Amazing sound mod find!

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CHALLENGER1ON1
this is not a wishlist.

So while I was bored on Youtube I managed to stumble upon this fantastic sound mod...

I was amazed at the sheer power and badassery produced from the EQ. I mean, when the EQ is on, doesn't that Ferrari actually sound threatening and nasty? This is brilliant! My only problem is the sound carries off into the tire squeal and it sounds abnormal.

Gimme feedback!​
 
Audio quality of the video is not very great but still shows one problem with GT5 sounds.

Agreed. If someone is going to take the time to do this kind of comparison, then they should at least use a method of capturing a better quality sound recording. But yeah, it kinda illustrates the point I guess.
 
What we also have to consider is the AGE OF Sound Designers, as you age your ability to hear High frequencies diminishes significantly, which may be the reason for GT5s incredibly "spikey" mixing in regard to high frequencies. I always turn down treble when playing GT, ever since i can remember.
 
The guy who made the video has made a common mistake.

Engines do not sound like that in person. Only over poor quality microphones (Causing it to sound overblown and distorted).

This is what happens when people have only heard these cars in youtube videos.
 
The guy who made the video has made a common mistake.

Engines do not sound like that in person. Only over poor quality microphones (Causing it to sound overblown and distorted).

This is what happens when people have only heard these cars in youtube videos.

agree with you completely 👍
 
The guy who made the video has made a common mistake.

Engines do not sound like that in person. Only over poor quality microphones (Causing it to sound overblown and distorted).

This is what happens when people have only heard these cars in youtube videos.

Exactly. Imagine driving a real car if it sounded that loud and distorted in the cockpit, it'd drive you mad. In reality many are loud but they're smooth and clear.

GT sound isn't great but this isn't the problem nor the solution.
 
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I agree with the few recent posts above. People's perception of "realistic" sound is usually from a distorted microphone recording, and not what you would actually hear in person.

I think the biggest problem with GT5's sound is that it's missing a lot of life and other going on's while you're racing or even driving normally, such as; rattles, squeeks, judders etc of the chassis, components and everything inside the vehicle/cockpit that is being thrown around. There's no brake screeching, you can't hear particles of dust and dirt grinding, you don't hear the thuds of the vehicle as it's driving along, or even little things like the sound of your foot slamming on the clutch as you shift gear, or the gear stick for that matter. Even if the engine samples were completely unchanged, adding little bits of life like this would make an enormous difference to the immersion and realism. Also, if you stop and stall your engine - providing that you're on your own and not near any spectators, where's the sound? It's silent, there's no ambience from the world around you.

I also think that exhaust, intake, wastegates, wind, tire, transmission/turbo/superchager whine and everything else's sound levels still need tweaking.

I do appreciate PD keeping the sound clean though. I'd rather have that than the added distortion so many other games throw in.
 
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Whilst I haven't heard all the cars in that Video irl, I have heard an F430 and the Lamborghini, and they do sound more realistic with the distortion on. I'd have to say with the Lamborghini there doesn't seem to be enough base in the sound, but that could be the quality of my speakers.
 
Whilst I haven't heard all the cars in that Video irl, I have heard an F430 and the Lamborghini, and they do sound more realistic with the distortion on. I'd have to say with the Lamborghini there doesn't seem to be enough base in the sound, but that could be the quality of my speakers.

I dont like the overdriven effect, but his EQ setting is good, cuts HI&MID HI, boosts LO, but i wonder what audio settings were used?

LRoom, Sm theatre, Lrg theatre?
 
Sorry, DP, cannot 'EDIT' on PS3B.

Some info abt hardware/signal chain, very simple and cheap (50-75USD approx)

"spikey"I bought the cheapest equalizer i could find it at Musik Börsen here&#65279; in Sweden. The model is Behringer FBQ-800.
To get the effect in the video I have turned all signal settings to max (you can hear it clearly as the volume goes up), you could even adjust different frequencies e.g. if there is too much base you could lower that and boost other frequencies.
Connection is just RCA stereo plugs PS3 -> EQ -> AMP"

http://www.tomleemusic.ca/main/livesound.cfm?details=1&id=187&inv=114175
 
Completely agree with Astro-Racer. Sounds are not distorted IRL, only through microphones. Engine sound are "clean" IRL. It's by no means easy to replicate what you would hear with your own ears through a video game.

GTR2 is a great example. There are loads of car pack sounds for almost every car/mod. While some are better than others, they never really duplicate the real sound.
 
Then dont raise GAIN, just tweak EQ to dial out Fizz and unwanted frequencies (badly needed) , the video was done with ALL settings maxed
 
Completely agree with Astro-Racer. Sounds are not distorted IRL, only through microphones. Engine sound are "clean" IRL. It's by no means easy to replicate what you would hear with your own ears through a video game.

GTR2 is a great example. There are loads of car pack sounds for almost every car/mod. While some are better than others, they never really duplicate the real sound.

Depends on what car you drive. A good mate of mine has a Ferrari 360 and when that car is turned on it has massive distortion due too the vibration of the air. When it revs it is only amplified. Point is Pd sucks at caarsounds.👎
 
this is an example of your ears playing tricks on you, the samples are exactly the same, yet the "EQ On" is simply the same as turning the gain up to the point where everything is clipping (you can hear it in the wind, tires, etc). it's still an unrealistic sample this guy is simply fooling himself by distorting it. it's like Bose soundsystems or Beats by Dre headphones, all EQ that tricks your ears into thinking something sounds better than it actually is.
 
Just to point out the obvious as well, that by adding gain, boosting frequencies and creating distortion is very, very bad for your speakers and will end up killing them or severely reducing their life span, so I highly recommend to avoid doing this 👍

The damage you could cause to them would be irreparable.
 
If you want realistic engine sounds PD should have a talk with SIMBIN studios.

I can put here some examples or i should make a video with a compilation of car sounds as samples of what sounds should be.

I have a very good sound system (actually 2) for my PS3 and my PC and i am a sound whore when it comes to car sounds in racing games and i am not happy with GT5 engine sounds overall but cars in idle and at lower RPM (lower than 4000 and shifting like going in a real normal car, i mean not racing just going to a highway limit like for example 120km/h) in some cars sounds realistic.

BUT again overall the sounds are quite wrong and there are tons of missed "rev sounds" and all cars are out of "tone". I don´t know exactly how to explain this in English with proper words, sorry. It is complex.

(i´m going to do that video to show you some good sounds in games, all from Simbin)
 
Just to point out the obvious as well, that by adding gain, boosting frequencies and creating distortion is very, very bad for your speakers and will end up killing them or severely reducing their life span, so I highly recommend to avoid doing this 👍

The damage you could cause to them would be irreparable.

It all depends on volumes. I can listen rock with distortion electric guitar with my speakers and they will take it just fine.
 
I think the biggest problem with GT5's sound is that it's missing a lot of life and other going on's while you're racing or even driving normally, such as; rattles, squeeks, judders etc of the chassis, components and everything inside the vehicle/cockpit that is being thrown around. There's no brake screeching, you can't hear particles of dust and dirt grinding, you don't hear the thuds of the vehicle as it's driving along, or even little things like the sound of your foot slamming on the clutch as you shift gear

Exactly.
 
It all depends on volumes. I can listen rock with distortion electric guitar with my speakers and they will take it just fine.


That's a very different and totally unrelated case. You're on about pre-recorded music, what the OP is doing and what I'm on about is adding a dirty electrical current to your speakers which will destroy your voice coils.

The electric guitar is a sound just like any other piece of music that the amp and speakers are playing back to you. The actual electric current going to the speakers, is therefore clean. An equalizer boosts the signal to where ever you have it set and dirties the electrical signal when getting the "desired" sound, but it comes at a cost. You will not find any site of an equalizer or anything else (other than something to change the frequency cut off response on a subwoofer) on high end stereo equipment.
 
You can't really change the sounds in GT5, you can maybe boost them a little with a sound system but the main problem keeps. The bad mixing and sound samples. I mean I've got Asphalt Injection on the Vita an arcade game from Gameloft, they usually make games for Phones. And I was shocked when I heard that the cars in this game are even miles ahead of GT5 sound wise... Also I play TDU2 and if you listen to the F430 in TDU2 and then to it in GT5 it's like you want to stop playing! Because there is everything missing. It's just a soundsample which pitches higher at high rpm's and when you shift, there is nothing else happening really except the pitch goes low again. The sounds have to be completely redone. And that wont happen most likely until GT6.
 
Cars also in Driv3r San Fransisco sounded much more realistic than in GT5 even though Drive3r is an arcade game. (great fun and handling model is good for arcade game)
 
You guys call that amazing? Muwahahahha (Dr.Evil laugh...with pinky) Go try that other game. Maybe then you realize what you are missing out on. One guy in the comment section said it best. "if GT and Forza had a baby. we&#65279; would all have the perfect racing game"

 
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I like GT5 sounds, yes some cars are jacked up and we need more sound which was stated above , but overall GT5 sounds are good to me with my Samsung 7.1./Pioneer 5.1. Many people like the Hollywood sound other games have to offer but overall I will take GT5 all day.
 
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