You are also a faster driver than me and putting out very good tunes. You can no longer hide behind peon status. You tested, learned then put your money where your mouth is and started posting tunes. I have respect for anyone who has a tuning theory then follows it and puts their work out there. Others just like to throw out real world stats, maybe post a tune when really pushed to then tells everyone that they do not know how to drive without ABS (talking about the famous Jack Napier from months ago).
As for me and the real world experience, even if you want to be good in the real world you have to try things that no one else is thinking of. You have to be willing to understand the basic functions then step outside the box and try a few things that just might work. When I raced remote controlled cars, I designed my own suspensions and some of those crazy ideas went on to be produced in my sponsors kits.
It is the same mindset for video games. What levers do I have to work with and in what combinations can I find speed. So in my eyes, step one is what does the camber lever do. Step two is what did it affect positively and negatively. Step three is what other combinations might work to offset the negatives without destroying the positives. I am just reacting in this thread to the "it depends" results. It depends on what? So if camber depends on toe, then if I am running 2.0 front camber, what toe range should I also consider and why. Not because some real world book said to add toe out. It should come from increased front camber caused x at turn in , but destroyed x in another part of the corner. Add some toe x to counter the negative affects of adding camber. You cannot arrive at that answer without first know in general what camber does on its own and what toe does on its own, etc. I agree with @
killerjimbag in that we need to isolate settings in tests to understand the basics, then play with the millions of combinations.