1.17 update major issue *READ*

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Just a thought but maybe most of us should take five and simmer down its starting to get a little warm in here.

Anyways I am in front of the game so I built a few transmissions and here they are you look at them Your self and decide if the spacing is the same or not.
The final one is a bug accepted transmission so can be used with great effect.
Car ACR '08.

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5.000 Final Drive min top speed
290 km/h theoretical top speed with FG shown
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2.500 Final Drive with min top speed
290 km/h theoretical top speed

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Currently functional Gear box with a theoretical top speed of 290 km/h
(6900 rpm needed to duplicate)
 
There are many ways to move gears closer together, but closeness is not the only use for the transmission flip. I use it to manage power coming out of 2nd gear or 3rd gear corners. I am trying to find that sweet spot between spinning the rear tires and not lugging the motor. To compare my gearboxes, I use this tool. https://docs.google.com/spreadsheets/d/1anlX_PU5Gintstps08PoX1CutClFJhgbZ4JQmLuVmu8/edit?usp=sharing
What I am most interested in is the information in rows 16 through 21. This section calculates each gear through the final drive. I can then look at the difference between each box and determine if the new box is providing more torque or more speed in the desired gears.

Here are two examples of how I use the flip.

#1 is a 450 PP Civic. I will flip the transmission but with a twist. I first move the final gear slider to somewhere around 4.000 (the middle), not all the way right. By starting the flip process with the final gear slider closer to the middle, I am aiming to give 2nd gear and 3rd gear more torque. There is little risk of wheel spin, so the lower I can go, the better launch I will get out of slow corners.

#2 is a 600 PP Ford GT. This car is likely to have a ton of power and light weight enough to burn the rear tires off while exiting slower corners. I will start the flip process by moving the final gear slider all the way right. This will produce a taller 2nd and 3rd gear allowing for less wheel spin exiting slow corners.

For me, it's all about getting launch off of the corner.
 
Boy I hope that doesn't count as clever for you. :lol:

There's quite a difference, which seems to have blown over your head at the speed of light.

There's no difference, because when I say "as tall as possible" or "as short as possible" it's obvious to everyone that it's within the boundaries set by the game. But that may have blown over your head at the speed of light.

Well you couldn't for the past 15 years, and I doubt you can now. I'll check it with other things later, but you've got all the making of a know-it-all that doesn't actually know jack.

Well, I don't remember what you could do in GT, GT2 or GT5, but in GT6 you can. Just set a gearbox where top speed in 1st is 60 kph and top speed in 2nd is 63 kph. You don't need transmission flipping to do that.

The tightest possible range of ratios available happens when you set top speed low and final drive numerically high.

Alright, that might be true, but the difference isn't that big. Here's a graph showing the difference for a 6-speed transmission (Peugeot 106 Rallye). The gear ratios without flipping is marked with dotted lines, the gear ratios with flipping is marked with solid lines. At 3rd gear they align and from 4th to 6th they're exactly the same. If you make the 2nd gear taller they will be exactly the same from 3rd gear already. I doubt that such a small difference will have any noticable impact on performance.

trandiff.jpg
 
If somebody can replicate factory gearing with a custom transmission,(without "flipping") I'm all eyes.
I'd certainly love to see Saleen S7 gearing replicated in any fashion at all.

If you can't replicate factory gearing, that's the definition of unrealistic, isn't it?

You mean these ratios?

Just set final gear to 3.700, then top speed to 430 km/h and then set the gear ratios. #noflipping

It will, but the gear ratios in the picture is not set correctly.

What's wrong about it?
 
You can obtain the tyre + wheel diameter by measuring the speed at a certain rpm and apply this formula:

speed / (rps / total gear ratio) / π

Where:
speed = meters per second
rps = engine revolutions per second
total gear ratio = gear ratio * final drive
π = 3.14159 etc...

The result is the total diamater (in meters) of tyre + wheel
GT models wheelspin at high speed and this formula doesn't take that into account.
 
GT models wheelspin at high speed and this formula doesn't take that into account.

Just take a reading where you're not going full throttle. If you want to be more precise (depending on how dedicated you are to tuning) you can always check the data logger for an exact speed.
 
What's wrong about it?
Spacing between 3'rd, 4'th and 5'th is too long and spacing between 5'th and 6'th is unnecessarily short.

A rule of thumb is that the lower the gear, the closer the gearing needs to be to each other, except between 1'st and 2'nd as it is never used except the start.
 
You can make tunes but you can't adjust the final gear after you set the top speed. Just have to think differently but they still work and still have same benefits as prior for final drive placement for flipping. Just skip the IFG and place it at its final location.
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
 
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.

If you set final gear after top speed the gearbox will reset to a default value. You need to do it in this order for now:

1. Final gear
2. Max speed
3. Gears
 
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
Yes, you have to adjust final gear before you adjust top speed (i.e: dont touch final gear after you have set the max speed).

Also, @eran0004 I should add that there is no "right" or "wrong", I was just refering to the gearing for maximum performance, it could very well be that you get a better feeling with a gear ratio that is slightly off, that does'nt make it wrong :)
 
It took me some time to "tune" gearboxes myself, but most of the time I tuned my cars using Praiano's tunes.
It was only today that I wondered why I could set the gearbox to my likings a 100 times, but every time I look at the gearbox, it is reset to "Default"!!!:banghead:
Now this definitely sucks!
We should get some money from PD since many of us invested MANY hours to tune cars, and now PD have messed it all up big time!
Somebody should raise a ********* on PD for this!
Kaz seems to be really the Clown I always thought he is!
Pissed off BIG time!
I want a hotfix and I don't want it now, I WANT IT YESTERDAY!!!
 
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
That would be a problem as your changing the final after you set top speed. You need to set the final THEN the top speed.
 
There's no difference, because when I say "as tall as possible" or "as short as possible" it's obvious to everyone that it's within the boundaries set by the game. But that may have blown over your head at the speed of light.
As tall as possible with the flip? Without the flip?
I guess you've decided for the world that "as tall as you could make it in real life" is just not an option then?

It was only obvious if you were the one typing it, or couldn't fathom more than one possible meaning. I can fathom more than just one.


Well, I don't remember what you could do in GT, GT2 or GT5, but in GT6 you can. Just set a gearbox where top speed in 1st is 60 kph and top speed in 2nd is 63 kph. You don't need transmission flipping to do that.
Where's the picture?

You mean these ratios?

Just set final gear to 3.700, then top speed to 430 km/h and then set the gear ratios. #noflipping



What's wrong about it?
  • Power Output: 750 hp (559 kW) @ 6300 rpm
The stock gearing in the game can't be reached, and neither can your numbers here.
Neither.
You should check what you link. That's a TT.
But you should check if the gears can be reached instead of spouting off at the mouth.

Alright, that might be true, but the difference isn't that big. Here's a graph showing the difference for a 6-speed transmission (Peugeot 106 Rallye). The gear ratios without flipping is marked with dotted lines, the gear ratios with flipping is marked with solid lines. At 3rd gear they align and from 4th to 6th they're exactly the same. If you make the 2nd gear taller they will be exactly the same from 3rd gear already. I doubt that such a small difference will have any noticeable impact on performance.
What exactly is your point with all this?
You're halfway acknowledging it's there, but at the same time saying you don't think it's a big enough difference to matter. You'll spout off to "just set the gears" without checking if the games parameters allow it. (Which was clearly what I was getting at, duh! I checked before I posted!)

Stop trying to make your argument be whatever is true, and try looking for the truth.




I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
It's for any highly tuned transmission, imo. Whether it's a narrow power band on a road course, a drag trans, or top speed, anyone using the limits of the game's invasive parameters can no longer do so.

Minor issue, thread title is misleading.
*READING OPTIONAL*
You clearly want attention so hi.
 
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As tall as possible with the flip? Without the flip?
I guess you've decided for the world that "as tall as you could make it in real life" is just not an option then?

Yes, I decided for the world that when you're tuning a car in GT6 you need to stick to what's doable in the game.

It was only obvious if you were the one typing it, or couldn't fathom more than one possible meaning. I can fathom more than just one.

Just look at the context next time.



Where's the picture?

A picture can be modified so why should you trust it. Try it yourself in the game instead. Set 1st gear as tall as possible (in the game or irl? Guess you'll have to figure that out yourself) and the 2nd gear as short as possible. They'll be nearly identical.


  • Power Output: 750 hp (559 kW) @ 6300 rpm
The stock gearing in the game can't be reached, and neither can your numbers here.
Neither.
You should check what you link. That's a TT.
But you should check if the gears can be reached instead of spouting off at the mouth.

So you want to make the stock gearbox with a customizable transmission? I just turned off the game so I'm going to have to look at that tomorrow. I noticed that 1st and 2nd were pretty close though so it's possible that it can't be done with the customizable box. With or without flipping.

You should check what I link. The page says it's the S7, not the S7 TT. The data may still be wrong though, but according to the site it's for the S7.

And yes, those gears can be reached. I just did it. Try it yourself. #noflipping

What exactly is your point with all this?

To show that you can still tune your cars. This bug is not the end of the world. But yes, I miss my ultra-short-gear Fiat 500 so I too hope they'll fix this soon.

You're halfway acknowledging it's there, but at the same time saying you don't think it's a big enough difference to matter. You'll spout off to "just set the gears" without checking if the games parameters allow it. (Which was clearly what I was getting at, duh! I checked before I posted!)

I did check. I've checked and tested everything. When I say "set the gears" I have already done that and tested that it works. Now you test it and see if it works.

Stop trying to make your argument be whatever is true, and try looking for the truth.

Try the instructions I share and you shall see the truth.
 
I personally hope they don't reinstate the old system as-was and instead replace it with something that actually makes sense.

I mean, going from a 2.890 ratio to 2.891 isn't usually possible in any real gearbox, but having to twiddle the final drive and top speed sliders just to get past arbitrary limits is a bit excessive.
 
I personally hope they don't reinstate the old system as-was and instead replace it with something that actually makes sense.

I mean, going from a 2.890 ratio to 2.891 isn't usually possible in any real gearbox, but having to twiddle the final drive and top speed sliders just to get past arbitrary limits is a bit excessive.
On some muscle cars, you have been able to select specific final drives (as requested) though. I believe the Superbird or Chevelle was one.
It might have even been most, but I'm not sure.
90's F-body cars also came with multiple final drive ratios, I believe 2.73, 3.23, and 3.42. Possibly also 3.73, it's been a while since I knew all that stuff.

I would like a system where there are a decent amount of "preselects" for final gear, and then much more freedom for individual gearing.
Then you change your final gear out from track to track. Much closer to reality.
 
I would like a system where there are a decent amount of "preselects" for final gear, and then much more freedom for individual gearing.
Then you change your final gear out from track to track. Much closer to reality.
I would like to see transmission tuning have a top speed adjustable box for say 10k cr for people that don't want to tune or can't tune a transmissions.
Then for those that want to use to a full Custom box they can buy a one that has +1 gears over stock/top speed.
Every gear is adjustable from 1.00 to 6.00 free set on all of them.
Ditching the the third zero makes more sense as you round the number to the closest hundredth in a real transmission.
 
On some muscle cars, you have been able to select specific final drives (as requested) though. I believe the Superbird or Chevelle was one.
It might have even been most, but I'm not sure.
90's F-body cars also came with multiple final drive ratios, I believe 2.73, 3.23, and 3.42. Possibly also 3.73, it's been a while since I knew all that stuff.

I would like a system where there are a decent amount of "preselects" for final gear, and then much more freedom for individual gearing.
Then you change your final gear out from track to track. Much closer to reality.
I meant more in the sense of the gear clusters themselves; in "adjustable" boxes you're usually working with a gear set having specific tooth pitch and tooth counts, giving only a limited range of ratios that bridge the gap between the two shafts in the 'box. Of course, you can machine whatever you want, but that's also extreme.

So it's sort-of unrealistic to have that level of precision, but I think it's far more unrealistic to impose limits on the range, especially when the limits can be bypassed by other means.


That said, a separate final drive part would be very useful indeed, giving longer / shorter gearing without all that tranny whine (and losing H-pattern in some cases), for starters.

An additional development might be specific gearboxes (and a wider range of / option for gearbox types) with gear sets selectable by tooth counts as much as ratio, but that's a nightmare waiting to happen.


With PD's data input accuracy, it's likely better we get the fine adjustment all around, for the necessary "replicas"; but they could separate the final drive out all the same and offer e.g. adjustable H-patterns separately from the sequentials.
 
Unfortunately I think the slider system is here to stay. In GT1 with the wider range of ratios you could choose from it was possible to cross adjacent gears, you could shift from 1st to 2nd and increase your revs. I think they added the top speed slider specifically to reduce the available ratios for any given top speed setting. PD does seem to value hand holding the new players more than making things easier/more sensible for long time players that know what they're doing.


Nascar: Dirt to Daytona on PS2 had a system where you chose reasonable looking gear sets rather than an infinitely adjustable slider system. The final drive ratios would go from 4.10 to 4.30 to 4.56 yadda yadda yadda. I liked that quite a lot.
 
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Thanks for the response guys. Well looks like I won't be tuning for a while then. Hopefully it's fixed before the weekend
 
the tranny flip is what enables people to exploit the physics and get unrealistic amounts of grip, making their tyre turn orange and staying orange without scrubbing any speed.. and then their cars handle like shopping karts and they cry when they wreck themselves tring to block you.. **** those people
 
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