1.17 update major issue *READ*

  • Thread starter X3sgteX
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Maybe it does the reset when the final gear is the last change in the gearbox?
But i don't care no more, it will be fixed (i hope), if it is fixed, i don't have to delete half of carsettings in my database.
Now lets wait for that message when GT6 starts up and it says : update/hotfix, press OK to start.
 
@whoozitz I was adjusting the final drive gear slider before and after adjusting the top speed throughout setting the transmission and it still didn't reset to default when I went on track and left the track. An I tested on three different track.

Just to be clear what was the very last adjustment you made? Final drive or one of the gearbox ratios? The bug is only activated when the final drive is the last thing you adjust is what I understand. What I do now with the bug is final drive first, then top speed, then individual gears.
 
The last value I adjust was the final gear @whoozitz and it didn't reset. I tested on Le Sarth, Mid-Field, Apricot Hill and Laguna. I'm starting to believe that this bug is affecting the transmissions that are being flipped. Let me try and flip one of the transmission and see if that does anything.
 
That's the moment when you see the hotfix notification and sigh in relief, and then the update information says that they fixed "a minor issue", which turns out to be the reversed ride height and everybody has to go and change every single tune :lol:
You're BAD!!:cool:
You will end up in Gran Turismo 666 Hell edition for that.:lol:
 
I don't feel the need to, they're already working on the fix. I just hope this doesn't make the fix take longer to work out.



If you don't touch the final drive, or if you adjust it before you adjust the top speed slider and the individual gearbox ratios you'll be fine.
A track list might help them fix it.

First off pal, I don't bother making assumptions. It just make you look stupid and seem like a fool. It's like walking up to a dog and he or she waging its tail and you assume that jester is being friendly then you get you ripped up. Making assumption about anything or a person is just plan stupid. Are you stupid? I didn't think so. When it comes to what is being spoke about here I go with the fact and what I've learned during the process over the life span of GT6.

Now back on subject.
Ok, pal. :lol:
Wasn't those values put in place to make setting the transmission simple for the novice user
So what is this? A fact?
Link?
That's the thing, my final drive is not being reset.
Then you're doing it wrong. Or try another track.

The edit button will keep you from trouble from the mods, instead of double-posting. 👍

The last value I adjust was the final gear @whoozitz and it didn't reset. I tested on Le Sarth, Mid-Field, Apricot Hill and Laguna. I'm starting to believe that this bug is affecting the transmissions that are being flipped. Let me try and flip one of the transmission and see if that does anything.
Moving the final gear last is the definition of flipping. Where you set the top speed slider first has no extra effect.
"Flipping" - Is setting the top speed very low, and lowering the final drive afterwards. You don't (usually) need to raise the final drive first, that's the noob way.
 
The last value I adjust was the final gear @whoozitz and it didn't reset. I tested on Le Sarth, Mid-Field, Apricot Hill and Laguna. I'm starting to believe that this bug is affecting the transmissions that are being flipped. Let me try and flip one of the transmission and see if that does anything.

Are you running online or offline? This bug is offline only, apparently.


A track list might help them fix it.

Yes, it might. I'll run through them, I've been doing time trials in Arcade mode.



Edit- Perhaps I was wrong about the bug being track specific. I just tripped it at Tsukuba, which I said was safe before. I could have sworn I moved the final drive slider on that first run. :confused:
 
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I ran the test on-line then I ran it off-line in arcade once I read about it @whoozitz and nothing had change. How is moving the final drive slider the noob way @CSLACR. I don't see it as being the or a noob option. Just because I don't set the transmission the same way as you or anyone else doesn't make me a noob slick. Your stack of card is slowly burning in your hand. Why are you going to make another assumption?

Is there a rule about making another a post within a time frame?

Almost forgot. When I flipped the transmission it did reset.

I always set the transmission back to default @whoozitz before I start setting it. I set the transmission to each track, I don't have one set transmission for every track due to every track is different. I may enter one turn in a different gear even though some tracks are almost the same length. And I still have yet to see the bug show when I set the transmission without using the flip method.
 
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There's a bit of unnecessary fear mongering going on here. When this bug is fixed we'll be able to tune our transmissions just the same as before the 1.17 update. "Flipping" the transmission is not a bug or even an exploit. The only reason I'd agree to call it a trick is because PD does such a lousy job of explaining how the custom transmission works. When you manipulate the sliders to get a specific spread of ratios you are using them exactly the way they were designed.

The pick your own ratios method in GT1 was great, and we should have been allowed to directly input our own ratios in every game since, but the slider method is helpful to newcomers that don't understand how gearing works.
CAN I USE BOLD CAPS TOO??????? LOOK AT ME SCREAM ON THE FORUM!!!

Your post is the first I've read of "some wonky position". I haven't had it happen to any of my cars yet and I don't plan on going to look for it, but from this thread it sure sounds like there is some adjustment happening to match the gears to the final drive. Am I wrong in reading that?
wonky = far left= not default. because most people are saying the gears are going to default and using this "fiction" to base their argument, that this gearbox issue is some kind of fix. So I stress my points to get them to stand out in a pool of misinformation. apparently U CAN.
 
I ran the test on-line then I ran it off-line in arcade once I read about it @whoozitz and nothing had change.

Is there a rule about making another a post within a time frame?

Almost forgot. When I flipped the transmission it did reset.

I'm having some repeatability issues myself. I had trouble getting the bug to activate at Red Bull Ring. I think you have to default the settings before you tune to set off the bug.


Edit- I activated the bug at Red Bull Ring (both layouts) and Brands Hatch (all four layouts). I didn't default the transmission settings the first time through. Also, you don't have to flip to activate it. Just default the settings, then move final drive, then hit the track. I'll keep going just to make sure but I no longer think this is track dependent.
 
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If they do not fix the bug with using the clutch on fully customizable transmissions that has been here since day one while addressing other issues with the transmissions, I will throw my disc out of my sunroof of my car. I am done supporting this series if they cannot fix what is clearly wrong with their game.
 
I just thought of something which I can't test at the moment due to I'm in class. Most if not all of you add turbo's and motor upgrades and use the power limiter to bring the power back down so you can keep the torque, could this also play a roll in this bug? I build up the car close as possible to the noted PP number instead of de-tuning the car to the noted PP number. I enjoy keeping the factors close to the real instead of following the norm. Which is why I dislike the power limiter. Which bring me to a question and I know it not apart of this subject but I must ask.

I've been reading over the forums and I noticed that a lot of people keep asking for real world factors when it come to suspension, camber, feel and so on but you add all the power stuff then reduce the power thirty to fifty percent. How do you expect PD to give us real world factors and feel when the community continues to do this? Would it be better to play the game using real world factors when it comes to some aspect so we get what has been asked for? Has it crossed the mind that this may be playing a major factor in this? We all know that the PD and Sony servers keeps tracks of what is going on now due to pass transgression. When they look at the data and see this going on wouldn't they think to themselves "They keep asking us for real world aspect but they keep using the game in that fashion. So why should we give them what they want.?" It's just thought.
 
@whoozitz are you using a premium or standard car? I use premium cars as t I enjoy using the in car view. I'm going to use a standard car to see what happens.

Dude, give it a rest already. It affects all cars, standard and premium, tuned and untuned, turbo or no turbo, power limited or not. ALL CARS! You're giving me a headache.
'

Have you bothered to test every single car within the game, or are you just assuming that it affects every car? If you're getting a headache go and take a pill for it or have a smoke and drink a beer, what ever works for you.

I'm seeing the bug in the standard car that I'm using. I seen it twice already. I'm content with my findings.
 
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@whoozitz are you using a premium or standard car? I use premium cars as t I enjoy using the in car view. I'm going to use a standard car to see what happens.
Dude, give it a rest already. It affects all cars, standard and premium, tuned and untuned, turbo or no turbo, power limited or not. ALL CARS! You're giving me a headache.
 
So if it does get fixed would they somehow give back your transmission tune or it's gone forever...
Assume it's gone forever. As they don't store settings server side and the game backup file auto saves every time you exit the game.
You should be able to replicate the transmission easily enough once this is repaired.
 
I've also just noticed that changing engine parts will cause the transmission to reset when you enter the track, even if you have not used the FG when setting them, so this means you have to set them each time you add/remove an engine part too. :boggled: :grumpy:
 
Just copy your current setup onto a new sheet.

Then you're free to play with a new transmission until the fix is released.
This is exactly what I've been doing. Of course I have a few cars that have 3 different setups, so I don't have a free tab. You know what I do in that case? I drive a different car!! :eek: :D With over 300 cars in my garage I'm sure I can find plenty of cars to drive that are unaffected by this transmission glitch from the 1.17 update. Heck, I have many cars that are completely stock, untouched from the Dealership. 👍
 
I've also just noticed that changing engine parts will cause the transmission to reset when you enter the track, even if you have not used the FG when setting them, so this means you have to set them each time you add/remove an engine part too. :boggled: :grumpy:
That has been happening for quite a while. I'm not completely sure, but I think adding or removing a turbo causes this. I do remember it happening to me a few times. It's really annoying to say the least.
 
I have been using a car for several races and no problem, then suddenly all the time, all I did was check for change every time before going to the track.
So now I check every time at the settings, not really a problem, in a way it is closer to real life, check the car before you use it.
 
I've also just noticed that changing engine parts will cause the transmission to reset when you enter the track, even if you have not used the FG when setting them, so this means you have to set them each time you add/remove an engine part too. :boggled: :grumpy:
I think it's been that way. (not totally sure)

I know before 1.17, if you had gearing at the end of it's respective slider, adding RPM ability to the engine would make gearing reset itself. Exhaust manifold, Intake parts, and turbo/surperchargers do not affect engine RPM or gearing. (or didn't, anyway)
 
if you had gearing at the end of it's respective slider, adding RPM ability to the engine would make gearing reset itself

I've already said in an earlier post, parts in the left column which change the rev range have an affect on the ratios and will change the numbers and/or position of the sliders slightly.

But they do not reset them to a default like the current bug is doing when you use the FG. changing any of these parts now though has the same effect as the FG bug.
 
You can add or remove 800 rpm to an engine with parts.
Adding RPM added to the gear range, removing the rpm reduces the gear range. So if you have a gear set at maximum rpm and then take parts off your short gears are going to get shorter and you may end up with several gears that are at the shorest setting.
If you add RPM to the engine you will find you have less space at the end of each gear and your long gears get bottomed out.

But resetting to default values should'nt happening. If it is this bug is more complex than I thought.
Hey maybe they will just give up and give us the GT1 transmissions back 👍
 
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