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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on March 29th, 2019 in the Gran Turismo Sport category.
This is good news. Now they just need to improve the rest of the penalty system and everyone will come back to the sport mode
Have they fixed the cheat with the FIA-style Penalty Zones whereby you could brush the brake with smallest-possible-input and barely slow down?
There was this line in the 1.36 patch notes but it wasn't clear to me whether it was fixing the cheat/bug or not:
"Fixed an issue in “Sport” mode wherein forced Time Penalties wouldn’t function correctly in the automated penalty zone;"
EDIT: Tell a lie! It's not the only thing I hate about it; I've never seen a real-world motor race where drivers cars are forcibly slowed down by some computer controlled system. It's yet another move away from realistic racing, & I for one can't stand it.
The only thing I hate about this is the hovering yellow markers. They put all the time & effort into making the cars & tracks as realistic looking as possible, then ruin it with these unrealistic arcade style 3d graphics. I found them seriously off-putting in the live broadcast, & hope that they aren't present in replays with the HUD off in-game. Would be nice if drivers had an option to turn them on & off while driving too.
EDIT: Tell a lie! It's not the only thing I hate about it; I've never seen a real-world motor race where drivers cars are forcibly slowed down by some computer controlled system. It's yet another move away from realistic racing, & I for one can't stand it.
The closest to slowing drivers down by computer controlled system are, the virtual yellow flag zones. This is where the drivers must maintain a set speed until cleared to proceed back up to race speeds.The only thing I hate about this is the hovering yellow markers. They put all the time & effort into making the cars & tracks as realistic looking as possible, then ruin it with these unrealistic arcade style 3d graphics. I found them seriously off-putting in the live broadcast, & hope that they aren't present in replays with the HUD off in-game. Would be nice if drivers had an option to turn them on & off while driving too.
EDIT: Tell a lie! It's not the only thing I hate about it; I've never seen a real-world motor race where drivers cars are forcibly slowed down by some computer controlled system. It's yet another move away from realistic racing, & I for one can't stand it.
That's an interesting concept.Why dont all cars automatically ghost each other all the time...
That's an interesting concept.
That's what it is now.But then it’s not racing, it’s just 12-20 guys hot lapping on the same track, driving through each other when it’s convenient.
I was thinking first past the post would get a score that could be potentially usurped by someone who had got more clean passes in a race. That way your creating a culture of racecraft rather than just first at all costs, which seems to create rash driving. Being slowed down is unpalatable as a penalty and the AI doesnt seem able to apportion blame fairly at the moment its a very subjective thing. Potentially being slowed down for an incident thats not your fault is galling.That's what it is now.
Just hope Real World track limits become pretty much forgivable. Autopolis and Interlagos still have stupid part of track limit, how can we get penalty if we just taken outside part of track and not even have advantage but still get some penalty.
Other that I hope they make penalty spot into 2 even 3 area rather than 1. Like on Maggiore we can used at backstraight before downhill, start area, and after turn 4. It will give you better time to catch up in front if you get some penalty.