Yes, in a sesne the AI is way more aggressive, but its more in the way of trying to wreck you then race you, the AI it seems at some tracks is not programmed to see the player, I have lost count of how many times I have been spun out , or been pitted by the AIThe AI may let you win "occasionally" but they seem more aggressive than GT5 and they have spun me out a few times, though at least they still let me win!
They usually overtake me while I am crashing|
Press X or start during the replay, scroll over on the menu that pops up, open up car select menu, choose the car. This is also how you get to the photo mode option. Note: you have to exit the auto-start replay, then choose to play the replay at the race screen.Has anyone figured out how to change to opponent vehicles during replays yet? If so, we could examine their inputs and such. The other night I was button mashing to see what would happen. All I found was "select" changes view, "square" I think does a close up, and start obviously exits. Sorry if this has been brought up already.
👍Press X or start during the replay, scroll over on the menu that pops up, open up car select menu, choose the car. This is also how you get to the photo mode option. Note: you have to exit the auto-start replay, then choose to play the replay at the race screen.
There is rubberband, 100% sure...I don't think GT6 has rubber band A.I.They probably use a similar system as GT5s B-Spec where, as they get close to other cars, they start to heat up and go a little faster except, they don't make any mistakes when they're aggravated.
Jeah, sure the PS4 is more advanced in power and hardware over the PS3, also its menues and flexibility is much better. But you can't put your own music, pictures, videos etc on it, as far as i know even portable harddrives are not yet supportet. The power is a great step forward, but the usability is far from the PS3 yet.no i dont have a ps4 but i know its specs... i play mainly PC games and playstation for the exclusives so the ps4 is a bit close to my pc power... believe it or not my pc run games 4x times better than ps3 in terms of graphics , frame rate smoothness ect... , ps3 is so old tech now bro and so weak
Once they are behind you they start driving at 100%, and since the slipstream effect is way to strong you have little chance of escape. If you let him pass he will slow down again, it is just a question of timing/where the finish line is.When i pulled a few seconds lead over the mclaren, he allways was right back on my tail on start/finish line....
From what I noticed
The worse I drive the worse AI drives. If I drive clean and without mistakes in equal car (i am thinking touring series) AI becomes challenging. But if let's say I spin then AI slowdown become very noticeable.
My advice drive clean and don't spin. :-)
I have no idea what that guy was trying to say.Total BS.
I don't think I'm playing the same game as some of you. The ai caused me to have spin outs and pretty much knocked me off of the course a few times. It's not like gt5 where it feels like I'm the only one trying to win.
I tryed that, if i use a really equal car they still slow down because most races are to short to win in a equal car.I second that. And it doesn't help if you bring up yet another example where you won a race against 600+ PP AI cars in your 350 PP Kei car. The slower you are, the slower the AI is.
Just to be clear, I do not condone this, but adapt to it (as long as PD doesn't change it) - try to drive clean, do not chose ridiculously underpowered cars, but something that's actually fun and it's a very similar experience to GT5. The devil we know...
Never seen an opponent wait/slow down for me in GT5, this is new in GT6.How was this new to anyone who played GT5?
I don't believe anyone said it was new but that said it certainly wasn't this bad in GT5 but even if it was it doesn't mean it should continual in this way.How was this new to anyone who played GT5? As I said from early views and now playing it, the seemed to have meshed GT5 with earlier GTs by giving either faster cars to the AI up front (along with the cushion of gaps in rolling starts) and also made the first four cars faster, with the rest especially the fifth car being a road block.
Also the only time I've been hit by an AI is if I come into their racing line or braking point and they aren't willing to make corrections like actual competition (e.g. changing racing line or breaking points since I'm faster in that moment). I haven't been spun or punted into a wall since GT4 and prior when the blind/angry AIs would get you.
I don't believe anyone said it was new but that said it certainly wasn't this bad in GT5 but even if it was it doesn't mean it should continual in this way.
Another example from the previous night is the B-5 mission race at Silverstone. Your opponent (in an identical Nissan GT-R) gets a three second start, is easily passed within the first few corners and is then glued to your bumper for the rest of the lap. In order to make the situation even more ridiculous this event has a collision penalty, and the rubber banding catapults the AI into the back of you when slowing down for a corner. This is obviously deemed your fault.
From my limited experience with GT6 it feels the driving is better than ever. Unfortunately my impression so far is that the racing has never been worse.
you can also turn the ghost into a line that moves around on track and doesnt get in the wayYes, I know that, but the ghost car is a damn useful thing. I really found it helped me in GT5 and I left it on all the time. Now the silly thing gets in the way and slows me down. It's nuts. Who thought this was a good idea?
goin on gt5 and see if you can beat a 657 nur lap with a muscle and sport tyres see how easy it is without using a 1000bhp viper obv considering the rs is 530ish ppHaha, i remember the US tour in international B, there was a Ford Focus RS driving will all the vettes and camaros Seriously, a Focus VS big american muscle?! Sure he'll smoke them all