Previously most MR cars very super responsive (dino, F430, NSX) and had lots of rotation. All you needed to do was tame the weight transfer a bit to have a really really fast car. Now it seems as @
GTP IWIN said, they seem to understeer but still feel ok. It seems to me like they drive as if they are heavier or have a much stiffer chassis. They still turn in decently but will then push through the middle of a corner and not want to rotate on exit.
I know I don't have the pull as a tuner around here like you and @
praiano63 do but I've really been trying this thing out with the changes to MR cars and addition of camber. I have to agree and disagree at the same time. I'm getting various results on a car by car basis and was incredibly surprised by my latest retune today.
I've been updating my top 3 tunes for each class to see which is now the fastest for that class and I've been working on 550pp. First was my fastest with The Audi R8 4.2 that ran a 2:00.4 around the Nurburgring GP/F (my main test track). Leaving the 1.08 tune on with 0 camber it lost a complete second due to pushing out through the corners that made me have to go slower to maintain grip. I tried adding camber to the existing tune with a high of about 2f and 2.3r with no real results. I then bought a new car and went completely from scratch and eventually ended up with a similar tune but stiffer and with higher LSD settings but could only match the same lap time.
For the last 2 days I've been tuning a 550pp F430 scuderia that previously ran a 2:00.7 just behind the R8 before 1.09. I started from scratch again and was able to get down to a 2:00.1 with again a stiffer car and completely different damper settings than my 1.08 tune. I knew if I could just get the back to move around a bit more i could brake that 2min barrier I've been trying for.
After a whole days worth of trying different things I about gave up. I then decided to just see what would happen with the 1.08 settings and matched my best no problem ! I added a small amount of camber to get rid of the mid corner push, dropped the LSD accell 2 ticks, and stiffened the front springs to have a little more grip in the rear and ran a 1:59.8 with another tenth or two out there in a perfect lap. Despite braking 2min
it still didn't come out of a corner like the 1.08 car. I then upped the accell setting to 26 and was the closest I had been to the 1.08 handling, the only thing missing was the lift off over steer. I decided to keep the 16 accell setting for the public tune because the 26 setting requires much more throttle control.
Borrowed your quick sheet Hami
thanks.
1.08 Tune
Ride Height 75/100
Springs 8.5/13.00
Dampers Compression 4/4
Dampers Extension 5/5
Anti-Roll Bars 3/4
Camber 0.0/0.0
Toe -0.05/.12
Brake balance 6/5
LSD 8/18/8
1.09 Tune
Ride Height 75/100
Springs 8.95/13.00
Dampers Compression 4/4
Dampers Extension 5/5
Anti-Roll Bars 3/4
Camber 0.5/0.4
Toe 0/-.05
Brake balance 5/5
LSD 8/16/8
The point I'm getting too, sorry for length lol, is that i've now spent a lot of time on 3 cars i'm very familiar with and they each had different changes made to them.
The dino that used to rotate too much from the factory now reaches it's turn in limit very quickly and the rear follows the front instead of coming around. It turned into a dream with some tuning before and now needed a cvery different setup to get similar but slightly safer results.
The R8 used to be very neutral with understeer at the limit from the factory and now completely understeers all the time. When tuned, it never quite rotates like it did but is incredibly predictable even when driven at 100%
The Scuderia was a car I could say was 90% perfect from the factory. 10% tuning for stability and you had a masterpiece. Now it's a bit safer and has lost it's lift off over steer from the factory and takes more extensive tuning to be as responsive as the 1.08 car.
So I agree that the MR cars are still good and faster than the other drivertrains. but I disagree about the camber.
3 of 3 cars are faster and more stable with camber. small amounts (under 1)
2 or 3 cars needed complete retunes to be marginally faster
1 of 3 cars needed minor changes to incredibly faster
I've found that camber most affects corner exit grip and the progressiveness and ease of correction of a slide. I have yet to find one of my tunes that doesn't benefit from camber, even if it's just a small amount.