- 2,993
- Brisbane
- jimipitbull
Minor issue, thread title is misleading.
*READING OPTIONAL*
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Boy I hope that doesn't count as clever for you.
There's quite a difference, which seems to have blown over your head at the speed of light.
Well you couldn't for the past 15 years, and I doubt you can now. I'll check it with other things later, but you've got all the making of a know-it-all that doesn't actually know jack.
The tightest possible range of ratios available happens when you set top speed low and final drive numerically high.
I doubt that such a small difference will have any noticable impact on performance.
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If somebody can replicate factory gearing with a custom transmission,(without "flipping") I'm all eyes.
I'd certainly love to see Saleen S7 gearing replicated in any fashion at all.
If you can't replicate factory gearing, that's the definition of unrealistic, isn't it?
It will, but the gear ratios in the picture is not set correctly.
GT models wheelspin at high speed and this formula doesn't take that into account.You can obtain the tyre + wheel diameter by measuring the speed at a certain rpm and apply this formula:
speed / (rps / total gear ratio) / π
Where:
speed = meters per second
rps = engine revolutions per second
total gear ratio = gear ratio * final drive
π = 3.14159 etc...
The result is the total diamater (in meters) of tyre + wheel
GT models wheelspin at high speed and this formula doesn't take that into account.
Spacing between 3'rd, 4'th and 5'th is too long and spacing between 5'th and 6'th is unnecessarily short.What's wrong about it?
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.You can make tunes but you can't adjust the final gear after you set the top speed. Just have to think differently but they still work and still have same benefits as prior for final drive placement for flipping. Just skip the IFG and place it at its final location.
I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
Yes, you have to adjust final gear before you adjust top speed (i.e: dont touch final gear after you have set the max speed).I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
That would be a problem as your changing the final after you set top speed. You need to set the final THEN the top speed.I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
As tall as possible with the flip? Without the flip?There's no difference, because when I say "as tall as possible" or "as short as possible" it's obvious to everyone that it's within the boundaries set by the game. But that may have blown over your head at the speed of light.
Where's the picture?Well, I don't remember what you could do in GT, GT2 or GT5, but in GT6 you can. Just set a gearbox where top speed in 1st is 60 kph and top speed in 2nd is 63 kph. You don't need transmission flipping to do that.
You mean these ratios?
Just set final gear to 3.700, then top speed to 430 km/h and then set the gear ratios. #noflipping
What's wrong about it?
What exactly is your point with all this?Alright, that might be true, but the difference isn't that big. Here's a graph showing the difference for a 6-speed transmission (Peugeot 106 Rallye). The gear ratios without flipping is marked with dotted lines, the gear ratios with flipping is marked with solid lines. At 3rd gear they align and from 4th to 6th they're exactly the same. If you make the 2nd gear taller they will be exactly the same from 3rd gear already. I doubt that such a small difference will have any noticeable impact on performance.
It's for any highly tuned transmission, imo. Whether it's a narrow power band on a road course, a drag trans, or top speed, anyone using the limits of the game's invasive parameters can no longer do so.I make my tunes top speed, gears, final. Will there be a problem? It sounds like you guys are mainly talking about this only being a problem for drag tunes where you set it final, top speed, gears, and final again.
You clearly want attention so hi.Minor issue, thread title is misleading.
*READING OPTIONAL*
As tall as possible with the flip? Without the flip?
I guess you've decided for the world that "as tall as you could make it in real life" is just not an option then?
It was only obvious if you were the one typing it, or couldn't fathom more than one possible meaning. I can fathom more than just one.
Where's the picture?
The stock gearing in the game can't be reached, and neither can your numbers here.
- Power Output: 750 hp (559 kW) @ 6300 rpm
Neither.
You should check what you link. That's a TT.
But you should check if the gears can be reached instead of spouting off at the mouth.
What exactly is your point with all this?
You're halfway acknowledging it's there, but at the same time saying you don't think it's a big enough difference to matter. You'll spout off to "just set the gears" without checking if the games parameters allow it. (Which was clearly what I was getting at, duh! I checked before I posted!)
Stop trying to make your argument be whatever is true, and try looking for the truth.
Solar eclipse in a couple days that must be it.Hm, nope; no full moon. Weird.
On some muscle cars, you have been able to select specific final drives (as requested) though. I believe the Superbird or Chevelle was one.I personally hope they don't reinstate the old system as-was and instead replace it with something that actually makes sense.
I mean, going from a 2.890 ratio to 2.891 isn't usually possible in any real gearbox, but having to twiddle the final drive and top speed sliders just to get past arbitrary limits is a bit excessive.
I would like to see transmission tuning have a top speed adjustable box for say 10k cr for people that don't want to tune or can't tune a transmissions.I would like a system where there are a decent amount of "preselects" for final gear, and then much more freedom for individual gearing.
Then you change your final gear out from track to track. Much closer to reality.
Hey, sometimes you're best not knowing what's on the other side anyway.I've never flipped a tranny, I don't even know how
I meant more in the sense of the gear clusters themselves; in "adjustable" boxes you're usually working with a gear set having specific tooth pitch and tooth counts, giving only a limited range of ratios that bridge the gap between the two shafts in the 'box. Of course, you can machine whatever you want, but that's also extreme.On some muscle cars, you have been able to select specific final drives (as requested) though. I believe the Superbird or Chevelle was one.
It might have even been most, but I'm not sure.
90's F-body cars also came with multiple final drive ratios, I believe 2.73, 3.23, and 3.42. Possibly also 3.73, it's been a while since I knew all that stuff.
I would like a system where there are a decent amount of "preselects" for final gear, and then much more freedom for individual gearing.
Then you change your final gear out from track to track. Much closer to reality.
the tranny flip is what enables people to exploit the physics and get unrealistic amounts of grip, making their tyre turn orange and staying orange without scrubbing any speed.. and then their cars handle like shopping karts and they cry when they wreck themselves tring to block you.. **** those people