★☆★ S.T.a.R. Racing League | S.pec, T.uners, & R.acecars! | ☆★☆ Grid spots OPENOpen 

  • Thread starter Luv2Coach
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Some good combos this week.

16 MARCH SLCS PRE-RACE NOTES
RACE 1: '98 Nissan 300ZX ver S TwinTurbo 2seater (Z32) {CS} @ Grand Valley Speedway
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The Car: The '98 300ZX is a tank with good torque and has a slight understeer going into turns. You can feel the weight of the car try to carry you straight through a turn as you brake and the car reluctantly turns. It is easy to spin if you get into her too soon or too hard. The positive is her surprising acceleration and descent straight away speed.

The Track: The original classic Grand Valley Speedway is a favorite among the "old timer" who were around when the first Gran Turismo came out. GVS is probably the best fictitious track in the game in relation to World Circuit characteristics. It has it all. Hairpins, esses, long sweeping turns, high speed turns like a 130R, and a good straight to catch the draft of a leading car. This track is capable of door-to-door racing from start to finish. Boundaries are clearly marked with rumble strips, walls, and the track edge. Four very important boundary areas are Turn 4, Turn 7, Turn 15 & Turn 16: They have concrete slabs outside the rumble strips and are not to be used as part of the course. Two tires must remain on the track at all times (rumbles are part of the course).

The Race: If one is patient at the start, there is plenty of time to make it to the front pack due to the way the course drives. An 8-car pack can literally stay together for 2 or more laps. Care must be taken however, at the start, due to high speeds before a slight high-speed left into the Turn 1 Hairpin. Once again, if patience rules, this can be negotiated in a group and incident free. It's hammer down to Turn 4 (careful not to cut here) then the Turn 5 hairpin. Be aware of surrounding cars from T5 thru T10 and hold lines. This area is the tightest area on the track so driver awareness is crucial here. It opens up a bit after T10 up to T14 with tight esses. Be careful coming out of T15 so as not to go off track. Going into Turn 16, it is highly recommended not to try side by side. Recommended strategy: Tuck in behind if you don't have a complete overtake and use it and the front straight to make your pass.



RACE 2: 464PP - FR {CS} @ Nurburgring GP/F
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The Car: Your personal preference of a Front engine Rear drive vehicle.

The Track & Race: A World Circuit(WC) favorite of many. Like most WCs it is wide and technical. GP/F is door-to-door favorable when drivers hold lines and are aware of other drivers. The course is "tight" from Turn 1 up to RTL straight. RTL is short and Turn 6 is not the best for door-to-door (yet can be done) so overtaking can be a risk, just be careful when/if attempting. A surprising overtaking opportunity sometimes presents itself at Ford Kurve (Turn 7) and continues up to Dunlop-Kehre (Turn 8). It is highly recommended not to overtake at the Shumaker S (Turn 9 & 10) to Bit-Kurve (Turn 12). In rare occasions, Turn 11 will present a pass. If you get a good run out of Bit-Kurve, Hochzenbects-Bogen presents overtaking opportunities; just be careful coming into Veedol chicane (Turn 14 & 15). This is the place where most dive bombs occur; please avoid diving under someone here. And finally, Coca-Cola Kurve (Turn 16) is a surprise overtaking zone coming into the front straight. Be careful at Turn 1 where many dive bombs occur also.



RACE 3: GT300 Base Model {RH} @ Fuji F
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The Car: Superb handling and sticks to the road, but can be spun easily if the hammer is dropped too soon.

The Track: Fuji F has been around since the beginning like GVS, but Fuji is a WC. Again wide and technical. Turn 1 can be a bear as it is close to a 135-degree turn and follows the top speed straight. Coca Cola(Turn 3) is tricky but can be taken at a relatively high speed. 100R(Turns 4 & 5) is a long, sweeping right-hander that leads to the sharp, Hairpin(Turns 6 & 7), left. Coming out of Hairpin, it's hammer down through 300R(Turns 8 & 9) into the very sharp Dunlop chicane(Turns 10 & 11). From Dunlop through Netz(Turns 10 - 15) it is technical and tight. Netz(Turns 14 & 15) is about the only place, in this section, of any chance at racing door-to-door. Panasonic(Turn 16), the final turn, is another sharp (and almost blind) hairpin turn entering the long front straight.

The Race: Turn 1 is a common dive bomb area, be careful here, and hold outer or inner line. Once Turn 1 is behind you it's hammer down and door-to-door all the way to Hairpin: Just hold lines and be careful at Coca-Cola. After getting through Hairpin, it's another all out race to Dunlop. Take care going from Dunlop to Netz. Hold lines from Netz to Panasonic, then hammer it and race to the dangerous Turn 1.
 
Unfortunetly I will not be able to make it for tomorrow's races. Life stuff going on. I should be able to show up next weekend. The family and I are getting ready to move. We got our handa full. Good luck to everybody tomorrow. I hope to hear about good clean fast racing.
Hate moving.:grumpy: Moved 4x in five years. Hope it goes well.
 
Hey coach - real quick - what tuners are allowed in race #2? Specifically Amuse, Mugen, Nismo, Spoon, Opera, and Trial.
I know the short answer is whichever of those are street legal, but a couple are kinda tricky/open for debate/50% street/streetish..you know what I'm saying. Let me know thanks.
 
After much thought and conversation, this will be the last week of CS tires. Races are run on Sport tires of some sort. Michelin Touring tires will never be found on a race circuit. A Z-rated high performing tire, at a minimum, would be found in a race. More typical are some sort of specially made sport tires.
In conclusion, no more CS after today.
 
Hey coach - real quick - what tuners are allowed in race #2? Specifically Amuse, Mugen, Nismo, Spoon, Opera, and Trial.
I know the short answer is whichever of those are street legal, but a couple are kinda tricky/open for debate/50% street/streetish..you know what I'm saying. Let me know thanks.
Keeping it simple, no stickers. The G37 would be legal provided the stock PP was appropriate. Reason being is that the car has simply been fitted with after marked parts from High Performance. It is not a sponsored race car (i.e. no marketing/sponsorship stickers.)
This can and should be a discussion here so we can finalize "legal" cars more clearly in the future. Then I can edit the OP. Another topic would be Concept cars. As of now, they're illegal.

@bloodredsky did you see the PreRace Notes? :D:gtpflag:
 
I'm not the most knowledge for this maybe but if these "tuners" are just street cars with already equipped parts that we (street cars) are most likely adding to our own cars for race 2 anyway, then I think they should be allowed. I would vote to keep concepts out though
 
I'm not the most knowledge for this maybe but if these "tuners" are just street cars with already equipped parts that we (street cars) are most likely adding to our own cars for race 2 anyway, then I think they should be allowed. I would vote to keep concepts out though
I agree. Tuners allowed but no stickers still apply. Like the Opera.

Awesome racing today all you new drivers need to join!
Absolutely !!! Great job.
My only issues are the lack of thread participation and lack of preparedness. I don't mean to sound negative but I put a lot of effort into keeping drivers informed and well aware of all racing information. If I need to edit anything in the OP I would do it if it is needed. I will edit the Race 2 information regarding legal v. illegal cars.

AWESOME ROOM TODAY! THANK YOU DRIVERS FOR AN INCREDIBLE RACING EXPERIENCE.
 
That's awesome dude, I'll be sure to talk to you guys on there as well. I'm around tmrw up to 3pm EST if anyone wants to get some practice in
 
[1] Week 1 Season 3 prize selection winners from week 5 season 2 on Mar 16.

Gold - Coach; R1
Silver - USERID; R2 or R3???
Bronze - FREERVN; remaining Race

[2] End of season endurance. @USERID_77a23 choose car or track for endurance race. STIGS will select the other; either car or track depending on USER's selection.

[3] Color schemes can be changed for Season 3.
 
[1] Week 1 Season 3 prize selection winners from week 5 season 2 on Mar 16.

Gold - Coach; R1
Silver - USERID; R2 or R3???
Bronze - FREERVN; remaining Race

[2] End of season endurance. @USERID_77a23 choose car or track for endurance race. STIGS will select the other; either car or track depending on USER's selection.

[3] Color schemes can be changed for Season 3.
Saaweet!! Race 2
And I'll choose car
 
My first pick sweet
Yep! You got R3!! I chose not to go R3 b/c I think you guys are getting tired of GT300s.:D I just like them b/c there are several choices without detuning. Amazing how similar they are and a 6PP difference.
Can't wait to see what you come up with.
 
hello everyone im back ive been having trouble moving as of late so im trying to play on my free time. IM still not stable yet but im getting there. I will be keeping you guys posted soon. thank you
 

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