Amazon gift cards. You're both long time members who are a pleasure to race with and deserve as much recognition as anyone else in SNAIL. PM me your email addresses
Now before you get too excited, theres a chance (and a good one at that) there might be a mistake or two. I did this all free-hand, no scripts, macros (diet?), fancy formulas, nothing. I dont accel at excel. So if you find something that looks off let me know so I can fix it.
For 2019 I will start a fresh sheet and keep it updated like I do the Season Standings page. That way there isnt so much work to do come the end of next season. And if you are an Excel wizard let me know so I can learn a thing or two!
Its been a fun ride with you guys in 2018
Lets have 2019 be one of SNAIL's best years yet starting with getting back up to 5 divisions
Definitely work there. Cool to see where everyone landed just based on points. Congrats @racingchamp30 for being consistent with driving and point collecting.
Tonight the SNAIL Endurance Series will be heading to Nurburgring GP in the Gran Turismo Greddy Fugu Z (N300). If you're interested in joining the 90-minute race that starts at 9:00 EST, head over to our dedicated thread.
Tonight's race will be the last race of Season 4, and Season 5 will begin next Tuesday (1/8).
So the next SNAIL CHALLENGE will start in a couple of months. The plan for the next challenge is to use the cars that are bought from the mileage exchange. This should give everyone enough time to buy these cars prior to this event.
Please prepare to buy these cars prior to this event. I will do my best to give everyone notice on when they are in the market.
Alpha Romeo 4c Gr.3 Road Car
Chevrolet Corvette C7 Gr.3 Road Car
Ford Mustang Gr.3 Road Car
Mazda Atenza Gr.3 Road Car
Peugeot RCZ Gr.3 Road Car
Subaru WRX Gr.B Road Car
Mitsubishi Lancer Gr.B Road Car
Here is a spreadsheet for every SNAIL that raced with us this season. 128 drivers in total that all earned points this season.
While it may not be 365 drivers like it was in 2014, its still a great amount. And one that gives us carte blanche to say we are one of the largest
Gran Turismo leagues on the planet.
Congratulations to @racingchamp30 who earned the most points out of anyone this season with 2,703 points @Nicktune was not far behind scoring 2,633.4 points
Ironically both racingchamp and Nick were both top 5 in points in 2014 as well
Nick scored almost the same amount as points as he did in 2014!
Champ and Nick - on behalf of SNAIL I'd like to send you both Amazon gift cards. You're both long time members who are a pleasure to race with and deserve as much recognition as anyone else in SNAIL. PM me your email addresses
Now before you get too excited, theres a chance (and a good one at that) there might be a mistake or two. I did this all free-hand, no scripts, macros (diet?), fancy formulas, nothing. I dont accel at excel. So if you find something that looks off let me know so I can fix it.
For 2019 I will start a fresh sheet and keep it updated like I do the Season Standings page. That way there isnt so much work to do come the end of next season. And if you are an Excel wizard let me know so I can learn a thing or two!
Its been a fun ride with you guys in 2018
Lets have 2019 be one of SNAIL's best years yet starting with getting back up to 5 divisions
Thank you to @SAMHAIN85 as well as all the other moderators/admins & fellow racers that make this league such a great success..... I know I haven't raced with you guys a log time; however. I have learned much with my first true adventure into the world of sim racing. Look forward to seeing you guys a lot more i the future as I have enjoyed every moment of my "membership" here.
I'm not going to lie - it was
But I chipped away at it the last few days and it wasn't so bad.
I'm going to go back and archive the rest of the 2018 standings. I didnt start record keeping until last May, so I'll get Jan-April up there too. I'll pin this stats excel sheet with it so people can always see it.
Maybe for 2019 we'll offer up prizes for the top 5 in points at the end of the year. The idea being it rewards being active in SNAIL and the prizes being an extra incentive for doing so. You dont necessarily have to win your division every season - just stay active and put up a good amount of points every month and you'll have a good shot.
I'm not going to lie - it was
But I chipped away at it the last few days and it wasn't so bad.
I'm going to go back and archive the rest of the 2018 standings. I didnt start record keeping until last May, so I'll get Jan-April up there too. I'll pin this stats excel sheet with it so people can always see it.
Maybe for 2019 we'll offer up prizes for the top 5 in points at the end of the year. The idea being it rewards being active in SNAIL and the prizes being an extra incentive for doing so. You dont necessarily have to win your division every season - just stay active and put up a good amount of points every month and you'll have a good shot.
Maybe add a extra incentive to how many of those drivers are doing duties for their division aswell. I see alot of those guys put in alot of work sometimes double/triple every Sunday. It would be nice to see a added incentive to attract members to break out of their comfort zone and take on some of those duties. Also it would take off some of the double/triple duties for the normal guys who do duties every week but that's just my opinion and observation from what iv seen in D4