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of course it does, it even is official kunos content. the MC12 in video is a modWhy does it say 'Corsa' when it's just the regular MC12 ? The Corsa looks like this :
(doesn't exist as mod I think?)
of course it does, it even is official kunos content. the MC12 in video is a modWhy does it say 'Corsa' when it's just the regular MC12 ? The Corsa looks like this :
(doesn't exist as mod I think?)
of course it does, it even is official kunos content. the MC12 in video is a mod
That car has AI behaviour problem. Brakes late and runs wide too much and sometimes crashes.Thanks for your efforts
The BOP for RSS BMW M6 pay mod would work on the free mod by Guerrilla+Mike Rudland?
Thanks for through answer. I thought about this at first but came to conclusion that it'd even them on straight line only because there are better cornering cars in the pack (like RSS's BMW). I thought they should be nerfed more on power/weight ratio. So tested with every change. Practically it's what you're suggesting with extra steps.I wouldn't say there's a definitive right or wrong way if you reach the same conclusion. What I'm eluding to is that if you're going to make a single field of GT3 cars, it's a more permanent solution to do it in the actual data files and can be a quicker, easier solution. Now if you're going to, let's say, run pre 2015 cars at one setting, and post 2015 cars in a different setting, then a different setting all of them together or this one against that one, the ballast/restrictor solution might be what you personally want. We know that as the years have progressed, rules have changed and cars have made more power, weights have differed.
In my personal attempt to keep all of the GT3 cars competitive amongst each other, I copy the data.acd, rename it and modify the data folder so that the power to weight ratio matches. That way all cars can be run against each other while having the ability to retain the original car data at any time. The difference this makes is that when you use cars that are slower than the rest of the field, ballast and a restrictor won't help that car. It's the bottle neck or weakest link. Seeing as this is just a fun simulation, I give them all an equal fair shot even though it may be a tad off of the real life counter part. I'm after close grids, not necessarily trying to match hot laps in the cars depending on them having the exact specs to their real life counterparts (although I appreciate that attention to detail modders achieve like megolito for sure). I will a lot of the time let content manager pick random fields of 20 or so GT3 cars and just go with whatever it gives me in whatever order with whatever skin just for the random variety and I know that whatever it picks, it should be a close race if they're all BoP'd fairly close.
Cheers! I actually started with Super GT but immediately saw it released on RD I think I have equal GT300 cars in my list too. It'd make a nice pack.This is a great idea! Thank you very much for your effort!
Are you planing to do the same with another car categories?
For GT300 there is the really Nice Chivas Autoart AMG GT300 and Z4 GT300Cheers! I actually started with Super GT but immediately saw it released on RD I think I have equal GT300 cars in my list too. It'd make a nice pack.
I rarely race with the AI. Do you have ideas for other packs?
Try adding 120 kgs of ballast to the Citroën and 90 kgs to FT1. I ran them on Catalunya and Red Bull Ring with these setting and they mix well into the pack.Is there any chance of you adding the Toyota FT1 VGT and the GT by Citroen Gr.3 to the BOP list at all?
Any idea why I just get a pure white scene when trying to use RTM's showroom rtm_scene01?
I've put the rtm_scene01.cmpreset in C:\Users\user\AppData\Local\AcTools Content Manager\Presets\Custom Showroom
I've put the rtm_scene_01 folder in ...assettocorsa/content/showroom
This is right, isn't it?
Are you able to BOP the GT300 cars with the GT3 cars? Would make sense as GT3 cars run in Super GTCheers! I actually started with Super GT but immediately saw it released on RD I think I have equal GT300 cars in my list too. It'd make a nice pack.
I rarely race with the AI. Do you have ideas for other packs?
GT300 is practically GT3. Super GT liveries would solve it really.Are you able to BOP the GT300 cars with the GT3 cars? Would make sense as GT3 cars run in Super GT
I know very little when it comes to modding either cars or tracks, this thread has helped me to learn the odd thing with small changes here & there etc.unfortunately small parts of barriers (wall) are flickering, if forgot to set them unrenderable, but its not as big as an issue i hope
edit:
Rio v0.5 http://www.mediafire.com/file/z7nszbhtsz29qli/rio_v0.5.7z
- fixed wall, included correct readme
If you want it, buy it.Anyone got the RSS Gt pack and is willing to share it ?
Sure... and not a Cadillac too ! ^^Not a Panoz
Isn't this the same as ac reboot?Same question, there is a new suzuka?
Why does it say 'Corsa' when it's just the regular MC12 ? The Corsa looks like this :
(doesn't exist as mod I think?)
Reboot version is not a FM7, it 's like a corversion from Codemasters F1.Isn't this the same as ac reboot?
Guys, what GT4 cars can be downloaded except KTM? Do you have some links?
Hey,
Does anyone still have the Porsche Leipzig track?
Reboot version is not a FM7, it 's like a corversion from Codemasters F1.
FM7 - is a laserscan, Codemasters - is not.
A question leBluem, did you build this from scratch because whoever did deserve all the applause they get.... forget the faults/errors you've eluded to.