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Which would be fine if they'd spent (non literal) 10 minutes on it. However it seems they have actually spent a lot of time working on it. Taking 1000+ photos, working on the lighting tech, clearly not simple. You have to admire the result, but ask yourself at what expense it comes at.
It was even one of the primary reasons mentioned in the delay post.
On the other hand, lighting a CG model with an HDRI map is nothing extraordinary new. Depending on the level of complexity of the scape of course (we have seen some with more interactive elements at play). For the most basic ones (I assume a majority of them) the task probably consist at assigning a photographer.