Regards GT5 and Fanatec Wheels I have some questions.
1. The GT5 "in game menu" settings for FFB values of 1-10.
Are these in any way combined with "wheel menu" FFB settings or does the "wheel menu" FFB settings override the "in game menu" FFB settings? If so what is the recommended optimium bearing in mind the situation mentioned in question 3.
2. Wheel "ABS Vibrate" or "Throttle Vibrate" from the "SHO" feature.
These motors which are seperate from the "Dualshock Rumble" motors and unique to Fanatec wheels. Can a future firmware allow users to select these to be used alongside "Rumble" motors instead of giving "Brake/Throttle" rumble. This would enchance "Kerbs" etc within games greatly in the wheel. If not possible via firmware Id like to see this feature in a future product.
3. Will their be a fix for Fanatec wheels to seperate FFB/Rumble motor strengths?
In GT5 the "in game" value for FFB makes no difference to "Dualshock Rumble" strength from the "kerbs" when using G25 or DF-GT wheels. It can not be altered but on these wheels isnt to me it seems effected from the FFB 1-10 strength settings. It seems only on Fanatec wheels and using the "wheel menu" that these are combined and you cannot reduce FFB strength without also reducing the "Dualshock Rumble" strength. Therefore on a Fanatec wheel in GT5 currently its impossible to retain maximium "Dualshock Rumble" with FFB set below 100 on the "wheel menu".
Appreciate any feedback and answers that clarify these questions.
1. I have my in game settings at 5, and I have my wheel settings at 100.
My understanding is that in game 5 would be your standard force feedback, and then any setting higher or lower would adjust the forces from there.
Thinking of it as audio. The settings in the game are altering the actual force feedback, telling the wheel that instead of whisper it is a shout, while the settings on the wheel are like an amplifier. If the game says whisper the wheel takes that whisper and just turns the volume up on it. It is still a whisper, it is just played louder.
2. I think this might be a limitation of the PS3, in that it doesn't support dual shock style vibration in wheels. I would love to be wrong about that though. The wheel feels a lot better when used with the 360, which does actually support the vibration from game.
3. I'm actually not sure what you mean by this. The only vibration you get when using the wheel with PS3 is accelerator and brake related directly from the pedals, with no game involvement. I have my wheel at 100 all the time though, so I haven't noticed if the shock gets weaker when that is lowered.