I think I can call this round done for me. Whittled down my time to a 2:05.630 and even then, I had a few chances to knock it below a .500 had I not flubbed a corner or two.
That's actually not my fastest lap but compared to it, I felt this was much "cleaner". Now for the final notes because any more improvements would require luck and probably the handbrake. Admittedly, I've used it a few times when things went awry. It will sometimes bail you out. Emphasis on sometimes.
Wheel: Driving Force Pro
Feedback: 3
Abbey-Farm: Try using all the curbing you can approaching the entry. Braking point is just before where the sand and grass intersect on the left. This same reference point is where you want to start your turn in. Let it turn for a moment off throttle and slow to below 110 mph. Don't aim for all the way outside. You want the car positioned about a car length off so that the moment the car settles straight, you immediately turn for Farm. Doing well at Abbey means you have much less steering angle for Farm. Whatever speed you lose at the start you'll gain back and you're better positioned for Village. My run was actually a little slow. I could've turned for Farm even sooner.
Village-Loop: A lot of what happens here depends on how you exit Farm. On a usual approach for me, I start braking hard after the turn board passes on the left. Rather than visualizing Village as a tight right, see it more as a decreasing radius bend. When you start arcing the car, go light on the brake and try to carry the speed to the apex. I have hit 55 mph once or twice but in my run, I didn't quite get the rotation I wanted.
Much like exiting Abbey, don't aim all the way outside. You want the car around mid-track going into the Loop. Here, I like braking once I'm about straight but it's very light and I try to jab it. The trick is getting the rear to rotate so that you park the car right on the apex where there's the most grip. If you get lucky, you have the speed and the angle to escape like a banshee. Didn't happen to me here but I did keep it at 40 mph which is good.
Brooklands-Luffield: Brake close to the turn board. You can either turn-in while apply close to full braking or brake straight and then let off and turn. The key's carrying all the speed you can on entry and aim all the way inside for a late apex. I ended up slowing down too early and being a little too far inside for an ideal line.
Luffield entry depends on Brooklands exit. You don't want to be too far on the inside like I was or you be scrubbing off more speed than needed. If you're further out, you can turn in a little less aggressive leaving it in 3rd and add a pinch of brake. Carry all the momentum you can at least a car length away from the curb until the red patch past the mid-corner cones. That's where you want to aim inside and go wide open throttle. 2nd gear will have some wheelspin but that will help you turn.
Copse: My approach is a little more aggressive than the norm but I'm more consistent with it. Braking is right before the start of the last red piece of wall to the right. Stomp for a moment before starting to back off. Turn before reaching the turn board on the left but keep some brake on at all times. Turn without regard to the cones because at the angle used here, the only time you'll hit them if you lose too much speed. Hesitate at this juncture and you'll miss the apex and you're on part of the track with very little grip. When you reach the cones, go WOT. If you don't put too much steering angle, the brakes will rotate the car enough that you'll have a worry free exit. What I did in my run is a good example. If you can get to the curbs without hitting the cone, even better.
If you have trouble with the initial part of the turn, move up the the braking point to after the second to last piece of red wall ends. Use less brake at the onset and turn in a little sooner.
Maggots-Beckett-Chapel: My biggest improvement from prior runs although still inconsistent. Once you reach the first cones on the left, that's where you heave the car right all the way without any regards to the cones. Notice the small amount of brakes used. That turns the car. If you're lucky, you'll cut across the green patch around the cone on the right. I hit the rumbles which messed that up a bit. However, the important thing is carrying the speed into Beckett. That's part one. You can even throttle back up for an instant like I did in the video.
For Beckett, I try to find a black object on the track to the right
(I think it's a gate or something). That's when I start turning left with, again, a small amount of brake and wheel. If you're well positioned, I would keep it in 4th for much of the turn to keep the speed up. I had to be a little more aggressive. Whatever happens, keep the car from drifting any further than the middle of the track. Don't over-commit or the car will refuse to turn at Chapel.
Now, Chapel. Whew. Such a pain. Success or failure is highly contingent on correct positioning and orientation exiting Beckett for proper weight transfer. It's basically a, dab the wheel to the right, the smallest touch of brake and see what the nose does off throttle. It's a beautiful thing when it points just right. Didn't quite happen for me because I tried a little too hard.
Stowe: Brake once you see the white patch on the left after the turn board. Brake full and straight and jam the tranny into 3rd. Quickly start releasing the brake and use a moderate arc. The bulk of the braking needs to be done by the time you reach the black post on the inside. From here, aim right at the curbing and disregard the cone. If you can reach the curbs, there's grip aplenty for an aggressive exit without worrying about going wide.
Vale-Club: Brake hard and straight right at the turn board. Resist any turn in until passing the last cone on the left. Keep the brake on all the way to the apex. Hug to the left all you can but like with Beckett, avoid turning too much. Place the car near the center and you can start turning the other way the moment you're straight again. If the car turns really nice, you can back off the throttle a little but usually, I have to dump it completely for a moment and then go wide open again. You do want the car to drift all the way out on exit but avoid hugging the curbs too much or they'll hold you there too long. From Club to the line is all about using a really smooth arc. Never stop turning but be patient. There is grip on the outside. Use it.