1 quick note, I think the sense of speed appears to be lacking because the road is just 1 big texture. There isn't tire marks, or imperfections of any kind to speed by to measure you're speed. When you drive down the highway you have the little white dotted lines to give you an idea of how fast you're going. In this demo if you look at the catch fence you can tell you're moving fast but the road gives you no indication of speed.
Robin//////
Also why cant there be a way to pan round the car (tilt your head) like in other games so you can look around the dash while driving?
If you have a DFP you can press right or left on the D-Pad to look the left or right inside the cockpit.
Robin//////
The track graphics are really poor (well on Suzuka anyway).. its like a HD GT4 version still with cardboard trees and flat spectators! I hope this was just again because its a demo.
It's probably best to reserve judgement about how GT5's tracks will look like until we get to drive on the London City track and Daytona for ourselves
Robin//////
No difference in the AI for me.. when I brake they slam into the back of me at corners.
Kind of like this?
Or this?
http://www.youtube.com/watch?v=ZiRq6RwHuOI
Sorry, but if you brake too early and/or too much in front of another car rather it be in a braking zone or a straight you will get hit
In NASCAR 2003 and rFactor you can slam the brakes on as hard as you want in from of someone and you MAY get a slight nudge. How realistic is that?
Now I'm not saying the AI is perfect. PD has fixed them where they will race side by side with you cleanly and they definitly look more lively then GT4, but they still do stupid things at times, even in the Daytona track you can see them bouncing off the wall etc etc.
But the idea they can see you and each other on the track not run you off is great. Hasn't PD said they were going to release AI updates in patches? I can see a patch fixing alot of things along the way. Remember this is PD's first time creating a decent AI, so don't hold your breath expecting them to revolutionize AI
My only recal complaint about the sound is the fact you can't hardly hear the cars from replay when they drive by. Other then that I'm happy. They all sound totally different from each other, and the sounds at least resemble the real cars.
People continue to hold GT5 to these standards.
They want GT5 to
- equal the graphics they've seen in the trailers
- equal the sound of GTR
- equal the physics of Live for Speed
- equal the damage seen in TOCA
- equal the track quality of PGR4
- equal the AI of Race07
- equal the online feature set of Forza 2
Anything less and GT5 has somehow fell short in their eyes.
Unrealistic expectations, and when GT5 doesn't meet those expectations gross exaggerations are used to describe GT5's sound, AI, physics etc. For example, if the sound of the cars doesn't match GTR then it's horrible and sounds like a vacum cleaner. If the physics don't match Live for Speed then they're a slight upgrade from GT4. If the AI doesn't match Race 07 then they are retarded and modeled after 80 grandmas. Those are real exaggerations used in this very thread.
I'm not throwing roses at Gran Turismo or this demo, go a few pages back and look at my full review, there is easily just as much bad written about it as good if not more bad then good.