@Flaren89
Here you can find a massive database, it's better and with more data than the english wikia
http://seesaawiki.jp/ace-infinity/d/%B2%E1%B5%EE%A5%B9%A5%EC%B0%EC%CD%F7
Had to take those from my secondary (and unused) account
I have it already in my bookmarks, but what I was missing was right the "bars", as I'm doing stat tabel about that. So for example, F-4E seems to have: Speed 1,2; Mobility 0,2; Stability 0,8; etc. Although they aren't so precise, I'm trying to go just 0.2 to 0.2 for approximation. And this is missing on the site, it shows only the letters.
Plus, some datas are wrong (like guns for F4-E that are 458 but in the site are 503)
Tnx a lot. For what you were asking, I cannot help you as I'm italian also.
Anyway, I took a bit of time to also try air-ground special weapons I got on the flight test, the one with enemies. Only air-ground because air-air need a high health and moving enemy to test, and there aren't there. These are my thoughts (lv1 without and with upgrades, S):
- LAGM & LASM: Very nice weapons, they got a small area damage that will improve with levels and good damage. Their strong part is the very long aiming range and high speed travel, LAGM will try to fly over and then fall on the enemy from the top, LASM will do a diagonal or get close to the ground and hit from there. LAGM got radius upgrade, which is huge. The S upgrade doubles or even more the radius of the lv1 LAGM, this is the reason this weapon is so good. LASM still missing any upgrade, will see what they do;
- 4AGM: 4 LAGMs which lose their area damage and aiming range (so no longer Long-AGM) but have improved damage itself and can be shoot on 4 different enemies. Don't have upgrades;
- SOD: Mid way between LAGM and SFFS, it retains aiming range from LAGM and a more precise area dispersion but with lesser damage from SFFS. Unfortunately, the main missle (the one that brings bombs) it's really slow as I reported in other posts and the area dispersion is on a line, so you have to be in the right line to maximize damage. Upgrade adds area radius theorically, but it just adds more "bombs", which as they are dropped in a line, it can go out of range, where there are no buildings;
- UGB: Very nice weapon, its range is related to the flight speed + part of flight height and time to hit ground is related to flight height. Good weapon for all purpose, maybe it have just too low range at low speed. Upgrade improves area radius, which brings it to same of FAEB, leaving the choise between of these 2 weapons just to damage (FAEB) or quantity and recharge speed (UGB);
- FAEB: Improved version of UGB, to balance it have longer recharge time and quantity is lower (lv10 F-15 S/MTD brings 13 FAEBS, lv10 Su-47 Berkut brings 28 UGB). It doesn't have upgrades, so at the end maybe UGB becomes better as its damage and still it have recharge and quantity pros;
- SFFS: Theorically a good weapon. In practice it's terrible. It have huge area radius, but that's just the area where bombs can drop, in truth area damage is split randomly and with very small areas. Its dispersion is related to both flight speed and height. High speed and height will make impact areas REALLY random, meanwhile if you fly quite close to the ground and the targets on slow speed the dispersion it's very tight, meaning that you will hit your target(s) and will use its extremely high damage (only good thing of this weapon), but the area is small and long aim enemies / allies can steal you the kills. No upgrades available;
- GPB: Average weapon. Have a good damage and can decide if drop to an area or aim something. Unfortunately, radius isn't so good, quite short range and aim range, plus the aiming system itself is bugged, you need to switch to regular missles, select the target you want, then switch back to GPBs and hope it is fast enough. Upgrades improves the aiming range but just by a little;