The GTR Challenge had a standing start, granted that was only 2 cars.
What are the graphical issues people are referring too?
In every single game and franchise that isn't the GT series on the PS3 (last 10 years of main GT games), yes.
Ok ive been doing some research and im gutted with my findings , the AI in this game are actually programmed to lose.... I'll explain.
I ran a race in a GT86 up against a corvette and I won now how is this possible ? Ok I'll watch the replay and check the live timing , on the first lap the corvette was running sector times at around 6 seconds faster per sector but on the second lap his sector times had dropped by 10 secs a sector so in affect he was slowing down to let me win , this is terrible I thought so the next race I used a corvette also and by the end of the first lap both the AI corvette and a Mustang were a long way ahead and to top that I spun it doing a 360 oh well thought I've lost this one but to my shock two bends later I was right up behind them and took the win.
So again I checked the live timing and found both the lead cars slowed right down in the next sector by around 8 seconds , they handed me the win .
Why would this game be programmed in this way ? Its not racing its reverse cheating , I want to win because ive raced well I want to feel chuffed with myself not feel I won because they let me.
If you don't believe what im saying check for yourselfs I almost guarantee the AI's second lap times are well down on there first just so you can catch up with them regardless of what car your driving , as I said a GT86 up against a corvette the corvette should have left me in the dust which it did on the first lap but as soon as it registered that I couldn't keep up it slowed right down , this is really sad news for me I love this game but I don't want to be handed wins I want to earn them.
I feel at the moment what is the point in playing this career mode I certainly don't feel like ive achieved anything buy winning it .
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This is what I want to see in GT. I think we all want.
Not necessarily. If you use lower PP car and you overtake the leader too soon, bot goes mad and is going to overtake you on straight. Then you have to block like crazy because the bot has a lot more power.The next thing that I hate about the "slowing down" effect by AI, is that it completely removes the need for cars modifications, while you can win the race with almost every stock car that you choose. Now tuning is only to go faster and win races even more easly...... That's sad...
I dont think a AI slider would work so well, most newcomers would set it to 100% straight away (because no one wants to admit he is not fast enough) and keep complaining that it is to difficult.
How else do YOU propose the GAME (not simulation) allow you to have any chance of winning a 4 lap race that you start 16 places back with a car equal to or slower than the leader?
Again - unless you do 15, 20 laps and QUALIFY for position, there really is no other way to give you a chance of winning.
Why is this concept so hard to comprehend? The AI MUST allow you to catch up so you can race them to the finish line.
it got released on ps3 instead of ps4 .. i remember alot of people wanted the game on ps3 i hop you guys are happy now with this broken game so farWhat is wrong with this game?!!!!!!!!!
Do you own a PS4? Do you actually know how great it is? Did you ever compare the features a PS3 has and what the current PS4 offers? (a friend of mine owns a PS4)it got released on ps3 instead of ps4 .. i remember alot of people wanted the game on ps3 i hop you guys are happy now with this broken game so far
How do you know ?Total BS.
And how would better hardware improve the AI or gameplay ?it got released on ps3 instead of ps4
There seem to be some artificial rubber banding going on in this....I raced the one-make Miata race in National A event. 5 lap race and in the first 2 lap I made my way up to 3rd and was not making much head way at this point on the leading 2 cars. ~10 sec. Then all of a sudden on lap 3 I made up the gap in 1 lap, then passed them in lap 4, spun on the exit of turn 1 because the AI tapped me(that was new), fell to 6th. Expecting them to pull away but didn't, caught up and re passed all of them to win the race in lap 5. My "normal lap"(not spinning) are not more than 1-1.5 from fastest to slowest, so no reason why they would all of a sudden lose a huge chunk of the lead when the same lap time before didn't....
Sure, this system does suck a little (a lot maybe?) but at least we get to drive some pretty accurately modeled cars on some pretty accurately modeled circuits for less than the cost of tank of petrol - and all you have to do is put the disk in and click the [X] button - no fussing with drivers and mods and textures and LOD's etc. etc.I agree. With the present Ai system and rolling starts, and no way of adjusting Ai speed, it is the only way it can work.
My argument, is that this system sux... it needs an overhaul. Adjustable Ai strength and standing starts - indeed, like most other driving games / sims.
I did much the same this morning , I run the turbo challenge on GT5 with a 100 pp less car and lost big time plus I noticed there was no lead car chasing all the cars were evenly spaced for the most part , when I re entered with a mid pp range car I had a battle all the way round with a first finish but unlike gt6 cars 2-3-4 were within car length of each other , so regardless of what some might said gt6 is not following the norm gt series and really doesn't have to be like it is at the moment.I just fired up GT5 and entered a 3 lap race in high speed ring with a 580pp ferrari 458 italin easily and the car that came 2nd had a total time of 3:44.
Then I switched to a 530pp cusco dunlop subaru impreza '08.
I finished 6th and the winner had a total time of 3:46.
No rubber banding there...
Whatever. It shouldn't be that way either. I don't believe this rubber band madness just disappears.I´m inclining to believe that that´s the case. With 20 hours on GT6 the game will get harder.