1.17 update major issue *READ*

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Well they acknowledged this one much faster than the championship race bug from 1.16 48 hours for this one vrs a week for the race bug

And gonna recommend that lot of people take five and chill again. Lots of posts that are dancing the grey area near the line of a certain part of the AUP.
 
Fix it soon, PD. I'm sad...
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Oh good, @Ridox2JZGTE posted what I just read. Though one issue is still on my mind. Once PD sends out a "Hotfix" to rectify the issue do some predict that flipping the transmission will still be possible? And if not will the complainants continue about it? The reason why I ask it because a lot of you do nothing but complain about the work PD even though you have no idea how the code was built. Do any of you work for Sony/PD or had hands on experience dealing with the code besides playing the game and becoming expert within your own right? But not an expert in coding or building a game? Do you know any of the steps that were taken to get the values for pacific parts of the code? Has PD hired any real world race drivers or mechanical engineers to be apart of the staff to help improve those values as Simraceway has done? Don't get me wrong, I was a little upset not being able to flip the transmission and having the settings return to default for a short time but I got over it and adapted.

And I'm finding the transmission work just as well as it did before even better in some cases without doing all the flip flop, though that's just my opinion. But in the end, if we're not able to flip the transmission as before will that still be a bug or a fix that doesn't allow us to take advantage of something as the power limiter does?
 
Actually, my drift SLS AMG got a value for 4'th gear of 9.999, then when driving, top speed in 5'th was about 150kmh, and top speed in 6'th was, well, at 300kmh there was still a long way to go to redline. Thats wonky for you.

Yep. Now we're definitely venturing into the mess up bug territory.

As for abandoning the game because of bugs, good luck finding a game that doesn't have bugs or introduce bugs with updates. Bugs are the natural aftermath of touching code. With a game like GT, the ability to find all the issues introduced is a huge challenge.

If it takes a couple hundred thousands players to find a bug in a day, it would take a couple hundred testers 1000 days to find the same bug.
 
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Oh good, @Ridox2JZGTE posted what I just read. Though one issue is still on my mind. Once PD sends out a "Hotfix" to rectify the issue do some predict that flipping the transmission will still be possible? And if not will the complainants continue about it? The reason why I ask it because a lot of you do nothing but complain about the work PD even though you have no idea how the code was built. Do any of you work for Sony/PD or had hands on experience dealing with the code besides playing the game and becoming expert within your own right? But not an expert in coding or building a game? Do you know any of the steps that were taken to get the values for pacific parts of the code? Has PD hired any real world race drivers or mechanical engineers to be apart of the staff to help improve those values as Simraceway has done? Don't get me wrong, I was a little upset not being able to flip the transmission and having the settings return to default for a short time but I got over it and adapted.

And I'm finding the transmission work just as well as it did before even better in some cases without doing all the flip flop, though that's just my opinion. But in the end, if we're not able to flip the transmission as before will that still be a bug or a fix that doesn't allow us to take advantage of something as the power limiter does?



Flipping the transmission is not a bug. Just because the slider system is so user unfriendly that you have to jump through hoops to get the most out of it does not mean that those who spend a lot of time on it are some kind of hacker squad.

They could, I believe, make things a bit easier by just extending the range of both the top speed and final drive sliders. Or do something completely bonkers, like letting us directly input the ratios we want.
 
If it takes a couple hundred thousands players to find a bug in a day, it would take a couple hundred testers 1000 days to find the same bug.
This makes no sense at all, this bug takes 1 person 5 minutes to find.
Come on, you clearly see something is dead wrong the second you go onto the track, then when you look at the gearing ist even more obvious.

Edit, just to be clear, I'm not insinuating that you are stupid, I am insinuating that PD are stupid.
 
This makes no sense at all, this bug takes 1 person 5 minutes to find.
Come on, you clearly see something is dead wrong the second you go onto the track, then when you look at the gearing ist even more obvious.

Not true. As stated in the thread, the people that only go online haven't seen the bug at all. I haven't had it happen to me yet and it's been two days.

I would bet the testers test online to reduce the amount of time it takes to test. Many of them probably have to wipe their accounts before they start too. It all depends on the test plan. If this is a result of something that didn't involve touching the transmission stuff, then it wouldn't have gotten tested.

Someone mentioned the gearing on the Alpine VGT. That could be the culprit. They would have tested if the car worked, not if that car broken the transmission system.
 
How is flipping the transmission not a bug? It's not possible on a real car so why do it? I use it as well some times just to get a leg up on the next person, but I started using basic math to reset the transmission once the default bug came about and I noticed that the transmission works just as fine in some cases pending on what was added to the car. Flipping the transmission to me is taken advantage of adding all the parts that can be added along with reducing the power the with the limiter which is another advantage. Though some do see it that way. I never heard or seen a car that was reduced to 50% power and still be able to move as it has full power, but that's one of the faults of GT.

@whoozitz that would be great if they gave us the option to input our own gearing but that will never happen.
 
Not true. As stated in the thread, the people that only go online haven't seen the bug at all. I haven't had it happen to me yet and it's been two days.

I would bet the testers test online to reduce the amount of time it takes to test. many of them probably have to wipe their accounts before they start too. It all depends on the test plan. If this is a result of something that didn't involve touching the transmission stuff, then it wouldn't have gotten tested.
Well, seeing as this showed up on the final day of the seasonal time trials and drift trials, anyone who do them somewhat serious will be severely affected.
 
Well, seeing as this showed up on the final day of the seasonal time trials and drift trials, anyone who do them somewhat serious will be severely affected.

I should go check my Viper. I adjusted the transmission in the event. I didn't notice it reset.

UPDATE - My transmission from the seasonal is unaffected. Mind you, I don't use the transmission flip method.
 
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How is flipping the transmission not a bug? It's not possible on a real car so why do it? I use it as well some times just to get a leg up on the next person, but I started using basic math to reset the transmission once the default bug came about and I noticed that the transmission works just as fine in some cases pending on what was added to the car. Flipping the transmission to me is taken advantage of adding all the parts that can be added along with reducing the power the with the limiter which is another advantage. Though some do see it that way. I never heard or seen a car that was reduced to 50% power and still be able to move as it has full power, but that's one of the faults of GT.

@whoozitz that would be great if they gave us the option to input our own gearing but that will never happen.


Flipping the transmission is doing nothing more than using the slider system exactly the way it was designed. The top speed slider gives you a range of gearbox ratios based on the final drive ratio. The problem is that it uses a generic approach to cover all cars, whether low or high powered. In order to get desirable ratios for some cars you have to manipulate the sliders more so than others. It's not that difficult to grasp.

Obviously the system used is completely unrealistic since there are only numeric values used for gear ratios. The infinite range of ratios would not be possible if the gears were represented by tooth count.
 
Wasn't those values put in place to make setting the transmission simple for the novice user @whoozitz? Along with have one gear set to save space in the code? Having set gears for 1000+ cars would take up a lot of space in the code don't you think? Being a software engineer I can see that happening. Wasn't the suspension was simplified to allow the novice user to compete? I read that on another forum but I can't remember where though.

What about moving the final gear slider before moving the other gearing sliders and use basic math to get what you want out of the transmission. When I look at the values that are given I see basic math, real simple math. And just from one day of using basic math to set the transmission I'm getting close to the same time as I did before, though they may be off by a tenth or so. Have you noticed that moving the final gearing changes the values of the other slides?

My bad the final gear slider doesn't change any of the other values. Thinking of the wrong game. It's the max speed slider that does it, I had to check to make sure.
 
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@Albert E Most of the things PD do seem to be designed to help newcomers. I'm not suggesting that each unique car needs it's own gearbox calculation, just pointing out the weak points of the system. Honestly 99% of the time a good ratio spread can be found with minimal effort, I flip because that's how I got used to the slider system since it was introduced in GT2, but I imagine in many cases I don't really need to. I just don't like things being broken, so most of my tuned cars will sit in the garage until the hotfix comes.

I just ran a NASCAR Cup car around Cape Ring North. Tuning by moving the final drive slider first gave a good enough result, I haven't yet checked to see how that transmission compares to my previous flipped setup.


Edit-My bug safe transmission has an overall 1st gear ratio of 9.285 and an overall 4th gear ratio of 4.9 while the flipped transmission has a 9.065 1st with a 4.9 4th. Not a big difference. This bug is really only going to impact long distance drag racing (which I don't do), you won't really notice the difference on a circuit.
 
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What if the flip doesn't work after the hotfix? Then what will everyone do then? Complain some more and still keep the cars in the garage that they spent hours setting or learn to adapt? I want the flip to work after the hotfix @whoozitz because it allows setting the transmission to be very easy to get what is needed, but if I have to continue to use math to set the transmission that will be good to, though I like to be lazy sometimes and the flip allows me to be lazy. Though I see setting the transmission without the flip and using basic multiplication and division can be a better advantage in setting the transmission.
 
@Albert E I edited my last post.^


The only way the flip would be eliminated after the hotfix is if they fundamentally change the tuning system. Again, flipping is nothing more than manipulating the sliders to get a desired gearbox spread along with the final drive ratio that you want to use. It's more labor intensive than it should be, but there's nothing wrong with the results it gives.
 
This bug is really only going to impact long distance drag racing (which I don't do), you won't really notice the difference on a circuit.
It will affect circuit racers too, believe me, I was 7'th on the nascar seasonal TT, I had the speed to take 3'rd, but since the gearbox issue arose on the final day when I had scheduled to do my "give it all" run, I wasn't able to do so. In fact, I tried to set up the gearbox the best I could do with the bug present, but even so, the times I got was about a second behind pace. that is a lot.
 
Not sure if this is related, or if it happened before the update, but I did an oil change - bumped up the HP by about 50, and my default gear ratios changed! I had gone in and was going to change the default value for 6th gear (.580), then set it back manually to .580. After the oil change, I moved the top speed around to see what the default values were for each speed setting, returned it to the max speed, and the default ratio was now .613! Odd.
 
It will affect circuit racers too, believe me, I was 7'th on the nascar seasonal TT, I had the speed to take 3'rd, but since the gearbox issue arose on the final day when I had scheduled to do my "give it all" run, I wasn't able to do so. In fact, I tried to set up the gearbox the best I could do with the bug present, but even so, the times I got was about a second behind pace. that is a lot.

True, I like futzing with transmissions but I feel no need to top leaderboards. Plus, I have a feeling the bug is less noticeable in cars where you don't use all the gears over a lap. I was surprised at how close you can tune the gears in the NASCAR cars, I figured with only a four speed in such a powerful car they would keep the gear spacing wider.
 
True, I like futzing with transmissions but I feel no need to top leaderboards. Plus, I have a feeling the bug is less noticeable in cars where you don't use all the gears over a lap. I was surprised at how close you can tune the gears in the NASCAR cars, I figured with only a four speed in such a powerful car they would keep the gear spacing wider.
Correct, the difference in the Suzuki GSX-R/4 at mid-field was about 2 tenths, maybe even less (did'nt try that hard).
 
Wasn't those values put in place to make setting the transmission simple for the novice user @whoozitz? Along with have one gear set to save space in the code? Having set gears for 1000+ cars would take up a lot of space in the code don't you think? Being a software engineer I can see that happening. Wasn't the suspension was simplified to allow the novice user to compete? I read that on another forum but I can't remember where though.

What about moving the final gear slider before moving the other gearing sliders and use basic math to get what you want out of the transmission. When I look at the values that are given I see basic math, real simple math. And just from one day of using basic math to set the transmission I'm getting close to the same time as I did before, though they may be off by a tenth or so. Have you noticed that moving the final gearing changes the values of the other slides?

My bad the final gear slider doesn't change any of the other values. Thinking of the wrong game. It's the max speed slider that does it, I had to check to make sure.
You're making a lot of assumptions, and then definitively calling this a bug, is what it sounds like.'

It was never a "bug", just manipulation at the most. Even that is sketchy, because how do you argue that adjusting the final drive is "manipulation", let alone "a bug"?
 
OK, there something going on here. I have spent almost an hour testing, setting the transmission for some a up coming race tonight and three races this weekend and I have yet to notice the transmission reset to default after getting on track and exiting track. I set for different cars at four different power rating and none of the transmission reset to the default setting, and I changed every value. Is this bug only affecting those who flip the transmission?
 
OK, there something going on here. I have spent almost an hour testing, setting the transmission for some a up coming race tonight and three races this weekend and I have yet to notice the transmission reset to default after getting on track and exiting track. I set for different cars at four different power rating and none of the transmission reset to the default setting, and I changed every value. Is this bug only affecting those who flip the transmission?
We'd all do well to stop calling anything a "flip", but...

It only resets you if you move the final gear after you move the individual gears.
 
OK, there something going on here. I have spent almost an hour testing, setting the transmission for some a up coming race tonight and three races this weekend and I have yet to notice the transmission reset to default after getting on track and exiting track. I set for different cars at four different power rating and none of the transmission reset to the default setting, and I changed every value. Is this bug only affecting those who flip the transmission?

It only resets if the final drive was the last thing you adjusted. It also seems to be track dependent. My flipped NASCAR transmission did not reset at Tsukuba, but it did when I went to Cape Ring North.
 
It only resets if the final drive was the last thing you adjusted. It also seems to be track dependent. My flipped NASCAR transmission did not reset at Tsukuba, but it did when I went to Cape Ring North.
Oh really? That's even stranger... Really makes you wonder what those guys at PD do for updates. :lol:

Should we make a list of tracks it does/doesn't affect maybe?
 
You're making a lot of assumptions, and then definitively calling this a bug, is what it sounds like.'

It was never a "bug", just manipulation at the most. Even that is sketchy, because how do you argue that adjusting the final drive is "manipulation", let alone "a bug"?

First off pal, I don't bother making assumptions. It just make you look stupid and seem like a fool. It's like walking up to a dog and he or she waging its tail and you assume that jester is being friendly then you get you ripped up. Making assumption about anything or a person is just plan stupid. Are you stupid? I didn't think so. When it comes to what is being spoke about here I go with the fact and what I've learned during the process over the life span of GT6.

Now back on subject.
 
It only resets if the final drive was the last thing you adjusted. It also seems to be track dependent. My flipped NASCAR transmission did not reset at Tsukuba, but it did when I went to Cape Ring North.
That's the thing, my final drive is not being reset.
 
Should we make a list of tracks it does/doesn't affect maybe?

I don't feel the need to, they're already working on the fix. I just hope this doesn't make the fix take longer to work out.

That's the thing, my final drive is not being reset.

If you don't touch the final drive, or if you adjust it before you adjust the top speed slider and the individual gearbox ratios you'll be fine.
 
@whoozitz I was adjusting the final drive gear slider before and after adjusting the top speed throughout setting the transmission and it still didn't reset to default when I went on track and left the track. An I tested on three different track.
 
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