At the end I thought it was OK. 2-3 hours of trying different cars and tunes over four days finally found the right combo. A bit of delayed gratification is alright. Alternatives would be a standing start grid but that just ends up as a first turn demolition derby. Or PD could turn up the off course and ramming penalties ( thankfully zero this time) and then it would be hard to pass everyone in 9 minutes. Can't please all the people all the time.Well, in real life, Monaco is a passing nightmare, which makes this challenge doubly absurd. I mean, any race where you're expected to be well-matched against your competition and pass 11 people in under 9 minutes is insane, but especially on this track.
Still, it's typical for GT6—you're never involved in real races with the AI. If you were, then qualifying would be available. And if you qualified on the pole, you'd have no real competition (unless they were cheating). It'd be a lot like a 5 lap time trial. (Why don't they do those, BTW?)
OTOH, you have to sympathize with Polyphony: how do you make an interesting racing event that lasts less than 10 minutes? The solution they seem to like is to have you start at the back of a bunch of bad-driving AIs and pass all of them. I haven't played a lot of GT6's competitors, so I don't really know what the alternative is. (Other than having human opponents, for better or worse, or longer events, which a lot of gamers don't want.) I remember Forza 1 used to pre-qualify you based upon what car you were driving, but I'm not sure that's a massive improvement.
Honestly, a <10 minute race should be unbeatable from dead last. So there's going to be artificiality baked into this just based upon the format.
Honestly, a lot of that problem (and I share your frustration) seems to stem from Polyphony's badly-designed system of race regulations. PP don't really measure lapping ability very well, as we so often see with the GSX-R/4 or the ZZII. Given that this is a video game, you'd think that they could just take a preset AI and have it lap a bunch of tracks on their test systems to make a default PP rating for the cars when they're stock that makes sense. Mods present a challenge, given the number of permutations those introduce, but perhaps, after mods are installed, you have to have the system evaluate the PP rating of your car before you can use it in a PP-limited race?
PP rating also need to take handling capabilities into consideration. Suspension setups, tires, downforce... the game currently ignores all of those, which is rather ridiculous. It's why a race car at 600 PP is much faster than a street car at 600 PP.
Alternatively (or additionally), they need to do balancing patches. Not like most games might do by changing the cars themselves but rather by re-evaluating the PP rating of various cars that seem to be over- or underperforming for their PP rating. Perhaps then we'd see more diversity on the Time Trial leaderboards. (Though I would imagine there's always going to be some bandwagoning there.)
Without good race regulations, we're left to guess what kind of car we actually need in a particular event. "Okay, it says a 550 PP car, but obviously not any 550 PP car." The lapping capabilities of a KTM X-Bow at 550 PP are a far cry from a tuned up, say, '01 Acura Integra or a stock 430 Scuderia. But all three of those cars would meet the entry requirements of this event, even though they have nowhere near an equal capability of winning.
Oh, no...I called it an Acura? Ugh...That's my mistake. I meant the Honda NSX-R LM Prototype Road Car. Sorry about that. Being American, I grew up only referring to the NSX as an "Acura" because that's what it was sold as here in the States. It wasn't until GT6 that I learned they were sold as Honda's overseas. So sorry about that.Hmmm PD knows that we want more challenging races...So they take away our grip, and give AI more grip, and more pp than us. That is challenging, yes, just not in a joyful way, but in an annoying way...This would be a good rabbit chase if it were 10 laps instead of 5, and Sport Soft instead of hards.
So far I`ve only managed to win in ZZ2 a couple of times. Don`t understand how You people can win in the Honda LM prototype road car. It makes pirouette spin-out immediatly when I jump into it. Mclaren MP4 handles well, but just not fast enough. X-bow surprisingly slow, so no chance. Strange; I thought it would be the fastest here in Monaco, but slooow it is...
Hey if mr ALB123 reads this, You talked about an Acura LM Prototype Road Car???...meh this car isn`t included in my game. I have the Honda-same-one, but not the Acura. Could be one needs to have a special edition of the game, or live in America to have that car included?? Anyway it`s the same as the Honda I presume, and I find the Honda to be a spin-out car...
Oh, no...I called it an Acura? Ugh...That's my mistake. I meant the Honda NSX-R LM Prototype Road Car. Sorry about that. Being American, I grew up only referring to the NSX as an "Acura" because that's what it was sold as here in the States. It wasn't until GT6 that I learned they were sold as Honda's overseas. So sorry about that.
Also, I was having the same exact problems with the car wanting to spin around on me, so I set my LSD 5/5/5 and turned on Active Steering (Strong) for my first victory. I was able to achieve victory with the Active Steering turned off, but I kept the LSD virtually unlocked for this event. Good luck... 👍
One interesting thing is that I have yet, in my GT6 career, to be pit-maneuvered by the AI.
can u teach me how to using alpha vision gran turismo because my alpha vision gt pp is 580 and that cote d azur is 550pp....[/QUOTE][QUOTE="DisabledRacer, post: 10638689, member: 264769"ppy driving somehow managed a win with the Alpine Vision Gran Turismo. This seasonal is definitely not for someone like myself who has a disability with my hand/wrist, because of the sharp turns.
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I FINALLY found a tune that suites my driving! Won this race over another ZZ at the Casino on lap 5. Thanks!For anyone that is still struggling with this track, I suggest you use the ZZII '00. I'll post my Praiano/Exeter/Me mish-mash tune below. It's capable of 1:35.xx laps.
PP: 550 - HP/TQ: 422/425 - 920KG - 50/50 - sports hard
Suspension:
95/50
5.88/11.80
3/5
5/3
3/6
0/0
-.08/-.10
BB = 6/4
Diff:
5/40/6 & 5/40/5 - 45:55
Trans:
Set the final gear to 5000, top speed to minimum, gears, then FD to 4400.
TS =137
1st - 2914
2nd - 2329
3rd - 1873
4th - 1518
5th - 1246
6th - 1052
FD = 4400
Power:
60.5% - high rpm turbo
Downforce:
150/300
Weight reduction:
Stage 3
Window
Since I started using this tune with the ZZII, I'm winning consistently and have ground back up to the sal cap. For the life of me, I can't guess why this tune works - but it makes the car actually turn in quite well. Thanks a million!For anyone that is still struggling with this track, I suggest you use the ZZII '00. I'll post my Praiano/Exeter/Me mish-mash tune below. It's capable of 1:35.xx laps.
PP: 550 - HP/TQ: 422/425 - 920KG - 50/50 - sports hard
Suspension:
95/50
5.88/11.80
3/5
5/3
3/6
0/0
-.08/-.10
BB = 6/4
Diff:
5/40/6 & 5/40/5 - 45:55
Trans:
Set the final gear to 5000, top speed to minimum, gears, then FD to 4400.
TS =137
1st - 2914
2nd - 2329
3rd - 1873
4th - 1518
5th - 1246
6th - 1052
FD = 4400
Power:
60.5% - high rpm turbo
Downforce:
150/300
Weight reduction:
Stage 3
Window
Yeah, I can't count the number of times I've thought, "This would be a great race at 10 laps rather than 5." (Well, great for a rabbit chase pseudo-race, anyway. )Hmmm PD knows that we want more challenging races...So they take away our grip, and give AI more grip, and more pp than us. That is challenging, yes, just not in a joyful way, but in an annoying way...This would be a good rabbit chase if it were 10 laps instead of 5, and Sport Soft instead of hards.
Has anybody won this event with a FF car? Even though I don't like this event, I still decided to try out some different cars. I was surprised at the Nissan 350Z '03. My very first guess at a setup resulted in a win and a lower 9 minute total time. Plenty of room for time improvement with a proper tune.
Also gave a quick tune and a few runs (not the greatest times) that resulted in wins were with the following:
Ferrari FXX '07
Lotus Esprit 350 Sport '00
Lambo Reventon '08
Toyota FT-1
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and best of all, Subaru 22-B COUP.
i"m using Praino's tune but i can't understand Praino's tune it's different cant you help me.....Try the Honda NSX LM roadcar using Praino's tune like I did. If I can win, so can you!
Thanks so much for this tune, it was super stable yet agile enough for this tight track.For anyone that is still struggling with this track, I suggest you use the ZZII '00. I'll post my Praiano/Exeter/Me mish-mash tune below. It's capable of 1:35.xx laps.
can you share the tune you used for the FT-1 please,i'm very interested.
Thanks so much for this tune, it was super stable yet agile enough for this tight track.
Couldn't match the gearing, but got close and still had a rapid car that got a win with a 10sec gap.
can you share the tune you used for the FT-1 please,i'm very interested.