One quick point about Taku's answers. You can't expect him to give details of upcoming goodies. You might as well ask what T10 has in sore for Forza 6. Things will be in flux. Goals may or may not be met. Time to release will always be a question mark. Anything definite he says will be taken as a promise, and when PD misses a mark or a deadline, they would be crucified for it. So being patient here will be a virtue. The game is not even two months old, and already we want 12 months of promises scheduled, and possibly delivered by Valentine's Day.
But why would GranTurismo more processor intensive than any other game for sound
Why can Forza do it or Shift 2?
I can't answer about Shift 2, but I suspect they aren't any more accurate than Forza, and do something similar.
And a few of us have explained this before. Forza, F4 in particular, uses incredibly LOUD, distorted samples on all cars. I've owned a Supra Mk III for more than a decade, and it's seriously overblown. And in race and replays both, they give generic, lesser samples to all the other cars. In fact, in just about every replay with street cars, your car will be making this ungodly roar heard over all the other cars, even from a distance. With race cars it's a little more even, but they only use a few choice exhaust samples.
In fact, switch cars in a replay, and the game will black screen and pause for several seconds, because it's dumping the previous sample set and loading it for the new "focus" car. I grew tired of the ugly "dying cow" exhaust note on a stock RX-7 I was racing, and was passed by another RX with simpler but better sounding tone. In the replay, I wanted to listen to it so I switched to it. But no, it dumped those "plain" samples for the "sexy dying cow" tones I was trying to get away from.
This is T10's design decision, and it seems to make the fans happy because I wouldn't doubt all they care about is this big doom roar from their own cars. But no, they can't do it right on this "easier to develop for" system because their resource budget clearly won't allow it, or I'm sure they would. And bringing up PC sims is really not the same at all, as you typically have just a handful of different car types - in F1, what do you have, ONE basic exhaust note? In FIA GT, how many cars are permitted, six or seven? And of course PCs have far more ram for things like textures and sound samples, so bringing up that other universe is only good to mention as a goal PD should aim for, especially on PS4.
I'd much rather have these "terrible" GT6 samples than the ungodly roar from Forza, and on one car. I know this is a personal druther and others have their own feelings on this. And no, I'm not saying that Gran Turismo is paaaarfect, or that we shouldn't ask for better sounds. I really want GT6 to be as close to perfection as possible. But they're squeezing an awful lot into the PS3 in GT6, more than ever. Heck, they even increased the resolution, which I think was a really bad idea, but they thought they could pull it off. And everything has to fight for both Cell resources and RAM space, so they pick their poison.
As Griff has spoken at length a number of times on this topic, PD are up to something, and overall, sounds are a little better. I have no clue if what basic improvements we get in GT6 will make anyone happy. They may be like the "sub-Premium" cars we have now. Some love them, some consider them a waste of time. With all things PD, you'll have to see, and then be the judge.
So (because of custom liveries) you end up a game where racing is a afterthought. And it shows in the various lobbies on Forza. One of my favorite things to do is listen to others play Forza....you'll never hear such a collection of swear words and angry phrases anywhere.
So car artists are brats?
And I know some like glassjaw say:
As someone who has spent lots of time online in Forza, giving a livery editor to the masses almost always results in awkward recreations of Monster Energy liveries and subcompacts painted to look like Pokemon. I respect and appreciate guys who work hard to recreate classic liveries or make something original and interesting that actually belongs on a car, but this is just a small aspect of the community and certainly not the majority.
But this isn't my experience. Yes, most gamers aren't capable artists, and can't do a reasonable livery to save their life. However, because of the Storefront and Auction House, there are a TON of very nice liveries on offer, many of them free, so when I did go online, I rarely saw a Poke-car or a pinup-mobile, and non-pornie by the way.
I'll tell you what I resent, and that's people wanting to slap a paintbrush out of my hand because they see kids with rattlecans spraying garbage on walls. You nanny staters make me tired. You have to understand that the reason that Forza doesn't have all those PC sim racing rules is because
- Most kids don't want them
- It's extra work
- It doesn't fit in with the theme of the game T10 was making
- And primarily, it has to be coded right or it's just a nuisance
And the Livery design and coding team is separate from the game design and coding team. If weather was in the game, you couldn't blame that for lack of more real world racing elements either.
I will agree with you that at the very least, a series of templates we could color in and slap some decals and a league/number plaque would be something. But I have little doubt it would be basic and boring and kind of dumb. I really would rather I do with MY cars in MY game what I want, thank you. If it offends you guys, I have to wonder what you're doing on the intranets at all, which is full of offensive... everything.
Besides, one more time for the forgetful among you, this will solve everything:
Allow custom liveries (yes/no): _
And you'll never have to see a cool ride ever.