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This is the discussion thread for a recent post on GTPlanet:
This article was published by Jordan Greer (@Jordan) on October 31st, 2017 in the Gran Turismo Sport category.
What was that car in the last video? Even though it was recorded off screen I can sense that the sound in the game might be the best car I've heard.
I've always felt that the tire model was the weakest part of the simulation. It really pales in comparison to some of the best sims out there IMO.Taking from the article, specifically this paragraph..
“The most difficult simulation is the tire model,” Kazunori said. “It was actually not that difficult for us to simulate tires that could match real-world lap-times; we did that accurately for the first time back in 2007. The difficulty comes in making that simulation drivable in the game.”
I would like to hear more about that last sentence, and can't help but wonder if each car has a superb/loose physics model, then they smooth it over to fit the "everyone" category.
I know what I'm trying to say here, just can't quite describe it.
In what way?I've always felt that the tire model was the weakest part of the simulation. It really pales in comparison to some of the best sims out there IMO.
In what way?
Gives a lecture about the physics --> Gets hate because his game's not 100% Simulator.
I'm sure I've seen tyre flex, it's subtle but I'm sure it's there.No simulated tire flex, no tire pressures, very basic heating, the tires are just how much grip and how much grip they lose over a certain amount of time
Or grab the popcorn and listen to the whining and crying of people who don't know how to have an honest discussion about the strengths and weaknesses of a game. Either one work's because you get popcorn.Grab the popcorn and make way for the unperfected perfectionists. They beleive a different non-perfect sim racer game should have the honerary award instead of PD by critiqing petty things in compare to theirs.
Grab the popcorn and make way for the unperfected perfectionists. They beleive a different non-perfect sim racer game should have the honerary award instead of PD by critiqing petty things in compare to theirs.
Those PD presentations always look so clumsy with those translation moments, I feel like they loose a lot of confidence and persuasion that way. 20 years of Gran Turismo, shouldn't Kaz have picked up English by now?
Y'all are arguing over nonsense and I'm just looking for the picture of the countach ingame. Someone screenshot it?
Those PD presentations always look so clumsy with those translation moments, I feel like they loose a lot of confidence and persuasion that way. 20 years of Gran Turismo, shouldn't Kaz have picked up English by now?
Kaz is a cunning lingua fracist in that he does speak english but doesn't choose to do so during formal media events when in presentation mode...for the most part.Hate to say it but you've got a point, I mean I always thought English was the lingua franca what with it being required here for example and many other places, It certainly would make conversing with PD a heck of a lot easier. Also I'd like to thank all those who speak English as a second language they put the effort in to be more inclusive 👍
Kaz is a cunning lingua fracist in that he does speak english but doesn't choose to do so during formal media events when in presentation mode...for the most part.
Grip is added as we know when looking at car files (which we are not supposed to know about)Taking from the article, specifically this paragraph..
“The most difficult simulation is the tire model,” Kazunori said. “It was actually not that difficult for us to simulate tires that could match real-world lap-times; we did that accurately for the first time back in 2007. The difficulty comes in making that simulation drivable in the game.”
I would like to hear more about that last sentence, and can't help but wonder if each car has a superb/loose physics model, then they smooth it over to fit the "everyone" category.
I know what I'm trying to say here, just can't quite describe it.
Grip is added as we know when looking at car files (which we are not supposed to know about)
.ini files have many lines of hexadecimal code and one is the grip coefficient, which of course can be lowered or raised to match data from the real car