24 Hour race?! Let's discuss please XD

  • Thread starter AE86Driver
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Smilies are a good way to convey an emotion/somebody's state of mind about what that somebody is writing :sly:
So, they are a good thing, per se. Because they help the reader understand if the writer is being sarcastic, funny, serious, trying to make a joke, agreeing with somebody else, disagreeing, (Anyway, you get the point ;)... I am not going to list every emotion that one can express with smilies :D)

But once there is a number of smilies that tends to +oo (positive infinity)... that can get annoying/difficult to read...

Proof:

:) :dopey: :indiff: :yuck: :crazy: :ill: 👍 💡 👎 :guilty: :sly: :grumpy: :scared: :dunce: :ouch: :drool: :nervous: :( :embarrassed: :D ;) :P :lol: :rolleyes: :mad: :eek: :confused: :odd: :irked: :mischievous: :cool: :banghead: :boggled: :bowdown: 🤬 :cheers:

Now, that ^ is 🤬 annoying :D

I am so cool :cool: I love it when I am right :D (99.9% of the times ;)) :sarcasm: :j/k:

The Wizard.
 
yeah,that is really weird Sphinx :odd:! I don't do that though,well..not really anyways :lol:! I appreciate your concern Sphinx,thank you for your example :dopey:! Us members at GTPlanet can learn lots from random person coming in and talking about smileys,no? Well..sorry if I use too many smileys fellow members,I don't like emotions :lol:

AE86Driver

~Ja ne~
 
What is the problem with the emoticons? They bring color in the text. But isn't there an option to disable smilies? Maybe you can do that man!
 
well...many many moons ago..we had little car emoticons..but then those got taken off the smiley list,but I don't remember exactly when. Because I was part of the Toyota Drifting Club a LOOOONG time ago,but when I came back later sometime..the car "smiley" couldn't be activated anymore..therefore,I changed my signature :lol:

AE86Driver

~Ja ne~

P.S. I wonder if some people actually remember what I'm talking about :P. By the way..the car icon smiley was red :embarrassed:!
 
So I finally couldn't wait any longer. I have all the cars (26) I want in GT4 but one, the Bentley Speed 8. Since i was going to be working from home today I figured I'd let my PS2 crunch thru one ot the lemans 24hr for the prize car in b-spec. I started it around 12:30 this afternoon, as of 7:30pm I am almost 18hr into the race. I've had it set to x3 since I started.

I gotta say. 24 hour races in Gt4 are complete and utter trash. It is an exercise in stupidity and futility! Why bother..there is no weather changing - no time of day (night/day) change - no mechanical problems or breakdowns - no damage - no nothing but pointless lap after pointless lap. I enjoyed the 4 hour race on the Nordschelife. It was long but fun and decent enough to do. I've also enjoyed most of the other endurance races. But these 24 hour deals are just stupid without the above issues in bold. Complete and utter stupidity. Neither fun nor interesting, just a chore 10x worst than the races at the test course in GT3 were.

Now...I have no issue with 24 hour races in a video game. But you need changing night to day, you need mechanical issues...weather changing and such helps too. The recent news of being able to change from a-spec to b-spec in the pits in the PAL release is a good step allowing for more realistic 1st and 2nd driver strategy.

I hope in GT5 on the PS3 we have alot of these things to make these 24 hour (true endurance) races interesting and more realistic.

Just my opinion. I've enjoyed 100% all of my other experince thus far (86.7% done) in GT4, even the 1000mile/classic euro car series (In fact I wish they had the same thing for modern cars).
 
wow Kensei,I am :bowdown: to hear of this mis-adventure! I can really relate to that in some aspects though,because I was rather disappointed about no weather change or day to night change becaus eof 24 Hour Race,there MUST be change! But...there wasn't :banghead:. The only thing wanting me to complete this 24 Hour Endurance Race was mainly just the fact of,"This is sooooooooo boring,but..if I can just..endure through this then.....!" because I did actually feel pretty good after doing something with such mental intensity :embarrassed:! Just to have the feeling of "I ACCOMPLISHED IT :cheers:!",but other than that..yes,it is rather boring and I wish that they did put weather/time changes,but..as I also stated before,I believe this was actually a good move by Polophony Digital :P. So if they release a sequel,such as GT5,then they will have a new feature to capture everyone's eyes with..(HOPEFULLY on PS3!) and it will look MAGNIFICENT :P! Rather than throwing the weather/time changes out to us now and get used to it,then reflect on something we have already seen when they bring it to PS3 :lol:! Sorry for confusion,but I hope at least SOMEONE understands me,hohohoho :embarrassed:!

AE86Driver

~Ja ne~
 
Like I said, i have no issue with 24 hour races in the GT series...but they need to have day/night transitions, mechanical failures and damage. I'd also like more control on pit stops (i.e...how much fuel to put in to influence laptimes, etc).

I'm enjoying GT4 but I am to the point where I feel the game is polished enough visually and physic-wise that it is time for PD to work on making the racing more real. I want flags, penalties (drive throughs, black flag, etc), mechanical breakdowns, flt tires, damage, going off of the track and taking time to clean your tires off or creating slick spots due to oil/gravel, mrables off of the racing line, etc etc. If GT5 is just a continuation of GT4 then it will be pointless. They need to raise the bar again on the new platform (they really have pushed the PS2 to it's limits).

If history is any clue then GT5 will be all of that. GT1 set the stage, GT2 added to that...GT3 raised the bar and GT4 added to that. GT5 is another bar to be raised.

Oh and another thing that urks me is that there is no long race at Lemans for modern cars beyond 24hours. Why not a 4 hour race like on the Nordscleife???!!!
 
Mines_96Legacy
hehe, I wouldnt worry about the ps2 burning out... My dorm roommate and I have left our ps2 on with gt3 loaded for more than a month because it was nearly impossible to get gt3 to load in the first place because of a scratch. Just make sure its nicely ventilated.

ps2 = computer, and computers have the tendancy to stay up for days, weeks, months.

I plan to race the 24 over the course of a few days.


thats for sure there will be no prob with leaving it on for days and days. just dont have it in a closed up cupboard or evan on the carpet. have it up off the ground on a coffie table or something and if really worried have a little fan behind it blowing air into the back of it. should be fine.

for me i will have a go at the endro with at least 2 mates. should be great.... :dopey:
 
Kensei,when you said," (i.e...how much fuel to put in to influence laptimes, etc)." what exactly did you mean by that? Because you do have influence on how much fuel you want in your tank when you pit. Like,if you are at 56/80,when the crew members are refueling your tank,you can push X or maybe even O? and they will stop refilling your tank. Like if you just pit in for a change set of tyres and didn't want to worry about gas,you can get out of pit faster without worrying about gas. But if you need both,then don't push anything. There's just been times where I really wasn't worried too much about my gas,cause it was a little bit above half,but I needed new tyres,so when I got in,I just got my tyres changed,rather than waiting that extra 5 to 6 seconds for them to refuel completely,THEN let me leave pit :lol:! Sorry if I misunderstood what you stated Kensei,please correct me if I did so,sankyuu~ =^.^=!

AE86Driver

~Ja ne~
 
I didn't know that you could influence the pit stop beyond the dialog box that comes up when you enter the pits to select tires and if you want fuel or not. I'll give the X/O thing a try tonight after this damn 24 hour race ends.

3h02m to go!
 
@ kensei: I agree/disagree with your posts... ;) Everybody is entitled to his/her own opinion and I respect yours, but I wanted to share mine as well.
24 Hour races without the elements that you listed might seem kinda boring/pointless, but some people here just enjoy them as a way to push themselves to the limits, the feeling of accomplishing something (as stupid as 'feeling proud to complete a 24 hour race' may sound to most... :D), the competition within the competition... etc.

Granted, if all the good things you just mentioned were available, it would be a hell of a lot better 👍 but I guess we will just have to wait for the next release. No game is perfect and no game cannot be improved further. When you reach one level of perfection, there is always another one past that (and another and another...).

I know it might sound silly to discuss our wishes for GT5 once we have had GT4 for so little (you all lucky b@stards that have it already :D) or once we haven't played at all (we unlucky mofo's that will have to wait for 22 February - NA - or 9 March - Europe :indiff: )... but people can't help their dreams... :D

It's a good thing that you brought up those points, because I completely agree with them. It's about time the GT series starts feeling more like a real simulator, with more elements drawn from reality. I know this will upset some people, but I don't care as I am entitled to my own opinion :sly: I would have gladly exchanged a few out of the thousands of Skyline's available with weather and night and day effects :D

But the improvements will come 👍
I just hope they come in this lifetime ;)

The Wizard.
 
I agree that day-night changes and weather affects, as well as mechanical failures and flats, etc, would really add to the realism of the game. But think about how difficult some of this stuff would be. They couldn't just have the 24 hour races start at the same time, they would need to synchronise them day-night change with either the actual circuit, or the sunrise-sunset of where the individual was playing the game, or people would *****.

Would the weather truly be random, with an occasional completely dry or completely wet race, as well as some where the rain came and went, or would they attempt to have the PS2 (or 3 I guess) look up the actual weather on the track at that time (which would be badass). I mean, right now they have a few wet tracks, but its wet the whole time, and the same amount of wet. Now with changes you are talking about degrees of wetness, and differing wetness on different parts of the track, I mean, the issues compound.

Finally, mechanical failures! I can already hear the almight *****ing of "OMG my engine let go at 23 hours 47 mins!" or "I got a flat on flugplatz on the final lap". It would be cool, but a real pain in the ass. I think they would have to make it variable, like with penaltys NCAA Football 2004, where the user adjusts the frequency of uncontrollable failures as they see fit.

Now, mind you I think that this would all be very cool, but it also has the potential to be crippling for some players. I do think however, that we will see much of this stuff in GT5 (you know, since they have like 10 years to make it). Especially flags and flag wavers, night-day transitions, and possibly weather changes. But I think extensive damage might be pretty far off, unless Forza and Enthusia are way too effective with its use and PD has to counter. Just remember that Forza has like what, 250 cars, and GT4 700+, thats about three times more modelling, thats tough work guys. (And yes, I know that it could be non-modeled and little icons come up, I just don't think that that is what PD has in mind, they seem increasingly hell-bent on all or nothing).
 
Locost7Rules
Finally, mechanical failures! I can already hear the almight *****ing of "OMG my engine let go at 23 hours 47 mins!" or "I got a flat on flugplatz on the final lap". It would be cool, but a real pain in the ass.


But that is autoracing. You never know!
 
Locost7Rules
Finally, mechanical failures! I can already hear the almight *****ing of "OMG my engine let go at 23 hours 47 mins!" or "I got a flat on flugplatz on the final lap". It would be cool, but a real pain in the ass.

Yeah, that is true... Most people would complain about it. But this is easily solved: put an option in the menu where you can turn damage on or off, make new menus that allow the user to customize all these aspects, to make the game as real or simple/arcade as much as the user him/herself wants.

Sure they ought to be able to implement things like this already on the PS2, so I wouldn't see why we won't see them in the next releases of GT Series on the PS3 :D

The Wizard.
 
C'mon guys these 24 hour races are only as much fun as YOU yourself make it, of course it's not going to be any fun when you choose a car that can win them easily, and when I say easily it doesn't include cars where you only won by a couple of seconds, but you pitted 'every lap' or 'every other lap'.

Make yourself HAVE to be quick lap after lap, meanwhile maximising your pit strategy (as many laps possible with one tank and one set of tyres) by choosing a slower car.

Sure you can aim for 200, 225, 250 laps of the Nurburgring but in the end the crux of the matter is if you don't quite reach your lap target, you still win comfortably.

Challenge yourself, make it where by one bad stint could means you'd need 110% effort to make the time up and it all could mean the difference between a win and a loss, and having to do the thing all over!!!

In regards to the actual perception of realism in these races...

DYNAMIC WEATHER: Yes it would be nice to have this as totally random, where no two races would ever be the same... Completely dry or wet, races with multiple weather changes, dry starts, wet starts... anything!!!

DAMAGE: I probably one of the few that don't actually want physical damage. I'd prefer a 'simulated damage' over actual 'appearance damage'. Stuff like

* If you continue to drop a tyre off the track it has a greater probability of puncturing.
* While you don't blow engines completely, your gearbox/engine depending on how you're driving has a chance to lose gears, forcing you to pit and change a gear box...
* Riding the ripple/rumble strips too hard could force a suspension change
* Hitting walls or other cars causes damage that may need you to pit to fix, or may progressively impair performance to you decide it's costing you too much time and you pit to fix it.

PENALTIES:
* Yellow flags and subsequent penalties if you ignore
* Pitting: You are responsible in slowing down before and engaging your pit speed limiter before hitting the designated point in the pit lane, or else you incur a drive-thru penalty, where you could error again!!!

Of course this would be all better with slightly better AI, or at the very least more cars 18-20 and a option of what 'Class' you want to win, this way you could try to beat the LM's with a GTS class car.

We have to faith that this stuff is coming... but in the meantime CHALLENGE YOURSELF.
 
hellnback
Sure you can aim for 200, 225, 250 laps of the Nurburgring but in the end the crux of the matter is if you don't quite reach your lap target, you still win comfortably.

Challenge yourself, make it where by one bad stint could means you'd need 110% effort to make the time up and it all could mean the difference between a win and a loss, and having to do the thing all over!!!

Trying to get as many laps as possible is as much as a challenge as trying to win the race with the slowest car that you can stand :D

Yes, I agree, if you screw up with a fast car, you are still going to win the race, but you are not going to reach your goal (which means, if you are as determined as I am - read that as stubborn - you will have to do the whole thing again :indiff: :sly: ). If you want to make 'x' many laps and you figure you need to keep an average of 'y' minutes, 'z' seconds, and you make a mistake, that's going to throw off your average, which means the following laps you have to push harder to make up the difference... Exactly as you would do if you were on a slow car and you were trying to catch up after an 'off-track'...

These races are as much fun as you make them, as you said.
You can have a challenge against the AI, or you can have a challenge driving 'solo' against yourself for the most amount of laps.

I am not saying that one is more of a challenge than the other. I am just saying that it all depends on what your goal is in the race. I don't care about driving the fastest car so I can have an easy win. As a matter of fact, once I get the game, one of my main goals will be to make sure I enter in pretty much every race with the slowest car I can have a chance at winning, because, since the AI is not that great, and since I consider myself a lot better than the AI, this is the only way I can have a challenge and strive to drive better/become a better driver.

But for the 24 Hour Endurances, one can pretty much just have his own challenge - whatever form or shape that might be.

Who knows, I might do the 'Ring with the fastest car I can find, trying to aim for the highest number of laps possible (I made up my mind about this one, since I have been talking about it so much in this thread, in my previous posts) and do the other 24 Hour races with slow cars, so that I can 'race with the pack' and have a close finish...

In other words, just have whatever you consider a challenge for yourself 👍

The Wizard.
 
hellnback
* Riding the ripple/rumble strips too hard could force a suspension change

It is interesting that you mention this. I may be overthinking and analyzing the game and gameplay but i think something like this happens now in GT4.

I (think) noticed a few things the other night doing the 2h45m at Infineon with my beloved R8.

- I noticed the car "felt" different after different pits stops/tire changes. At first i though maybe it was the fuel making the car lighter/heavier...but then worked it out that that wasn't it. I noticed that depending on the set of tires I had the car was understeering into corners it wasn't before. I wasn't going any faster into said corners, but I was definately having issues at times on differnet sets of tires that were the same green as another set and I wans't getting those issues.

- I had a mental fart around lap 70 and piled at almost full speed into the pit entrance wall, well the end of the wall. After that my car never felt the same and my laptimes dropped about a second, I never again in the remaining 40 or so laps bested my best time set around lap 20. I'm a pretty consistent driver over the long haul and my laptimes are usually around the same time. I noticed by the end of this race (and noticed the same in 2 other endurance races) that no matter how much I pushed or how clean the lap was with perfect apexes I could never better a best time set early in the race.

At Infineon I was abusing one curb at an apex and 70 or so laps of hitting that curb must have changed the suspension settings. I didn't go back and check the settings screen for the car though after the race to compare numbers though, not that I expect them to change. I probably am jsut over analyzing.

On the subject of realism in GT4;

- I mentioned this in the GT4 demo, but other car effect you greatly aerodynamically. It is especially apparent when trying to pass a LMP1 car with another LMP1 car at same Lemans. You get near then, not jsut slipstreaming, but on their rear quarter panel and your car (and his) becomes very unstable. Don't even think about slipstreaming another car on taking a sharp croner at speed (say on the Nordschelife) you'll go flying into the grass as it seems the downforce is taken off the front of you car (like in real life)....you'll feel it on high speed race cars that require clean air for aerodynamics (LMP1 cars especially).....
 
kensei
- I noticed the car "felt" different after different pits stops/tire changes. At first i though maybe it was the fuel making the car lighter/heavier...but then worked it out that that wasn't it. I noticed that depending on the set of tires I had the car was understeering into corners it wasn't before. I wasn't going any faster into said corners, but I was definately having issues at times on differnet sets of tires that were the same green as another set and I wans't getting those issues.

- I had a mental fart around lap 70 and piled at almost full speed into the pit entrance wall, well the end of the wall. After that my car never felt the same and my laptimes dropped about a second, I never again in the remaining 40 or so laps bested my best time set around lap 20. I'm a pretty consistent driver over the long haul and my laptimes are usually around the same time. I noticed by the end of this race (and noticed the same in 2 other endurance races) that no matter how much I pushed or how clean the lap was with perfect apexes I could never better a best time set early in the race.

At Infineon I was abusing one curb at an apex and 70 or so laps of hitting that curb must have changed the suspension settings. I didn't go back and check the settings screen for the car though after the race to compare numbers though, not that I expect them to change. I probably am jsut over analyzing.

kensei, you seem to be forgeting that during the duration of an Enduro your car will lose horsepower due to the oil being less than optimum and being that you can't change it during the race.

Thus while at the start of the race your car may've say 500hp at the end of the race it may've lost 20-25hp thus making it harder to reproduce your quickest lap.

It may not be the only mitigating factor but it is a factor nonetheless.
 
hellnback
kensei, you seem to be forgeting that during the duration of an Enduro your car will lose horsepower due to the oil being less than optimum and being that you can't change it during the race.

Thus while at the start of the race your car may've say 500hp at the end of the race it may've lost 20-25hp thus making it harder to reproduce your quickest lap.

It may not be the only mitigating factor but it is a factor nonetheless.

yes I know, I thought of that and factored it in and did some tests within 10-20 laps of Grand Valley where HP loose shouldn't be an issue. I still was slower, esepcially after ramming the car into a wall or abusing curb (GV has some nasty ones in it's redesign).


....but that doesn't explain the understeer I get on some sets of tires.
 
Hi AE86 and Everyone! I FINALLY finished my 24 race! Here's the report:

Abt Audi TT-R Touring Car '02 (MY CAR...Default Setup...No Aids...R3 Tires)
Falken GTR Race Car '04
Mercedes 190E EvoII Touring Car
Wedsports Celeca (JGTC) '03
Cuscos Subaru Advan Impreza '03
Super Autobachs Apex MR-S '00

A-Spec Points: 5
Total Time...24:01'11:854
Laps...214
Best Lap...6:22:855 (Average pace about 10 seconds slower)
Times I lapped 2nd place car...25 times
Pit Cycle: Every 3 laps
Fuel Cycle: Every 6 laps

I wish I had a slower car to use to make the race more exciting, but I didn't have any good ones available. The only 2 cars I had available that were lower powered than the Audi TT-R were the Mercedes 190E Touring and Opera S2000. I already used the Mercedes for the 4 hour race, so I didn't want to drive it again for 24 hours. The Opera S2000 is just a tuned car, so it couldn't keep up with the fastest computer car. I think using the Audi made it easier for me because the 4WD keeps the car from going tail happy when you run out of tires, although you have to deal with loads of understeer.

I finally got the F1 car, which I tried out for a few laps. It's very difficult to drive. Much more tail happy than I thought...with the tires spinning all the way up to 4th gear. It's also very hard to keep on the track because it follows the bumps and when you put the car over a curb, the car reacts too quickly.
 
In regards to the actual perception of realism in these races...

DYNAMIC WEATHER: Yes it would be nice to have this as totally random, where no two races would ever be the same... Completely dry or wet, races with multiple weather changes, dry starts, wet starts... anything!!!

DAMAGE: I probably one of the few that don't actually want physical damage. I'd prefer a 'simulated damage' over actual 'appearance damage'. Stuff like

* If you continue to drop a tyre off the track it has a greater probability of puncturing.
* While you don't blow engines completely, your gearbox/engine depending on how you're driving has a chance to lose gears, forcing you to pit and change a gear box...
* Riding the ripple/rumble strips too hard could force a suspension change
* Hitting walls or other cars causes damage that may need you to pit to fix, or may progressively impair performance to you decide it's costing you too much time and you pit to fix it.

PENALTIES:
* Yellow flags and subsequent penalties if you ignore
* Pitting: You are responsible in slowing down before and engaging your pit speed limiter before hitting the designated point in the pit lane, or else you incur a drive-thru penalty, where you could error again!!!

Of course this would be all better with slightly better AI, or at the very least more cars 18-20 and a option of what 'Class' you want to win, this way you could try to beat the LM's with a GTS class car.

We have to faith that this stuff is coming... but in the meantime CHALLENGE YOURSELF.[/QUOTE]


I agree very much with what you have said here. If they set goals for GT5 to make the damage to cars be the best yet ever seen in any game appearance wise. Then I would not be suprised if the car count droped back to like 500.
If damage does not have an impact on the cars performance then they are just wasting their time. Random weather seems like it would be the best. I do not really see the point in having weather simulate actual track weather. For arcade or made online races, the user should be able to adjust race start time and maybe weather conditions. I said this many times and will say it many many more times, they need to increase the number of cars per race to achieve a target of 20 cars. Anyway back to my studies, just over a week until GT4 hits US that will be a good day when it arrives regardless of what else happens that day :cheers:
 
One thing I found interesting during my 24 race regarding "realism" was that you actually lose power during the race.

The effect is very subtle, but you will notice a slight drop in horsepower as you go through the race, and times will be harder to achieve (depending on your driving). I noticed, because I was losing 1-2 kph on the straights as the race went on.

I agree that they should have much larger grids, and they should make the AI cars much faster as well. It's kinda stupid that you have to compete in a much lower class just to make the race exciting.
 
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