AI's braking is ridiculous.

  • Thread starter Alss
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Frame rate problems . That's why. The premiums are too hard on the gpu. that's why you will never see an actual race.
I can understand why this might be the case, but I'm not sure this makes sense...

Online you can have a grid-start full of premium cars.
 
I can understand why this might be the case, but I'm not sure this makes sense...

Online you can have a grid-start full of premium cars.

I was going to agree that this made more sense, but then I realized there is bad frame rate drop online as well somewhat often too, along with lag due to how much there is trying to be pushed through online opposed to offline.
 
So you're saying that this isn't normal? :lol:

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Well, i think its safe to say Bob Sanderson there is pushing hard :) .

iv yet to see it, but i agree, needs to be fixed. i just hope maybe i see this in online lobbies before its patched.
 
So you're saying that this isn't normal? :lol:

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I've noticed 2 things with this though.

1. It only seems to happen with Alfa Romeo's, have yet to see it happen with any other brand.
2. It always happens when they brake right after an upward hill (same thing with the Grand Valley picture in this thread, and also an Alfa Romeo).

While it's quite funny to see it happen it definately is a bug and should be fixed soon hopefully.
Saw it happen with an evo 7/8/9 not sure... right after a dip on tokyo city circuit
 
The game was developed for many people, not only for geeks and superb drivers. There are many people for whom game is hard to beat.
Exactly, which is being solved for years now by having a simple ai slider rather than having to "sacrifice" one group of people for the other.

More people viewing intelligence and difficulty as interchangeable terms it seems. The reality of an ai slider would be completely ridiculous.

GT fails in both enabling players to easily set a difficulty level, and at having good ai. The former is a major indictment, because it would be a relatively easy fix. The latter on the other hand is a far more complex issue.

I know I'd prefer to play a game with intelligently slow opponents rather than unintelligently fast opponents. I can give myself a slower car, but I can't make the game smarter.
 
More people viewing intelligence and difficulty as interchangeable terms it seems. The reality of an ai slider would be completely ridiculous.

GT fails in both enabling players to easily set a difficulty level, and at having good ai. The former is a major indictment, because it would be a relatively easy fix. The latter on the other hand is a far more complex issue.

I know I'd prefer to play a game with intelligently slow opponents rather than unintelligently fast opponents. I can give myself a slower car, but I can't make the game smarter.
Personally i would rather be infuriated because the AI pushed me on the final corner, making me lose, but that's because they're fast, rather than me be infuriated because i can take an unmodified Fit as far as i have. The game is broken, then again i'm surprised that at this point i'm surprised by this fact.
 
More people viewing intelligence and difficulty as interchangeable terms it seems. The reality of an ai slider would be completely ridiculous.

GT fails in both enabling players to easily set a difficulty level, and at having good ai. The former is a major indictment, because it would be a relatively easy fix. The latter on the other hand is a far more complex issue.

I know I'd prefer to play a game with intelligently slow opponents rather than unintelligently fast opponents. I can give myself a slower car, but I can't make the game smarter.

False dichotomy. Having intelligent opponents and having fast opponents are not mutually exclusive.
 
False dichotomy. Having intelligent opponents and having fast opponents are not mutually exclusive.
Maybe it reads as such, but that was not the intent. Only that, given a choice, I'd go for the lesser "evil" of smart/slow over dumb/fast. Smart with variable difficulty (be it with slider or adaptive) is obviously the prime situation.

There is never a place for a lower ai level. Only lower difficulty.
 
Maybe it reads as such, but that was not the intent. Only that, given a choice, I'd go for the lesser "evil" of smart/slow over dumb/fast. Smart with variable difficulty (be it with slider or adaptive) is obviously the prime situation.

There is never a place for a lower ai level. Only lower difficulty.

I'd probably agree with that too, if that was the choice.

But I think GT5 AI was smart enough that it wasn't irritating. The irritating behaviours were largely speed-based, like braking in the middle of corners.

But I'm not sure I believe that at the end of 2013 a developer of the calibre of PD needs to choose between AI speed and intelligence. But they can, because it's almost an expectation that the AI will be terrible now.

If Driveclub, or Assetto Corsa, or pCARS, or any of the other big driving games due out in the next year or so came out with AI like GT6's they would be absolutely crucified. It's a basic feature of a modern racing game, and has been for years.
 
I was going to agree that this made more sense, but then I realized there is bad frame rate drop online as well somewhat often too, along with lag due to how much there is trying to be pushed through online opposed to offline.
I think given the fact that there is no code to synchronise clients and the fact that most grids are small in career mode, with some careful placement of standard cars, I don't think it would be all that bad.

I was driving the Matterhorn yesterday and there were several shots in the replay that showed almost the full field of AI cars without any frame rate problems.
 
I think given the fact that there is no code to synchronise clients and the fact that most grids are small in career mode, with some careful placement of standard cars, I don't think it would be all that bad.

I was driving the Matterhorn yesterday and there were several shots in the replay that showed almost the full field of AI cars without any frame rate problems.

That's good to hear.
 
Agreed. I drive without ABS whenever appropriate, and I'm still sometimes struggling to swerve to avoid a car in front. It's like they brake really early, but still quite hard.
 
What I can't get my head around is people have seen the replays and photos in this thread of AI with there cars rear end 3ft+ in the air and yet still say there's nothing wrong , how this can be excepted as not broken is beyond me.
 
What I can't get my head around is people have seen the replays and photos in this thread of AI with there cars rear end 3ft+ in the air and yet still say there's nothing wrong , how this can be excepted as not broken is beyond me.
Lol that's fanboys for ya.
 
It's not too bad for me. Some races are a walkover, some are a bit of a challenge. Depends on the car I'm forced to use. What I'd prefer, though, is if we had standing starts, and the AI's took their cars as fast as they'd go. So there's a constant battle for first between many cars, instead of one guy in a faster car starts 30 seconds ahead, catch up Jim!
The AI become more difficult with more difficult cars it seems. If there was a one-make race with RUF BTRs, I'd have my work cut out reaching first.
 
On the main Forza motorsport fourm devs monitor the site and reply to topics like this, it's that the same on here does anyone know ?
 
I can't stand it that not only they brake earlier, they also brake check you at the apex if you are behind them......
 
The AI seems to put up more of a fight than in GT5. One driver almost drove me off the road trying to save his position and it was so awesome:D.
 
Is it 1.00 specific or both? I rarely see that, maybe a car with very soft standard suspension but rx7, mustang and rx8s i was racing earlier didnt.
 
If an AI tried that on me.. I swear, hed be backwards in the wall, somewhere in last place by the next turn Id hit him so hard.
Don't let them sneak up from behind because they will turn you, it has happened to me a couple of times now!
 
Force him in to the pit :lol:
Done stuff like that before, Im brutal on the AI if they piss me off. My favorite is flipping them over the inside berm on Trial Mountains last corner. push em toward it, pull away at the last second once youre sure theyre totally screwed, and watch em barrel roll onto their roofs and slide down the straight.
 
Don't let them sneak up from behind because they will turn you, it has happened to me a couple of times now!
Thats stupid that they slam on their brakes so hard they stand their cars on their noses, but yet do their best police officer interpretation when youre in front of em. Someone at PD screwed up, PIT maneuvers do NOT equal racing.
 
Ok this seriously needs looking into the AI is imho broken and needs fixing , the AI are braking far to early and with such force the rear wheels are lifting at least 2ft of the ground it looks ridiculous and because of this early braking its making the AI way too easy to beat .I just done a race on matterhorn with a honda fit ( stock ) and wiped the floor with an M3 its just daft.

Im loving this game but this braking fault is killing it for me , I really can't see how this passed tests the AI are the slowest ive ever raced against in any racing game and this force from god braking is only making them worse.
You weren't kidding. I had an evo do a 100 meter long 45 degree stoppie earlier.
 
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