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Good point about GT5s shortcomings, blocky shadows, framerate problems, rubbish sound, dreadful A spec, loading times, poor quality standard cars etc..
Did they fix them or did they think "sod em, concentrate on DLC"?
They certainly made a lot more patches that fixed things than they made DLC.
Those numbers alone doesn't give the complete picture. The average cost for developing a PS2 title was $5-10 million. Already there GT5 was roughly ten times as expensive to develop as the average PS2 game.
Which is probably why they released the paid demo, which was the second best selling game on the system.
The development of the PS3 was costly and they even had to sell the console at a loss for the first two years after its release, because the components were so expensive to produce. Some estimates that they lost $300 for every unit sold. If each copy of GT5 brought back $20 of that it doesn't even compensate for 10% of the loss, they had to sell 15 games at that profit rate to each console before breaking even.
Which is why Sony sells other games than Gran Turismo, and collects licencing fees for games other people sell, and collects licencing fees for Blu Ray discs.
And it's hardly fair when the race for both isn't even technically over.
How much money do you think Sony gets from a game that you can buy new for $13?
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